From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.
HOUSE VAN SAAR GANG LIST
The following pages contain the Van Saar gang list.
GANG SPECIAL RULES
Las Experts: Increase the AP of all Las Weapons wielded by Van Saar models by 1.
Starting Skills: When added to a Gang Roster, all Van Saar Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang’s models have access to the following Skill Sets:
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| Prime | - | - | Secondary | Secondary | Primary | Primary |
| Augmek | - | - | - | Secondary | Primary | Primary |
| Archeotek | - | - | Primary | - | Secondary | Primary |
| Tek | - | - | - | Secondary | Secondary | Primary |
| Neotek | Secondary | - | - | - | - | Primary |
| Subtek | - | - | - | Secondary | - | Primary |
| Ash Wastes 'Arachni-Rig' | - | Primary | - | - | - | Secondary |
| Cyberachnid | Secondary | - | Primary | - | - | - |
Van Saar Prime
Cost: 115 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 3 | 3 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 7 | 9 | Fighter (Leader) | 61 |
Equipment: When added to a Gang Roster, a Van Saar Prime may purchase weapons and wargear from the House Van Saar Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
Van Saar Augmek
Cost: 95 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 3 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 8 | Fighter (Champion) | 37 |
Equipment: When added to a Gang Roster, a Van Saar Augmek may purchase weapons and wargear from the House Van Saar Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
Van Saar Archeotek
Cost: 85 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 3+ | 3 | 3 | 2 | 2 | 1 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 6 | 8 | Fighter (Champion, Loner) | 49 |
Equipment: When added to a Gang Roster, a Van Saar Archeotek may purchase weapons and wargear from the House Van Saar Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
Van Saar Tek
Cost: 30 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 2 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 5 | 7 | Fighter (Ganger, Specialist) | 13 |
Equipment: When added to a Gang Roster, a Van Saar Tek may purchase weapons and wargear from the House Van Saar Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
Van Saar Neotek
Cost: 65 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 3 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 4 | 6 | Fighter (Prospect) | 4 |
Skills: A Van Saar Neotek has the Gunfighter skill.
Equipment: A Van Saar Neotek is equipped with a Grav Cutter (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the House Van Saar Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
Van Saar Subtek
Cost: 20 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 3 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 5 | 4 | 6 | Fighter (Prospect) | 1 |
Equipment: When added to a Gang Roster, a Van Saar Subtek may purchase weapons and wargear from the House Van Saar Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
Cyberachnid
Cost: 90 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 5+ | 2 | 2 | 1 | 5 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 5 | Fighter (Beast, Pet) | 13 |
Leash Range: A Cyberachnid has a 3" Leash range.
Skills: A Cyberachnid has the Clamber skill.
Fear Inducing: A Cyberachnid is subject to the Fearsome Condition.
Equipment: A Cyberachnid is armed with a venomous bite and a web projector. They may not purchase or be equipped with additional weapons or wargear.
Van Saar Ash Wastes Arachni-Rig
Cost: 275 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 5 | 4 | 4 | 3 | 4 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 7 | Vehicle (Flying, Walker) | 25 |
Equipment: A Van Saar Ash Wastes ‘Arachni-Rig’ is armed with a twin-linked heavy las carbine and a servo-arm array. It may select any of the below options when added to a Gang Roster; it may not purchase or be equipped with additional weapons or wargear:
A Van Saar Ash Wastes ‘Arachni-Rig’ may be equipped with a rad gun’ - +35 credits
A Van Saar Ash Wastes ‘Arachni-Rig’ may be equipped with a plasma gun”* - +75 credits
“For each of these options selected, a Van Saar Ash Wastes ‘Arachni-Rig’ reduces its Attacks characteristic by 1.
House Van Saar Equipment List
| Category | Equipment | Credits |
|---|---|---|
| Ranged weapons / Combi-Pistols | • Combi-pistol (laspistol/meltagun) | 140 |
| Ranged weapons / Combi-Weapons | • Flamer/man-catcher (Gunner specialist only) | 85 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Flamers | • Hand flamer | 45 |
| Ranged weapons / Grav Weapons | Grav gun | 50 |
| Ranged weapons / Las Weapons | Lasgun | 15 |
| Ranged weapons / Las Weapons | Laspistol | 5 |
| Ranged weapons / Las Weapons | Las carbine | 20 |
| Ranged weapons / Las Weapons | Las sub-carbine | 10 |
| Ranged weapons / Las Weapons | Long las (Sniper specialist only) | 40 |
| Ranged weapons / Las Weapons | Suppression laser | 40 |
| Ranged weapons / Melta Weapons | Meltagun | 140 |
| Ranged weapons / Melta Weapons | Multi-melta* | 150 |
| Ranged weapons / Plasma Weapons | Plasma cannon* | 115 |
| Ranged weapons / Plasma Weapons | Plasma gun | 85 |
| Ranged weapons / Plasma Weapons | • Plasma pistol | 70 |
| Ranged weapons / Radiation Weapons | • Rad beamer (Archeotek only) | 35 |
| Ranged weapons / Radiation Weapons | • Rad cannon* | 55 |
| Ranged weapons / Radiation Weapons | Rad gun | 60 |
| Close combat weapons / Esoteric Weapons | • Spider-rig (Archeotek only) | 50 |
| Close combat weapons / Power Weapons | Power knife | 30 |
| Close combat weapons / Primitive Weapons | • Fighting knife | 5 |
| Close combat weapons / Repurposed tools | Servo-claw | 40 |
| Category | Equipment | Credits |
|---|---|---|
| Close combat weapons / Shields | • 'Hystrar' pattern energy shield | 35 |
| Close combat weapons / Shock Weapons | • Shock baton | 20 |
| Close combat weapons / Shock Weapons | • Shock stave | 25 |
| Wargear / Grenades | • Frag grenades | 30 |
| Wargear / Grenades | • Krak grenades | 45 |
| Wargear / Grenades | • Plasma grenades | 70 |
| Wargear / Grenades | • Rad grenades | 25 |
| Wargear / Grenades | • Smoke grenades | 15 |
| Wargear / Armour & Field Armour | • Light carapace armour (Gunner specialist only) | 100 |
| Wargear / Armour & Field Armour | • Mesh armour | 40 |
| Wargear / Armour & Field Armour | • Refractor field | 50 |
| Wargear / Personal Equipment | Augurspex (Tech specialist only) | 30 |
| Wargear / Personal Equipment | Bio-booster | 25 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Grav chute | 30 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Refraction cloak (Sniper specialist only) | 40 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Personal Equipment | Servo-medicae (Medic specialist only) | 30 |
| Wargear / Personal Equipment | Vox array (Tech specialist only) | 15 |
| Wargear / Weapon Accessories | • Infrasight | 10 |
| Wargear / Weapon Accessories | • Las-projector | 20 |
| Wargear / Weapon Accessories | • Mono-sight | 20 |
| Wargear / Weapon Accessories | • Telescopic sight | 20 |
| Wargear / Mounts | • Dirt bike | 35 |
| Wargear / Mounts | • Grav Cutter | 45 |
| Wargear / Pets | • Cyberachnid | 90 |
Ranged weapons / Combi-pistols
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-laspistol | - | - | - | - | - | - | - | E |
| - laspistol (primary component) | 8" | 12" | 3 | - | 1 | Combi, Light | - | - |
| - meltagun (secondary component) | 6" | 12" | 8 | -4 | 3 | Ammo (6+), Combi, Damage (3) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 8"
- LR
- 12"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 12"
- Str
- 8
- AP
- -4
- L
- 3
- Cr
- -
- TP
- -
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-flamer | - | - | - | - | - | - | - | E |
| - flamer (primary component) | T | - | 4 | -1 | 1 | Additional Attacks (1), Ammo (6+), Blaze (5+), Light, Template | - | - |
| - man-catcher (secondary component) | E | - | S | -1 | 1 | Melee, Shock (6+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Las weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Las carbine | 10" | 24" | 3 | - | 1 | Rapid Fire (1) | - | E |
| Las sub-carbine | 5" | 12" | 3 | - | 1 | Light, Rapid Fire (1) | - | E |
| Suppression laser | 8" | 16" | 4 | - | 1 | Knockback (6+), Rapid Fire (1) | - | E |
| Twin-linked heavy las carbine | 15" | 30" | 4 | - | 1 | Rapid Fire (3), Twin-linked | - | E |
- SR
- 10"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 5"
- LR
- 12"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 8"
- LR
- 16"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 15"
- LR
- 30"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Web projector | T | - | 2 | - | - | Ammo (5+), Template, Web | - | E |
- SR
- T
- LR
- -
- Str
- 2
- AP
- -
- L
- -
- Cr
- -
- TP
- E
Ranged weapons / Radiation weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Rad beamer | 12" | 24" | 3 | -1 | 1 | Ammo (4+), Rapid Fire (1), Rad-phage | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Spider-rig | E | - | S+1 | -1 | 2 | Additional Attacks (1), Melee, Shock (6+) | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Venomous bite | E | - | - | - | 1 | Melee, Toxin (3+) | - | E |
- SR
- E
- LR
- -
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Servo-arm array | E | - | S | - | 1 | Melee, Paired (2) | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Shields
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Hystrar' pattern energy shield | E | - | S | - | 1 | Knockback (5+), Melee, Parry, Shield | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
PERSONAL EQUIPMENT
AUGURSPEX
Exclusive Enemy Fighters may not be set up within 12" of a Fighter with an augurspex as either Reinforcements or using the Infiltrate skill.
REFRACTION CLOAK
Exclusive When making a ranged attack against a Fighter equipped with a refraction cloak, the Hit roll suffers a -1 penalty to Hit. This is increased to -2 if the Fighter did not move in their previous activation.
SERVO-MEDICAE
Exclusive An Active Fighter equipped with a servo-medicae may perform the Auto-medicate action:
Auto-medicate (Free): When a Fighter performs this action, target either them or a friendly Active or Suppressed Fighter within 3" and make an Intelligence check for this Fighter. If the check is passed then the targeted Fighter regains 1 Wound lost earlier in the battle.
VOX ARRAY
Exclusive An Active Fighter equipped with a vox array may perform the Group Activation action as a Free action.
MOUNTS
GRAV CUTTER
Exclusive A Fighter equipped with a Grav Cutter gains the Mounted, Agile and Flying Subtypes and sets their Movement characteristic to 7". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative characteristic.