House Van Saar

Printed pages 72–78 · PDF pages 76–82

From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.

PDF page 76 Printed page 72

HOUSE VAN SAAR GANG LIST

The following pages contain the Van Saar gang list.

GANG SPECIAL RULES

Las Experts: Increase the AP of all Las Weapons wielded by Van Saar models by 1.

Starting Skills: When added to a Gang Roster, all Van Saar Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang’s models have access to the following Skill Sets:

Fighter Agility Brawn Combat Cunning Savant Shooting
Prime - - Secondary Secondary Primary Primary
Augmek - - - Secondary Primary Primary
Archeotek - - Primary - Secondary Primary
Tek - - - Secondary Secondary Primary
Neotek Secondary - - - - Primary
Subtek - - - Secondary - Primary
Ash Wastes 'Arachni-Rig' - Primary - - - Secondary
Cyberachnid Secondary - Primary - - -
PDF page 77 Printed page 73

Van Saar Prime

Cost: 115 credits.

M WS BS S T W I A Sv
4" 3+ 3+ 3 3 3 3 2 5+
Ld Cl Wil Int Type Starting XP
8 8 7 9 Fighter (Leader) 61

Equipment: When added to a Gang Roster, a Van Saar Prime may purchase weapons and wargear from the House Van Saar Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

Van Saar Augmek

Cost: 95 credits.

M WS BS S T W I A Sv
4" 3+ 3+ 3 3 2 3 2 5+
Ld Cl Wil Int Type Starting XP
7 7 6 8 Fighter (Champion) 37

Equipment: When added to a Gang Roster, a Van Saar Augmek may purchase weapons and wargear from the House Van Saar Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

Van Saar Archeotek

Cost: 85 credits.

M WS BS S T W I A Sv
4" 4+ 3+ 3 3 2 2 1 4+
Ld Cl Wil Int Type Starting XP
7 8 6 8 Fighter (Champion, Loner) 49

Equipment: When added to a Gang Roster, a Van Saar Archeotek may purchase weapons and wargear from the House Van Saar Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
PDF page 78 Printed page 74

Van Saar Tek

Cost: 30 credits.

M WS BS S T W I A Sv
4" 4+ 4+ 3 3 1 2 1 6+
Ld Cl Wil Int Type Starting XP
6 6 5 7 Fighter (Ganger, Specialist) 13

Equipment: When added to a Gang Roster, a Van Saar Tek may purchase weapons and wargear from the House Van Saar Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

Van Saar Neotek

Cost: 65 credits.

M WS BS S T W I A Sv
5" 5+ 5+ 3 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
5 6 4 6 Fighter (Prospect) 4

Skills: A Van Saar Neotek has the Gunfighter skill.

Equipment: A Van Saar Neotek is equipped with a Grav Cutter (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the House Van Saar Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

Van Saar Subtek

Cost: 20 credits.

M WS BS S T W I A Sv
5" 5+ 5+ 3 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
5 5 4 6 Fighter (Prospect) 1

Equipment: When added to a Gang Roster, a Van Saar Subtek may purchase weapons and wargear from the House Van Saar Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.
PDF page 79 Printed page 75

Cyberachnid

Cost: 90 credits.

M WS BS S T W I A Sv
6" 4+ 5+ 2 2 1 5 1 6+
Ld Cl Wil Int Type Starting XP
6 7 6 5 Fighter (Beast, Pet) 13

Leash Range: A Cyberachnid has a 3" Leash range.

Skills: A Cyberachnid has the Clamber skill.

Fear Inducing: A Cyberachnid is subject to the Fearsome Condition.

Equipment: A Cyberachnid is armed with a venomous bite and a web projector. They may not purchase or be equipped with additional weapons or wargear.

Van Saar Ash Wastes Arachni-Rig

Cost: 275 credits.

M WS BS S T W I A Sv
5" 4+ 4+ 5 4 4 3 4 4+
Ld Cl Wil Int Type Starting XP
7 7 6 7 Vehicle (Flying, Walker) 25

Equipment: A Van Saar Ash Wastes ‘Arachni-Rig’ is armed with a twin-linked heavy las carbine and a servo-arm array. It may select any of the below options when added to a Gang Roster; it may not purchase or be equipped with additional weapons or wargear:

  • A Van Saar Ash Wastes ‘Arachni-Rig’ may be equipped with a rad gun’ - +35 credits

  • A Van Saar Ash Wastes ‘Arachni-Rig’ may be equipped with a plasma gun”* - +75 credits

“For each of these options selected, a Van Saar Ash Wastes ‘Arachni-Rig’ reduces its Attacks characteristic by 1.

PDF page 80 Printed page 76

House Van Saar Equipment List

Category Equipment Credits
Ranged weapons / Combi-Pistols • Combi-pistol (laspistol/meltagun) 140
Ranged weapons / Combi-Weapons • Flamer/man-catcher (Gunner specialist only) 85
Ranged weapons / Flamers Flamer 70
Ranged weapons / Flamers • Hand flamer 45
Ranged weapons / Grav Weapons Grav gun 50
Ranged weapons / Las Weapons Lasgun 15
Ranged weapons / Las Weapons Laspistol 5
Ranged weapons / Las Weapons Las carbine 20
Ranged weapons / Las Weapons Las sub-carbine 10
Ranged weapons / Las Weapons Long las (Sniper specialist only) 40
Ranged weapons / Las Weapons Suppression laser 40
Ranged weapons / Melta Weapons Meltagun 140
Ranged weapons / Melta Weapons Multi-melta* 150
Ranged weapons / Plasma Weapons Plasma cannon* 115
Ranged weapons / Plasma Weapons Plasma gun 85
Ranged weapons / Plasma Weapons • Plasma pistol 70
Ranged weapons / Radiation Weapons • Rad beamer (Archeotek only) 35
Ranged weapons / Radiation Weapons • Rad cannon* 55
Ranged weapons / Radiation Weapons Rad gun 60
Close combat weapons / Esoteric Weapons • Spider-rig (Archeotek only) 50
Close combat weapons / Power Weapons Power knife 30
Close combat weapons / Primitive Weapons • Fighting knife 5
Close combat weapons / Repurposed tools Servo-claw 40
Category Equipment Credits
Close combat weapons / Shields • 'Hystrar' pattern energy shield 35
Close combat weapons / Shock Weapons • Shock baton 20
Close combat weapons / Shock Weapons • Shock stave 25
Wargear / Grenades • Frag grenades 30
Wargear / Grenades • Krak grenades 45
Wargear / Grenades • Plasma grenades 70
Wargear / Grenades • Rad grenades 25
Wargear / Grenades • Smoke grenades 15
Wargear / Armour & Field Armour • Light carapace armour (Gunner specialist only) 100
Wargear / Armour & Field Armour • Mesh armour 40
Wargear / Armour & Field Armour • Refractor field 50
Wargear / Personal Equipment Augurspex (Tech specialist only) 30
Wargear / Personal Equipment Bio-booster 25
Wargear / Personal Equipment Drop rig 10
Wargear / Personal Equipment Grav chute 30
Wargear / Personal Equipment Medicae kit 20
Wargear / Personal Equipment Photo-goggles 35
Wargear / Personal Equipment Refraction cloak (Sniper specialist only) 40
Wargear / Personal Equipment Respirator 15
Wargear / Personal Equipment Servo-medicae (Medic specialist only) 30
Wargear / Personal Equipment Vox array (Tech specialist only) 15
Wargear / Weapon Accessories • Infrasight 10
Wargear / Weapon Accessories • Las-projector 20
Wargear / Weapon Accessories • Mono-sight 20
Wargear / Weapon Accessories • Telescopic sight 20
Wargear / Mounts • Dirt bike 35
Wargear / Mounts • Grav Cutter 45
Wargear / Pets • Cyberachnid 90
PDF page 81 Printed page 77

Ranged weapons / Combi-pistols

Weapon SR LR Str AP L Traits Creds TP
Combi-laspistol - - - - - - - E
- laspistol (primary component) 8" 12" 3 - 1 Combi, Light - -
- meltagun (secondary component) 6" 12" 8 -4 3 Ammo (6+), Combi, Damage (3) - -
Combi-laspistol
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-laspistol- laspistol (primary component)
SR
8"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
-
Traits Combi, Light
Combi-laspistol- meltagun (secondary component)
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
-
Traits Ammo (6+), Combi, Damage (3)

Ranged weapons / Combi-weapons

Weapon SR LR Str AP L Traits Creds TP
Combi-flamer - - - - - - - E
- flamer (primary component) T - 4 -1 1 Additional Attacks (1), Ammo (6+), Blaze (5+), Light, Template - -
- man-catcher (secondary component) E - S -1 1 Melee, Shock (6+) - -
Combi-flamer
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-flamer- flamer (primary component)
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-
Traits Additional Attacks (1), Ammo (6+), Blaze (5+), Light, Template
Combi-flamer- man-catcher (secondary component)
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
-
Traits Melee, Shock (6+)

Ranged weapons / Las weapons

Weapon SR LR Str AP L Traits Creds TP
Las carbine 10" 24" 3 - 1 Rapid Fire (1) - E
Las sub-carbine 5" 12" 3 - 1 Light, Rapid Fire (1) - E
Suppression laser 8" 16" 4 - 1 Knockback (6+), Rapid Fire (1) - E
Twin-linked heavy las carbine 15" 30" 4 - 1 Rapid Fire (3), Twin-linked - E
Las carbine
SR
10"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Rapid Fire (1)
Las sub-carbine
SR
5"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Light, Rapid Fire (1)
Suppression laser
SR
8"
LR
16"
Str
4
AP
-
L
1
Cr
-
TP
E
Traits Knockback (6+), Rapid Fire (1)
Twin-linked heavy las carbine
SR
15"
LR
30"
Str
4
AP
-
L
1
Cr
-
TP
E
Traits Rapid Fire (3), Twin-linked

Ranged weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Web projector T - 2 - - Ammo (5+), Template, Web - E
Web projector
SR
T
LR
-
Str
2
AP
-
L
-
Cr
-
TP
E
Traits Ammo (5+), Template, Web

Ranged weapons / Radiation weapons

Weapon SR LR Str AP L Traits Creds TP
Rad beamer 12" 24" 3 -1 1 Ammo (4+), Rapid Fire (1), Rad-phage - E
Rad beamer
SR
12"
LR
24"
Str
3
AP
-1
L
1
Cr
-
TP
E
Traits Ammo (4+), Rapid Fire (1), Rad-phage

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Spider-rig E - S+1 -1 2 Additional Attacks (1), Melee, Shock (6+) - E
Spider-rig
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Additional Attacks (1), Melee, Shock (6+)

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Venomous bite E - - - 1 Melee, Toxin (3+) - E
Venomous bite
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E
Traits Melee, Toxin (3+)

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Servo-arm array E - S - 1 Melee, Paired (2) - E
Servo-arm array
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee, Paired (2)

Close combat weapons / Shields

Weapon SR LR Str AP L Traits Creds TP
'Hystrar' pattern energy shield E - S - 1 Knockback (5+), Melee, Parry, Shield - E
'Hystrar' pattern energy shield
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Knockback (5+), Melee, Parry, Shield
PDF page 82 Printed page 78

PERSONAL EQUIPMENT

AUGURSPEX

Exclusive Enemy Fighters may not be set up within 12" of a Fighter with an augurspex as either Reinforcements or using the Infiltrate skill.

REFRACTION CLOAK

Exclusive When making a ranged attack against a Fighter equipped with a refraction cloak, the Hit roll suffers a -1 penalty to Hit. This is increased to -2 if the Fighter did not move in their previous activation.

SERVO-MEDICAE

Exclusive An Active Fighter equipped with a servo-medicae may perform the Auto-medicate action:

Auto-medicate (Free): When a Fighter performs this action, target either them or a friendly Active or Suppressed Fighter within 3" and make an Intelligence check for this Fighter. If the check is passed then the targeted Fighter regains 1 Wound lost earlier in the battle.

VOX ARRAY

Exclusive An Active Fighter equipped with a vox array may perform the Group Activation action as a Free action.

MOUNTS

GRAV CUTTER

Exclusive A Fighter equipped with a Grav Cutter gains the Mounted, Agile and Flying Subtypes and sets their Movement characteristic to 7". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative characteristic.