From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.
PDF page 90 / Printed page 86
IRONHEAD SQUAT PROSPECTORS LIST
The following pages contain the Ironhead Squat prospectors list.
GANG SPECIAL RULES
Dauntless: |ronhead Squats do not need to make Nerve checks when a friendly Fighter goes Out of Action within 3".
Starting Skills: When added to a Gang Roster, all Ironhead Squat Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang's Fighters have access to the following Skill Sets:
Unverified OCR transcription of the skill access table
PDF page 91 / Printed page 87
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ironhead Squat Charter Master may purchase weapons and wargear from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ironhead Squat Drill Master may purchase weapons and wargear from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: An Ironhead Squat Exo Master is equipped with an exo-suit (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may only choose weapons from the Exo Weapons and Power Pack sections of the Ironhead Squat Equipment List and the Trading Post.
PDF page 92 / Printed page 88
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ironhead Squat Drill-Kyn may purchase weapons and wargear from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Skills: An Ironhead Squat Exo-Kyn has the Nerves of Steel skill.
Equipment: An lronnead Squat Exo-Kyn is equipped with an exo-suit (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may only choose weapons from the Power Pack and Exo Weapons sections of the Ironhead Squat Equipment List and the Trading Post.
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ironhead Squat Digger may purchase weapons and wargear from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.
PDF page 93 / Printed page 89
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Sensor Suite: An lronnead Squat Vartijan Exo-Driller treats the Visibility (X") rule as being 3" higher than it is.
Skills: An Ironhead Squat Vartijan Exo-Driller has the Bulging Biceps skill.
Equipment: An Ironhead Squat Vartijan Exo-Driller is armed with a power fist, heavy flamer and seismic crusher. They may select any of the below options when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:
- An Ironhead Squat Vartijan Exo-Driller may replace their heavy flamer with a heavy DOIter ....... cee eeeeeeeeeseeeeeeeeeeeeaeeeesees +10 credits
Unverified OCR transcription of the characteristic table
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Bi-arm: A Techmite Exovator may be equipped with a maximum of two weapons.
Equipment: When added to a Gang Roster, a Techmite Exovator may purchase weapons from the Ironhead Squat Equipment List:
During the course of a campaign, they may be given additional weapons purchased from the Ironhead Squat Equipment List and from the Trading Post.
They may only choose weapons from the Power Pack section of the Ironhead Squat Equipment List and the Trading Post.
PDF page 94 / Printed page 90
Unverified OCR transcription of the characteristic table
OCR transcription; check uncertain or missing cells against the original PDF.
Leash Range: A Techmite Oculi has a 12" Leash range.
Target Paint: While at least one Techmite Oculi is within 6" of an enemy Fighter, its owner counts as firing at short range for the purposes of calculating cover bonuses.
Equipment: A Techmite Oculi is equipped with pincers. They may not purchase or be equipped with additional weapons or wargear.
Unverified OCR transcription of the characteristic table
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Equipment: An Ironhead Squat Skalvian Explorator is armed with a Skalvian flamer, a Skalvian heavy stubber, an Ironhead claw and a Skalvian hull. It may not purchase or be equipped with additional weapons or wargear.
PDF page 95 / Printed page 91
Ironhead Squat Equipment List
Ranged Weapons - Auto/Stub Weapons
Bolt Weapons
Exo Weapons
Flamers
Grenade Launchers
Melta Weapons
Power Pack
Repurposed Tools
Close Combat Weapons - Chain Weapons
Exo Weapons
Power Pack
Power Weapons
Primitive Weapons
Wargear - Grenades
Armour & Field Armour
Personal Equipment
Weapon Accessories
Mounts
Pets
PDF page 96 / Printed page 92
Ranged weapons / Auto/stub weapons
Ironhead autogun
- SR
- 8"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Rapid Fire (1), Reliable
Ironhead autopistol
- SR
- 4"
- LR
- 12"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Light, Rapid Fire (1), Reliable
Ironhead heavy stubber*
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Heavy, Rapid Fire (2), Reliable
Ironhead stub gun
- SR
- 6"
- LR
- 12"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Light, Rapid Fire (1)
Skalvian heavy stubber
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Rapid Fire (2), Reliable
Svenotar autogun
- SR
- 8"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked
Ranged weapons / Bolt weapons
Ironhead boltgun
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Traits Ammo (3+), Rapid Fire (1), Reliable
Ironhead bolt pistol
- SR
- 6"
- LR
- 12"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Traits Ammo (3+), Light, Rapid Fire (1), Reliable
Svenotar boltgun
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Traits Ammo (3+), Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked
Ranged weapons / Esoteric weapons
Seismic crusher
- SR
- T
- LR
- -
- Str
- 2
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Ammo (6+), Breaching (5+), Template
Ranged weapons / Exo weapons
Heavy melta
- SR
- 9"
- LR
- 18"
- Str
- 8
- AP
- -4
- L
- 3
- Cr
- -
- TP
- E
Traits Ammo (6+), Damage (3), Heavy, Rapid Fire (1)
Ironhead combat shotgun
- SR
- 8"
- LR
- 16"
- Str
- 4
- AP
- -
- L
- 2
- Cr
- -
- TP
- E
Traits Knockback (6+), Rapid Fire (1)
Storm welder
- SR
- 8"
- LR
- 16"
- Str
- 5
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Rapid Fire (3), Shock (6+), Unstable
Ranged weapons / Flamers
Ironhead flamer
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Ammo (6+), Blaze (5+), Rapid Fire (1), Template
Ironhead hand flamer
- SR
- T
- LR
- -
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Ammo (6+), Blaze (5+), Light, Rapid Fire (1), Template
Ironhead heavy flamer*
- SR
- T
- LR
- -
- Str
- 5
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
Traits Ammo (6+), Blaze (5+), Rapid Fire (1), Template
Skalvian flamer
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Ammo (6+), Arc (Front), Blaze (5+), Template
Ranged weapons / Grenade launchers
Ironhead grenade launcher
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
Traits -
Ironhead grenade launcher- seismic grenades
- SR
- 6"
- LR
- 12"
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Traits Ammo (4+), Blast (3"), Breaching (6+), Concussive (5+), Knockback (5+)
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUTO/STUB WEAPONS SR LR Str__AP L___ Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol AM a 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun Sy ee Ed 3 - 1 Light, Rapid Fire (1) - ie
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun ise all) 3} - 1 Arc (Centreline), Rapid Fire (1), - E
Reliable, Twin-linked
BOLT WEAPONS SR LR Str AP L___ Traits Creds_ TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), - E
Rapid Fire (1), Reliable
Ironhead bolt pistol Glee 12" 4 -1 2 Ammo (3+), Light, - E
Rapid Fire (1), Reliable
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), - E
Rapid Fire (1), Reliable,
Twin-linked
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), - E
Template
EXO WEAPONS SR LR Str AP L___ Traits Creds_ TP
Heavy melta 9g" 18" 8 4 3 Ammo (6+), Damage (3), - E
Heavy, Rapid Fire (1)
Ironhead combat shotgun 8" 16" 4 - 2. Knockback (6+), Rapid Fire (1) - E
Storm welder 8s" 16" 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
FLAMERS SR LR Str AP L___ Traits Creds_ TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Ironhead hand flamer I - 3 - 1 Ammo (6+), Blaze (5+), Light, - E
Rapid Fire (1), Template
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Skalvian flamer He - 4 -1 1 Ammo (6+), Arc (Front), - cE
Blaze (5+), Template
GRENADE LAUNCHERS SR LR Str AP L___ Traits Creds_ TP
Ironhead grenade - E
launcher
- seismic grenades Byes Ley 3 -1 1 Ammo (4+), Blast (3"),
Breaching (6+), Concussive (5+),
Knockback (5+)
OCR transcription; check uncertain or missing cells against the original PDF.
PDF page 97 / Printed page 93
Ranged weapons / Melta weapons
Ironhead inferno pistol
- SR
- 4"
- LR
- 7"
- Str
- 8
- AP
- -3
- L
- 2
- Cr
- -
- TP
- E
Traits Ammo (6+), Damage (2), Light
Ironhead meltagun
- SR
- 6"
- LR
- 12"
- Str
- 8
- AP
- -4
- L
- 3
- Cr
- -
- TP
- E
Traits Ammo (5+), Damage (3)
Svenotar meltagun
- SR
- 6"
- LR
- 12"
- Str
- 8
- AP
- -4
- L
- 3
- Cr
- -
- TP
- E
Traits Ammo (6+), Arc (Centreline), Damage (3), Rapid Fire (1)
Ranged weapons / Power pack
Bolt spitter
- SR
- 4"
- LR
- 10"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Additional Attack (1), Light, Power Pack, Rapid Fire (1)
Stone burner
- SR
- 2"
- LR
- 4"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Traits Ammo (6+), Additional Attack (1), Damage (2), Light, Power Pack
Close combat weapons / Chain weapons
Two-handed chainaxe*
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Traits Heavy, Melee, Shred (5+), Unwieldy
Close combat weapons / Exo weapons
Excavator hammer*
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -1
- L
- 3
- Cr
- -
- TP
- E
Traits Concussive (6+), Heavy, Melee, Unwieldy
Heavy drill
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Traits Melee, Shred (6+)
Hydraulic drill
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Melee, Shred (6+)
Power fist
- SR
- E
- LR
- -
- Str
- S+3
- AP
- -3
- L
- 2
- Cr
- -
- TP
- E
Traits Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy
Rock saw
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Breaching (6+), Melee
Close combat weapons / Power pack
Circular stone saw
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Additional Attack (1), Melee, Power Pack, Shred (6+)
Drill
- SR
- E
- LR
- -
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Traits Additional Attack (1), Melee, Power Pack
Gem extractor
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Additional Attack (1), Melee, Power Pack
Ironhead arc welder
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Traits Additional Attack (1), Blaze (5+), Melee, Power Pack
Unverified OCR transcription of the weapon reference tables
MELTA WEAPONS SR LR Str AP L___Traits Creds_ TP
Ironhead inferno pistol 4" Te 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" de 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" qo 8 -4 3 Ammo (6+), Arc (Centreline), - E
Damage (3), Rapid Fire (1)
POWER PACK SR LR Str AP L___ Traits Creds_ TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, - E
Power Pack, Rapid Fire (1)
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), - E
Damage (2), Light, Power Pack
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR __LR_ Str__ - AP L___ Traits Creds_ TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), - E
Unwieldy
EXO WEAPONS SR _LR_ Str__ - sAP L___ Traits Creds_ TP
Excavator hammer" E - S+2 -1 3. Concussive (6+), Heavy, - E
Melee, Unwieldy
Heavy drill E - Sil si 2 Melee, Shred (6+) - E
Hydraulic drill E - Ss -1 1 Melee, Shred (6+) - E
Power fist E - $+3 -3 2 _Breaching (6+), Concussive (5+), = - EB
Damage (2), Melee, Unwieldy
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
POWER PACK SR _LR_ Str__AP L___ Traits Creds_ TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, - E
Power Pack, Shred (6+)
Drill E : 3 "1 1 Additional Attack (1), Melee, - E
Power Pack
Gem extractor E - S+1 - 1. Additional Attack (1), Melee, - E
Power Pack
Ironhead arc welder E - S$+2 -2 2 Additional Attack (1), Blaze (5+), - E
Melee, Power Pack
OCR transcription; check uncertain or missing cells against the original PDF.
PDF page 98 / Printed page 94
Close combat weapons / Power weapons
Two-handed power axe*
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -3
- L
- 2
- Cr
- -
- TP
- E
Traits Breaching (6+), Heavy, Melee, Unwieldy
Two-handed power pick*
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Traits Breaching (4+), Heavy, Melee, Unwieldy
Close combat weapons / Repurposed tools
Pincers
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Traits Melee, Paired (2)
Vehicle weapons
Ironhead claw
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Traits Additional Attacks (2), Melee, Unwieldy
Skalvian hull
- SR
- E
- LR
- -
- Str
- S
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Traits Damage (2), Melee, Ram
Unverified OCR transcription of the weapon reference tables
POWER WEAPONS SR__LR_ Str __ - AP L___Traits Creds_ TP
Two-handed power axe* E - S+1 -3 2 ~_Breaching (6+), Heavy, - E
Melee, Unwieldy
Two-handed power pick" E - S+1 -2 2 Breaching (4+), Heavy, - E
Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L___ Traits Creds_ TP
Pincers E - S$ - 1 Melee, Paired (2) - E
VEHICLE WEAPONS SR__LR_ Str __ - sAP L___ Traits Creds_TP
Ironhead claw E - $ -1 2 Additional Attacks (2), - E
Melee, Unwieldy
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E
OCR transcription; check uncertain or missing cells against the original PDF.
ARMOUR & FIELD ARMOUR
EXO-SUIT
Exclusive The Fighter is immune to the effects of the Rad-phage and Blaze (X) traits.
MOUNTS
SVENOTAR SCOUT TRIKE
Exclusive A Fighter equipped with a Svenotar Scout Trike gains the Mounted Subtype and sets their Movement characteristic to 8". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative.
A Svenotar Scout Trike is equipped with a Svenotar autogun and may take either of the following options when added to the gang or during any Post-cycle Sequence:
Replace the Svenotar autogun with a Svenotar UM Ge erates dtc Saved timcnnaieinanasion +35 credits
Replace the Svenotar autogun with a Svenotar Melt SON cise seeceiecrseuce eines deweeeeenexs +70 credits