Ironhead Squats

Printed pages 86–94 · PDF pages 90–98

From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.

PDF page 90 Printed page 86

IRONHEAD SQUAT PROSPECTORS LIST

The following pages contain the Ironhead Squat prospectors list.

GANG SPECIAL RULES

Dauntless: |ronhead Squats do not need to make Nerve checks when a friendly Fighter goes Out of Action within 3".

Starting Skills: When added to a Gang Roster, all Ironhead Squat Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang's Fighters have access to the following Skill Sets:

Unverified OCR transcription of the skill access table
Fighter Agility Brawn Combat Cunning Savant Shooting
Charter Master - Secondary Secondary - Primary Primary
Drill Master - Primary - - Secondary Primary
Exo Master - Primary Primary - Secondary ?
Drill-Kyn - Secondary Secondary - - Primary
Exo-Kyn : - Primary Secondary - - -
Digger - Secondary - ? - Primary
Vartijan Exo-Driller - Primary Primary - - Secondary
Techmite Exovator - - - Secondary - Primary
Techmite Oculi Secondary - - Primary - -
Skalvian Explorator - Primary - - - Secondary
PDF page 91 Printed page 87
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4" 3+ 3+ 3 4 3 2 3 5+
Ld Cl Wil Int Type Starting XP
8 8 8 aee Fighter (Leader) 61

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ironhead Squat Charter Master may purchase weapons and wargear from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4": 4+ 3+ 3 4 2 2 2 5+
Ld Cl Wil Int Type Starting XP
vl 7 7 (epee Fighter (Champion) 37

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ironhead Squat Drill Master may purchase weapons and wargear from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4" 3+ 4+ 3 4 2 Z ? ?
Ld Cl Wil Int Type Starting XP
8 1 7 7 Fighter (Champion) 49

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: An Ironhead Squat Exo Master is equipped with an exo-suit (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may only choose weapons from the Exo Weapons and Power Pack sections of the Ironhead Squat Equipment List and the Trading Post.

PDF page 92 Printed page 88
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4" 4+ 4+ 3 4 1 2 1 6+
Ld Cl Wil Int Type Starting XP
6 7 7 6 Fighter (Ganger, Specialist) 13

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ironhead Squat Drill-Kyn may purchase weapons and wargear from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4" 5+ 5+ 3 4 ? ? ? ?
Ld Cl Wil Int Type Starting XP
5 6 5 Be Fighter (Prospect) 4

OCR transcription; check uncertain or missing cells against the original PDF.

Skills: An Ironhead Squat Exo-Kyn has the Nerves of Steel skill.

Equipment: An lronnead Squat Exo-Kyn is equipped with an exo-suit (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may only choose weapons from the Power Pack and Exo Weapons sections of the Ironhead Squat Equipment List and the Trading Post.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
"sya 5+ 5+ 3 4 1 3 ab 6+
Ld Cl Wil Int Type Starting XP
5 6 5 el Fighter (Prospect) 1

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ironhead Squat Digger may purchase weapons and wargear from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

PDF page 93 Printed page 89
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4" 4+ 3+ 4 5 3 3 2 4+
Ld Cl Wil Int Type Starting XP
7 7 6 ( Fighter (Brute) ?

OCR transcription; check uncertain or missing cells against the original PDF.

Sensor Suite: An lronnead Squat Vartijan Exo-Driller treats the Visibility (X") rule as being 3" higher than it is.

Skills: An Ironhead Squat Vartijan Exo-Driller has the Bulging Biceps skill.

Equipment: An Ironhead Squat Vartijan Exo-Driller is armed with a power fist, heavy flamer and seismic crusher. They may select any of the below options when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:

  • An Ironhead Squat Vartijan Exo-Driller may replace their heavy flamer with a heavy DOIter ....... cee eeeeeeeeeseeeeeeeeeeeeaeeeesees +10 credits
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
4" 4+ 4+ 2 3 al 3 1 6+
Ld Cl Wil Int Type Starting XP
Ld ? ? ? 13

OCR transcription; check uncertain or missing cells against the original PDF.

Bi-arm: A Techmite Exovator may be equipped with a maximum of two weapons.

Equipment: When added to a Gang Roster, a Techmite Exovator may purchase weapons from the Ironhead Squat Equipment List:

  • During the course of a campaign, they may be given additional weapons purchased from the Ironhead Squat Equipment List and from the Trading Post.

  • They may only choose weapons from the Power Pack section of the Ironhead Squat Equipment List and the Trading Post.

PDF page 94 Printed page 90
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
7 5+ 5+ 2 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
6 iG 6 5 Fighter (Beast, Flying, Pet) 13

OCR transcription; check uncertain or missing cells against the original PDF.

Leash Range: A Techmite Oculi has a 12" Leash range.

Target Paint: While at least one Techmite Oculi is within 6" of an enemy Fighter, its owner counts as firing at short range for the purposes of calculating cover bonuses.

Equipment: A Techmite Oculi is equipped with pincers. They may not purchase or be equipped with additional weapons or wargear.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 5+ 4+ 7 8 5 3 3 3+
Ld Cl Wil Int Type Starting XP
Ul 7 7 Veiga Vehicle (Tracked) 13

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: An Ironhead Squat Skalvian Explorator is armed with a Skalvian flamer, a Skalvian heavy stubber, an Ironhead claw and a Skalvian hull. It may not purchase or be equipped with additional weapons or wargear.

PDF page 95 Printed page 91

Ironhead Squat Equipment List

Ranged Weapons - Auto/Stub Weapons

Equipment Credits
Ironhead autogun 30
Ironhead autopistol 20
Ironhead heavy stubber* 80
Ironhead stub gun 15

Bolt Weapons

Equipment Credits
Ironhead boltgun 65
Ironhead bolt pistol 55

Exo Weapons

Equipment Credits
Heavy melta 160
Ironhead combat shotgun 50
Storm welder 60

Flamers

Equipment Credits
Ironhead flamer 80
Ironhead hand flamer 55
Ironhead heavy flamer* 105

Grenade Launchers

Equipment Credits
Ironhead grenade launcher with seismic grenades 45

Melta Weapons

Equipment Credits
Ironhead inferno pistol 120
Ironhead meltagun 150

Power Pack

Equipment Credits
Bolt spitter 45
Stone burner 75

Repurposed Tools

Equipment Credits
Mining laser* 125

Close Combat Weapons - Chain Weapons

Equipment Credits
Two-handed chainaxe* 70

Exo Weapons

Equipment Credits
Excavator hammer* 65
Heavy drill 40
Hydraulic drill 15
Power fist 105
Rock saw 30

Power Pack

Equipment Credits
Circular stone saw 40
Drill 25
Gem extractor 30
Ironhead arc welder 80

Power Weapons

Equipment Credits
Power fist 105
Power hammer 40
Two-handed power axe* 65
Two-handed power pick* 60

Primitive Weapons

Equipment Credits
Axe 15
Fighting knife 5

Wargear - Grenades

Equipment Credits
Blasting charges 60
Frag grenades 30
Krak grenades 45
Smoke grenades 15

Armour & Field Armour

Equipment Credits
Carapace armour (light) 100
Mesh armour 40
Refractor field 50

Personal Equipment

Equipment Credits
Bio-booster 25
Drop rig 10
Grav chute 30
Medicae kit 20
Photo-goggles 35
Photo-lumens 15
Respirator 15

Weapon Accessories

Equipment Credits
Infra-sight 10
Mono-sight 20

Mounts

Equipment Credits
Dirt bike 35
Svenotar Scout Trike 80

Pets

Equipment Credits
Techmite Exovator 45
Techmite Oculi 50
PDF page 96 Printed page 92

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol 4" 12" 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun 6" 12" 3 - 1 Light, Rapid Fire (1) - E
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun 8" 24" 3 - 1 Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked - E
Ironhead autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Rapid Fire (1), Reliable
Ironhead autopistol
SR
4"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Light, Rapid Fire (1), Reliable
Ironhead heavy stubber*
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Heavy, Rapid Fire (2), Reliable
Ironhead stub gun
SR
6"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Light, Rapid Fire (1)
Skalvian heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Rapid Fire (2), Reliable
Svenotar autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked

Ranged weapons / Bolt weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), Rapid Fire (1), Reliable - E
Ironhead bolt pistol 6" 12" 4 -1 2 Ammo (3+), Light, Rapid Fire (1), Reliable - E
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked - E
Ironhead boltgun
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E
Traits Ammo (3+), Rapid Fire (1), Reliable
Ironhead bolt pistol
SR
6"
LR
12"
Str
4
AP
-1
L
2
Cr
-
TP
E
Traits Ammo (3+), Light, Rapid Fire (1), Reliable
Svenotar boltgun
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E
Traits Ammo (3+), Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), Template - E
Seismic crusher
SR
T
LR
-
Str
2
AP
-
L
1
Cr
-
TP
E
Traits Ammo (6+), Breaching (5+), Template

Ranged weapons / Exo weapons

Weapon SR LR Str AP L Traits Creds TP
Heavy melta 9" 18" 8 -4 3 Ammo (6+), Damage (3), Heavy, Rapid Fire (1) - E
Ironhead combat shotgun 8" 16" 4 - 2 Knockback (6+), Rapid Fire (1) - E
Storm welder 8" 16" 5 - 1 Rapid Fire (3), Shock (6+), Unstable - E
Heavy melta
SR
9"
LR
18"
Str
8
AP
-4
L
3
Cr
-
TP
E
Traits Ammo (6+), Damage (3), Heavy, Rapid Fire (1)
Ironhead combat shotgun
SR
8"
LR
16"
Str
4
AP
-
L
2
Cr
-
TP
E
Traits Knockback (6+), Rapid Fire (1)
Storm welder
SR
8"
LR
16"
Str
5
AP
-
L
1
Cr
-
TP
E
Traits Rapid Fire (3), Shock (6+), Unstable

Ranged weapons / Flamers

Weapon SR LR Str AP L Traits Creds TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), Rapid Fire (1), Template - E
Ironhead hand flamer T - 3 - 1 Ammo (6+), Blaze (5+), Light, Rapid Fire (1), Template - E
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), Rapid Fire (1), Template - E
Skalvian flamer T - 4 -1 1 Ammo (6+), Arc (Front), Blaze (5+), Template - E
Ironhead flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Ammo (6+), Blaze (5+), Rapid Fire (1), Template
Ironhead hand flamer
SR
T
LR
-
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Ammo (6+), Blaze (5+), Light, Rapid Fire (1), Template
Ironhead heavy flamer*
SR
T
LR
-
Str
5
AP
-2
L
1
Cr
-
TP
E
Traits Ammo (6+), Blaze (5+), Rapid Fire (1), Template
Skalvian flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Ammo (6+), Arc (Front), Blaze (5+), Template

Ranged weapons / Grenade launchers

Weapon SR LR Str AP L Traits Creds TP
Ironhead grenade launcher - - - - - - - E
- seismic grenades 6" 12" 3 -1 1 Ammo (4+), Blast (3"), Breaching (6+), Concussive (5+), Knockback (5+) - -
Ironhead grenade launcher
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Ironhead grenade launcher- seismic grenades
SR
6"
LR
12"
Str
3
AP
-1
L
1
Cr
-
TP
-
Traits Ammo (4+), Blast (3"), Breaching (6+), Concussive (5+), Knockback (5+)
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUTO/STUB WEAPONS SR LR Str__AP L___ Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol AM a 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun Sy ee Ed 3 - 1 Light, Rapid Fire (1) - ie
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun ise all) 3} - 1 Arc (Centreline), Rapid Fire (1), - E
Reliable, Twin-linked
BOLT WEAPONS SR LR Str AP L___ Traits Creds_ TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), - E
Rapid Fire (1), Reliable
Ironhead bolt pistol Glee 12" 4 -1 2 Ammo (3+), Light, - E
Rapid Fire (1), Reliable
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), - E
Rapid Fire (1), Reliable,
Twin-linked
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), - E
Template
EXO WEAPONS SR LR Str AP L___ Traits Creds_ TP
Heavy melta 9g" 18" 8 4 3 Ammo (6+), Damage (3), - E
Heavy, Rapid Fire (1)
Ironhead combat shotgun 8" 16" 4 - 2. Knockback (6+), Rapid Fire (1) - E
Storm welder 8s" 16" 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
FLAMERS SR LR Str AP L___ Traits Creds_ TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Ironhead hand flamer I - 3 - 1 Ammo (6+), Blaze (5+), Light, - E
Rapid Fire (1), Template
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Skalvian flamer He - 4 -1 1 Ammo (6+), Arc (Front), - cE
Blaze (5+), Template
GRENADE LAUNCHERS SR LR Str AP L___ Traits Creds_ TP
Ironhead grenade - E
launcher
- seismic grenades Byes Ley 3 -1 1 Ammo (4+), Blast (3"),
Breaching (6+), Concussive (5+),
Knockback (5+)

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 97 Printed page 93

Ranged weapons / Melta weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead inferno pistol 4" 7" 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" 12" 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" 12" 8 -4 3 Ammo (6+), Arc (Centreline), Damage (3), Rapid Fire (1) - E
Ironhead inferno pistol
SR
4"
LR
7"
Str
8
AP
-3
L
2
Cr
-
TP
E
Traits Ammo (6+), Damage (2), Light
Ironhead meltagun
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
E
Traits Ammo (5+), Damage (3)
Svenotar meltagun
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
E
Traits Ammo (6+), Arc (Centreline), Damage (3), Rapid Fire (1)

Ranged weapons / Power pack

Weapon SR LR Str AP L Traits Creds TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, Power Pack, Rapid Fire (1) - E
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), Damage (2), Light, Power Pack - E
Bolt spitter
SR
4"
LR
10"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Additional Attack (1), Light, Power Pack, Rapid Fire (1)
Stone burner
SR
2"
LR
4"
Str
5
AP
-2
L
2
Cr
-
TP
E
Traits Ammo (6+), Additional Attack (1), Damage (2), Light, Power Pack

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), Unwieldy - E
Two-handed chainaxe*
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E
Traits Heavy, Melee, Shred (5+), Unwieldy

Close combat weapons / Exo weapons

Weapon SR LR Str AP L Traits Creds TP
Excavator hammer* E - S+2 -1 3 Concussive (6+), Heavy, Melee, Unwieldy - E
Heavy drill E - S+1 -1 2 Melee, Shred (6+) - E
Hydraulic drill E - S -1 1 Melee, Shred (6+) - E
Power fist E - S+3 -3 2 Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy - E
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
Excavator hammer*
SR
E
LR
-
Str
S+2
AP
-1
L
3
Cr
-
TP
E
Traits Concussive (6+), Heavy, Melee, Unwieldy
Heavy drill
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Shred (6+)
Hydraulic drill
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Shred (6+)
Power fist
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E
Traits Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy
Rock saw
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Traits Breaching (6+), Melee

Close combat weapons / Power pack

Weapon SR LR Str AP L Traits Creds TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, Power Pack, Shred (6+) - E
Drill E - 3 -1 1 Additional Attack (1), Melee, Power Pack - E
Gem extractor E - S+1 - 1 Additional Attack (1), Melee, Power Pack - E
Ironhead arc welder E - S+2 -2 2 Additional Attack (1), Blaze (5+), Melee, Power Pack - E
Circular stone saw
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Traits Additional Attack (1), Melee, Power Pack, Shred (6+)
Drill
SR
E
LR
-
Str
3
AP
-1
L
1
Cr
-
TP
E
Traits Additional Attack (1), Melee, Power Pack
Gem extractor
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
Traits Additional Attack (1), Melee, Power Pack
Ironhead arc welder
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E
Traits Additional Attack (1), Blaze (5+), Melee, Power Pack
Unverified OCR transcription of the weapon reference tables
MELTA WEAPONS SR LR Str AP L___Traits Creds_ TP
Ironhead inferno pistol 4" Te 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" de 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" qo 8 -4 3 Ammo (6+), Arc (Centreline), - E
Damage (3), Rapid Fire (1)
POWER PACK SR LR Str AP L___ Traits Creds_ TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, - E
Power Pack, Rapid Fire (1)
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), - E
Damage (2), Light, Power Pack
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR __LR_ Str__ - AP L___ Traits Creds_ TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), - E
Unwieldy
EXO WEAPONS SR _LR_ Str__ - sAP L___ Traits Creds_ TP
Excavator hammer" E - S+2 -1 3. Concussive (6+), Heavy, - E
Melee, Unwieldy
Heavy drill E - Sil si 2 Melee, Shred (6+) - E
Hydraulic drill E - Ss -1 1 Melee, Shred (6+) - E
Power fist E - $+3 -3 2 _Breaching (6+), Concussive (5+), = - EB
Damage (2), Melee, Unwieldy
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
POWER PACK SR _LR_ Str__AP L___ Traits Creds_ TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, - E
Power Pack, Shred (6+)
Drill E : 3 "1 1 Additional Attack (1), Melee, - E
Power Pack
Gem extractor E - S+1 - 1. Additional Attack (1), Melee, - E
Power Pack
Ironhead arc welder E - S$+2 -2 2 Additional Attack (1), Blaze (5+), - E
Melee, Power Pack

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 98 Printed page 94

Close combat weapons / Power weapons

Weapon SR LR Str AP L Traits Creds TP
Two-handed power axe* E - S+1 -3 2 Breaching (6+), Heavy, Melee, Unwieldy - E
Two-handed power pick* E - S+1 -2 2 Breaching (4+), Heavy, Melee, Unwieldy - E
Two-handed power axe*
SR
E
LR
-
Str
S+1
AP
-3
L
2
Cr
-
TP
E
Traits Breaching (6+), Heavy, Melee, Unwieldy
Two-handed power pick*
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E
Traits Breaching (4+), Heavy, Melee, Unwieldy

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Pincers E - S - 1 Melee, Paired (2) - E
Pincers
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee, Paired (2)

Vehicle weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead claw E - S -1 2 Additional Attacks (2), Melee, Unwieldy - E
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E
Ironhead claw
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Additional Attacks (2), Melee, Unwieldy
Skalvian hull
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Traits Damage (2), Melee, Ram
Unverified OCR transcription of the weapon reference tables
POWER WEAPONS SR__LR_ Str __ - AP L___Traits Creds_ TP
Two-handed power axe* E - S+1 -3 2 ~_Breaching (6+), Heavy, - E
Melee, Unwieldy
Two-handed power pick" E - S+1 -2 2 Breaching (4+), Heavy, - E
Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L___ Traits Creds_ TP
Pincers E - S$ - 1 Melee, Paired (2) - E
VEHICLE WEAPONS SR__LR_ Str __ - sAP L___ Traits Creds_TP
Ironhead claw E - $ -1 2 Additional Attacks (2), - E
Melee, Unwieldy
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E

OCR transcription; check uncertain or missing cells against the original PDF.

ARMOUR & FIELD ARMOUR

EXO-SUIT

Exclusive The Fighter is immune to the effects of the Rad-phage and Blaze (X) traits.

MOUNTS

SVENOTAR SCOUT TRIKE

Exclusive A Fighter equipped with a Svenotar Scout Trike gains the Mounted Subtype and sets their Movement characteristic to 8". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative.

A Svenotar Scout Trike is equipped with a Svenotar autogun and may take either of the following options when added to the gang or during any Post-cycle Sequence:

  • Replace the Svenotar autogun with a Svenotar UM Ge erates dtc Saved timcnnaieinanasion +35 credits

  • Replace the Svenotar autogun with a Svenotar Melt SON cise seeceiecrseuce eines deweeeeenexs +70 credits