Goliath gang tactics

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From Goliath Journal. Read this book’s lore. Readable tables and original source diagrams.

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GOLIATH GANG TACTICS

When a Goliath gang generates a Gang Tactic, they may choose to generate the Gang Tactic by rolling on the table below instead of the table provided in the Necromunda Skirmish: Core Rulebook.

D6 Name Timing Effect
1 And Stay Down! Play this Gang Tactic after an enemy Fighter has been moved as a result of the Knockback trait. The enemy Fighter becomes Suppressed.
2 Crunch Time Play this Gang Tactic at the start of any round, before the roll for Priority. For the duration of the round, all attacks made by friendly Fighters with hand weapons are resolved at +1 Strength and as if they had the Concussive (5+) trait.
3 Forgeborn Play this Gang Tactic at the start of the first round, before the first roll for Priority. Select three friendly Fighters. For the duration of the battle, they are immune to the Blaze (X+) and Rad-phage traits.
4 "Get 'Em!" Play this Gang Tactic at the start of any round, before the roll for Priority. For the duration of the round, whenever a friendly Fighter is activated as part of a Group Activation action they may increase their Movement characteristic by 2".
5 Force of Habit Play this Gang Tactic at the start of any round, before the roll for Priority. Select a friendly Fighter. For the duration of the round, they may use their skills even if they are Injured.
6 Ironhide Play this Gang Tactic after a friendly Fighter is Wounded by an attack, before any Injury dice are rolled. Reduce the Lethality characteristic of the attack to 1.