From Goliath Journal. Read this book’s lore. Readable tables and original source diagrams.
GOLIATH TERRITORIES
When generating their starting Territories for a Necromunda Campaign, a Goliath gang may do so from the following table instead of the one provided in the Necromunda Skirmish: Core Rulebook.
If the Arbitrator wishes, they may also use these Territories when generating unclaimed Territories for their campaign or allow other gangs to generate their starting Territories from this table.
SLUG HOUSE
TERRITORY BOON
This Territory grants the following Boons:
Income: The gang earns 20 credits from this Territory when collecting income.
Goliath Controlled: While a gang controls this Territory, they may re-roll the dice when randomly generating a skill as part of an advancement.
BATTLEFIELD EFFECT
This Territory has the following battlefield effect:
Discarded Cranial Slugs: During a battle where this Territory is the Stake, each gang may select one Fighter in their starting crew at the start of the battle before the first roll for Priority. The selected Fighters each gain a random skill from a Skill set of their controller's choice and then make an Intelligence check. If the check is failed, they gain the Insanity condition. These effects last for the duration of the battle.
Goliath Controlled Boons: Each of these Territories includes a Goliath Controlled Boon, these Boons can only be claimed if the Territory is held by a Goliath gang or a Goliath variant gang.
| D6 | Territory |
|---|---|
| 1 | Slug House |
| 2 | Flesh-makers Theatre |
| 3 | Fight Arena |
| 4 | Amneo-vats |
| 5 | Feasting Hall |
| 6 | Badzone Smelter |
FLESH-MAKERS THEATRE
TERRITORY BOON
This Territory grants the following Boons:
Income: The gang earns 15 credits from this Territory when collecting income.
Goliath Controlled: Instead of gaining the Income Boon, if this gang currently has fewer than three Forge Patchers, they may recruit a Forge Patcher for 25 credits less than usual.
BATTLEFIELD EFFECT
This Territory has the following battlefield effect:
Adrenal Cocktails: In a battle where this Territory is the Stake, at the start of their activation a Fighter may choose to use some of the stimms lying around. If they do, they increase their Movement characteristic by 1" for the duration of their activation, though at the end of their activation if they are Active they become Suppressed.
FIGHT ARENA
TERRITORY BOON
This Territory grants the following Boons:
Income: The gang earns 15 credits from this Territory when collecting income.
Goliath Controlled: While a gang controls this Territory, they may recruit Hive Scum during the Pre-battle Sequence for 20 credits less than normal.
BATTLEFIELD EFFECT
This Territory has the following battlefield effect:
Discarded Weapons: In a battle where this Territory is the Stake, all fighters are considered to be armed with a fighting knife in addition to any other weapons.
FEASTING HALL
TERRITORY BOON
This Territory grants the following Boons:
Income: The gang earns 20 credits from this Territory when collecting income.
Goliath Controlled: Each time the gang deletes a Champion or Leader from their Gang Roster, a random friendly Fighter earns 2 XP
BATTLEFIELD EFFECT
This Territory has the following battlefield effect:
Feast of the Fallen: During a battle where this Territory is the Stake, all Fighters increase their Cool characteristic by 1.
AMNEO-VATS
TERRITORY BOON
This Territory grants the following Boons:
Income: The gang earns 15 credits from this Territory when collecting income.
Goliath Controlled: The gang earns an additional 10 credits from this Territory when collecting income.
BATTLEFIELD EFFECT
This Territory has the following battlefield effect:
Regrowth Treatments: During a battle where this Territory is the Stake, each gang may swap the two numbers of the D66 roll on the Lasting Injury table once for a friendly Fighter (i.e., a result of 62 would become a 26).
BADZONE SMELTER
TERRITORY BOON
This Territory grants the following Boons:
Income: The gang earns 20 credits from this Territory when collecting income.
Goliath Controlled: While a gang controls this Territory, an extra Fighter may perform the Work Territory Post-cycle Action.
BATTLEFIELD EFFECT
This Territory has the following battlefield effect:
Toxic Air: In a battle where this Territory is the Stake, Fighters who are not equipped with either a respirator or Hazard suit have their Movement characteristic reduced by 1".