From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.
HOUSE CAWDOR GANG LIST
The following pages contain the Cawdor gang list.
GANG SPECIAL RULES
A House Divided: When a Cawdor gang is founded, it must be declared to follow either the Path of the Pious or the Path of the Fanatic. Depending on the choice made, the following rules are in effect:
The Path of the Pious - Pious Warriors: The leader of a Cawdor gang that follows the Path of the Pious must have the Pious Subtype. If they die, any Fighter with the Fanatic Subtype is ineligible to replace them. Additionally, a Fanatic Fighter may not be added to a Gang Roster if it would take the number of Fanatic Fighters in a gang above the number of Pious Fighters. - Without Number: When forming starting crews for a battle, at the end of the Choose Crews step of the Pre-battle Sequence, a Cawdor gang following the Path of the Pious may include one additional Prospect in their starting crew.
The Path of the Fanatic - Fanatic Warriors: The leader of a Cawdor gang that follows the Path of the Fanatic must have the Fanatic Subtype. If they die, any Fighter with the Pious Subtype is ineligible to replace them. Additionally, a Pious Fighter may not be added to a Gang Roster if it would take the number of Pious Fighters in a gang above the number of Fanatic Fighters. - Fanatical: A Cawdor gang that follows the Path of the Fanatic may re-roll Bottle checks of a natural 11 or 12.
Starting Skills: When added to a Gang Roster, all Cawdor Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang’s Fighters have access to the following Skill Sets:
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| Word-Keeper | - | Primary | Secondary | - | Primary | Secondary |
| Firebrand | - | Primary | Primary | - | Secondary | - |
| Brethren | Secondary | Secondary | Primary | - | - | - |
| Way-Brethren | Primary | - | Secondary | - | - | - |
| Bonepicker | Secondary | - | Primary | - | - | - |
| Stig-Shambler | - | Primary | - | - | - | Secondary |
| Redemptionist Priest | - | Secondary | Primary | Secondary | Primary | - |
| Redemptionist Deacon | - | - | Primary | - | Secondary | Primary |
| Redemptionist Brethren | - | - | Primary | Secondary | - | Secondary |
| Redemptionist Zealot | Primary | - | Secondary | - | - | - |
| Sheen Bird | Primary | - | Secondary | - | - | - |
Cawdor Word-Keeper
Cost: 115 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 8 | 7 | Fighter (Leader, Pious) | 61 |
Equipment: When added to a Gang Roster, a Cawdor Word-Keeper may purchase weapons and wargear from the House Cawdor Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.
Cawdor Firebrand
Cost: 95 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 7 | Fighter (Champion, Pious) | 37 |
Equipment: When added to a Gang Roster, a Cawdor Firebrand may purchase weapons and wargear from the House Cawdor Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.
Cawdor Brethren
Cost: 40 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 6 | Fighter (Ganger, Pious, Specialist) | 13 |
Equipment: When added to a Gang Roster, a Cawdor Brethren may purchase weapons and wargear from the House Cawdor Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.
Cawdor Way-Brethren
Cost: 65 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 6 | 5 | Fighter (Pious, Prospect) | 4 |
Skills: A Cawdor Way-Brethren has the Dodge skill.
Equipment: A Cawdor Way-Brethren is equipped with a Ridge Walker (included in their starting cost) and, when added to a Gang Roster, may purchase weapons and wargear from the House Cawdor Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.
Cawdor Bonepicker
Cost: 20 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 5 | 5 | 5 | Fighter (Pious, Prospect) | 1 |
Equipment: When added to a Gang Roster, a Cawdor Bonepicker may purchase weapons and wargear from the House Cawdor Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.
Cawdor Stig-Shambler
Cost: 240 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 5 | 4 | 4 | 3 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 5 | Fighter (Brute, Loner, Pious) | 25 |
Skills: A Cawdor Stig-Shambler has the Bulging Biceps skill.
Equipment: A Cawdor Stig-Shambler is armed with a heavy club and a heavy flamer. They may select the following option when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:
- A Cawdor Stig-Shambler may replace its heavy flamer with a twin-linked heavy stubber: +10 credits.
Redemptionist Priest
Cost: 130 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 7 | 9 | 7 | Fighter (Fanatic, Leader) | 61 |
Equipment: When added to a Gang Roster, a Redemptionist Priest may purchase weapons and wargear from the Redemptionist Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.
Redemptionist Deacon
Cost: 130 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 8 | 6 | Fighter (Champion, Fanatic) | 37 |
Equipment: When added to a Gang Roster, a Redemptionist Deacon may purchase weapons and wargear from the Redemptionist Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.
Redemptionist Brethren
Cost: 40 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 7 | 5 | Fighter (Fanatic, Ganger, Specialist) | 13 |
Equipment: When added to a Gang Roster, a Redemptionist Brethren may purchase weapons and wargear from the Redemptionist Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.
Redemptionist Zealot
Cost: 35 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | Fighter (Fanatic, Prospect) | 1 |
Equipment: When added to a Gang Roster, a Redemptionist Zealot may purchase weapons and wargear from the Redemptionist Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.
Sheen Bird
Cost: 75 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 7" | 3+ | 6+ | 2 | 3 | 1 | 5 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 4 | Fighter (Beast, Flying, Pet) | 13 |
Leash Range: A Sheen Bird has a 6" Leash range.
Frenzied: A Sheen Bird is subject to the Frenzy Condition.
Equipment: A Sheen Bird is armed with beak & talons. They may not purchase or be equipped with additional weapons or wargear.
House Cawdor Equipment List
| Category | Equipment | Credits |
|---|---|---|
| Ranged weapons / Auto/Stub Weapons | Autogun | 20 |
| Ranged weapons / Auto/Stub Weapons | Autopistol | 10 |
| Ranged weapons / Auto/Stub Weapons | Heavy stubber* | 70 |
| Ranged weapons / Auto/Stub Weapons | Long rifle | 55 |
| Ranged weapons / Auto/Stub Weapons | Stub gun | 5 |
| Ranged weapons / Combi-Weapons | Combi-weapon (autogun/flamer) | 75 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Flamers | Hand flamer | 45 |
| Ranged weapons / Flamers | Heavy flamer* | 95 |
| Ranged weapons / Primitive Weapons | Cawdor heavy crossbow with frag & krak shells* | 110 |
| Ranged weapons / Shotguns | Sawn-off shotgun with solid & scatter shot | 30 |
| Close combat weapons / Cawdor Polearms | Cawdor polearm/autogun* | 30 |
| Close combat weapons / Cawdor Polearms | Cawdor polearm/blunderbuss with grape & purgation rounds* | 80 |
| Close combat weapons / Cawdor Polearms | Cawdor polearm/flamer* | 85 |
| Close combat weapons / Chain Weapons | Chain glaive* | 50 |
| Close combat weapons / Lances | Frag lance* | 35 |
| Close combat weapons / Lances | Krak lance* | 50 |
| Close combat weapons / Lances | Stun lance* | 30 |
| Close combat weapons / Primitive Weapons | Axe | 15 |
| Close combat weapons / Primitive Weapons | Cleaver | 25 |
| Close combat weapons / Primitive Weapons | Fighting knife | 5 |
| Close combat weapons / Primitive Weapons | Flail | 10 |
| Close combat weapons / Primitive Weapons | Maul | 20 |
| Close combat weapons / Primitive Weapons | Two-handed axe* | 40 |
| Close combat weapons / Primitive Weapons | Two-handed hammer* | 40 |
| Category | Equipment | Credits |
|---|---|---|
| Wargear / Grenades | • Blasting charges | 60 |
| Wargear / Grenades | Frag grenades | 30 |
| Wargear / Grenades | Incendiary charges | 40 |
| Wargear / Grenades | 13 Krak grenades | 45 |
| Wargear / Armour & Field Armour | Mesh armour | 40 |
| Wargear / Armour & Field Armour | Refractor field | 50 |
| Wargear / Personal Equipment | Bomb delivery rats | 30 |
| Wargear / Personal Equipment | Cult icon | 40 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Weapon Accessories | Mono-sight | 20 |
| Wargear / Mounts | Dirt bike | 35 |
| Wargear / Mounts | Ridge Walker | 40 |
| Wargear / Pets | Sheen Bird | 75 |
Redemptionist Equipment List
| Category | Equipment | Credits |
|---|---|---|
| Ranged weapons / Auto/Stub Weapons | Autogun | 20 |
| Ranged weapons / Auto/Stub Weapons | Autopistol | 10 |
| Ranged weapons / Auto/Stub Weapons | Stub gun | 5 |
| Ranged weapons / Auxiliary Weapons | Exterminator (autogun, shotgun, chainaxe and eviscerator only) | +35 |
| Ranged weapons / Flamers | Fire pike* | 80 |
| Ranged weapons / Flamers | Hand flamer | 45 |
| Ranged weapons / Flamers | Heavy flamer* | 95 |
| Ranged weapons / Grenade Launchers | Grenade launcher with frag & krak grenades | 80 |
| Ranged weapons / Grenade Launchers | Grenade launcher with frag & krak grenades - smoke grenades | +15 |
| Ranged weapons / Shotguns | Shotgun with solid & scatter ammo | 35 |
| Ranged weapons / Shotguns | Shotgun with solid & scatter ammo - executioner ammo | +45 |
| Ranged weapons / Shotguns | Shotgun with solid & scatter ammo - retributor ammo | +25 |
| Category | Equipment | Credits |
|---|---|---|
| Close combat weapons / Chain Weapons | Chainaxe | 20 |
| Close combat weapons / Chain Weapons | Chainsword | 20 |
| Close combat weapons / Chain Weapons | Eviscerator* | 65 |
| Close combat weapons / Primitive Weapons | Fighting knife | 5 |
| Wargear / Grenades | • Blasting charges | 60 |
| Wargear / Grenades | Frag grenades | 30 |
| Wargear / Grenades | Incendiary charges | 40 |
| Wargear / Grenades | Krak grenades | 45 |
| Wargear / Grenades | Smoke grenades | 15 |
| Wargear / Armour & Field Armour | Mesh armour | 40 |
| Wargear / Armour & Field Armour | Refractor field | 50 |
| Wargear / Personal Equipment | Book of the Redemption | 50 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Pyromantic mantle | 30 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Weapon Accessories | Infra-sight | 10 |
| Wargear / Weapon Accessories | Mono-sight | 20 |
| Wargear / Mounts | Dirt bike | 35 |
| Wargear / Mounts | Ridge Walker | 45 |
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Twin-linked heavy stubber | 20" | 40" | 4 | -1 | 1 | Heavy, Rapid Fire (2), Twin-linked | - | E |
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Auxiliary weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Exterminator | T | - | 4 | -1 | 1 | Auxiliary, Blaze (5+), Single Shot, Template | - | E |
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-autogun | - | - | - | - | - | - | - | E |
| - autogun (primary component) | 8" | 24" | 3 | - | 1 | Combi, Rapid Fire (1) | - | - |
| - flamer (secondary component) | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Combi, Template | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 8"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Flamers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Fire pike* | T | - | 4 | -2 | 1 | Ammo (6+), Blaze (5+), Breaching (5+), Template | - | E |
- SR
- T
- LR
- -
- Str
- 4
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cawdor heavy crossbow* | - | - | - | - | - | - | - | E |
| - frag shells | 15" | 30" | 4 | - | 1 | Ammo (3+), Blast (5"), Heavy, Knockback (6+) | - | - |
| - krak shells | 15" | 30" | 6 | -2 | 1 | Ammo (4+), Heavy | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 15"
- LR
- 30"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 15"
- LR
- 30"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Shotguns
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shotgun | - | - | - | - | - | - | - | - |
| - executioner ammo | 4" | 16" | 4 | -2 | 2 | Ammo (5+), Knockback (5+) | - | E |
| - retributor ammo | 4" | 8" | 4 | - | 1 | Blaze (5+), Rapid Fire (2) | - | E |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- -
- SR
- 4"
- LR
- 16"
- Str
- 4
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
- SR
- 4"
- LR
- 8"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Cawdor polearms
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cawdor polearm* | E | - | S+1 | - | 2 | Heavy, Lance, Melee, Unwieldy | - | E |
| - autogun | 8" | 24" | 3 | - | 1 | Rapid Fire (1) | - | - |
| - blunderbuss with grape rounds | T | - | 2 | - | 1 | Rapid Fire (1), Template | - | - |
| - blunderbuss with purgation rounds | T | - | 3 | - | 1 | Ammo (6+), Blaze (5+), Template | - | - |
| - flamer | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Template | - | - |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 2
- Cr
- -
- TP
- E
- SR
- 8"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- T
- LR
- -
- Str
- 2
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- T
- LR
- -
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chain glaive* | E | - | S+1 | -1 | 2 | Heavy, Melee, Parry, Shred (6+), Unwieldy | - | E |
| Eviscerator* | E | - | S+2 | -2 | 2 | Heavy, Melee, Shred (5+), Unwieldy | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Lances
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Frag lance* | - | - | - | - | - | - | - | E |
| - primed | E | - | 4 | -1 | 1 | Heavy, Lance-bomb, Knockback (5+), Melee | - | - |
| - spent | E | - | S | - | 1 | Heavy, Lance, Melee | - | - |
| Krak lance* | - | - | - | - | - | - | - | E |
| - primed | E | - | 6 | -2 | 2 | Heavy, Lance-bomb, Melee | - | - |
| - spent | E | - | S | - | 1 | Heavy, Lance, Melee | - | - |
| Shock lance* | - | - | - | - | - | - | - | E |
| - primed | E | - | 2 | -1 | 1 | Heavy, Lance-bomb, Melee, Shock (3+) | - | - |
| - spent | E | - | S | - | 1 | Heavy, Lance, Melee | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- 6
- AP
- -2
- L
- 2
- Cr
- -
- TP
- -
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- 2
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Beak & talons | E | - | S+1 | -1 | 2 | Melee, Rending (6+) | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cleaver | E | - | S | -1 | 2 | Melee | - | E |
| Heavy club | E | - | S+2 | - | 2 | Concussive (5+), Heavy, Melee, Unwieldy | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -
- L
- 2
- Cr
- -
- TP
- E
PERSONAL EQUIPMENT
BOMB DELIVERY RATS
Exclusive A Fighter equipped with bomb delivery rats may perform the Prime Bomb Rat action.
Prime Bomb Rat (Single): Select a grenade with the Blast (3"/5") trait the Fighter is equipped with that is not Out of Ammo and make an Ammo (X+) test for them as if the grenade had been fired. Then, place a bomb delivery rat in base contact with this Fighter which then immediately activates. At the start of each round, after rolling for Priority but before the first model activates, all bomb delivery rats activate. When a bomb delivery rat activates, follow these instructions:
- If they are within 9" of the Fighter who placed them, that Fighter’s controlling player may choose which direction they move in, otherwise they move in a direction dictated by the Scatter dice. When they activate they move 6" in a straight line, are not slowed by terrain, have the Clamber skill, can never fall or be pinned and automatically pass Agility tests to jump gaps of up to 2". If they come up to a gap larger than 2" or impassable terrain, they will stop. If they move within 1" of any model (other than the Fighter who placed them), they stop and may explode. Roll a D6. On a 2+, the grenade explodes, centre it on the bomb delivery rat. On a roll of a 1, the grenade fails to explode and the bomb delivery rat escapes. Regardless of the result, remove the bomb delivery rat from the battlefield. The bomb delivery rat may be targeted by close combat and ranged attacks. All attempts to hit them suffer a -1 modifier to the Hit roll. If the rat is Hit, roll a D6; on a 4+, the grenade explodes (see above), otherwise the bomb delivery rat escapes. Either way, remove them from the battlefield.
BOOK OF THE REDEMPTION
Exclusive The sacred words of the Book of the Redemption fill devotees of the Redemption with fervour. A Fighter equipped with a Book of the Redemption may perform the Words of Wrath action:
Words of Wrath (Single): This Fighter reads aloud from the Book of the Redemption. Until the End phase of this round, any friendly Fanatic Fighters that are within 6" of this Fighter when their activation starts may either re-roll the D6 when performing a Charge action, or may re-roll a single roll of a natural 1 when making a Hit roll.
CULT ICON
Exclusive Unlike other items of wargear, a gang may only purchase a single cult icon. This item must be carried by either a Leader or Champion. When a Fighter that is carrying a cult icon performs the Group Activation action, they may re-roll the Leadership check.
PYROMANTIC MANTLE
Exclusive Fanatical followers of the Redemption often wear elaborate dress and headgear that not only gives them a sinister and threatening silhouette, but that quite literally burns with the fires of the Emperor’s wrath! Any attacks made with close combat weapons carried by a Fighter with a pyromantic mantle gain the Blaze (5+) trait during that Fighter’s activation (note: if the weapon already has the Blaze (X) trait then this wargear has no effect).
MOUNTS
RIDGE WALKER
Exclusive A Fighter equipped with a Ridge Walker gains the Mounted and Agile Subtypes, applies a +41 modifier to any Agility test they make and sets their Movement characteristic to 8". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative.