House Cawdor

Printed pages 8–17 · PDF pages 12–21

From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.

PDF page 12 Printed page 8

HOUSE CAWDOR GANG LIST

The following pages contain the Cawdor gang list.

GANG SPECIAL RULES

A House Divided: When a Cawdor gang is founded, it must be declared to follow either the Path of the Pious or the Path of the Fanatic. Depending on the choice made, the following rules are in effect:

  • The Path of the Pious - Pious Warriors: The leader of a Cawdor gang that follows the Path of the Pious must have the Pious Subtype. If they die, any Fighter with the Fanatic Subtype is ineligible to replace them. Additionally, a Fanatic Fighter may not be added to a Gang Roster if it would take the number of Fanatic Fighters in a gang above the number of Pious Fighters. - Without Number: When forming starting crews for a battle, at the end of the Choose Crews step of the Pre-battle Sequence, a Cawdor gang following the Path of the Pious may include one additional Prospect in their starting crew.

  • The Path of the Fanatic - Fanatic Warriors: The leader of a Cawdor gang that follows the Path of the Fanatic must have the Fanatic Subtype. If they die, any Fighter with the Pious Subtype is ineligible to replace them. Additionally, a Pious Fighter may not be added to a Gang Roster if it would take the number of Pious Fighters in a gang above the number of Fanatic Fighters. - Fanatical: A Cawdor gang that follows the Path of the Fanatic may re-roll Bottle checks of a natural 11 or 12.

Starting Skills: When added to a Gang Roster, all Cawdor Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang’s Fighters have access to the following Skill Sets:

Fighter Agility Brawn Combat Cunning Savant Shooting
Word-Keeper - Primary Secondary - Primary Secondary
Firebrand - Primary Primary - Secondary -
Brethren Secondary Secondary Primary - - -
Way-Brethren Primary - Secondary - - -
Bonepicker Secondary - Primary - - -
Stig-Shambler - Primary - - - Secondary
Redemptionist Priest - Secondary Primary Secondary Primary -
Redemptionist Deacon - - Primary - Secondary Primary
Redemptionist Brethren - - Primary Secondary - Secondary
Redemptionist Zealot Primary - Secondary - - -
Sheen Bird Primary - Secondary - - -
PDF page 13 Printed page 9

Cawdor Word-Keeper

Cost: 115 credits.

M WS BS S T W I A Sv
5" 3+ 3+ 3 3 3 3 2 5+
Ld Cl Wil Int Type Starting XP
8 8 8 7 Fighter (Leader, Pious) 61

Equipment: When added to a Gang Roster, a Cawdor Word-Keeper may purchase weapons and wargear from the House Cawdor Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.

Cawdor Firebrand

Cost: 95 credits.

M WS BS S T W I A Sv
5" 3+ 3+ 3 3 2 3 2 5+
Ld Cl Wil Int Type Starting XP
7 7 6 7 Fighter (Champion, Pious) 37

Equipment: When added to a Gang Roster, a Cawdor Firebrand may purchase weapons and wargear from the House Cawdor Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.

Cawdor Brethren

Cost: 40 credits.

M WS BS S T W I A Sv
5" 4+ 4+ 3 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
6 6 6 6 Fighter (Ganger, Pious, Specialist) 13

Equipment: When added to a Gang Roster, a Cawdor Brethren may purchase weapons and wargear from the House Cawdor Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.
PDF page 14 Printed page 10

Cawdor Way-Brethren

Cost: 65 credits.

M WS BS S T W I A Sv
6" 5+ 5+ 3 3 1 4 1 6+
Ld Cl Wil Int Type Starting XP
5 6 6 5 Fighter (Pious, Prospect) 4

Skills: A Cawdor Way-Brethren has the Dodge skill.

Equipment: A Cawdor Way-Brethren is equipped with a Ridge Walker (included in their starting cost) and, when added to a Gang Roster, may purchase weapons and wargear from the House Cawdor Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.

Cawdor Bonepicker

Cost: 20 credits.

M WS BS S T W I A Sv
6" 5+ 5+ 3 3 1 4 1 6+
Ld Cl Wil Int Type Starting XP
5 5 5 5 Fighter (Pious, Prospect) 1

Equipment: When added to a Gang Roster, a Cawdor Bonepicker may purchase weapons and wargear from the House Cawdor Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the House Cawdor Equipment List and from the Trading Post.

Cawdor Stig-Shambler

Cost: 240 credits.

M WS BS S T W I A Sv
4" 4+ 4+ 5 4 4 3 2 6+
Ld Cl Wil Int Type Starting XP
6 6 6 5 Fighter (Brute, Loner, Pious) 25

Skills: A Cawdor Stig-Shambler has the Bulging Biceps skill.

Equipment: A Cawdor Stig-Shambler is armed with a heavy club and a heavy flamer. They may select the following option when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:

  • A Cawdor Stig-Shambler may replace its heavy flamer with a twin-linked heavy stubber: +10 credits.
PDF page 15 Printed page 11

Redemptionist Priest

Cost: 130 credits.

M WS BS S T W I A Sv
5" 3+ 3+ 3 3 3 3 3 5+
Ld Cl Wil Int Type Starting XP
8 7 9 7 Fighter (Fanatic, Leader) 61

Equipment: When added to a Gang Roster, a Redemptionist Priest may purchase weapons and wargear from the Redemptionist Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.

Redemptionist Deacon

Cost: 130 credits.

M WS BS S T W I A Sv
5" 3+ 3+ 3 3 2 3 2 5+
Ld Cl Wil Int Type Starting XP
7 7 8 6 Fighter (Champion, Fanatic) 37

Equipment: When added to a Gang Roster, a Redemptionist Deacon may purchase weapons and wargear from the Redemptionist Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.

Redemptionist Brethren

Cost: 40 credits.

M WS BS S T W I A Sv
5" 4+ 4+ 3 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
6 7 7 5 Fighter (Fanatic, Ganger, Specialist) 13

Equipment: When added to a Gang Roster, a Redemptionist Brethren may purchase weapons and wargear from the Redemptionist Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.
PDF page 16 Printed page 12

Redemptionist Zealot

Cost: 35 credits.

M WS BS S T W I A Sv
6" 5+ 5+ 3 3 1 4 2 6+
Ld Cl Wil Int Type Starting XP
5 6 5 5 Fighter (Fanatic, Prospect) 1

Equipment: When added to a Gang Roster, a Redemptionist Zealot may purchase weapons and wargear from the Redemptionist Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Redemptionist Equipment List and from the Trading Post.

Sheen Bird

Cost: 75 credits.

M WS BS S T W I A Sv
7" 3+ 6+ 2 3 1 5 2 6+
Ld Cl Wil Int Type Starting XP
6 6 6 4 Fighter (Beast, Flying, Pet) 13

Leash Range: A Sheen Bird has a 6" Leash range.

Frenzied: A Sheen Bird is subject to the Frenzy Condition.

Equipment: A Sheen Bird is armed with beak & talons. They may not purchase or be equipped with additional weapons or wargear.

PDF page 17 Printed page 13

House Cawdor Equipment List

Category Equipment Credits
Ranged weapons / Auto/Stub Weapons Autogun 20
Ranged weapons / Auto/Stub Weapons Autopistol 10
Ranged weapons / Auto/Stub Weapons Heavy stubber* 70
Ranged weapons / Auto/Stub Weapons Long rifle 55
Ranged weapons / Auto/Stub Weapons Stub gun 5
Ranged weapons / Combi-Weapons Combi-weapon (autogun/flamer) 75
Ranged weapons / Flamers Flamer 70
Ranged weapons / Flamers Hand flamer 45
Ranged weapons / Flamers Heavy flamer* 95
Ranged weapons / Primitive Weapons Cawdor heavy crossbow with frag & krak shells* 110
Ranged weapons / Shotguns Sawn-off shotgun with solid & scatter shot 30
Close combat weapons / Cawdor Polearms Cawdor polearm/autogun* 30
Close combat weapons / Cawdor Polearms Cawdor polearm/blunderbuss with grape & purgation rounds* 80
Close combat weapons / Cawdor Polearms Cawdor polearm/flamer* 85
Close combat weapons / Chain Weapons Chain glaive* 50
Close combat weapons / Lances Frag lance* 35
Close combat weapons / Lances Krak lance* 50
Close combat weapons / Lances Stun lance* 30
Close combat weapons / Primitive Weapons Axe 15
Close combat weapons / Primitive Weapons Cleaver 25
Close combat weapons / Primitive Weapons Fighting knife 5
Close combat weapons / Primitive Weapons Flail 10
Close combat weapons / Primitive Weapons Maul 20
Close combat weapons / Primitive Weapons Two-handed axe* 40
Close combat weapons / Primitive Weapons Two-handed hammer* 40
Category Equipment Credits
Wargear / Grenades • Blasting charges 60
Wargear / Grenades Frag grenades 30
Wargear / Grenades Incendiary charges 40
Wargear / Grenades 13 Krak grenades 45
Wargear / Armour & Field Armour Mesh armour 40
Wargear / Armour & Field Armour Refractor field 50
Wargear / Personal Equipment Bomb delivery rats 30
Wargear / Personal Equipment Cult icon 40
Wargear / Personal Equipment Drop rig 10
Wargear / Personal Equipment Medicae kit 20
Wargear / Personal Equipment Photo-goggles 35
Wargear / Personal Equipment Respirator 15
Wargear / Weapon Accessories Mono-sight 20
Wargear / Mounts Dirt bike 35
Wargear / Mounts Ridge Walker 40
Wargear / Pets Sheen Bird 75
PDF page 18 Printed page 14

Redemptionist Equipment List

Category Equipment Credits
Ranged weapons / Auto/Stub Weapons Autogun 20
Ranged weapons / Auto/Stub Weapons Autopistol 10
Ranged weapons / Auto/Stub Weapons Stub gun 5
Ranged weapons / Auxiliary Weapons Exterminator (autogun, shotgun, chainaxe and eviscerator only) +35
Ranged weapons / Flamers Fire pike* 80
Ranged weapons / Flamers Hand flamer 45
Ranged weapons / Flamers Heavy flamer* 95
Ranged weapons / Grenade Launchers Grenade launcher with frag & krak grenades 80
Ranged weapons / Grenade Launchers Grenade launcher with frag & krak grenades - smoke grenades +15
Ranged weapons / Shotguns Shotgun with solid & scatter ammo 35
Ranged weapons / Shotguns Shotgun with solid & scatter ammo - executioner ammo +45
Ranged weapons / Shotguns Shotgun with solid & scatter ammo - retributor ammo +25
Category Equipment Credits
Close combat weapons / Chain Weapons Chainaxe 20
Close combat weapons / Chain Weapons Chainsword 20
Close combat weapons / Chain Weapons Eviscerator* 65
Close combat weapons / Primitive Weapons Fighting knife 5
Wargear / Grenades • Blasting charges 60
Wargear / Grenades Frag grenades 30
Wargear / Grenades Incendiary charges 40
Wargear / Grenades Krak grenades 45
Wargear / Grenades Smoke grenades 15
Wargear / Armour & Field Armour Mesh armour 40
Wargear / Armour & Field Armour Refractor field 50
Wargear / Personal Equipment Book of the Redemption 50
Wargear / Personal Equipment Drop rig 10
Wargear / Personal Equipment Medicae kit 20
Wargear / Personal Equipment Photo-goggles 35
Wargear / Personal Equipment Pyromantic mantle 30
Wargear / Personal Equipment Respirator 15
Wargear / Weapon Accessories Infra-sight 10
Wargear / Weapon Accessories Mono-sight 20
Wargear / Mounts Dirt bike 35
Wargear / Mounts Ridge Walker 45
PDF page 19 Printed page 15

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Twin-linked heavy stubber 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Twin-linked - E
Twin-linked heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Heavy, Rapid Fire (2), Twin-linked

Ranged weapons / Auxiliary weapons

Weapon SR LR Str AP L Traits Creds TP
Exterminator T - 4 -1 1 Auxiliary, Blaze (5+), Single Shot, Template - E
Exterminator
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Auxiliary, Blaze (5+), Single Shot, Template

Ranged weapons / Combi-weapons

Weapon SR LR Str AP L Traits Creds TP
Combi-autogun - - - - - - - E
- autogun (primary component) 8" 24" 3 - 1 Combi, Rapid Fire (1) - -
- flamer (secondary component) T - 4 -1 1 Ammo (6+), Blaze (5+), Combi, Template - -
Combi-autogun
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-autogun- autogun (primary component)
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Traits Combi, Rapid Fire (1)
Combi-autogun- flamer (secondary component)
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-
Traits Ammo (6+), Blaze (5+), Combi, Template

Ranged weapons / Flamers

Weapon SR LR Str AP L Traits Creds TP
Fire pike* T - 4 -2 1 Ammo (6+), Blaze (5+), Breaching (5+), Template - E
Fire pike*
SR
T
LR
-
Str
4
AP
-2
L
1
Cr
-
TP
E
Traits Ammo (6+), Blaze (5+), Breaching (5+), Template

Ranged weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Cawdor heavy crossbow* - - - - - - - E
- frag shells 15" 30" 4 - 1 Ammo (3+), Blast (5"), Heavy, Knockback (6+) - -
- krak shells 15" 30" 6 -2 1 Ammo (4+), Heavy - -
Cawdor heavy crossbow*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Cawdor heavy crossbow*- frag shells
SR
15"
LR
30"
Str
4
AP
-
L
1
Cr
-
TP
-
Traits Ammo (3+), Blast (5"), Heavy, Knockback (6+)
Cawdor heavy crossbow*- krak shells
SR
15"
LR
30"
Str
6
AP
-2
L
1
Cr
-
TP
-
Traits Ammo (4+), Heavy

Ranged weapons / Shotguns

Weapon SR LR Str AP L Traits Creds TP
Shotgun - - - - - - - -
- executioner ammo 4" 16" 4 -2 2 Ammo (5+), Knockback (5+) - E
- retributor ammo 4" 8" 4 - 1 Blaze (5+), Rapid Fire (2) - E
Shotgun
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
-
Traits -
Shotgun- executioner ammo
SR
4"
LR
16"
Str
4
AP
-2
L
2
Cr
-
TP
E
Traits Ammo (5+), Knockback (5+)
Shotgun- retributor ammo
SR
4"
LR
8"
Str
4
AP
-
L
1
Cr
-
TP
E
Traits Blaze (5+), Rapid Fire (2)
PDF page 20 Printed page 16

Close combat weapons / Cawdor polearms

Weapon SR LR Str AP L Traits Creds TP
Cawdor polearm* E - S+1 - 2 Heavy, Lance, Melee, Unwieldy - E
- autogun 8" 24" 3 - 1 Rapid Fire (1) - -
- blunderbuss with grape rounds T - 2 - 1 Rapid Fire (1), Template - -
- blunderbuss with purgation rounds T - 3 - 1 Ammo (6+), Blaze (5+), Template - -
- flamer T - 4 -1 1 Ammo (6+), Blaze (5+), Template - -
Cawdor polearm*
SR
E
LR
-
Str
S+1
AP
-
L
2
Cr
-
TP
E
Traits Heavy, Lance, Melee, Unwieldy
Cawdor polearm*- autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Traits Rapid Fire (1)
Cawdor polearm*- blunderbuss with grape rounds
SR
T
LR
-
Str
2
AP
-
L
1
Cr
-
TP
-
Traits Rapid Fire (1), Template
Cawdor polearm*- blunderbuss with purgation rounds
SR
T
LR
-
Str
3
AP
-
L
1
Cr
-
TP
-
Traits Ammo (6+), Blaze (5+), Template
Cawdor polearm*- flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-
Traits Ammo (6+), Blaze (5+), Template

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Chain glaive* E - S+1 -1 2 Heavy, Melee, Parry, Shred (6+), Unwieldy - E
Eviscerator* E - S+2 -2 2 Heavy, Melee, Shred (5+), Unwieldy - E
Chain glaive*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Heavy, Melee, Parry, Shred (6+), Unwieldy
Eviscerator*
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E
Traits Heavy, Melee, Shred (5+), Unwieldy

Close combat weapons / Lances

Weapon SR LR Str AP L Traits Creds TP
Frag lance* - - - - - - - E
- primed E - 4 -1 1 Heavy, Lance-bomb, Knockback (5+), Melee - -
- spent E - S - 1 Heavy, Lance, Melee - -
Krak lance* - - - - - - - E
- primed E - 6 -2 2 Heavy, Lance-bomb, Melee - -
- spent E - S - 1 Heavy, Lance, Melee - -
Shock lance* - - - - - - - E
- primed E - 2 -1 1 Heavy, Lance-bomb, Melee, Shock (3+) - -
- spent E - S - 1 Heavy, Lance, Melee - -
Frag lance*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Frag lance*- primed
SR
E
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-
Traits Heavy, Lance-bomb, Knockback (5+), Melee
Frag lance*- spent
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
-
Traits Heavy, Lance, Melee
Krak lance*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Krak lance*- primed
SR
E
LR
-
Str
6
AP
-2
L
2
Cr
-
TP
-
Traits Heavy, Lance-bomb, Melee
Krak lance*- spent
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
-
Traits Heavy, Lance, Melee
Shock lance*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Shock lance*- primed
SR
E
LR
-
Str
2
AP
-1
L
1
Cr
-
TP
-
Traits Heavy, Lance-bomb, Melee, Shock (3+)
Shock lance*- spent
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
-
Traits Heavy, Lance, Melee

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Beak & talons E - S+1 -1 2 Melee, Rending (6+) - E
Beak & talons
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Rending (6+)

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Cleaver E - S -1 2 Melee - E
Heavy club E - S+2 - 2 Concussive (5+), Heavy, Melee, Unwieldy - E
Cleaver
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee
Heavy club
SR
E
LR
-
Str
S+2
AP
-
L
2
Cr
-
TP
E
Traits Concussive (5+), Heavy, Melee, Unwieldy
PDF page 21 Printed page 17

PERSONAL EQUIPMENT

BOMB DELIVERY RATS

Exclusive A Fighter equipped with bomb delivery rats may perform the Prime Bomb Rat action.

Prime Bomb Rat (Single): Select a grenade with the Blast (3"/5") trait the Fighter is equipped with that is not Out of Ammo and make an Ammo (X+) test for them as if the grenade had been fired. Then, place a bomb delivery rat in base contact with this Fighter which then immediately activates. At the start of each round, after rolling for Priority but before the first model activates, all bomb delivery rats activate. When a bomb delivery rat activates, follow these instructions:

  • If they are within 9" of the Fighter who placed them, that Fighter’s controlling player may choose which direction they move in, otherwise they move in a direction dictated by the Scatter dice. When they activate they move 6" in a straight line, are not slowed by terrain, have the Clamber skill, can never fall or be pinned and automatically pass Agility tests to jump gaps of up to 2". If they come up to a gap larger than 2" or impassable terrain, they will stop. If they move within 1" of any model (other than the Fighter who placed them), they stop and may explode. Roll a D6. On a 2+, the grenade explodes, centre it on the bomb delivery rat. On a roll of a 1, the grenade fails to explode and the bomb delivery rat escapes. Regardless of the result, remove the bomb delivery rat from the battlefield. The bomb delivery rat may be targeted by close combat and ranged attacks. All attempts to hit them suffer a -1 modifier to the Hit roll. If the rat is Hit, roll a D6; on a 4+, the grenade explodes (see above), otherwise the bomb delivery rat escapes. Either way, remove them from the battlefield.

BOOK OF THE REDEMPTION

Exclusive The sacred words of the Book of the Redemption fill devotees of the Redemption with fervour. A Fighter equipped with a Book of the Redemption may perform the Words of Wrath action:

Words of Wrath (Single): This Fighter reads aloud from the Book of the Redemption. Until the End phase of this round, any friendly Fanatic Fighters that are within 6" of this Fighter when their activation starts may either re-roll the D6 when performing a Charge action, or may re-roll a single roll of a natural 1 when making a Hit roll.

CULT ICON

Exclusive Unlike other items of wargear, a gang may only purchase a single cult icon. This item must be carried by either a Leader or Champion. When a Fighter that is carrying a cult icon performs the Group Activation action, they may re-roll the Leadership check.

PYROMANTIC MANTLE

Exclusive Fanatical followers of the Redemption often wear elaborate dress and headgear that not only gives them a sinister and threatening silhouette, but that quite literally burns with the fires of the Emperor’s wrath! Any attacks made with close combat weapons carried by a Fighter with a pyromantic mantle gain the Blaze (5+) trait during that Fighter’s activation (note: if the weapon already has the Blaze (X) trait then this wargear has no effect).

MOUNTS

RIDGE WALKER

Exclusive A Fighter equipped with a Ridge Walker gains the Mounted and Agile Subtypes, applies a +41 modifier to any Agility test they make and sets their Movement characteristic to 8". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative.