Rulebook index

Printed pages 166–168 · PDF pages 168–170

From Core Rules. Read this book’s lore. Readable tables and original source diagrams.

PDF page 168 Printed page 166

INDEX

The numbers in bold are the main reference for the entry.

Entry Printed page references
A
Action Phase 60
Actions, Types of 60-65
Active (Status) 40
Additional Attacks (X) (Trait) 161
Advancement Table 91
Agile (Subtype) 45
Agility Tests 67
Aimed Shot (Double) 62
Ammo (X+) (Trait) 161
Arbitrator, The 118
Arc (X) (Trait) 34, 161
Armour & Field Armour 158
Armour Piercing (AP) 52
Assault (Trait) 161
Auxiliary (Trait) 161
B
Backstab (Skill) 152
Backstab (Trait) 161
Battlefield Set-up & Scenarios 139-147
Beast (Subtype) 44
Berserker (Skill) 152
Bio-booster 159
Blast (3"/5") (Trait) 73, 162
Blast Weapons 73
Blaze (X+) (Trait) 162
Bottle Checks 81
Braced Shot (Double) 62, 163
Breaching (X+) (Trait) 162
Brute (Subtype) 44
Bulging Biceps (Skill) 151
Bull Charge (Skill) 151
C
Campaign Territories 128-133
Campaign Wrap-up 124
Captured 86
Carapace Armour 158
Catfall (skill) 151
Challenges 122
Champion (Subtype) 44
Characteristic Profile 50
Charge (Double) 62
Checks 39, 51
Clamber (skill) 151
Climbing 69
Close Combat 74
Close Combat Weapons 157
Chain Weapons 157
Power Weapons 157
Primitive Weapons 157
Repurposed Tools 157
Shock Weapons 157
Toxin Weapons 157
Combat Master (Skill) 152
Combi (Trait) 162
Concussive (X+) (Trait) 162
Conditions 48
Conduct Repairs (Double) 65
Connected (Skill) 153
Consolidating 75
Controlling Objectives 81
Controlling Player 32
Counter-attack (Skill) 152
Coup de Grace (Single) 62
Cover 36
Crawl (Double) 64
Crawl Through Ductway (Double) 62
Credit Cost (Creds) 52, 92
Crew Selection 141, 147
Crew Table 147
Cut-throat (Skill) 152
Cursed (Trait) 162
D
Damaged (Condition) 48
Damage (X) (Trait) 162
Dangerous Terrain 67
Dash (Double) 62
Death of a Leader 98
Deployment 142, 144-145
Deployment Table 144-145
Descend (Slngle) 159
Desperate Escape (Double) 65
Dice Pools 39
Dice (Types of) 38
Difficult Terrain 67
Directly Towards & Directly Away From 66
Dirt Bike 160
Distribute Ammo (Single) 153
Dodge (Skill) 151
Doors 37, 68
Double Actions 60
Downtime 123
Drag (Trait) 162
Drop Rig 159
Ductways 62, 68
E
End Phase 81
Engage (Single) 63
Engaged (Actions) 64
Engaged (Status) 40, 64
Equipment Sets 98
Escape Table 86
Experience 87, 90-91
F
Falling 69, 72
Fast Reload (Skill) 153
Fast Shot (Skill) 153
Fearsome (Condition) 48
Fearsome (Skill) 151
Fight (Double) 64
Fighter Movement on Vehicles 68
Fire All (Double) 63
Firepower Dice 72
Flaming Weapon (Wyrd Power) 85
Flash (Trait) 162
Fleeing the Battlefield 81
Flying (Subtype) 44
Focusing Crystal 161
Force Blast (Wyrd Power) 85
Free Actions 60
Freewheel (Double) 65
Freeze Time (Wyrd Power) 85
Frenzy (Condition) 48
G
Gaining Experience 87
Gaining Reputation 87, 123
Gang Equipment :160 Gang Tactics 148
Ganger (Subtype) 44
Gas (Trait) 163
Going into Recovery 79
Grapnel (Double) 159
Grapnel Launcher 159
PDF page 169 Printed page 167
Entry Printed page references
Grav Chute 159
Graviton Pulse (Trait) 163
Group Activation (Single) 63
Gunfighter (Skill) 153
H
Hanger-on (Subtype) 44
Hatred (X) (Condition) 48
Hazard Suit 158
Headbutt (Skill) 152
Heavy (Trait) 163
Heavy Blows (Skill) 152
Hip-shooting (Skill) 153
Hired Guns 57
Hit & Run (Skill) 153
Hitting Engaged Models 72, 73
Hitting Models on Different Levels 33, 73
Hotshot Las Pack 161
Hybrid (Subtype) 47
I
Impassable Terrain 37, 68
Improving Characteristics 51
Independent (Trait) 163
Infiltrate (Skill) 152
tnfra-slght., 161
Inherent Skills 153
Injured (Condition) 48
Injury Dice 77
Insanity (Condition) 49
Inspiring (Skill) 153
Interact (Single) 63
Intoxicated (Condition) 48
Iron Jaw (Skill) 151
Iron Will (Skill) 153
J
Juggernaut (Skill) 153
K
Knockback (X+) (Trait) 163
L
Lance (Trait) 163
Lance-bomb (Trait) 163
Las-projector 161
Lasting Injuries & Lasting Damage 78- 79
Leader (Subtype) 44
Leaping gaps 69
Lethality (L) 52, 77
Lie Low (Skill) 152
Light (Trait) 163
Limited (Trait) 164
Line of Sight 35
Line of Sight & Cover 34
Loner (Subtype) 44, 47
Losing Reputation 87
M
Manoeuvrable (Subtype) 47
Marksman (Skill) 153
Maximum Characteristics 91
Measurement & Solid Terrain Features 33
Measuring Distances 33
Medicae Kit 159
Medical Escort 88
Medicate (Skill) 153
Melee (Trait) 164
Mentor (Skill) 153
Mesh Armour 158
Mighty Leap (Skill) 151
Model Cards 53
Model Ranks 90
Model Types 43
Modifying Dice Rolls 39
Mono-sight 161
Mounted (Subtype) 45
Mounts 160
Move (Single) 63
Movement 66-69
Moving on Vehicles 68
Multiple Dice Rolls 39
Multiple Weapon Profiles 73
Munitioneer (Skill) 153
N
Natural Rolls 39
Nerve Checks 77
Nerves of Steel (Skill) 151
Objective Table 146
Objectives 81, 146
Obstacles 37, 67
Occupation Phase 123
1" Rule, The 66
Opposing Player 32
Out of Ammo 73
Overwatch (Skill) 152
p Paired (X) (Trait) 164
Panicked 45
Parry (Trait) 164
Perils of the Warp 84
Personal Equipment 159
Pet (Subtype) 45
Photo-goggles 159
Photo-lumens 159
Pitch Black 142
Post-battle Sequence 86-87
Post-cycle Sequence 88-92
Power Pack (Trait) 164
Pre-battle Sequence 56
Precision Shot (Skill) 153
Priority Phase 59
Prospect (Subtype) 46
Purchasing Equipment 92
Q
Quickening (Wyrd Power) 85
R
Rad-phage (Trait) 164
Rain of Blows (Skill) 152
Ram (Trait) 164
Ranged Weapons 154
Auto/stub Weapons 154
Bolt Weapons 154
Flamers 154
Grav Weapons 154
Grenade Launchers 155
Grenades 156
Las Weapons 155
Melta Weapons 155
Plasma Weapons 155
Primitive Weapons 155
Radiation Weapons 155
Repurposed Tools 155
Shotguns 156
Toxin Weapons 156
Web Weapons 156
Rapid Fire Dice 72
Rapid Fire (X) 73
Rapid Fire (X) (Trait) 72, 73, 164
Reckless (Trait) 164
Recovery Tests 65
Redistributing Equipment 92
Reducing Characteristics 51
Reflec Shroud 158
Retractor Field 158
PDF page 170 Printed page 168
Entry Printed page references
Reinforcements 142
Reliable (Trait) 164
Reload (Single) 63
Rending (X+) (Trait) 164
Respirator 159
Retreat (Double) 64
Re-rolls 39
Rolling for Priority 59
Rolling Off 39
Rolling to Hit 72
Running Out of Ammo 73
s Sabotage (Single) 63
Save rolls 76
Scarce (X+) (Trait) 164
Scenario Generation Tables 144
Selling Equipment 92
Seriously Damaged (Actions) 65
Seriously Injured (Actions) 64
Seriously Injured/Damaged (Status) 40, 64-65
Servo-harness 159
Setting up the Campaign 118, 121
Settlement 128
Sharpshooter (Skill) 153
Shield (Trait) 164
Shock (X+) (Trait) 164
Shoot (Single) 63, 72
Shooting 72
Short Range (SR) & Long Range (LR) 52
Shred (X+) (Trait) 165
Side Job Table 147
Single Actions 60
Single Dice Rolls 39
Single Shot (Trait) 165
Skills 150
Skimmer (Subtype) 47
Smoke (Trait) 165
Solid Terrain Feature 68
Specialist (Subtype) 46
Spring Up (Skill) 151
Sprint (Double) 151
Sprint (Skill) 151
(Model) Status 40
Stimm-slug Stash 159
Stray Shots (Arbitrator's Toolkit) 72
Strength (STR) 52
Structures 67
Succumbing to Injuries/ Irreparable Damage 86
Support (Subtype) 46
Suppressed (Status) 40, 72
Suspensors 161
T
Take-backs & Changing One's Mind 32
Takeover Phase 123
Target Priority (Arbitrator's Toolkit) 73
Telescopic Sight 161
Template (Trait) 73, 165
Template Weapons 73
Tend Wounds (Double) 64
Terrain 37, 67-69
Terrify (Wyrd Power) 85
Terrifying (Condition) 48
Territories 125-133
Tests 39, 51
Toxin (X+) (Trait) 165
Tracked (Subtype) 47
Trade Points (TP) 52, 92
Trading Post 154
Traits 52, 161-165
Transport (X) (Subtype) 47
Trazior Pattern Sentry Gun 160
Treat Ally (Single) 63
Tunnel Warfare 140
Twin-linked (Trait) 165
Two-weapon Fighter (Skill) 152
u Unarmed Attacks 74
Underdog Bonus 57
Underhive Battles 140
Unstable (Trait) 165
Unstoppable (Skill) 151
Unwieldy (Trait) 165
V
Visibility (X") 142
Vision Arcs 34
w Walker (Subtype) 47
Walking Fire (Arbitrator's Toolkit) 73
Walls 37
Weapon Accessories 161
Weapon Jinx (Wyrd Power) 85
Weapon Profiles 52
Web (Trait) 165
Webbed (Condition) 48
Wheeled (Subtype) 47
Wound Rolls 76
Wyrd (Subtype) 46
Wyrd Powers 82-85
z Zero Wounds 77