From Core Rules. Read this book’s lore. Readable tables and original source diagrams.
PDF page 168 Printed page 166
INDEX
The numbers in bold are the main reference for the entry.
| Entry | Printed page references |
|---|---|
| A | |
| Action Phase | 60 |
| Actions, Types of | 60-65 |
| Active (Status) | 40 |
| Additional Attacks (X) (Trait) | 161 |
| Advancement Table | 91 |
| Agile (Subtype) | 45 |
| Agility Tests | 67 |
| Aimed Shot (Double) | 62 |
| Ammo (X+) (Trait) | 161 |
| Arbitrator, The | 118 |
| Arc (X) (Trait) | 34, 161 |
| Armour & Field Armour | 158 |
| Armour Piercing (AP) | 52 |
| Assault (Trait) | 161 |
| Auxiliary (Trait) | 161 |
| B | |
| Backstab (Skill) | 152 |
| Backstab (Trait) | 161 |
| Battlefield Set-up & Scenarios | 139-147 |
| Beast (Subtype) | 44 |
| Berserker (Skill) | 152 |
| Bio-booster | 159 |
| Blast (3"/5") (Trait) | 73, 162 |
| Blast Weapons | 73 |
| Blaze (X+) (Trait) | 162 |
| Bottle Checks | 81 |
| Braced Shot (Double) | 62, 163 |
| Breaching (X+) (Trait) | 162 |
| Brute (Subtype) | 44 |
| Bulging Biceps (Skill) | 151 |
| Bull Charge (Skill) | 151 |
| C | |
| Campaign Territories | 128-133 |
| Campaign Wrap-up | 124 |
| Captured | 86 |
| Carapace Armour | 158 |
| Catfall (skill) | 151 |
| Challenges | 122 |
| Champion (Subtype) | 44 |
| Characteristic Profile | 50 |
| Charge (Double) | 62 |
| Checks | 39, 51 |
| Clamber (skill) | 151 |
| Climbing | 69 |
| Close Combat | 74 |
| Close Combat Weapons | 157 |
| Chain Weapons | 157 |
| Power Weapons | 157 |
| Primitive Weapons | 157 |
| Repurposed Tools | 157 |
| Shock Weapons | 157 |
| Toxin Weapons | 157 |
| Combat Master (Skill) | 152 |
| Combi (Trait) | 162 |
| Concussive (X+) (Trait) | 162 |
| Conditions | 48 |
| Conduct Repairs (Double) | 65 |
| Connected (Skill) | 153 |
| Consolidating | 75 |
| Controlling Objectives | 81 |
| Controlling Player | 32 |
| Counter-attack (Skill) | 152 |
| Coup de Grace (Single) | 62 |
| Cover | 36 |
| Crawl (Double) | 64 |
| Crawl Through Ductway (Double) | 62 |
| Credit Cost (Creds) | 52, 92 |
| Crew Selection | 141, 147 |
| Crew Table | 147 |
| Cut-throat (Skill) | 152 |
| Cursed (Trait) | 162 |
| D | |
| Damaged (Condition) | 48 |
| Damage (X) (Trait) | 162 |
| Dangerous Terrain | 67 |
| Dash (Double) | 62 |
| Death of a Leader | 98 |
| Deployment | 142, 144-145 |
| Deployment Table | 144-145 |
| Descend (Slngle) | 159 |
| Desperate Escape (Double) | 65 |
| Dice Pools | 39 |
| Dice (Types of) | 38 |
| Difficult Terrain | 67 |
| Directly Towards & Directly Away From | 66 |
| Dirt Bike | 160 |
| Distribute Ammo (Single) | 153 |
| Dodge (Skill) | 151 |
| Doors | 37, 68 |
| Double Actions | 60 |
| Downtime | 123 |
| Drag (Trait) | 162 |
| Drop Rig | 159 |
| Ductways | 62, 68 |
| E | |
| End Phase | 81 |
| Engage (Single) | 63 |
| Engaged (Actions) | 64 |
| Engaged (Status) | 40, 64 |
| Equipment Sets | 98 |
| Escape Table | 86 |
| Experience | 87, 90-91 |
| F | |
| Falling | 69, 72 |
| Fast Reload (Skill) | 153 |
| Fast Shot (Skill) | 153 |
| Fearsome (Condition) | 48 |
| Fearsome (Skill) | 151 |
| Fight (Double) | 64 |
| Fighter Movement on Vehicles | 68 |
| Fire All (Double) | 63 |
| Firepower Dice | 72 |
| Flaming Weapon (Wyrd Power) | 85 |
| Flash (Trait) | 162 |
| Fleeing the Battlefield | 81 |
| Flying (Subtype) | 44 |
| Focusing Crystal | 161 |
| Force Blast (Wyrd Power) | 85 |
| Free Actions | 60 |
| Freewheel (Double) | 65 |
| Freeze Time (Wyrd Power) | 85 |
| Frenzy (Condition) | 48 |
| G | |
| Gaining Experience | 87 |
| Gaining Reputation | 87, 123 |
| Gang Equipment :160 Gang Tactics | 148 |
| Ganger (Subtype) | 44 |
| Gas (Trait) | 163 |
| Going into Recovery | 79 |
| Grapnel (Double) | 159 |
| Grapnel Launcher | 159 |
PDF page 169 Printed page 167
| Entry | Printed page references |
|---|---|
| Grav Chute | 159 |
| Graviton Pulse (Trait) | 163 |
| Group Activation (Single) | 63 |
| Gunfighter (Skill) | 153 |
| H | |
| Hanger-on (Subtype) | 44 |
| Hatred (X) (Condition) | 48 |
| Hazard Suit | 158 |
| Headbutt (Skill) | 152 |
| Heavy (Trait) | 163 |
| Heavy Blows (Skill) | 152 |
| Hip-shooting (Skill) | 153 |
| Hired Guns | 57 |
| Hit & Run (Skill) | 153 |
| Hitting Engaged Models | 72, 73 |
| Hitting Models on Different Levels | 33, 73 |
| Hotshot Las Pack | 161 |
| Hybrid (Subtype) | 47 |
| I | |
| Impassable Terrain | 37, 68 |
| Improving Characteristics | 51 |
| Independent (Trait) | 163 |
| Infiltrate (Skill) | 152 |
| tnfra-slght., | 161 |
| Inherent Skills | 153 |
| Injured (Condition) | 48 |
| Injury Dice | 77 |
| Insanity (Condition) | 49 |
| Inspiring (Skill) | 153 |
| Interact (Single) | 63 |
| Intoxicated (Condition) | 48 |
| Iron Jaw (Skill) | 151 |
| Iron Will (Skill) | 153 |
| J | |
| Juggernaut (Skill) | 153 |
| K | |
| Knockback (X+) (Trait) | 163 |
| L | |
| Lance (Trait) | 163 |
| Lance-bomb (Trait) | 163 |
| Las-projector | 161 |
| Lasting Injuries & Lasting Damage | 78- 79 |
| Leader (Subtype) | 44 |
| Leaping gaps | 69 |
| Lethality (L) | 52, 77 |
| Lie Low (Skill) | 152 |
| Light (Trait) | 163 |
| Limited (Trait) | 164 |
| Line of Sight | 35 |
| Line of Sight & Cover | 34 |
| Loner (Subtype) | 44, 47 |
| Losing Reputation | 87 |
| M | |
| Manoeuvrable (Subtype) | 47 |
| Marksman (Skill) | 153 |
| Maximum Characteristics | 91 |
| Measurement & Solid Terrain Features | 33 |
| Measuring Distances | 33 |
| Medicae Kit | 159 |
| Medical Escort | 88 |
| Medicate (Skill) | 153 |
| Melee (Trait) | 164 |
| Mentor (Skill) | 153 |
| Mesh Armour | 158 |
| Mighty Leap (Skill) | 151 |
| Model Cards | 53 |
| Model Ranks | 90 |
| Model Types | 43 |
| Modifying Dice Rolls | 39 |
| Mono-sight | 161 |
| Mounted (Subtype) | 45 |
| Mounts | 160 |
| Move (Single) | 63 |
| Movement | 66-69 |
| Moving on Vehicles | 68 |
| Multiple Dice Rolls | 39 |
| Multiple Weapon Profiles | 73 |
| Munitioneer (Skill) | 153 |
| N | |
| Natural Rolls | 39 |
| Nerve Checks | 77 |
| Nerves of Steel (Skill) | 151 |
| Objective Table | 146 |
| Objectives | 81, 146 |
| Obstacles | 37, 67 |
| Occupation Phase | 123 |
| 1" Rule, The | 66 |
| Opposing Player | 32 |
| Out of Ammo | 73 |
| Overwatch (Skill) | 152 |
| p Paired (X) (Trait) | 164 |
| Panicked | 45 |
| Parry (Trait) | 164 |
| Perils of the Warp | 84 |
| Personal Equipment | 159 |
| Pet (Subtype) | 45 |
| Photo-goggles | 159 |
| Photo-lumens | 159 |
| Pitch Black | 142 |
| Post-battle Sequence | 86-87 |
| Post-cycle Sequence | 88-92 |
| Power Pack (Trait) | 164 |
| Pre-battle Sequence | 56 |
| Precision Shot (Skill) | 153 |
| Priority Phase | 59 |
| Prospect (Subtype) | 46 |
| Purchasing Equipment | 92 |
| Q | |
| Quickening (Wyrd Power) | 85 |
| R | |
| Rad-phage (Trait) | 164 |
| Rain of Blows (Skill) | 152 |
| Ram (Trait) | 164 |
| Ranged Weapons | 154 |
| Auto/stub Weapons | 154 |
| Bolt Weapons | 154 |
| Flamers | 154 |
| Grav Weapons | 154 |
| Grenade Launchers | 155 |
| Grenades | 156 |
| Las Weapons | 155 |
| Melta Weapons | 155 |
| Plasma Weapons | 155 |
| Primitive Weapons | 155 |
| Radiation Weapons | 155 |
| Repurposed Tools | 155 |
| Shotguns | 156 |
| Toxin Weapons | 156 |
| Web Weapons | 156 |
| Rapid Fire Dice | 72 |
| Rapid Fire (X) | 73 |
| Rapid Fire (X) (Trait) | 72, 73, 164 |
| Reckless (Trait) | 164 |
| Recovery Tests | 65 |
| Redistributing Equipment | 92 |
| Reducing Characteristics | 51 |
| Reflec Shroud | 158 |
| Retractor Field | 158 |
PDF page 170 Printed page 168
| Entry | Printed page references |
|---|---|
| Reinforcements | 142 |
| Reliable (Trait) | 164 |
| Reload (Single) | 63 |
| Rending (X+) (Trait) | 164 |
| Respirator | 159 |
| Retreat (Double) | 64 |
| Re-rolls | 39 |
| Rolling for Priority | 59 |
| Rolling Off | 39 |
| Rolling to Hit | 72 |
| Running Out of Ammo | 73 |
| s Sabotage (Single) | 63 |
| Save rolls | 76 |
| Scarce (X+) (Trait) | 164 |
| Scenario Generation Tables | 144 |
| Selling Equipment | 92 |
| Seriously Damaged (Actions) | 65 |
| Seriously Injured (Actions) | 64 |
| Seriously Injured/Damaged (Status) | 40, 64-65 |
| Servo-harness | 159 |
| Setting up the Campaign | 118, 121 |
| Settlement | 128 |
| Sharpshooter (Skill) | 153 |
| Shield (Trait) | 164 |
| Shock (X+) (Trait) | 164 |
| Shoot (Single) | 63, 72 |
| Shooting | 72 |
| Short Range (SR) & Long Range (LR) | 52 |
| Shred (X+) (Trait) | 165 |
| Side Job Table | 147 |
| Single Actions | 60 |
| Single Dice Rolls | 39 |
| Single Shot (Trait) | 165 |
| Skills | 150 |
| Skimmer (Subtype) | 47 |
| Smoke (Trait) | 165 |
| Solid Terrain Feature | 68 |
| Specialist (Subtype) | 46 |
| Spring Up (Skill) | 151 |
| Sprint (Double) | 151 |
| Sprint (Skill) | 151 |
| (Model) Status | 40 |
| Stimm-slug Stash | 159 |
| Stray Shots (Arbitrator's Toolkit) | 72 |
| Strength (STR) | 52 |
| Structures | 67 |
| Succumbing to Injuries/ Irreparable Damage | 86 |
| Support (Subtype) | 46 |
| Suppressed (Status) | 40, 72 |
| Suspensors | 161 |
| T | |
| Take-backs & Changing One's Mind | 32 |
| Takeover Phase | 123 |
| Target Priority (Arbitrator's Toolkit) | 73 |
| Telescopic Sight | 161 |
| Template (Trait) | 73, 165 |
| Template Weapons | 73 |
| Tend Wounds (Double) | 64 |
| Terrain | 37, 67-69 |
| Terrify (Wyrd Power) | 85 |
| Terrifying (Condition) | 48 |
| Territories | 125-133 |
| Tests | 39, 51 |
| Toxin (X+) (Trait) | 165 |
| Tracked (Subtype) | 47 |
| Trade Points (TP) | 52, 92 |
| Trading Post | 154 |
| Traits | 52, 161-165 |
| Transport (X) (Subtype) | 47 |
| Trazior Pattern Sentry Gun | 160 |
| Treat Ally (Single) | 63 |
| Tunnel Warfare | 140 |
| Twin-linked (Trait) | 165 |
| Two-weapon Fighter (Skill) | 152 |
| u Unarmed Attacks | 74 |
| Underdog Bonus | 57 |
| Underhive Battles | 140 |
| Unstable (Trait) | 165 |
| Unstoppable (Skill) | 151 |
| Unwieldy (Trait) | 165 |
| V | |
| Visibility (X") | 142 |
| Vision Arcs | 34 |
| w Walker (Subtype) | 47 |
| Walking Fire (Arbitrator's Toolkit) | 73 |
| Walls | 37 |
| Weapon Accessories | 161 |
| Weapon Jinx (Wyrd Power) | 85 |
| Weapon Profiles | 52 |
| Web (Trait) | 165 |
| Webbed (Condition) | 48 |
| Wheeled (Subtype) | 47 |
| Wound Rolls | 76 |
| Wyrd (Subtype) | 46 |
| Wyrd Powers | 82-85 |
| z Zero Wounds | 77 |