From Escher Journal. Read this book’s lore. Readable tables and original source diagrams.
PDF page 48 Printed page 46
ESCHER SIDE JOBS
When generating Side Jobs for a scenario, an Escher gang may generate their Side Jobs from the table below instead of the one presented in the Necromunda Skirmish: Core Rulebook.
| D6 | Side job |
|---|---|
| 1 | Chemical Reign: Make a note of each time an enemy Fighter is hit by a weapon with the Toxin (X+) trait and loses a Wound. If, during the Check For Victory step of the End phase of any round, the total number of times this has happened is at least three, then your gang has completed this Side Job. |
| 2 | Maiden, Mother, Matriarch: If, during the Check For Victory step of the End phase of any round, a friendly Prospect, a friendly Ganger and a friendly Leader or Champion are all within 6" of the centre of the battlefield and are all either Active or Suppressed, then your gang has completed this Side Job. |
| 3 | Hunt Together: If, during the Check For Victory step of the End phase of any round, a friendly Fighter and a friendly Pet both performed a Charge or Engage action targeting the same enemy Fighter this round, then your gang has completed this Side Job. |
| 4 | Cut Off the Head: If, during the Check For Victory step of the End phase of any round, either all enemy Leaders and Champions on the battlefield are Seriously Injured or there are no enemy Leaders or Champions on the battlefield, then your gang has completed this Side Job. |
| 5 | Experimental Chem: After both crews have deployed, choose one of your Fighters deployed on the battlefield. They are equipped with three doses of Bolt, an experimental Stimm, for the duration of the battle. When it is used via the Administer Dose action, roll a D6 to determine the effect on the target. On a result of a 1, something has gone wrong with the chem and they suffer a Str -, AP -, L1 Hit that wounds automatically and ignores Saves. On a result of a 2, they are Suppressed. On a result of a 3+, they increase their Movement characteristic by 1" for the remainder of the battle. If, during the Check For Victory step of the End phase of any round, all three doses have been used, then your gang has completed this Side Job. |
| 6 | Murder Run: If, during the Check For Victory step of the End phase of any round, at least three different enemy Fighters were taken Out of Action or Seriously Injured by friendly models during the round, your gang has completed this Side Job. |