Unborn gangs

Printed pages 34–35 · PDF pages 36–37

From Goliath Journal. Read this book’s lore. Readable tables and original source diagrams.

PDF page 36 Printed page 34

UNBORN GANG LIST

The following pages contain the Unborn variant gang list.

GANG COMPOSITION

An Unborn gang may recruit models from the below list:

If a model does not have a numerical value in front of them then there is no limit to the number of that model that may be included in the gang. If a model has X+ in front of them, when founding the gang a minimum of X of that model must be included. If a model has 0-X in front of them, then a gang may not add any of the selected model to the Gang Roster at gang creation or during any Post-cycle sequence if it would take the total number of that model over X.

GANG SPECIAL RULES

Outsiders: When added to a Gang Roster, Unborn Fighters without the Beast Subtype select an additional Skill set as a Secondary Skill set.

Starting Skills: When added to a Gang Roster, all Unborn Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang's Fighters have access to the following Skill Sets:

Unborn gang composition and skill access

Fighter Agility Brawn Combat Cunning Savant Shooting
Unborn Doc - Secondary Primary - Primary -
Twice Born - Primary - - - Primary
0-1 Forge Boss - Primary Primary - - -
Stimmer - Primary Primary - - -
0-3 Forge Gunner - Secondary - - - Primary
1+ Forge Patcher - Secondary - - Primary -
Bruiser - Primary Secondary - - -
0-2 Forge-Born - Primary - - - -
0-2 Bully - Primary - - - -
'Zerker - Primary - - - -
1+ Malformed - Primary - - - -
Sumpkroc - Primary Secondary - - -

REPRESENTING THESE FIGHTERS IN YOUR GANGS

There are no specific models designed to represent the additional Fighters in these variant gang lists. Instead players should feel free to convert and paint up their Fighters in order to represent them.

PDF page 37 Printed page 35

Unborn Equipment List

Ranged weapons

Category Equipment Credits
Auto/stub weapons Heavy stubber* 70
Auto/stub weapons Stub cannon 35
Auto/stub weapons Stub gun 5
Bolt weapons Boltgun 55
Bolt weapons Bolt pistol 45
Flamers Flamer 70
Flamers Hand flamer 45
Flamers Heavy flamer* 95
Grenade launchers Assault grenade launchers with frag grenades* (Stimmer only) 45
Grenade launchers - krak grenades +50
Grenade launchers - smoke grenades +20
Grenade launchers Grenade launcher with frag & krak grenades 80
Grenade launchers - smoke grenades +15
Melta weapons Meltagun 140
Repurposed tools Ignition cannon* 110
Repurposed tools 'Krumper' rivet cannon 45
Repurposed tools Storm welder (Forge-Born only) 60
Shotguns Combat shotgun with salvo & shredder ammo 35
Shotguns Shotgun with solid & scatter ammo 35

Close combat weapons

Category Equipment Credits
Power weapons Power axe 40
Power weapons Power hammer 40
Primitive weapons Cleaver 25
Primitive weapons Fighting knife 5
Primitive weapons Maul 20
Primitive weapons 'Pulverizer' serrated axe 35
Primitive weapons Paired 'Pulverizers'* 55
Primitive weapons 'Renderizer' serrated axe* 65
Primitive weapons Two-handed axe* 40
Primitive weapons Two-handed hammer* 40
Repurposed tools Forge hammer* 45
Repurposed tools Heavy rock saw* (Forge-Born only) 100
Repurposed tools Servo arm 65
Repurposed tools Spud-jacker 25
Repurposed tools Paired spud-jackers* 40

Wargear

Category Equipment Credits
Grenades Frag grenades 30
Grenades Krak grenades 45
Grenades Smoke grenades 15
Armour & field armour Mesh armour 40
Armour & field armour Refractor field 50
Personal equipment Chem slugger (Forge Patcher or Unborn Doc only) 45
Personal equipment Drop rig 10
Personal equipment Medicae kit 20
Personal equipment Medi skull (Unborn Doc only) 45
Personal equipment Photo-goggles 35
Personal equipment Respirator 15
Personal equipment Servo-medicae (Forge Patcher or Unborn Doc only) 30
Personal equipment Stimm-slug stash 25
Mounts Dirt bike 35
Mounts Goliath Mauler 100
Pets Sumpkroc 65