Chaos Helots

Printed pages 43–51 · PDF pages 47–55

From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.

PDF page 47 Printed page 43

CHAOS HELOT CULT LIST

The following pages contain the Chaos Helot cult list.

GANG SPECIAL RULES

Blessed by the Chaos Gods: Chaos Helot cults can perform Chaos Rituals (see page 44).

Starting Skills: When added to a Gang Roster, all Chaos Helot Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang's Fighters have access to the following Skill Sets:

Unverified OCR transcription of the skill access table
Fighter Agility Brawn Combat Cunning Savant Shooting
? - Primary Secondary Secondary Primary -
? - Secondary - Primary Secondary Primary
? Secondary 5 - Primary Primary ?
? ? - Primary Secondary - Secondary
? Secondary - - Primary - -
? Primary - - Secondary - -
? Secondary Primary - Secondary - -
PDF page 48 Printed page 44

CHAOS RITUALS

A Chaos Helot cult is built around the worship of the Chaos gods, and membership requires adherence to a number of savage and brutal ritualistic practices. The leadership guides the rest of the cult in profane rites that glorify their dark masters, and - should the congregation be deemed worthy - might result in a gift from the gods themselves.

The following Post-cycle Actions are available to Chaos Helot cults and Chaos Corrupted gangs:

LEAD RITUAL (LEADER ONLY)

Select which of the Chaos gods the ritual is attempting to invoke: the Blood God, the Plague Lord, the Dark Prince or the Architect of Fate (note: a Chaos Corrupted gang can only attempt to invoke the Chaos god they have dedicated themselves to, see page 44),

Roll 2D6 and apply the following modifiers:

e +1 if the gang won a battle this Campaign Cycle. e +1 if the gang gained Reputation this Campaign Cycle. e +2 if the cult already has the favour of the god the ritual is invoking marked on their Gang Roster. e -2 if the cult has the favour of a different god to the one the ritual is invoking marked on their Gang Roster. e -1 if the gang lost a battle this Campaign Cycle. e -1 if the gang lost Reputation this Campaign Cycle.

If the final result is 9 or more, the ritual is heeded by the cult's patron. Mark on their Gang Roster that they have the favour of their chosen god - the effects of this favour are listed as follows. If they already have the favour of a different god, it is replaced. In addition, if another Fighter performed the Ritual Focus Post-cycle Action, they immediately gain D3+3 XP

If, however, the final result is a natural double 1, or is 2 or less after modifiers, the cult is deemed unworthy. They lose any favour they had with the gods. Furthermore, if another Fighter performed the Ritual Focus Post-cycle Action, they are turned into a Chaos Spawn - remove the Fighter from the Gang Roster and add a Chaos Spawn to the Gang Roster.

RITUAL FOCUS (MAX ONE FIGHTER)

The Fighter offers themselves to be the focus of the Chaos Ritual. This may have additional effects on the Fighter as described in the Lead Ritual Post-cycle Action.

THE GOD'S FAVOUR

If the gang has successfully performed a Chaos Ritual and has marked on their Gang Roster the favour of their chosen god, the appropriate bonus is gained during the gang's next battle:

  • The Blood God: Once per round, a single failed Wound roll can be re-rolled.

  • The Plague Lord: Once per round, a single Recovery roll can be re-rolled.

  • The Dark Prince: Once per round, during the Activation phase, two models that are Ready can be picked and activated one after the other, rather than the usual one. Neither of these models may perform the Group Activation action.

  • The Architect of Fate: Once per round, a single Hit roll can be re-rolled.

PDF page 49 Printed page 45
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 3+ 3+ 3 3 3 4 2 5+
Ld Cl Wil Int Type Starting XP
8 9 8 Loaf Fighter (Leader) 64

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, a Chaos Helot Cult Demagogue may purchase weapons and wargear from the Chaos Helot Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Chaos Helot Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 3+ 3+ 3 3 1 3 2 5+
Ld Cl Wil Int Type Starting XP
if 8 6 6 Fighter (Champion) 37

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, a Chaos Helot Cult Disciple may purchase weapons and wargear from the Chaos Helot Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Chaos Helot Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 4+ 4+ 3 3 2 3 1 5+
Ld Cl Wil Int Type Starting XP
6 7 8 7 Fighter (Champion, Wyrd) 49

OCR transcription; check uncertain or missing cells against the original PDF.

Witch: A Chaos Helot Cult Witch treats Chaos Helot Wyrd Powers as a Primary Skill Set for the purposes of skill selection.

Equipment: When added to a Gang Roster, a Chaos Helot Cult Witch may purchase weapons and wargear from the Chaos Helot Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Chaos Helot Equipment List and from the Trading Post.
PDF page 50 Printed page 46
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 4+ 4+ 3 3 ae 4 1 6+
Ld Cl Wil Int Type Starting XP
6 7 5 6 Fighter (Ganger, Specialist) 13

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, a Chaos Helot Cultist may purchase weapons and wargear from the Chaos Helot Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Chaos Helot Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 5+ 5+ 3 3 4 4 1 6+
Ld Cl Wil Int Type Starting XP
5 5 5 5 Fighter (Prospect) ay

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, a Chaos Helot Initiate may purchase weapons and wargear from the Chaos Helot Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Chaos Helot Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 4+ 6+ 2 2 1 5 1 6+
Ld Cl Wil Int Type Starting XP
5 7 7 ee Fighter (Beast, Pet) ie)

OCR transcription; check uncertain or missing cells against the original PDF.

Leash Range: A Chaos Familiar has a 3" Leash range.

Omen of Fortune: A Chaos Familiar is able to sense bad fortune and forewarn its companion, giving them a flash of precognition. While they are within Leash range of their owner, their owner has a 4+ Invulnerable save.

Precognition: The gift of foresight possessed by the Chaos Familiar enables it to dodge and evade all but the most unexpected of attacks. This tremendous precognition grants them a 4+ Invulnerable save.

Psychic Manifestation: A Chaos Familiar is an extension of the owner's will and a clear indication of the favour the gods of Chaos have bestowed upon them. If the owning Fighter has the Wyrd Subtype, once per round they may re-roll a failed Willpower check to manifest a Wyrd Power.

Skills: A Chaos Familiar has the Clamber skill.

Equipment: A Chaos Familiar is armed with a bite. They may not purchase or be equipped with additional weapons or wargear.

PDF page 51 Printed page 47
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
3+D3" * 6+ * * * * * *
Ld Cl Wil Int Type Starting XP
4 8 7 ? Fighter (Beast, Brute) 25

OCR transcription; check uncertain or missing cells against the original PDF.

Warped Monstrosity: When a Chaos Spawn is added to the Gang Roster, roll

a D6 for each characteristic

in their profile and consult the table below to determine their value:

Random Movement: The Movement characteristic for a Chaos Spawn is random; roll each time the Chaos Spawn is activated.

Blessed by the Chaos Gods: When a Chaos Spawn is taken Out of Action, do not roll on the Lasting Injury table. They are always considered to be Out Cold.

Out of Control: During the Wrap-up step of the Post-battle Sequence, if

a Chaos Spawn took part in the

battle there is a chance they will escape. Their controller nominates up to three Fighters from the gang who did not go Out of Action during the battle; roll a D6 for each Fighter. If at least one Fighter rolls a 4+, the Chaos Spawn is restrained and remains with the gang, otherwise they escape into the depths of the underhive; the Chaos Spawn goes into Recovery while the gang retrieves it.

Additionally, if any Fighter rolls a 1, the Chaos Spawn lashes out at them. Roll on the Lasting Injury table for them and apply the result immediately.

Equipment: A Chaos Spawn is armed with tentacles. They may not purchase or be equipped with additional weapons or wargear.

PDF page 52 Printed page 48

Chaos Helot Equipment List

Ranged Weapons - Auto/Stub Weapons

Equipment Credits
Autogun 20
Autogun - warp rounds +10
Autopistol 10
Autopistol - warp rounds +10
Heavy stubber* 70
Long rifle 55
Stub gun 5
Stub gun - warp rounds +10

Bolt Weapons

Equipment Credits
Warpstorm bolter 65

Flamers

Equipment Credits
Flamer 70
Hand flamer 45
Heavy flamer* 95

Grenade Launchers

Equipment Credits
Grenade launcher with frag & krak grenades 80

Las Weapons

Equipment Credits
Lasgun 15
Laspistol 5

Close Combat Weapons - Chain Weapons

Equipment Credits
Chain glaive* 50
Chainsword 20

Primitive Weapons

Equipment Credits
Axe 15
Fighting knife 5
Flail 10
Maul 20
Two-handed axe* 40
Two-handed hammer* 40

Wargear - Grenades

Equipment Credits
Blasting charges 60
Demo charges 85
Frag grenades 30
Incendiary charges 40
Krak grenades 45

Armour & Field Armour

Equipment Credits
Hazard suit 10
Mesh armour 40
Refractor field 50

Personal Equipment

Equipment Credits
Cult icon (maximum one per gang) 20
Drop rig 10
Medicae kit 20
Photo-goggles 35
Respirator 15

Weapon Accessories

Equipment Credits
Infra-sight 10
Mono-sight 20

Mounts

Equipment Credits
Dirt bike 35

Pets

Equipment Credits
Chaos Familiar 135
PDF page 53 Printed page 49

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Chain glaive* E - S+1 -1 2 Heavy, Melee, Parry, Shred (6+), Unwieldy - E
Chain glaive*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Heavy, Melee, Parry, Shred (6+), Unwieldy

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Bite E - S - 1 Melee - E
Tentacles E - S -1 2 Melee, Parry - E
Bite
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee
Tentacles
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR LR Str AP L___ Traits Creds TP
Chain glaive* E - Sti -1 2 Heavy, Melee, Parry, - E
Shred (6+), Unwieldy
NATURAL WEAPONS SR LR Str AP L__ Traits Creds_ TP
Bite E - S - 1 Melee - E
Tentacles E - S 1 2 Melee, Parry - E

OCR transcription; check uncertain or missing cells against the original PDF.

EQUIPMENT

ICON

other items of wargear, a gang may only purchase a single cult icon. This item must be carried by a Leader or Champion. When a Fighter that is carrying a cult icon performs the Group Activation they may re-roll the Leadership check.

PDF page 54 Printed page 50

CHAOS HELOT WYRD POWERS

Chaos Helot Cult Witches have access to the Chaos Helot Wyrd Powers listed below, and treat these powers as one of their Primary Skill Sets.

  1. Scouring (Free), Continuous Effect Coruscating balefire erupts from the Witch's eyes or outstretched hands, engulfing the enemy.

For as long as this Wyrd Power is maintained, the Cult Witch counts as being armed with the following weapon:

Weapon SR LR Str AP L Traits
Scouring T - 2 - 1 Blaze (5+), Template
Scouring
SR
T
LR
-
Str
2
AP
-
L
1
Traits Blaze (5+), Template
  1. Levitation (Free), Continuous Effect The Cult Witch rises upon invisible etheric updrafts, floating just above ground level as they are held aloft by a writhing curtain of warp energy.

For as long as this Wyrd Power is maintained, the Cult Witch's Movement characteristic is increased by 3" and they gain the Flying Subtype.

  1. Warp Strength (Free), Continuous Effect The Witch's skin crackles with corposant as dark power grants them inhuman potency.

For as long as this Wyrd Power is maintained, the Cult Witch's Strength characteristic is increased by 2, and the Lethality of any close combat attacks they make is increased by 1.

  1. Warp Shield (Single) Powerful energies envelop the Witch, protecting them and their allies from harm.

Until the End phase of this round, add 1 to the Save characteristic of the Cult Witch and any other friendly Fighters within 3" of them.

  1. Maddening Visions (Single) Nearby enemies find themselves struck by nightmarish apparitions as the Cult Witch becomes a conduit for unfettered warp energy.

Until the End phase of this round, make a Willpower check for any enemy Fighter who ends their activation within 3" of the Cult Witch. If the check is failed, the Fighter gains the Insanity Condition.

  1. Assail (Single) The Cult Witch uses the force of their will to push enemies from their path.

Immediately make a ranged attack against an enemy Fighter within 12" and Line of Sight. If hit, move the target D3" in any direction and Suppress them. If they come into base contact with another Fighter or any terrain, they stop moving and suffer a Str 3, AP -, L1 Hit. If they come into base contact with another Fighter, that Fighter also suffers a Str 3, AP -, L1 Hit and becomes Suppressed. If the two Fighters belong to different gangs, instead of both becoming Suppressed, they are now Engaged with each other.

PDF page 55 Printed page 51

CHAOS CORRUPTED GANGS

The following page contains the Chaos Corrupted gang list.

CHAOS CORRUPTED GANGS

SPECIAL RULES

EMBRACING THE CHAOS GODS

During gang creation a player can decide that their gang has been corrupted by the Chaos gods. If they do, they gain the benefits and drawbacks that follow. The following gangs can be Chaos Corrupted: the six Clan Houses (Cawdor, Delaque, Escher, Goliath, Orlock and Van Saar) and Palanite Enforcers.

EFFECTS OF CHAOS CORRUPTION

A Chaos Corrupted gang gains the following benefits and drawbacks:

  • Members of the gang do not benefit from any of the gang's special rules except for Starting Skills and Skill Access.

  • The gang must select one of the Chaos gods to dedicate themselves to.

  • The gang may perform both the Lead Ritual and Ritual Focus Post-cycle Actions.

  • Chaos Helot Cult Witches may be added to the Gang Roster. e 0-1 Chaos Spawn may be added to the Gang Roster.

  • Leaders and Champions may purchase Chaos Familiars.

  • No Fighters with the Brute, Hanger-on or Pet Subtype may be purchased from the gang's list.

Dedicated to a Chaos God: When the gang is founded, it must select one of the Chaos gods to dedicate themselves to: the Blood God, the Plague Lord, the Dark Prince or the Architect of Fate.

May Perform Lead Ritual & Ritual Focus Post-cycle Actions: The gang's Fighters may perform both the Lead Ritual and Ritual Focus Post-cycle Actions. When the gang's Leader performs the Lead Ritual Post-cycle Action, they can only attempt to invoke the blessing of the Chaos god the gang is dedicated to.

Hiring Chaos Helot Cult Witches & Chaos Spawn: Chaos Corrupted gangs can include any number of Chaos Helot Cult Witches and up to one Chaos Spawn in their gang. If during the Update Roster step of the Post-cycle Sequence a Chaos Corrupted gang has more than two Chaos Spawn, any excess Chaos Spawn must be removed from the Gang Roster. These Fighters use the Fighter entries on pages 45-47.

Chaos Familiars: Leaders and Champions in Chaos Corrupted gangs can be equipped with up to one Chaos Familiar each.

No Brutes, Hangers-on or Pets From Core Equipment List: Cutting ties with their original gang, Chaos Corrupted gangs may not add any Fighters with the Brute or Hanger-on Subtype from their gang list to their Gang Roster, nor may they purchase any Pets from their Equipment List.