PDF page 156 Printed page 154

RANGED WEAPONS

AUTO/STUB WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Autogun 8" 24" 3 - 1 Rapid Fire (1) 20 0
- warp round 8" 24" 3 - 1 Cursed, Single Shot +10 4
Autopistol 4" 12" 3 - 1 Light, Rapid Fire (1) 10 0
- warp round 4" 12" 3 - 1 Cursed, Light, Single Shot +10 4
Heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2) 70 2
Long rifle 24" 48" 4 -1 1 Knockback (6+) 55 1
Stub gun 6" 12" 3 - 1 Light 5 0
- warp round 6" 12" 3 - 1 Cursed, Light, Single Shot +10 4
Autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
20
TP
0
Autogun- warp round
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
+10
TP
4
Autopistol
SR
4"
LR
12"
Str
3
AP
-
L
1
Cr
10
TP
0
Autopistol- warp round
SR
4"
LR
12"
Str
3
AP
-
L
1
Cr
+10
TP
4
Heavy stubber*
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
70
TP
2
Long rifle
SR
24"
LR
48"
Str
4
AP
-1
L
1
Cr
55
TP
1
Stub gun
SR
6"
LR
12"
Str
3
AP
-
L
1
Cr
5
TP
0
Traits Light
Stub gun- warp round
SR
6"
LR
12"
Str
3
AP
-
L
1
Cr
+10
TP
4

BOLT WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Boltgun 12" 24" 4 -1 2 Ammo (3+), Rapid Fire (1) 55 2
Bolt pistol 6" 12" 4 -1 2 Ammo (3+), Light, Rapid Fire (1) 45 1
Heavy bolter* 18" 36" 5 -2 2 Ammo (3+), Heavy, Rapid Fire (2) 100 3
Warpstorm bolter 12" 24" 4 -1 2 Ammo (6+), Cursed, Rapid Fire (1), Scarce (4+) 65 4
Boltgun
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
55
TP
2
Bolt pistol
SR
6"
LR
12"
Str
4
AP
-1
L
2
Cr
45
TP
1
Heavy bolter*
SR
18"
LR
36"
Str
5
AP
-2
L
2
Cr
100
TP
3
Warpstorm bolter
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
65
TP
4

FLAMERS

Weapon SR LR Str AP L Traits Creds TP
Flamer T - 4 -1 1 Ammo (6+), Blaze (5+), Template 70 1
Hand flamer T - 3 - 1 Ammo (6+), Blaze (5+), Light, Template 45 1
Heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), Template 95 2
Flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
70
TP
1
Hand flamer
SR
T
LR
-
Str
3
AP
-
L
1
Cr
45
TP
1
Heavy flamer*
SR
T
LR
-
Str
5
AP
-2
L
1
Cr
95
TP
2

GRAV WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Grav gun 9" 18" - - 2 Ammo (5+), Blast (3"), Graviton Pulse 50 4
Grav pistol 4" 9" - - 2 Ammo (5+), Blast (3"), Graviton Pulse 40 3
Grav gun
SR
9"
LR
18"
Str
-
AP
-
L
2
Cr
50
TP
4
Grav pistol
SR
4"
LR
9"
Str
-
AP
-
L
2
Cr
40
TP
3
PDF page 157 Printed page 155

GRENADE LAUNCHERS

Weapon SR LR Str AP L Traits Creds TP
Grenade launcher 80 1
- frag grenades 6" 24" 3 - 1 Ammo (4+), Blast (3"), Knockback (5+) +0
- krak grenades 6" 24" 6 -2 1 Ammo (4+) +0
- photon flash grenades 6" 24" - - - Ammo (5+), Blast (3"), Flash +15 1
- smoke grenades 6" 24" - - - Ammo (4+), Blast (3"), Smoke +15 1
Grenade launcher
SR
—
LR
—
Str
—
AP
—
L
—
Cr
80
TP
1
Traits —
Grenade launcher- frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
+0
TP
—
Grenade launcher- krak grenades
SR
6"
LR
24"
Str
6
AP
-2
L
1
Cr
+0
TP
—
Traits Ammo (4+)
Grenade launcher- photon flash grenades
SR
6"
LR
24"
Str
-
AP
-
L
-
Cr
+15
TP
1
Grenade launcher- smoke grenades
SR
6"
LR
24"
Str
-
AP
-
L
-
Cr
+15
TP
1

LAS WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Lasgun 16" 24" 3 - 1 - 15 0
Las pistol 8" 12" 3 - 1 Light 5 0
Long las 18" 36" 4 - 1 - 40 1
Lasgun
SR
16"
LR
24"
Str
3
AP
-
L
1
Cr
15
TP
0
Traits -
Las pistol
SR
8"
LR
12"
Str
3
AP
-
L
1
Cr
5
TP
0
Traits Light
Long las
SR
18"
LR
36"
Str
4
AP
-
L
1
Cr
40
TP
1
Traits -

MELTA WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Meltagun 6" 12" 8 -4 3 Ammo (6+), Damage (3) 140 4
Multi-melta* 12" 24" 8 -4 3 Ammo (6+), Damage (3), Heavy 150 4
Meltagun
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
140
TP
4
Multi-melta*
SR
12"
LR
24"
Str
8
AP
-4
L
3
Cr
150
TP
4

PLASMA WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Plasma cannon* 18" 36" 6 -2 2 Ammo (6+), Blast (3"), Damage (2), Heavy, Unstable 115 4
Plasma gun 12" 24" 5 -2 2 Ammo (6+), Damage (2), Rapid Fire (1), Unstable 85 3
Plasma pistol 6" 12" 5 -2 2 Ammo (6+), Damage (2), Light, Unstable 70 3
Plasma cannon*
SR
18"
LR
36"
Str
6
AP
-2
L
2
Cr
115
TP
4
Plasma gun
SR
12"
LR
24"
Str
5
AP
-2
L
2
Cr
85
TP
3
Plasma pistol
SR
6"
LR
12"
Str
5
AP
-2
L
2
Cr
70
TP
3

PRIMITIVE WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Throwing knives 6" 12" - - 1 Ammo (3+), Toxin (4+) 10 0
Throwing knives
SR
6"
LR
12"
Str
-
AP
-
L
1
Cr
10
TP
0

RADIATION WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Rad cannon* 16" 32" 3 -1 1 Ammo (4+), Blast (3"), Heavy, Rad-phage 55 4
Rad gun T - 3 -1 1 Ammo (5+), Rad-phage, Template 60 3
Rad cannon*
SR
16"
LR
32"
Str
3
AP
-1
L
1
Cr
55
TP
4
Rad gun
SR
T
LR
-
Str
3
AP
-1
L
1
Cr
60
TP
3

REPURPOSED TOOLS

Weapon SR LR Str AP L Traits Creds TP
Harpoon launcher* 6" 18" 5 -3 1 Ammo (5+), Drag 80 3
Las cutter 2" 4" 9 -2 2 Damage (2), Light, Single Shot 80 3
Mining laser* 10" 14" 9 -3 3 Ammo (5+), Damage (2), Heavy 125 3
Harpoon launcher*
SR
6"
LR
18"
Str
5
AP
-3
L
1
Cr
80
TP
3
Traits Ammo (5+), Drag
Las cutter
SR
2"
LR
4"
Str
9
AP
-2
L
2
Cr
80
TP
3
Mining laser*
SR
10"
LR
14"
Str
9
AP
-3
L
3
Cr
125
TP
3
PDF page 158 Printed page 156

SHOTGUNS

Weapon SR LR Str AP L Traits Creds TP
Combat shotgun 35 1
- salvo ammo 4" 12" 4 - 1 Knockback (6+) +0
- shredder ammo T - 3 - 1 Ammo (6+), Rapid Fire (1), Shred (6+), Template +0
Sawn-off shotgun 30 1
- scatter shot 4" 8" 2 - 1 Light, Rapid Fire (2) +0
- solid shot 4" 8" 4 - 1 Light, Knockback (6+) +0
Shotgun 35 0
- scatter ammo 4" 8" 3 - 1 Rapid Fire (2) +0
- solid ammo 8" 16" 4 - 1 Knockback (5+) +0
Combat shotgun
SR
—
LR
—
Str
—
AP
—
L
—
Cr
35
TP
1
Traits —
Combat shotgun- salvo ammo
SR
4"
LR
12"
Str
4
AP
-
L
1
Cr
+0
TP
—
Combat shotgun- shredder ammo
SR
T
LR
-
Str
3
AP
-
L
1
Cr
+0
TP
—
Sawn-off shotgun
SR
—
LR
—
Str
—
AP
—
L
—
Cr
30
TP
1
Traits —
Sawn-off shotgun- scatter shot
SR
4"
LR
8"
Str
2
AP
-
L
1
Cr
+0
TP
—
Sawn-off shotgun- solid shot
SR
4"
LR
8"
Str
4
AP
-
L
1
Cr
+0
TP
—
Shotgun
SR
—
LR
—
Str
—
AP
—
L
—
Cr
35
TP
0
Traits —
Shotgun- scatter ammo
SR
4"
LR
8"
Str
3
AP
-
L
1
Cr
+0
TP
—
Shotgun- solid ammo
SR
8"
LR
16"
Str
4
AP
-
L
1
Cr
+0
TP
—

TOXIN WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Needle pistol 4" 9" - - 1 Light, Toxin (3+) 25 1
Needle rifle 9" 18" - -1 1 Toxin (3+) 45 2
Needle pistol
SR
4"
LR
9"
Str
-
AP
-
L
1
Cr
25
TP
1
Needle rifle
SR
9"
LR
18"
Str
-
AP
-1
L
1
Cr
45
TP
2
Traits Toxin (3+)

WEB WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Web gun T - 5 - - Ammo (6+), Template, Web 65 4
Web pistol T - 4 - - Ammo (6+), Light, Template, Web 50 3
Web gun
SR
T
LR
-
Str
5
AP
-
L
-
Cr
65
TP
4
Web pistol
SR
T
LR
-
Str
4
AP
-
L
-
Cr
50
TP
3

GRENADES

Weapon SR LR Str AP L Traits Creds TP
Blasting charges - 6" 5 -1 2 Ammo (5+), Blast (5"), Knockback (5+), Limited 60 2
Choke gas grenades - 9" - - 1 Ammo (5+), Blast (3"), Gas, Limited, Toxin (3+) 45 1
Demo charges - 6" 6 -3 3 Ammo (6+), Blast (5"), Damage (2), Limited 85 3
Frag grenades - 9" 3 - 1 Ammo (4+), Blast (3"), Knockback (6+), Limited 30 0
Incendiary charges - 9" 3 - 1 Ammo (5+), Blast (5"), Blaze (5+), Limited 40 2
Krak grenades - 9" 6 -2 1 Ammo (4+), Limited 45 1
Phosphor canisters - 9" 4 -2 2 Ammo (5+), Blast (3"), Blaze (5+), Limited, Unstable 65 3
Photon flash grenades - 9" - - - Ammo (4+), Blast (5"), Flash, Limited 15 1
Plasma grenades - 9" 5 -1 2 Ammo (4+), Blast (3"), Damage (2), Limited, Unstable 70 3
Rad grenades - 9" 2 -1 1 Ammo (4+), Blast (3"), Limited, Rad-phage 25 1
Smoke grenades - 9" - - - Ammo (4+), Blast (3"), Limited, Smoke 15 0
Blasting charges
SR
-
LR
6"
Str
5
AP
-1
L
2
Cr
60
TP
2
Choke gas grenades
SR
-
LR
9"
Str
-
AP
-
L
1
Cr
45
TP
1
Demo charges
SR
-
LR
6"
Str
6
AP
-3
L
3
Cr
85
TP
3
Frag grenades
SR
-
LR
9"
Str
3
AP
-
L
1
Cr
30
TP
0
Incendiary charges
SR
-
LR
9"
Str
3
AP
-
L
1
Cr
40
TP
2
Krak grenades
SR
-
LR
9"
Str
6
AP
-2
L
1
Cr
45
TP
1
Phosphor canisters
SR
-
LR
9"
Str
4
AP
-2
L
2
Cr
65
TP
3
Photon flash grenades
SR
-
LR
9"
Str
-
AP
-
L
-
Cr
15
TP
1
Plasma grenades
SR
-
LR
9"
Str
5
AP
-1
L
2
Cr
70
TP
3
Rad grenades
SR
-
LR
9"
Str
2
AP
-1
L
1
Cr
25
TP
1
Smoke grenades
SR
-
LR
9"
Str
-
AP
-
L
-
Cr
15
TP
0
PDF page 159 Printed page 157

CLOSE COMBAT WEAPONS

CHAIN WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Chainaxe E - S -1 1 Melee, Shred (5+) 20 1
Chainsword E - S - 1 Melee, Parry, Shred (5+) 20 1
Chainaxe
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
20
TP
1
Chainsword
SR
E
LR
-
Str
S
AP
-
L
1
Cr
20
TP
1

POWER WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Power axe E - S -3 1 Breaching (5+), Melee 40 1
Power fist E - S+3 -3 2 Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy 105 3
Power hammer E - S -2 2 Breaching (6+), Concussive (6+), Melee 40 2
Power knife E - S -2 1 Backstab, Breaching (6+), Melee 30 1
Power maul E - S+1 -2 1 Breaching (6+), Concussive (6+), Melee 45 1
Power sword E - S -2 1 Breaching (6+), Melee, Parry 40 2
Power axe
SR
E
LR
-
Str
S
AP
-3
L
1
Cr
40
TP
1
Power fist
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
105
TP
3
Power hammer
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
40
TP
2
Power knife
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
30
TP
1
Power maul
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
45
TP
1
Power sword
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
40
TP
2

PRIMITIVE WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Axe E - S -1 1 Melee 15 0
Fighting knife E - S - 1 Backstab, Melee 5 0
Flail E - S - 1 Knockback (6+), Melee 10 0
Maul E - S+1 - 1 Concussive (6+), Melee 20 0
Two-handed axe* E - S+1 -1 2 Heavy, Melee, Unwieldy 40 1
Two-handed hammer* E - S+1 - 3 Concussive (6+), Heavy, Melee, Unwieldy 40 1
Axe
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
15
TP
0
Traits Melee
Fighting knife
SR
E
LR
-
Str
S
AP
-
L
1
Cr
5
TP
0
Traits Backstab, Melee
Flail
SR
E
LR
-
Str
S
AP
-
L
1
Cr
10
TP
0
Maul
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
20
TP
0
Two-handed axe*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
40
TP
1
Two-handed hammer*
SR
E
LR
-
Str
S+1
AP
-
L
3
Cr
40
TP
1

REPURPOSED TOOLS

Weapon SR LR Str AP L Traits Creds TP
Servo-claw E - S+2 - 2 Melee, Unwieldy 40 1
Servo-claw
SR
E
LR
-
Str
S+2
AP
-
L
2
Cr
40
TP
1
Traits Melee, Unwieldy

SHOCK WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Shock baton E - S - 1 Melee, Parry, Shock (6+) 20 1
Shock stave E - S+1 - 1 Melee, Shock (5+) 25 1
Shock whip E - S - 1 Knockback (6+), Melee, Shock (6+) 10 1
Shock baton
SR
E
LR
-
Str
S
AP
-
L
1
Cr
20
TP
1
Shock stave
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
25
TP
1
Shock whip
SR
E
LR
-
Str
S
AP
-
L
1
Cr
10
TP
1

TOXIN WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Stiletto knife E - - - 1 Melee, Toxin (3+) 25 2
Stiletto sword E - - -1 1 Melee, Parry, Toxin (3+) 45 2
Stiletto knife
SR
E
LR
-
Str
-
AP
-
L
1
Cr
25
TP
2
Stiletto sword
SR
E
LR
-
Str
-
AP
-1
L
1
Cr
45
TP
2
PDF page 19 Printed page 15

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Twin-linked heavy stubber 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Twin-linked - E
Twin-linked heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Auxiliary weapons

Weapon SR LR Str AP L Traits Creds TP
Exterminator T - 4 -1 1 Auxiliary, Blaze (5+), Single Shot, Template - E
Exterminator
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Combi-weapons

Weapon SR LR Str AP L Traits Creds TP
Combi-autogun - - - - - - - E
- autogun (primary component) 8" 24" 3 - 1 Combi, Rapid Fire (1) - -
- flamer (secondary component) T - 4 -1 1 Ammo (6+), Blaze (5+), Combi, Template - -
Combi-autogun
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-autogun- autogun (primary component)
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Combi-autogun- flamer (secondary component)
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-

Ranged weapons / Flamers

Weapon SR LR Str AP L Traits Creds TP
Fire pike* T - 4 -2 1 Ammo (6+), Blaze (5+), Breaching (5+), Template - E
Fire pike*
SR
T
LR
-
Str
4
AP
-2
L
1
Cr
-
TP
E

Ranged weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Cawdor heavy crossbow* - - - - - - - E
- frag shells 15" 30" 4 - 1 Ammo (3+), Blast (5"), Heavy, Knockback (6+) - -
- krak shells 15" 30" 6 -2 1 Ammo (4+), Heavy - -
Cawdor heavy crossbow*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Cawdor heavy crossbow*- frag shells
SR
15"
LR
30"
Str
4
AP
-
L
1
Cr
-
TP
-
Cawdor heavy crossbow*- krak shells
SR
15"
LR
30"
Str
6
AP
-2
L
1
Cr
-
TP
-

Ranged weapons / Shotguns

Weapon SR LR Str AP L Traits Creds TP
Shotgun - - - - - - - -
- executioner ammo 4" 16" 4 -2 2 Ammo (5+), Knockback (5+) - E
- retributor ammo 4" 8" 4 - 1 Blaze (5+), Rapid Fire (2) - E
Shotgun
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
-
Traits -
Shotgun- executioner ammo
SR
4"
LR
16"
Str
4
AP
-2
L
2
Cr
-
TP
E
Shotgun- retributor ammo
SR
4"
LR
8"
Str
4
AP
-
L
1
Cr
-
TP
E
PDF page 20 Printed page 16

Close combat weapons / Cawdor polearms

Weapon SR LR Str AP L Traits Creds TP
Cawdor polearm* E - S+1 - 2 Heavy, Lance, Melee, Unwieldy - E
- autogun 8" 24" 3 - 1 Rapid Fire (1) - -
- blunderbuss with grape rounds T - 2 - 1 Rapid Fire (1), Template - -
- blunderbuss with purgation rounds T - 3 - 1 Ammo (6+), Blaze (5+), Template - -
- flamer T - 4 -1 1 Ammo (6+), Blaze (5+), Template - -
Cawdor polearm*
SR
E
LR
-
Str
S+1
AP
-
L
2
Cr
-
TP
E
Cawdor polearm*- autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Cawdor polearm*- blunderbuss with grape rounds
SR
T
LR
-
Str
2
AP
-
L
1
Cr
-
TP
-
Cawdor polearm*- blunderbuss with purgation rounds
SR
T
LR
-
Str
3
AP
-
L
1
Cr
-
TP
-
Cawdor polearm*- flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Chain glaive* E - S+1 -1 2 Heavy, Melee, Parry, Shred (6+), Unwieldy - E
Eviscerator* E - S+2 -2 2 Heavy, Melee, Shred (5+), Unwieldy - E
Chain glaive*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Eviscerator*
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Lances

Weapon SR LR Str AP L Traits Creds TP
Frag lance* - - - - - - - E
- primed E - 4 -1 1 Heavy, Lance-bomb, Knockback (5+), Melee - -
- spent E - S - 1 Heavy, Lance, Melee - -
Krak lance* - - - - - - - E
- primed E - 6 -2 2 Heavy, Lance-bomb, Melee - -
- spent E - S - 1 Heavy, Lance, Melee - -
Shock lance* - - - - - - - E
- primed E - 2 -1 1 Heavy, Lance-bomb, Melee, Shock (3+) - -
- spent E - S - 1 Heavy, Lance, Melee - -
Frag lance*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Frag lance*- primed
SR
E
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-
Frag lance*- spent
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
-
Traits Heavy, Lance, Melee
Krak lance*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Krak lance*- primed
SR
E
LR
-
Str
6
AP
-2
L
2
Cr
-
TP
-
Krak lance*- spent
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
-
Traits Heavy, Lance, Melee
Shock lance*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Shock lance*- primed
SR
E
LR
-
Str
2
AP
-1
L
1
Cr
-
TP
-
Shock lance*- spent
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
-
Traits Heavy, Lance, Melee

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Beak & talons E - S+1 -1 2 Melee, Rending (6+) - E
Beak & talons
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Cleaver E - S -1 2 Melee - E
Heavy club E - S+2 - 2 Concussive (5+), Heavy, Melee, Unwieldy - E
Cleaver
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee
Heavy club
SR
E
LR
-
Str
S+2
AP
-
L
2
Cr
-
TP
E
PDF page 33 Printed page 29

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Flechette pistol 4" 12" - - 1 Light, Rapid Fire (1), Toxin (3+) - E
Flechette pistol
SR
4"
LR
12"
Str
-
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Psychomantic claws* E - S+1 -3 1 Melee, Paired (2) - E
Serpent's fangs* E - - -3 1 Melee, Paired (2), Toxin (3+) - E
Shiver sword E - S+1 -1 2 Melee, Parry - E
Psychomantic claws*
SR
E
LR
-
Str
S+1
AP
-3
L
1
Cr
-
TP
E
Serpent's fangs*
SR
E
LR
-
Str
-
AP
-3
L
1
Cr
-
TP
E
Shiver sword
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Ferocious jaws E - S+1 -1 1 Melee, Rending (6+) - E
Shock tendrils E - S+1 - 1 Melee, Shock (6+) - E
Ferocious jaws
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Shock tendrils
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Web weapons

Weapon SR LR Str AP L Traits Creds TP
Web gauntlet E - 3 - - Backstab, Melee, Web - E
Web gauntlet
SR
E
LR
-
Str
3
AP
-
L
-
Cr
-
TP
E
Traits Backstab, Melee, Web
PDF page 45 Printed page 41

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Cutter heavy stubbers 20" 40" 4 -1 1 Arc (Centreline), Heavy, Rapid Fire (2), Twin-linked - E
Cutter heavy stubbers
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Combi-weapons

Weapon SR LR Str AP L Traits Creds TP
Combi-bolter - - - - - - - E
- bolter (primary component) 12" 24" 4 -1 2 Ammo (3+), Combi, Rapid Fire (1), Scarce (4+) - -
- needler (secondary component) 9" 18" - -1 1 Combi, Toxin (3+) - -
Combi-bolter
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-bolter- bolter (primary component)
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
-
Combi-bolter- needler (secondary component)
SR
9"
LR
18"
Str
-
AP
-1
L
1
Cr
-
TP
-

Ranged weapons / Grenade launchers

Weapon SR LR Str AP L Traits Creds TP
Cutter grenade launchers - - - - - - - E
- frag grenades 6" 24" 3 - 1 Ammo (4+), Arc (Centreline), Blast (3"), Knockback (5+), Rapid Fire (1) - -
- krak grenades 6" 24" 6 -2 1 Ammo (4+), Arc (Centreline), Rapid Fire (1) - -
Cutter grenade launchers
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Cutter grenade launchers- frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Cutter grenade launchers- krak grenades
SR
6"
LR
24"
Str
6
AP
-2
L
1
Cr
-
TP
-

Ranged weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Chemical cloud breath 6" 12" 3 -1 1 Ammo (4+), Blast (3") - E
Gaseous eruption breath T - - - 1 Ammo (6+), Gas, Template, Toxin (3+) - E
Chemical cloud breath
SR
6"
LR
12"
Str
3
AP
-1
L
1
Cr
-
TP
E
Gaseous eruption breath
SR
T
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E

Ranged weapons / Plasma weapons

Weapon SR LR Str AP L Traits Creds TP
Cutter plasma guns 12" 24" 5 -2 2 Ammo (6+), Arc (Centreline), Damage (2), Rapid Fire (1), Twin-linked, Unstable - E
Cutter plasma guns
SR
12"
LR
24"
Str
5
AP
-2
L
2
Cr
-
TP
E

Ranged weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Wyld bow 9" 18" 3 - 1 Assault - E
Wyld bow
SR
9"
LR
18"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Assault

Ranged weapons / Shotguns

Weapon SR LR Str AP L Traits Creds TP
Shotgun - - - - - - - -
- acid ammo 4" 8" 3 -1 1 Blaze (5+), Rapid Fire (1) - E
Shotgun
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
-
Traits -
Shotgun- acid ammo
SR
4"
LR
8"
Str
3
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Toxin weapons

Weapon SR LR Str AP L Traits Creds TP
'Nightshade' chem-thrower T - - - 1 Ammo (6+), Gas, Template, Toxin (3+) - E
'Nightshade' chem-thrower
SR
T
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E
PDF page 46 Printed page 42

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Claws E - - - 1 Melee, Toxin (3+) - E
Razor-sharp talons E - S+1 -2 3 Melee, Rending (6+) - E
Talons E - S -1 2 Melee - E
Claws
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E
Razor-sharp talons
SR
E
LR
-
Str
S+1
AP
-2
L
3
Cr
-
TP
E
Talons
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Whip E - S - 1 Knockback (6+), Melee - E
Whip
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Toxin weapons

Weapon SR LR Str AP L Traits Creds TP
Venom claw E - - -2 1 Melee, Shred (5+), Toxin (3+) - E
Venom claw
SR
E
LR
-
Str
-
AP
-2
L
1
Cr
-
TP
E
PDF page 57 Printed page 53

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Stub cannon 9" 18" 5 - 1 Knockback (5+) - E
Stub cannon
SR
9"
LR
18"
Str
5
AP
-
L
1
Cr
-
TP
E

Ranged weapons / Bolt weapons

Weapon SR LR Str AP L Traits Creds TP
Mauler boltguns 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), Rapid Fire (1), Twin-linked - E
Mauler boltguns
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E

Ranged weapons / Combi-pistols

Weapon SR LR Str AP L Traits Creds TP
Combi-stub gun - - - - - - - E
- stub gun (primary component) 6" 12" 3 - 1 Combi, Light - -
- plasma pistol (secondary component) 6" 12" 5 -2 2 Ammo (6+), Combi, Damage (2), Light, Unstable - -
Combi-stub gun
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-stub gun- stub gun (primary component)
SR
6"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
-
Traits Combi, Light
Combi-stub gun- plasma pistol (secondary component)
SR
6"
LR
12"
Str
5
AP
-2
L
2
Cr
-
TP
-

Ranged weapons / Grenade launchers

Weapon SR LR Str AP L Traits Creds TP
Assault grenade launchers* - - - - - - - E
- frag grenades 6" 24" 3 - 1 Ammo (4+), Blast (3"), Knockback (6+), Rapid Fire (1) - E
- krak grenades 6" 24" 6 -2 1 Ammo (4+), Rapid Fire (1) - E
- smoke grenades 6" 24" - - - Ammo (3+), Blast (3"), Smoke - E
Mauler grenade launcher - - - - - - - E
- frag grenades 6" 24" 3 - 1 Ammo (4+), Arc (Centreline), Blast (3"), Knockback (5+), Rapid Fire (1) - -
- krak grenades 6" 24" 6 -2 1 Ammo (4+), Arc (Centreline), Rapid Fire (1) - -
Assault grenade launchers*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Assault grenade launchers*- frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Assault grenade launchers*- krak grenades
SR
6"
LR
24"
Str
6
AP
-2
L
1
Cr
-
TP
E
Assault grenade launchers*- smoke grenades
SR
6"
LR
24"
Str
-
AP
-
L
-
Cr
-
TP
E
Mauler grenade launcher
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Mauler grenade launcher- frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Mauler grenade launcher- krak grenades
SR
6"
LR
24"
Str
6
AP
-2
L
1
Cr
-
TP
-

Ranged weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
'Krumper' rivet cannon 3" 9" 4 -1 1 Assault, Blaze (5+), Rapid Fire (1) - E
Storm welder 8" 16" 5 - 1 Rapid Fire (3), Shock (6+), Unstable - E
'Krumper' rivet cannon
SR
3"
LR
9"
Str
4
AP
-1
L
1
Cr
-
TP
E
Storm welder
SR
8"
LR
16"
Str
5
AP
-
L
1
Cr
-
TP
E
PDF page 58 Printed page 54

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Ferocious jaws E - S -1 1 Melee, Rending (6+) - E
Mutated fists & bone spurs E - S+1 -2 2 Knockback (6+), Melee - E
Open fists E - S -1 1 Knockback (6+), Melee - E
Ferocious jaws
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Mutated fists & bone spurs
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E
Open fists
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Cleaver E - S -1 2 Melee - E
'Pulverizer' serrated axe E - S -2 2 Melee - E
Paired 'Pulverizers'* E - S -2 2 Melee, Paired (2) - E
'Renderizer' serrated axe* E - S+2 -1 2 Damage (2), Heavy, Melee, Unwieldy - E
Cleaver
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee
'Pulverizer' serrated axe
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Traits Melee
Paired 'Pulverizers'*
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
'Renderizer' serrated axe*
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Heavy rock saw* E - S+3 -3 2 Damage (2), Heavy, Melee, Unwieldy - E
Spud-jacker E - S+1 - 1 Concussive (6+), Knockback (6+), Melee - E
Paired spud-jackers* E - S+1 - 1 Concussive (6+), Knockback (6+), Melee, Paired (2) - E
Heavy rock saw*
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E
Spud-jacker
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
Paired spud-jackers*
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
PDF page 69 Printed page 65

Ranged weapons / Bolt weapons

Weapon SR LR Str AP L Traits Creds TP
Outrider heavy bolter 18" 36" 5 -2 2 Ammo (3+), Heavy, Independent, Rapid Fire (2) - E
Outrider heavy bolter
SR
18"
LR
36"
Str
5
AP
-2
L
2
Cr
-
TP
E

Ranged weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Outrider harpoon launcher 6" 18" 5 -3 1 Ammo (5+), Drag, Independent - E
Outrider harpoon launcher
SR
6"
LR
18"
Str
5
AP
-3
L
1
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Savage bite E - S -2 1 Melee - E
Savage bite
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
-
TP
E
Traits Melee

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Arc hammer* E - S+3 -1 3 Concussive (5+), Heavy, Knockback (5+), Melee, Unwieldy - E
Arc hammer*
SR
E
LR
-
Str
S+3
AP
-1
L
3
Cr
-
TP
E
PDF page 81 Printed page 77

Ranged weapons / Combi-pistols

Weapon SR LR Str AP L Traits Creds TP
Combi-laspistol - - - - - - - E
- laspistol (primary component) 8" 12" 3 - 1 Combi, Light - -
- meltagun (secondary component) 6" 12" 8 -4 3 Ammo (6+), Combi, Damage (3) - -
Combi-laspistol
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-laspistol- laspistol (primary component)
SR
8"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
-
Traits Combi, Light
Combi-laspistol- meltagun (secondary component)
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
-

Ranged weapons / Combi-weapons

Weapon SR LR Str AP L Traits Creds TP
Combi-flamer - - - - - - - E
- flamer (primary component) T - 4 -1 1 Additional Attacks (1), Ammo (6+), Blaze (5+), Light, Template - -
- man-catcher (secondary component) E - S -1 1 Melee, Shock (6+) - -
Combi-flamer
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-flamer- flamer (primary component)
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
-
Combi-flamer- man-catcher (secondary component)
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
-

Ranged weapons / Las weapons

Weapon SR LR Str AP L Traits Creds TP
Las carbine 10" 24" 3 - 1 Rapid Fire (1) - E
Las sub-carbine 5" 12" 3 - 1 Light, Rapid Fire (1) - E
Suppression laser 8" 16" 4 - 1 Knockback (6+), Rapid Fire (1) - E
Twin-linked heavy las carbine 15" 30" 4 - 1 Rapid Fire (3), Twin-linked - E
Las carbine
SR
10"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Las sub-carbine
SR
5"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Suppression laser
SR
8"
LR
16"
Str
4
AP
-
L
1
Cr
-
TP
E
Twin-linked heavy las carbine
SR
15"
LR
30"
Str
4
AP
-
L
1
Cr
-
TP
E

Ranged weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Web projector T - 2 - - Ammo (5+), Template, Web - E
Web projector
SR
T
LR
-
Str
2
AP
-
L
-
Cr
-
TP
E

Ranged weapons / Radiation weapons

Weapon SR LR Str AP L Traits Creds TP
Rad beamer 12" 24" 3 -1 1 Ammo (4+), Rapid Fire (1), Rad-phage - E
Rad beamer
SR
12"
LR
24"
Str
3
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Spider-rig E - S+1 -1 2 Additional Attacks (1), Melee, Shock (6+) - E
Spider-rig
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Venomous bite E - - - 1 Melee, Toxin (3+) - E
Venomous bite
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Servo-arm array E - S - 1 Melee, Paired (2) - E
Servo-arm array
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Shields

Weapon SR LR Str AP L Traits Creds TP
'Hystrar' pattern energy shield E - S - 1 Knockback (5+), Melee, Parry, Shield - E
'Hystrar' pattern energy shield
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
PDF page 94 Printed page 90

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Tauros heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Twin-linked - E
Tauros heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Combi-weapons

Weapon SR LR Str AP L Traits Creds TP
Combi-bolter - - - - - - - E
- bolter (primary component) 12" 24" 4 -1 2 Ammo (3+), Combi, Rapid Fire (1) - -
- grenade launcher with frag grenades (secondary component) 6" 24" 3 - 1 Ammo (4+), Blast (3"), Combi, Knockback (5+) - -
Combi-bolter
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Combi-bolter- bolter (primary component)
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
-
Combi-bolter- grenade launcher with frag grenades (secondary component)
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Concussion cannon 9" 18" 4 -1 1 Blast (3"), Concussive (5+), Knockback (5+) - E
Concussive carbine 9" 18" 3 - 1 Concussive (5+), Knockback (6+), Rapid Fire (1) - E
Tauros concussion cannon 9" 18" 4 -1 1 Blast (3"), Concussive (5+), Knockback (5+), Rapid Fire (1) - E
Concussion cannon
SR
9"
LR
18"
Str
4
AP
-1
L
1
Cr
-
TP
E
Concussive carbine
SR
9"
LR
18"
Str
3
AP
-
L
1
Cr
-
TP
E
Tauros concussion cannon
SR
9"
LR
18"
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Grenade launchers

Weapon SR LR Str AP L Traits Creds TP
Grenade launcher array - - - - - - - E
- smoke grenades 6" 18" - - - Ammo (4+), Blast (3"), Smoke - -
- choke gas grenades 6" 18" - - 1 Ammo (5+), Blast (3"), Gas, Toxin (3+) - -
- stun grenades 6" 18" 2 -1 1 Ammo (3+), Concussive (5+), Knockback (5+) - -
Grenade launcher array
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Grenade launcher array- smoke grenades
SR
6"
LR
18"
Str
-
AP
-
L
-
Cr
-
TP
-
Grenade launcher array- choke gas grenades
SR
6"
LR
18"
Str
-
AP
-
L
1
Cr
-
TP
-
Grenade launcher array- stun grenades
SR
6"
LR
18"
Str
2
AP
-1
L
1
Cr
-
TP
-

Ranged weapons / Subjugator weapons

Weapon SR LR Str AP L Traits Creds TP
Heavy concussion ram 15" 30" 4 -1 1 Concussive (5+), Knockback (5+) - E
Subjugator grenade launcher - - - - - - - E
- frag grenades 6" 24" 3 - 1 Ammo (4+), Blast (3"), Knockback (5+) - -
- stun grenades 6" 24" 2 -1 1 Ammo (3+), Concussive (5+), Knockback (5+) - -
- choke gas grenades 6" 24" - - 1 Ammo (5+), Blast (3"), Gas, Toxin (3+) - -
- krak grenades 6" 24" 6 -2 1 Ammo (4+) - -
- smoke grenades 6" 24" - - - Ammo (3+), Blast (3"), Smoke - -
Repulsion pattern chem-thrower T - 3 - 2 Ammo (6+), Gas, Template - E
Heavy concussion ram
SR
15"
LR
30"
Str
4
AP
-1
L
1
Cr
-
TP
E
Subjugator grenade launcher
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Subjugator grenade launcher- frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Subjugator grenade launcher- stun grenades
SR
6"
LR
24"
Str
2
AP
-1
L
1
Cr
-
TP
-
Subjugator grenade launcher- choke gas grenades
SR
6"
LR
24"
Str
-
AP
-
L
1
Cr
-
TP
-
Subjugator grenade launcher- krak grenades
SR
6"
LR
24"
Str
6
AP
-2
L
1
Cr
-
TP
-
Traits Ammo (4+)
Subjugator grenade launcher- smoke grenades
SR
6"
LR
24"
Str
-
AP
-
L
-
Cr
-
TP
-
Repulsion pattern chem-thrower
SR
T
LR
-
Str
3
AP
-
L
2
Cr
-
TP
E
PDF page 95 Printed page 91

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Sanction pattern man-catcher E - S -1 1 Melee, Shock (5+) - E
Sanction pattern man-catcher
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Shock bite E - S -1 1 Melee, Shock (6+) - E
Shock bite
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Power weapons

Weapon SR LR Str AP L Traits Creds TP
Pacifier assault claw E - S -2 2 Breaching (5+), Melee - E
Pacifier assault claw
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Shields

Weapon SR LR Str AP L Traits Creds TP
Riot shield E - S - 1 Melee, Parry, Shield - E
Riot shield
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee, Parry, Shield

Close combat weapons / Shock weapons

Weapon SR LR Str AP L Traits Creds TP
Heavy shock baton E - S+1 - 1 Melee, Parry, Shock (6+) - E
Heavy shock baton
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Subjugator weapons

Weapon SR LR Str AP L Traits Creds TP
SLHG pattern assault ram 'Sledge Hammer' E - S+2 -1 2 Concussive (6+), Knockback (5+), Melee - E
- auxiliary grenade launcher with choke gas grenades 6" 24" - - 1 Ammo (5+), Blast (3"), Gas, Toxin (3+) - -
- auxiliary grenade launcher with frag grenades 6" 24" 3 - 1 Ammo (4+), Blast (3"), Knockback (5+) - -
Vigilance pattern assault shield E - S+1 - 1 Concussive (6+), Knockback (5+), Melee, Parry, Shield - E
SLHG pattern assault ram 'Sledge Hammer'
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
SLHG pattern assault ram 'Sledge Hammer'- auxiliary grenade launcher with choke gas grenades
SR
6"
LR
24"
Str
-
AP
-
L
1
Cr
-
TP
-
SLHG pattern assault ram 'Sledge Hammer'- auxiliary grenade launcher with frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Vigilance pattern assault shield
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E

Vehicle weapons

Weapon SR LR Str AP L Traits Creds TP
Tauros hull E - S - 1 Melee, Ram - E
Tauros hull
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee, Ram
PDF page 96 Printed page 92

PSYRENDER WYRD POWERS

Mind Control (Single): The wyrd reaches into their foe’s brain and takes control of their actions. Choose a single enemy Fighter that is both within 9" and Line of Sight of this Fighter. That Fighter immediately makes a Shoot action, even if they have already activated this round, targeting an eligible Fighter from their gang, chosen by this Fighter’s controlling player.

Terrify (Double): Planting a horrific image in the enemy's mind, the wyrd tries to break their spirit. Choose a single enemy Fighter that is both within 18" and Line of Sight of this Fighter. That Fighter becomes Suppressed and if they have a Ready marker, they must immediately make a Cool check. If they fail the check, they lose their Ready marker.

Hallucinations (Single): Delving deep into the subconscious of their foe, the wyrd dredges up every dream and horror they can find, making the victim doubt their very reality. Choose an enemy Fighter that is within 12" and Line of Sight of this Fighter. That Fighter must immediately make a Willpower check. If the Willpower check is failed, they become subject to the Insanity Condition.

BONECRUSHER WYRD POWERS

Crush (Free): Closing their fist in the air, the wyrd crushes an object in their eyeline. Target a single obstacle that is both within 12" and Line of Sight of this Fighter; the obstacle is destroyed and removed from the battlefield.

Force Field (Single), Continuous Effect: Casting their power around them, the wyrd shields themselves and those near them from attack. While this Wyrd Power is maintained, this Fighter and any friendly Fighters within 3" of them gain a 6+ Invulnerable save. If they already have an Invulnerable save, it is improved by 1 to a maximum of 4+.

Force Blast (Free), Continuous Effect: Telekinetic energy blasts out from the wyrd, forcing an enemy away. While this Wyrd Power is maintained, the Wyrd is considered to be equipped with the following weapon:

Weapon SR LR Str AP L Traits
Force blast 8" 12" 2 -1 1 Knockback (3+)
Force blast
SR
8"
LR
12"
Str
2
AP
-1
L
1
PDF page 113 Printed page 109

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Butcher's chain cleaver E - S+1 -1 1 Melee, Shred (5+) - E
Paired Butcher's chain cleavers* E - S+1 -1 1 Melee, Paired (2), Shred (5+) - E
Chain glaive* E - S+1 -1 2 Heavy, Melee, Parry, Shred (6+), Unwieldy - E
Heavy chain cleaver E - S -2 2 Melee, Shred (6+) - E
Paired heavy chain cleavers* E - S -2 2 Melee, Paired (2), Shred (6+) - E
Butcher's chain cleaver
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Paired Butcher's chain cleavers*
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Chain glaive*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Heavy chain cleaver
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Paired heavy chain cleavers*
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Warped appendages E - S -1 2 Melee, Parry - E
Warped appendages
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Boning sword E - S -2 1 Melee, Parry - E
Butcher's cleaver E - S -1 1 Melee, Parry - E
Flensing knife E - S -1 1 Backstab, Melee - E
Heavy rock saw* E - S+3 -3 2 Damage (2), Heavy, Melee, Unwieldy - E
Rotary flensing saw* E - S+2 -2 2 Heavy, Melee, Shred (5+), Unwieldy - E
Boning sword
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
-
TP
E
Traits Melee, Parry
Butcher's cleaver
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Parry
Flensing knife
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Backstab, Melee
Heavy rock saw*
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E
Rotary flensing saw*
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E
PDF page 122 Printed page 118
Weapon SR LR Str AP L Traits Creds TP
Shock pistol 4" 8" 3 -1 1 Light, Shock (5+) - E
Shock pistol
SR
4"
LR
8"
Str
3
AP
-1
L
1
Cr
-
TP
E
Weapon SR LR Str AP L Traits Creds TP
Executioner's axe E - S+2 -3 2 Damage (2), Heavy, Melee, Unwieldy - E
Fulmen pattern man-catcher E - S - 1 Melee, Shock (5+) - E
Gavel E - S -1 2 Breaching (6+), Concussive (6+), Melee - E
Executioner's axe
SR
E
LR
-
Str
S+2
AP
-3
L
2
Cr
-
TP
E
Fulmen pattern man-catcher
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Gavel
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
PDF page 132 Printed page 128

BRUTES, HANGERS-ON & PETS EQUIPMENT

Ranged weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Ambot grav cutter 6" 12" - - 2 Blast (3"), Graviton Pulse - E
Ambot melta cutter 4" 8" 6 -2 2 Ammo (6+), Damage (2) - E
Storm welder 8" 16" 5 - 1 Rapid Fire (3), Shock (6+), Unstable - E
Ambot grav cutter
SR
6"
LR
12"
Str
-
AP
-
L
2
Cr
-
TP
E
Ambot melta cutter
SR
4"
LR
8"
Str
6
AP
-2
L
2
Cr
-
TP
E
Storm welder
SR
8"
LR
16"
Str
5
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Augmetic fist E - S - 1 Knockback (6+), Melee - E
Bite E - S - 1 Melee - E
Fanged maw E - - - 1 Melee, Toxin (4+) - E
Teeth E - S - 2 Melee - E
Augmetic fist
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Bite
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee
Fanged maw
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E
Teeth
SR
E
LR
-
Str
S
AP
-
L
2
Cr
-
TP
E
Traits Melee

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Arc welder E - S+2 -3 2 Blaze (5+), Melee - E
Paired tunnelling claws E - S -1 2 Melee, Paired (2) - E
Spud-jacker E - S+1 - 1 Concussive (6+), Knockback (6+), Melee - E
Arc welder
SR
E
LR
-
Str
S+2
AP
-3
L
2
Cr
-
TP
E
Paired tunnelling claws
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Spud-jacker
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
PDF page 80 Printed page 76

SPYRER EQUIPMENT

PAIRED BOLT LAUNCHERS

The classic armament of the Orrus-pattern of Spyrer suit, bolt launchers unleash a devastating salvo of firepower.

Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the AP characteristic to -2. Tier 3 Augmentation: Replace the Rapid Fire (2) trait with the Rapid Fire (3) trait.

PAIRED DISINTEGRATION MATRIX

Only faintly understood and dangerous in the extreme to use, the disintegration matrix affords unparalleled destructive power to the Spyrer brave (or foolish) enough to equip their hunting rig with them.

Tier 1 Augmentation: Improve the AP characteristic to -3. Tier 2 Augmentation: Replace the Ammo (5+) trait with the Ammo (4+) trait. Tier 3 Augmentation: Improve the Lethality characteristic to 3.

JAKARA HUNTING RIG

The lightest of the Spyrer hunting rigs, favouring speed and agility over heavy armour, the Jakara hunting rig is fashioned from materials designed to minimise any restrictions upon the wearer's movements.

Tier 1 Augmentation: Improve the wearer's Strength characteristic by 1. Tier 2 Augmentation: Improve the wearer's Attacks characteristic by 1.

MALCADON HUNTING RIG

With added support around the upper torso, the Malcadon hunting rig is adapted to absorb the extra strain placed upon the wearer by constantly moving themselves using the inbuilt grapnel launcher.

Tier 1 Augmentation: Improve either the wearer's Ballistic Skill or Weapon Skill characteristic by 1. Tier 2 Augmentation: Improve the wearer's Save characteristic by 1.

MALCADON SLASHING CLAW &

PAIRED MALCADON SLASHING CLAWS

The primary armament of the Malcadon Spyre Hunter, Malcadon slashing claws are often the last thing their prey sees as the Spyrer sweeps down to finish off enemies trapped within the webs they launch.

Tier 1 Augmentation: Improve the AP characteristic to -3. Tier 2 Augmentation: Improve the Lethality characteristic to 2. Tier 3 Augmentation: Improve the Strength characteristic to S+1.

PDF page 81 Printed page 77

MALCADON TOXIN WHIP &

PAIRED MALCADON TOXIN WHIPS

Occasionally used as an alternative loadout by Malcadon Spyre Hunters, Malcadon toxic whips deliver deadly chems, incapacitating the target for later elimination.

Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Replace the Paired (2) trait with the Paired (3) trait. Tier 3 Augmentation: Replace the Toxin (3+) trait with the Toxin (2+) trait.

MIRROR SHIELD

The Jakara mirror shield is a complex device that contains an unusual force field generator. The generator sets up a resonant energy vortex across the shield that bleeds off the power it absorbs into one of several containment devices which stud the shield's surface. This stored energy can be channelled back to its source as a brilliant bolt of heat and light.

Tier 1 Augmentation: The bearer gains a 6+ Invulnerable save. Tier 2 Augmentation: Improve the Long Range characteristic to 12". Tier 3 Augmentation: The bearer gains a 5+ Invulnerable save.

MONOMOLECULAR SWORD

The monomolecular sword carried by the Jakara is a marvel of engineering. The blade is a living crystalline structure with an edge only one molecule thick. This edge constantly renews itself as it is blunted, allowing the blade to slice through all but the densest of matter. As the Jakara's power boosts kick in, the sword's edge renews itself more regularly and evenly to make it ever sharper.

Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the AP characteristic to -3. Tier 3 Augmentation: Improve the Strength characteristic to S+2.

NAGA BLADE

An alternative armament to the monomolecular sword for the Jakara, the naga blade lacks the ability to slice through armour as easily, but its serrated blade maximises its damage.

Tier 1 Augmentation: Add the Shock (6+) trait. Tier 2 Augmentation: Improve the AP characteristic to -2. Tier 3 Augmentation: Improve the Lethality characteristic to 3.

PDF page 82 Printed page 78

ORRUS HUNTING RIG

Constructed of many overlapping layers of armoured plating with a built-in force field projector, an Orrus hunting rig grants the wearer a large degree of protection.

An Orrus hunting rig grants its wearer a 6+ Invulnerable save.

Tier 1 Augmentation: Improve the Invulnerable save to 5+. Tier 2 Augmentation: Improve the Invulnerable save to 4+.

ORRUS POWER FISTS

The power fists of the standard Orrus Spyre Hunter loadout are capable of pulverising any opposition to a pulp.

Tier 1 Augmentation: Add the Damage (2) trait. Tier 2 Augmentation: Improve the AP characteristic to -2. Tier 3 Augmentation: Improve the Lethality characteristic to 3.

ORRUS POWER TALONS

An alternative loadout for the Orrus hunting rig, power talons are adept at punching through armour and crushing the body beneath, making them ideally suited to killing Malstrain Genestealers.

Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the Strength characteristic to S+2. Tier 3 Augmentation: Replace the Paired (2) trait with the Paired (3) trait.

SOVEREIGN HUNTING RIG

Only worn by the most favoured scions of the Helmawr line, the Sovereign hunting rig is able to mount the armaments of the Jakara, Malcadon and Yeld hunting rigs, allowing loadouts unavailable to other Spyre Hunters.

A Sovereign hunting rig grants its wearer a 6+ Invulnerable save.

Tier 1 Augmentation: Improve the Invulnerable save to 5+.

Tier 2 Augmentation: Improve the wearer's Strength characteristic by 1.

PAIRED VOLKITE DISCHARGER

Utilising ancient Martian technology, volkite dischargers are rare on Necromunda and only the wealthiest scions of House Helmawr can afford to have them fitted to their Spyrer hunting rigs.

Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the AP characteristic to -1. Tier 3 Augmentation: Improve the Long Range characteristic to 12".

WEB INCISOR & PAIRED WEB INCISORS

Able to shoot out silky threads of gossamer which then harden to the strength of steel wires, the Malcadon's Embiopteran-pattern web incisors leave their opponents bound and helpless.

Tier 1 Augmentation: Improve the Long Range characteristic to 10". Tier 2 Augmentation: Improve the Strength characteristic to 4. Tier 3 Augmentation: Improve the Long Range characteristic to 12".

PDF page 83 Printed page 79

YELD HUNTING RIG

The Yeld hunting rig is crafted from amazingly light yet strong metallic compounds, allowing its wearer to glide through the air when combined with the wings built into the rig. If the wearer does not move then the armour takes on chameleonic properties, hiding the Yeld's position.

Tier 1 Augmentation: Improve the wearer's Movement characteristic by 1". Tier 2 Augmentation: The wearer adds an additional +1 to their Save rolls against shooting attacks while in cover.

YELD LASER GAUNTLET &

PAIRED YELD LASER GAUNTLETS

The Yeld hunting rig is fitted with heavy gauntlets which mount multiple laser barrels. The gauntlets fire a storm of laser bolts, a deadly attack that only becomes more so as the suit routes more power to the gauntlets, allowing them to maintain a longer burst of fire.

Tier 1 Augmentation: Improve the AP characteristic to -2. Tier 2 Augmentation: Improve the Long Range characteristic to 24". Tier 3 Augmentation: Improve the Strength characteristic to 4.

YELD MISSILE GAUNTLET &

PAIRED YELD MISSILE GAUNTLETS

An alternative loadout to the Yeld laser gauntlets, the Yeld missile gauntlets fire a cluster of high-yield munitions at the enemy and grant the Yeld one of the longest ranges of all Spyrer weapons.

Tier 1 Augmentation: Improve the AP characteristic to -1. Tier 2 Augmentation: Improve the Strength characteristic to 6. Tier 3 Augmentation: Add the Blast (3") trait.

YELD WINGS

Made from hundreds of individual plates of metal connected together by micro-fibre bundles on an articulated frame, a Yeld's wings allow the wearer to glide gracefully down and, with effort, even gain height.

During combat, a series of conductive filaments from the wearer's cortex allows the Yeld to attack with its razor-sharp edges and deflect enemy strikes.

Tier 1 Augmentation: Add the Parry trait. Tier 2 Augmentation: Improve the Lethality characteristic to 2. Tier 3 Augmentation: Add the Knockback (6+) trait.

PDF page 18 Printed page 14

Ranged Weapons - Aranthian Weapons

Weapon SR LR Str AP L Traits Creds TP
Aranthian-pattern meltagun 6" 12" 8 -4 3 Ammo (5+), Damage (3) - E
Aranthian-pattern plasma pistol 6" 12" 6 -2 2 Ammo (5+), Damage (2), Light, Unstable - E
Aranthian-pattern meltagun
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
E
Aranthian-pattern plasma pistol
SR
6"
LR
12"
Str
6
AP
-2
L
2
Cr
-
TP
E

Close Combat Weapons - Aranthian Weapons

Weapon SR LR Str AP L Traits Creds TP
Aranthian-pattern power fist E - S+3 -3 3 Breaching (5+), Concussive (5+), Damage (2), Melee, Unwieldy - E
Power greatsword E - S+1 -2 2 Breaching (6+), Heavy, Melee, Parry - E
Aranthian-pattern power fist
SR
E
LR
-
Str
S+3
AP
-3
L
3
Cr
-
TP
E
Power greatsword
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E
PDF page 19 Printed page 15

MUTATIONS

Exposure to the toxic depths of the underhive, or the radioactive badlands of the ash wastes, often warps the bodies of those who call them home. When added to a Mutant Outcast gang's Gang Roster, Fighters may purchase Mutations from the below list:

VOID SOUL

15 credits The Mutant cannot be targeted by Wyrd Powers - though indirect damage from Wyrd Powers, such as telekinetically thrown objects or weapons acquired by the use of Wyrd Powers, can still hurt them.

EXTRA APPENDAGE

20 credits The Mutant increases their Attacks characteristic by 1. In addition, they may be equipped with four weapons rather than three.

HORRIFIC APPEARANCE

15 credits The Mutant is subject to the Fearsome Condition.

MASSIVE CLAWS

35 credits The Mutant is equipped with the following weapon, which does not count as one of their allowed weapons:

Weapon SR LR Str AP L Traits
Massive claws E - S+1 -1 1 Breaching (6+), Melee
Massive claws
SR
E
LR
-
Str
S+1
AP
-1
L
1

NEEDLE SPINES

15 credits A Mutant with this Mutation may not wear any armour or field armour unless it may be combined with other armours. The Mutant increases their Save characteristic by 1 when resolving Hits suffered in close combat. In addition, once per battle, the Mutant may perform the Fire Spines action:

Fire Spines (Single): All other models, both friend and foe, within 3" of the Mutant suffer a Str -, AP -, L1 Hit with the Toxin (3+) trait. After this action has been performed, the Mutant gains no further bonus to their Save characteristic from this Mutation for the remainder of the battle.

TENTACLES

10 credits The Mutant may re-roll failed Agility tests.

TOXIC BLOOD

15 credits When the Mutant suffers an unsaved Wound, immediately make an Agility test for all other Fighters (both friend and foe) within 1" of the Mutant. Those that fail the test suffer a Str -, AP -, L4 Hit with the Toxin (3+) trait.

WING MEMBRANES

20 credits The Mutant automatically passes the Agility test to leap distances up to their Movement characteristic and when testing to Jump Down.

PDF page 29 Printed page 25

Ranged weapons / Augmetic weapons

Weapon SR LR Str AP L Traits Creds TP
Las cutter 2" 4" 9 -2 2 Damage (2), Light, Single Shot - E
Storm welder 8" 16" 5 - 1 Rapid Fire (3), Shock (6+), Unstable - E
Las cutter
SR
2"
LR
4"
Str
9
AP
-2
L
2
Cr
-
TP
E
Storm welder
SR
8"
LR
16"
Str
5
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Augmetic weapons

Weapon SR LR Str AP L Traits Creds TP
Arc welder E - S+2 -3 2 Blaze (5+), Melee - E
Augmetic fist E - S - 1 Knockback (6+), Melee - E
Paired augmetic fists* E - S - 1 Knockback (6+), Melee, Paired (2) - E
Heavy rock cutter* E - S+4 -4 2 Heavy, Melee, Unwieldy - E
Heavy rock saw* E - S+3 -3 2 Damage (2), Heavy, Melee, Unwieldy - E
Arc welder
SR
E
LR
-
Str
S+2
AP
-3
L
2
Cr
-
TP
E
Augmetic fist
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Paired augmetic fists*
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Heavy rock cutter*
SR
E
LR
-
Str
S+4
AP
-4
L
2
Cr
-
TP
E
Heavy rock saw*
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Cleaver E - S -1 2 Melee - E
Cleaver
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Spud-jacker E - S+1 - 1 Concussive (6+), Knockback (6+), Melee - E
Spud-jacker
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUGMETIC WEAPONS SR _ LR Str__ - AP L__ Traits Creds_ TP
Las cutter 2" 4" 9 -2 2 Damage (2), Light, Single Shot - E
Storm welder Sie 16) 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
CLOSE COMBAT WEAPONS
AUGMETIC WEAPONS SR__LR_ Str __ - AP L___ Traits Creds_ TP
Arc welder E - S+2 -3 2 Blaze (5+), Melee - E
Augmetic fist E - S - 1 Knockback (6+), Melee - E
Paired augmetic fists E - Ss - 1 Knockback (6+), Melee, - E
Paired (2)
Heavy rock cutter® E - S+4 -4 2 Heavy, Melee, Unwieldy - E
Heavy rock saw" E - S+3 -3 2 Damage (2), Heavy, - E
Melee, Unwieldy
PRIMITIVE WEAPONS SR__LR_Str__ - sAP L__ Traits Creds_ TP
Cleaver E - S -1 2 Melee - E
REPURPOSED TOOLS SR__LR_ Str__ - sAP L__ Traits TP
Spud-jacker E - $+1 - 1 Concussive (6+), - E
Knockback (6+), Melee

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 35 Printed page 31

GENESTEALER CULT GANG LIST

The following pages contain the Genestealer Cult gang list.

GANG SPECIAL RULES

Cult Uprising: Genestealer Cult Fighters apply a +1 modifier to the dice roll when attempting to perform the Coup de Grace action.

Extra Arm: This option is available to some Fighters in a Genestealer Cult gang and will be stated in the Fighter's entry. A Fighter with this ability treats the Braced Shot action as a Single action instead of a Double action.

Additionally, the Fighter may carry four weapons rather than the normal three and is always considered to be armed with the clawed arm weapon (which does not take up one of their allowed weapons):

Weapon SR LR Str AP L Traits
Clawed arm E - S - 1 Additional Attacks (1), Melee, Rending (6+)
Clawed arm
SR
E
LR
-
Str
S
AP
-
L
1

Starting Skills: When added to a Gang Roster, all Genestealer Cult Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang's Fighters have access to the following Skill Sets:

Unverified OCR transcription of the skill access table
Fighter Agility Brawn Combat Cunning Savant Shooting
Adept Secondary - - Secondary Primary ?
Alpha - Secondary Secondary Primary Primary -
Hybrid Acolyte - - Secondary Primary - Primary
Neophyte Hybrid - - Secondary Primary - Secondary
Aberrant - Primary Secondary Secondary - -
Hybrid Initiate Secondary - - Primary - -
Abominant - Primary Secondary - ? ?
Psychic Familiar Primary ? ? Secondary ? ?
PDF page 40 Printed page 36

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Seismic cannon* 12" 24" 4 -1 2 Breaching (5+), Concussive (6+), Heavy, Knockback (6+), Rapid Fire (1) - E
Seismic cannon*
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E

Close combat weapons / Power weapons

Weapon SR LR Str AP L Traits Creds TP
Power pick E - S -2 2 Breaching (6+), Melee - E
Power sledgehammer* E - S+1 -1 2 Breaching (5+), Damage (2), Heavy, Melee, Unwieldy - E
Power pick
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Power sledgehammer*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Heavy rock cutter* E - S+4 -4 2 Heavy, Melee, Unwieldy - E
Heavy rock drill* E - S+2 -1 2 Breaching (6+), Heavy, Melee, Unwieldy - E
Heavy rock saw* E - S+3 -3 2 Damage (2), Heavy, Melee, Unwieldy - E
Heavy rock cutter*
SR
E
LR
-
Str
S+4
AP
-4
L
2
Cr
-
TP
E
Heavy rock drill*
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
Heavy rock saw*
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
ESOTERIC WEAPONS SR _ LR Str AP L___ Traits Creds_ TP
Seismic cannon* 12" 24" 4 -1 2 Breaching (5+), Concussive (6+), - - E
Heavy, Knockback (6+),
Rapid Fire (1)
CLOSE COMBAT WEAPONS
POWER WEAPONS SR LR Str AP L__ Traits Creds_ TP
Power pick E - S -2 2 Breaching (6+), Melee - E
Power sledgehammer E - S41 -4 2 Breaching (5+), Damage (2), - E
Heavy, Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L__ Traits Creds_ TP
Heavy rock cutter* E - S+4. -4 2 Heavy, Melee, Unwieldy - E
Heavy rock drill" E - SZ = 2 _Breaching (6+), Heavy, - E
Melee, Unwieldy
Heavy rock saw" E - S+3 -3 2 Damage (2), Heavy, - E
Melee, Unwieldy

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 53 Printed page 49

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Chain glaive* E - S+1 -1 2 Heavy, Melee, Parry, Shred (6+), Unwieldy - E
Chain glaive*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Bite E - S - 1 Melee - E
Tentacles E - S -1 2 Melee, Parry - E
Bite
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee
Tentacles
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR LR Str AP L___ Traits Creds TP
Chain glaive* E - Sti -1 2 Heavy, Melee, Parry, - E
Shred (6+), Unwieldy
NATURAL WEAPONS SR LR Str AP L__ Traits Creds_ TP
Bite E - S - 1 Melee - E
Tentacles E - S 1 2 Melee, Parry - E

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 54 Printed page 50

CHAOS HELOT WYRD POWERS

Chaos Helot Cult Witches have access to the Chaos Helot Wyrd Powers listed below, and treat these powers as one of their Primary Skill Sets.

  1. Scouring (Free), Continuous Effect Coruscating balefire erupts from the Witch's eyes or outstretched hands, engulfing the enemy.

For as long as this Wyrd Power is maintained, the Cult Witch counts as being armed with the following weapon:

Weapon SR LR Str AP L Traits
Scouring T - 2 - 1 Blaze (5+), Template
Scouring
SR
T
LR
-
Str
2
AP
-
L
1
  1. Levitation (Free), Continuous Effect The Cult Witch rises upon invisible etheric updrafts, floating just above ground level as they are held aloft by a writhing curtain of warp energy.

For as long as this Wyrd Power is maintained, the Cult Witch's Movement characteristic is increased by 3" and they gain the Flying Subtype.

  1. Warp Strength (Free), Continuous Effect The Witch's skin crackles with corposant as dark power grants them inhuman potency.

For as long as this Wyrd Power is maintained, the Cult Witch's Strength characteristic is increased by 2, and the Lethality of any close combat attacks they make is increased by 1.

  1. Warp Shield (Single) Powerful energies envelop the Witch, protecting them and their allies from harm.

Until the End phase of this round, add 1 to the Save characteristic of the Cult Witch and any other friendly Fighters within 3" of them.

  1. Maddening Visions (Single) Nearby enemies find themselves struck by nightmarish apparitions as the Cult Witch becomes a conduit for unfettered warp energy.

Until the End phase of this round, make a Willpower check for any enemy Fighter who ends their activation within 3" of the Cult Witch. If the check is failed, the Fighter gains the Insanity Condition.

  1. Assail (Single) The Cult Witch uses the force of their will to push enemies from their path.

Immediately make a ranged attack against an enemy Fighter within 12" and Line of Sight. If hit, move the target D3" in any direction and Suppress them. If they come into base contact with another Fighter or any terrain, they stop moving and suffer a Str 3, AP -, L1 Hit. If they come into base contact with another Fighter, that Fighter also suffers a Str 3, AP -, L1 Hit and becomes Suppressed. If the two Fighters belong to different gangs, instead of both becoming Suppressed, they are now Engaged with each other.

PDF page 79 Printed page 75

Hunt Master weapons

Weapon SR LR Str AP L Traits Creds TP
Malcadon slashing claw E - S -2 1 Melee - E
Malcadon toxin whip E - - -2 1 Melee, Toxin (3+) - E
Mirror shield 4" 8" - - - Flash, Shield - E
Monomolecular sword E - S+1 -2 1 Breaching (5+), Melee, Parry - E
Naga blade E - S+2 -1 2 Melee, Parry - E
Web incisor 4" 8" 3 - - Web - E
Yeld laser gauntlet 10" 20" 3 -1 1 - - E
Yeld missile gauntlet 15" 30" 5 - 1 Knockback (5+) - E
Malcadon slashing claw
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
-
TP
E
Traits Melee
Malcadon toxin whip
SR
E
LR
-
Str
-
AP
-2
L
1
Cr
-
TP
E
Mirror shield
SR
4"
LR
8"
Str
-
AP
-
L
-
Cr
-
TP
E
Traits Flash, Shield
Monomolecular sword
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E
Naga blade
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry
Web incisor
SR
4"
LR
8"
Str
3
AP
-
L
-
Cr
-
TP
E
Traits Web
Yeld laser gauntlet
SR
10"
LR
20"
Str
3
AP
-1
L
1
Cr
-
TP
E
Traits -
Yeld missile gauntlet
SR
15"
LR
30"
Str
5
AP
-
L
1
Cr
-
TP
E

Jakara weapons

Weapon SR LR Str AP L Traits Creds TP
Mirror shield 4" 8" - - - Flash, Shield - E
Monomolecular sword E - S+1 -2 1 Breaching (5+), Melee, Parry - E
Naga blade E - S+2 -1 2 Melee, Parry - E
Mirror shield
SR
4"
LR
8"
Str
-
AP
-
L
-
Cr
-
TP
E
Traits Flash, Shield
Monomolecular sword
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E
Naga blade
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry

Malcadon weapons

Weapon SR LR Str AP L Traits Creds TP
Paired Malcadon slashing claws E - S -2 1 Melee, Paired (2) - E
Paired Malcadon toxin whips E - - -2 1 Melee, Toxin (3+), Paired (2) - E
Paired web incisors 4" 8" 3 - - Rapid Fire (1), Web - E
Paired Malcadon slashing claws
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
-
TP
E
Paired Malcadon toxin whips
SR
E
LR
-
Str
-
AP
-2
L
1
Cr
-
TP
E
Paired web incisors
SR
4"
LR
8"
Str
3
AP
-
L
-
Cr
-
TP
E

Orrus ranged weapons

Weapon SR LR Str AP L Traits Creds TP
Paired bolt launchers 8" 20" 4 -1 1 Rapid Fire (2) - E
Paired disintegration matrix 3" 12" 5 -2 2 Damage (2), Rapid Fire (1), Ammo (5+), Unstable - E
Paired volkite dischargers 5" 10" 5 - 1 Blaze (4+), Rapid Fire (1) - E
Paired bolt launchers
SR
8"
LR
20"
Str
4
AP
-1
L
1
Cr
-
TP
E
Paired disintegration matrix
SR
3"
LR
12"
Str
5
AP
-2
L
2
Cr
-
TP
E
Paired volkite dischargers
SR
5"
LR
10"
Str
5
AP
-
L
1
Cr
-
TP
E

Orrus close combat weapons

Weapon SR LR Str AP L Traits Creds TP
Orrus power fists E - S+2 -1 2 Breaching (5+), Melee, Paired (2) - E
Orrus power talons E - S+1 -2 1 Breaching (6+), Melee, Paired (2) - E
Orrus power fists
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
Orrus power talons
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E

Yeld weapons

Weapon SR LR Str AP L Traits Creds TP
Paired Yeld laser gauntlets 10" 20" 3 -1 1 Rapid Fire (1) - E
Paired Yeld missile gauntlets 15" 30" 5 - 1 Knockback (5+), Rapid Fire (1) - E
Yeld wings E - S+1 -1 1 Melee - E
Paired Yeld laser gauntlets
SR
10"
LR
20"
Str
3
AP
-1
L
1
Cr
-
TP
E
Paired Yeld missile gauntlets
SR
15"
LR
30"
Str
5
AP
-
L
1
Cr
-
TP
E
Yeld wings
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Traits Melee

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Bite E - S - 1 Melee - E
Bite
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee
Unverified OCR transcription of the weapon reference tables
SPYRER WEAPONS
HUNT MASTER WEAPONS SR LR. Str AP L___ Traits Creds_ TP
Malcadon slashing claw E S$ -2 1 Melee - E
Malcadon toxin whip E - -2 1 Melee, Toxin (3+) - E
Mirror shield 4" 8" - - - Flash, Shield E
Monomolecular sword E - S+1 -2 1 _Breaching (5+), Melee, Parry E
Naga blade E - S$+2 -1 2 Melee, Parry - E
Web incisor 4" 8" 3 - - Web - E
Yeld laser gauntlet 10" 20" 3 -1 1 - - E
Yeld missile gauntlet 15" 30" 5 1 Knockback (5+) 2
JAKARA WEAPONS SR LR Str AP L___ Traits Creds_ TP
Mirror shield 4" 8" - - - Flash, Shield - E
Monomolecular sword E - S+1 -2 1 Breaching (5+), Melee, Parry - E
Naga blade E S+2 -1 2 Melee, Parry E
MALCADON WEAPONS SR LR Str AP L__ Traits Creds_ TP
Paired Malcadon E - S -2 1 Melee, Paired (2) - E
slashing claws
Paired Malcadon E - -2 1 Melee, Toxin (3+), Paired (2) - E
toxin whips
Paired web incisors 4" 8" 3 - - Rapid Fire (1), Web - E
ORRUS RANGED WEAPONS SR LR Str AP L___ Traits Creds_TP
Paired bolt launchers 8" 20" 4 -1 1 Rapid Fire (2) - E
Paired disintegration Ss" 12" 5 -2 2 Damage (2), Rapid Fire (1), - E
matrix Ammo (5+), Unstable
Paired volkite 5" 10" 5 1 Blaze (4+), Rapid Fire (1) - E
dischargers
ORRUS CLOSE COMBAT SR LR Str AP L Traits Creds TP
WEAPONS
Orrus power fists E - S$+2 -1 2 _Breaching (5+), Melee, Paired (2) - E
Orrus power talons E - S+1 -2 1 Breaching (6+), Melee, Paired (2) - E
YELD WEAPONS SR LR Str AP L___ Traits Creds_ TP
Paired Yeld 10" 20" 3 -1 1. Rapid Fire (1) - E
laser gauntlets
Paired Yeld AS SO} 5 4 Knockback (5+), Rapid Fire (1) - E
missile gauntlets
Yeld wings E - S+1i -1 1 Melee - E
CLOSE COMBAT WEAPONS
NATURAL WEAPONS SR LR Str AP L___ Traits Creds_ TP
Bite E - Ss 1 Melee - E

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 96 Printed page 92

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol 4" 12" 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun 6" 12" 3 - 1 Light, Rapid Fire (1) - E
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun 8" 24" 3 - 1 Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked - E
Ironhead autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Ironhead autopistol
SR
4"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Ironhead heavy stubber*
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E
Ironhead stub gun
SR
6"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Skalvian heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E
Svenotar autogun
SR
8"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E

Ranged weapons / Bolt weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), Rapid Fire (1), Reliable - E
Ironhead bolt pistol 6" 12" 4 -1 2 Ammo (3+), Light, Rapid Fire (1), Reliable - E
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked - E
Ironhead boltgun
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E
Ironhead bolt pistol
SR
6"
LR
12"
Str
4
AP
-1
L
2
Cr
-
TP
E
Svenotar boltgun
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), Template - E
Seismic crusher
SR
T
LR
-
Str
2
AP
-
L
1
Cr
-
TP
E

Ranged weapons / Exo weapons

Weapon SR LR Str AP L Traits Creds TP
Heavy melta 9" 18" 8 -4 3 Ammo (6+), Damage (3), Heavy, Rapid Fire (1) - E
Ironhead combat shotgun 8" 16" 4 - 2 Knockback (6+), Rapid Fire (1) - E
Storm welder 8" 16" 5 - 1 Rapid Fire (3), Shock (6+), Unstable - E
Heavy melta
SR
9"
LR
18"
Str
8
AP
-4
L
3
Cr
-
TP
E
Ironhead combat shotgun
SR
8"
LR
16"
Str
4
AP
-
L
2
Cr
-
TP
E
Storm welder
SR
8"
LR
16"
Str
5
AP
-
L
1
Cr
-
TP
E

Ranged weapons / Flamers

Weapon SR LR Str AP L Traits Creds TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), Rapid Fire (1), Template - E
Ironhead hand flamer T - 3 - 1 Ammo (6+), Blaze (5+), Light, Rapid Fire (1), Template - E
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), Rapid Fire (1), Template - E
Skalvian flamer T - 4 -1 1 Ammo (6+), Arc (Front), Blaze (5+), Template - E
Ironhead flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
E
Ironhead hand flamer
SR
T
LR
-
Str
3
AP
-
L
1
Cr
-
TP
E
Ironhead heavy flamer*
SR
T
LR
-
Str
5
AP
-2
L
1
Cr
-
TP
E
Skalvian flamer
SR
T
LR
-
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Grenade launchers

Weapon SR LR Str AP L Traits Creds TP
Ironhead grenade launcher - - - - - - - E
- seismic grenades 6" 12" 3 -1 1 Ammo (4+), Blast (3"), Breaching (6+), Concussive (5+), Knockback (5+) - -
Ironhead grenade launcher
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Ironhead grenade launcher- seismic grenades
SR
6"
LR
12"
Str
3
AP
-1
L
1
Cr
-
TP
-
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUTO/STUB WEAPONS SR LR Str__AP L___ Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol AM a 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun Sy ee Ed 3 - 1 Light, Rapid Fire (1) - ie
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun ise all) 3} - 1 Arc (Centreline), Rapid Fire (1), - E
Reliable, Twin-linked
BOLT WEAPONS SR LR Str AP L___ Traits Creds_ TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), - E
Rapid Fire (1), Reliable
Ironhead bolt pistol Glee 12" 4 -1 2 Ammo (3+), Light, - E
Rapid Fire (1), Reliable
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), - E
Rapid Fire (1), Reliable,
Twin-linked
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), - E
Template
EXO WEAPONS SR LR Str AP L___ Traits Creds_ TP
Heavy melta 9g" 18" 8 4 3 Ammo (6+), Damage (3), - E
Heavy, Rapid Fire (1)
Ironhead combat shotgun 8" 16" 4 - 2. Knockback (6+), Rapid Fire (1) - E
Storm welder 8s" 16" 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
FLAMERS SR LR Str AP L___ Traits Creds_ TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Ironhead hand flamer I - 3 - 1 Ammo (6+), Blaze (5+), Light, - E
Rapid Fire (1), Template
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Skalvian flamer He - 4 -1 1 Ammo (6+), Arc (Front), - cE
Blaze (5+), Template
GRENADE LAUNCHERS SR LR Str AP L___ Traits Creds_ TP
Ironhead grenade - E
launcher
- seismic grenades Byes Ley 3 -1 1 Ammo (4+), Blast (3"),
Breaching (6+), Concussive (5+),
Knockback (5+)

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 97 Printed page 93

Ranged weapons / Melta weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead inferno pistol 4" 7" 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" 12" 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" 12" 8 -4 3 Ammo (6+), Arc (Centreline), Damage (3), Rapid Fire (1) - E
Ironhead inferno pistol
SR
4"
LR
7"
Str
8
AP
-3
L
2
Cr
-
TP
E
Ironhead meltagun
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
E
Svenotar meltagun
SR
6"
LR
12"
Str
8
AP
-4
L
3
Cr
-
TP
E

Ranged weapons / Power pack

Weapon SR LR Str AP L Traits Creds TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, Power Pack, Rapid Fire (1) - E
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), Damage (2), Light, Power Pack - E
Bolt spitter
SR
4"
LR
10"
Str
4
AP
-1
L
1
Cr
-
TP
E
Stone burner
SR
2"
LR
4"
Str
5
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), Unwieldy - E
Two-handed chainaxe*
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Exo weapons

Weapon SR LR Str AP L Traits Creds TP
Excavator hammer* E - S+2 -1 3 Concussive (6+), Heavy, Melee, Unwieldy - E
Heavy drill E - S+1 -1 2 Melee, Shred (6+) - E
Hydraulic drill E - S -1 1 Melee, Shred (6+) - E
Power fist E - S+3 -3 2 Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy - E
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
Excavator hammer*
SR
E
LR
-
Str
S+2
AP
-1
L
3
Cr
-
TP
E
Heavy drill
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Hydraulic drill
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Power fist
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E
Rock saw
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Power pack

Weapon SR LR Str AP L Traits Creds TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, Power Pack, Shred (6+) - E
Drill E - 3 -1 1 Additional Attack (1), Melee, Power Pack - E
Gem extractor E - S+1 - 1 Additional Attack (1), Melee, Power Pack - E
Ironhead arc welder E - S+2 -2 2 Additional Attack (1), Blaze (5+), Melee, Power Pack - E
Circular stone saw
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Drill
SR
E
LR
-
Str
3
AP
-1
L
1
Cr
-
TP
E
Gem extractor
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
Ironhead arc welder
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E
Unverified OCR transcription of the weapon reference tables
MELTA WEAPONS SR LR Str AP L___Traits Creds_ TP
Ironhead inferno pistol 4" Te 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" de 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" qo 8 -4 3 Ammo (6+), Arc (Centreline), - E
Damage (3), Rapid Fire (1)
POWER PACK SR LR Str AP L___ Traits Creds_ TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, - E
Power Pack, Rapid Fire (1)
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), - E
Damage (2), Light, Power Pack
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR __LR_ Str__ - AP L___ Traits Creds_ TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), - E
Unwieldy
EXO WEAPONS SR _LR_ Str__ - sAP L___ Traits Creds_ TP
Excavator hammer" E - S+2 -1 3. Concussive (6+), Heavy, - E
Melee, Unwieldy
Heavy drill E - Sil si 2 Melee, Shred (6+) - E
Hydraulic drill E - Ss -1 1 Melee, Shred (6+) - E
Power fist E - $+3 -3 2 _Breaching (6+), Concussive (5+), = - EB
Damage (2), Melee, Unwieldy
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
POWER PACK SR _LR_ Str__AP L___ Traits Creds_ TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, - E
Power Pack, Shred (6+)
Drill E : 3 "1 1 Additional Attack (1), Melee, - E
Power Pack
Gem extractor E - S+1 - 1. Additional Attack (1), Melee, - E
Power Pack
Ironhead arc welder E - S$+2 -2 2 Additional Attack (1), Blaze (5+), - E
Melee, Power Pack

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 98 Printed page 94

Close combat weapons / Power weapons

Weapon SR LR Str AP L Traits Creds TP
Two-handed power axe* E - S+1 -3 2 Breaching (6+), Heavy, Melee, Unwieldy - E
Two-handed power pick* E - S+1 -2 2 Breaching (4+), Heavy, Melee, Unwieldy - E
Two-handed power axe*
SR
E
LR
-
Str
S+1
AP
-3
L
2
Cr
-
TP
E
Two-handed power pick*
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Pincers E - S - 1 Melee, Paired (2) - E
Pincers
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E

Vehicle weapons

Weapon SR LR Str AP L Traits Creds TP
Ironhead claw E - S -1 2 Additional Attacks (2), Melee, Unwieldy - E
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E
Ironhead claw
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Skalvian hull
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Unverified OCR transcription of the weapon reference tables
POWER WEAPONS SR__LR_ Str __ - AP L___Traits Creds_ TP
Two-handed power axe* E - S+1 -3 2 ~_Breaching (6+), Heavy, - E
Melee, Unwieldy
Two-handed power pick" E - S+1 -2 2 Breaching (4+), Heavy, - E
Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L___ Traits Creds_ TP
Pincers E - S$ - 1 Melee, Paired (2) - E
VEHICLE WEAPONS SR__LR_ Str __ - sAP L___ Traits Creds_TP
Ironhead claw E - $ -1 2 Additional Attacks (2), - E
Melee, Unwieldy
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 110 Printed page 106

Ranged weapons / Blast weapons

Weapon SR LR Str AP L Traits Creds TP
Blast carbine 10" 24" 3 - 1 Rapid Fire (1), Shock (6+) - E
Blast pistol 8" 12" 3 - 1 Light, Shock (6+) - E
Blast rifle 10" 24" 3 - 1 Shock (6+) - E
Heavy blaster* 12" 36" 4 -1 1 Heavy, Rapid Fire (2), Shock (6+) - E
Blast carbine
SR
10"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Blast pistol
SR
8"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Blast rifle
SR
10"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Shock (6+)
Heavy blaster*
SR
12"
LR
36"
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Charge caster* - - - - - - - E
- shock blast rockets 20" 40" 4 - 1 Ammo (4+), Blast (3"), Heavy, Shock (6+) - -
- krak rockets 20" 40" 6 -2 2 Ammo (4+), Heavy - -
Charge caster*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Charge caster*- shock blast rockets
SR
20"
LR
40"
Str
4
AP
-
L
1
Cr
-
TP
-
Charge caster*- krak rockets
SR
20"
LR
40"
Str
6
AP
-2
L
2
Cr
-
TP
-
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
BLAST WEAPONS SR LR Str AP L___ Traits Creds
Blast carbine 10" 24" 3 - 1 Rapid Fire (1), Shock (6+) -
Blast pistol Sy iY 3 - 1 Light, Shock (6+) -
Blast rifle 10" 24" 3 - 1 Shock (6+) -
Heavy blaster® 2oOn 4 -1 1 Heavy, Rapid Fire (2), Shock (6+) - -
ESOTERIC WEAPONS SR LR. Str AP L___ Traits Creds_TP
Charge caster* -
- shock blast rockets 20" 40" 4 - 1 Ammo (4+), Blast (3"),
Heavy, Shock (6+)
- krak rockets 20" 40" 6 -2 2 Ammo (4+), Heavy

OCR transcription; check uncertain or missing cells against the original PDF.

TOXIN WEAPONS

Venom caster

L___Traits Creds_ TP Ammo (6+), Template, Toxin (3+)

PDF page 111 Printed page 107

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Chain lance* E - S+1 -2 1 Heavy, Lance, Melee, Shred (6+) - E
Chain lance*
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Stormcaller staff* E - S+1 -2 1 Heavy, Lance, Melee, Unwieldy - E
Stormcaller staff*
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Barbed fangs E - S+1 - 1 Melee, Rending (6+) - E
Helamite claws E - 3 -1 1 Melee - E
Mandibles E - S -1 2 Melee, Rending (6+) - E
Toxic mandibles E - - -1 1 Melee, Toxin (3+) - E
Barbed fangs
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
Helamite claws
SR
E
LR
-
Str
3
AP
-1
L
1
Cr
-
TP
E
Traits Melee
Mandibles
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Toxic mandibles
SR
E
LR
-
Str
-
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Nomad weapons

Weapon SR LR Str AP L Traits Creds TP
Bone talons E - S -1 1 Melee, Rending (6+) - E
Chitin dagger E - S - 1 Backstab, Melee, Rending (6+) - E
Chitin gauntlet E - S+1 -1 2 Melee - E
Insective knife E - S -1 1 Backstab, Melee, Shock (6+) - E
Trident E - S+2 -1 2 Heavy, Melee, Parry, Shock (6+), Unwieldy - E
Venom stave E - - -2 1 Melee, Toxin (3+) - E
Venom whip E - - - 1 Knockback (6+), Melee, Toxin (3+) - E
Bone talons
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Chitin dagger
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Chitin gauntlet
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Melee
Insective knife
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Trident
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
Venom stave
SR
E
LR
-
Str
-
AP
-2
L
1
Cr
-
TP
E
Venom whip
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Long blade E - S -1 1 Melee, Parry - E
Mono-hook E - S -1 2 Melee - E
Stalking knife E - S -1 1 Backstab, Melee - E
Long blade
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Parry
Mono-hook
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee
Stalking knife
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Backstab, Melee
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Chain lance* E - S+i -2 1 Heavy, Lance, Melee, Shred (6+) - - E
ESOTERIC WEAPONS SR__LR_Str__ - sAP L___ Traits Creds_ TP
Stormcaller staff* E - Stl 32 1 Heavy, Lance, Melee, Unwieldy = E
NATURAL WEAPONS SR _ LR Str__=AP L___ Traits Creds_ TP
Barbed fangs E - S+1 - 1 Melee, Rending (6+) - E
Helamite claws E - Ci) 1 Lt Melee - E
Mandibles E - S ai 2 Melee, Rending (6+) - E
Toxic mandibles E - - ae 1 Melee, Toxin (3+) E
NOMAD WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Bone talons E - S dl 1 Melee, Rending (6+) - E
Chitin dagger E - S - 1 _Backstab, Melee, Rending (6+) - E
Chitin gauntlet E - Sti -1 2 Melee - E
Insective knife E - S -1 1 Backstab, Melee, Shock (6+) - BE
Trident E - S+2 4 2 Heavy, Melee, Parry, E
Shock (6+), Unwieldy
Venom stave iE - - -2 1 Melee, Toxin (3+) - E
Venom whip E - 1 Knockback (6+), Melee, - E
Toxin (3+)
PRIMITIVE WEAPONS SR__LR_ Str__ - AP L___ Traits Creds_ TP
Long blade E - Ss -1 1 Melee, Parry E
Mono-hook fi - Ss -1 2 Melee - E
Stalking knife E : iS) -1 1 Backstab, Melee E

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 122 Printed page 118

DRAMATIS PERSONAE EQUIPMENT

Ranged weapons / Las weapons

Weapon SR LR Str AP L Traits Creds TP
Master-crafted hotshot laspistol 8" 12" 4 -1 1 Light - E
Master-crafted hotshot laspistol
SR
8"
LR
12"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Light

Ranged weapons / Sthenian weapons

Weapon SR LR Str AP L Traits Creds TP
Medusian projectors 4" 12" - - - Flash - E
Medusian projectors
SR
4"
LR
12"
Str
-
AP
-
L
-
Cr
-
TP
E
Traits Flash

Close combat weapons / Aranthian weapons

Weapon SR LR Str AP L Traits Creds TP
The Bifurcated Blade E - S+1 -2 2 Breaching (5+), Heavy, Melee, Parry - E
The Bifurcated Blade
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Bite E - S - 1 Melee - E
Familiar's claws E - S+1 -2 2 Melee, Shred (5+) - E
Bite
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee
Familiar's claws
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Duelling Sabre E - S -2 2 Melee, Parry - E
Duelling Sabre
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Traits Melee, Parry

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Phase sword E - S+1 -4 2 Melee, Parry - E
Power spear - - - - - - - E
- melee E - S -2 1 Breaching (6+), Melee - -
- ranged 4" 8" 4 -2 2 Knockback (6+) - -
Phase sword
SR
E
LR
-
Str
S+1
AP
-4
L
2
Cr
-
TP
E
Traits Melee, Parry
Power spear
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Power spear- melee
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
-
TP
-
Power spear- ranged
SR
4"
LR
8"
Str
4
AP
-2
L
2
Cr
-
TP
-

Close combat weapons / Sthenian weapons

Weapon SR LR Str AP L Traits Creds TP
Sthenian claws E - 4 -1 2 Additional Attacks (2), Concussive (6+), Melee - E
Sthenian claws
SR
E
LR
-
Str
4
AP
-1
L
2
Cr
-
TP
E
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
LAS WEAPONS SR__ LR Str__ - AP L__ Traits Creds_ TP
Master-crafted Se" 1" 4 -1 1 Light - E
hotshot laspistol
STHENIAN WEAPONS SR LR Str AP L___ Traits Creds_ TP
Medusian projectors 4" 12" - - - Flash - E
CLOSE COMBAT WEAPONS
ARANTHIAN WEAPONS SR LR Str AP L___ Traits Creds_ TP
The Bifurcated Blade E - Sti -2 2 _Breaching (5+), Heavy, - E
Melee, Parry
NATURAL WEAPONS SR LR Str AP L__ Traits Creds_ TP
Bite E - Ss - 1 Melee - E
Familiar's claws E - Sti -2 2 Melee, Shred (5+) - E
PRIMITIVE WEAPONS SR LR Str AP L___ Traits Creds_ TP
Duelling Sabre E - S -2 2 = Melee, Parry - E
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Phase sword E - Sti -4 2 Melee, Parry - E
Power spear - E
- melee EB - S -2 1 _Breaching (6+), Melee
- ranged 4" 8" 4 -2 2. Knockback (6+)
STHENIAN WEAPONS SR LR Str AP L__ Traits Creds_ TP
Sthenian claws E - 4 -1 2 Additional Attacks (2), - E
Concussive (6+), Melee

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 130 Printed page 126
Weapon Additional credits
Guild of Coin heavy stubber +70
Guild of Coin storm bolter +65
PDF page 131 Printed page 127

BRUTES, HANGERS-ON & PETS EQUIPMENT

Ranged weapons / Auto/stub weapons

Weapon SR LR Str AP L Traits Creds TP
Guild of Coin heavy stubber 20" 40" 4 -1 1 Rapid Fire (2) - E
Guild of Coin cab heavy stubber 20" 40" 4 -1 1 Arc (Front, Right), Rapid Fire (2) - E
Guild of Coin heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E
Guild of Coin cab heavy stubber
SR
20"
LR
40"
Str
4
AP
-1
L
1
Cr
-
TP
E

Ranged weapons / Bolt weapons

Weapon SR LR Str AP L Traits Creds TP
Guild of Coin storm bolter 12" 24" 4 -1 2 Ammo (3+), Rapid Fire (2) - E
Guild of Coin storm bolter
SR
12"
LR
24"
Str
4
AP
-1
L
2
Cr
-
TP
E

Ranged weapons / Grenade launchers

Weapon SR LR Str AP L Traits Creds TP
Guild of Coin cab grenade launcher - - - - - - - E
- frag grenades 6" 24" 3 - 1 Ammo (4+), Arc (Front, Right), Blast (3"), Knockback (5+) - -
- krak grenades 6" 24" 6 -2 1 Ammo (4+), Arc (Front, Right) - -
Guild of Coin cab grenade launcher
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Guild of Coin cab grenade launcher- frag grenades
SR
6"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
-
Guild of Coin cab grenade launcher- krak grenades
SR
6"
LR
24"
Str
6
AP
-2
L
1
Cr
-
TP
-

Ranged weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Ambot grav cutter 6" 12" - - 2 Blast (3"), Graviton Pulse - E
Ambot melta cutter 4" 8" 6 -2 2 Ammo (6+), Damage (2) - E
Storm welder 8" 16" 5 - 1 Rapid Fire (3), Shock (6+), Unstable - E
Ambot grav cutter
SR
6"
LR
12"
Str
-
AP
-
L
2
Cr
-
TP
E
Ambot melta cutter
SR
4"
LR
8"
Str
6
AP
-2
L
2
Cr
-
TP
E
Storm welder
SR
8"
LR
16"
Str
5
AP
-
L
1
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Augmetic fist E - S - 1 Knockback (6+), Melee - E
Bite E - S - 1 Melee - E
Fanged maw E - - - 1 Melee, Toxin (4+) - E
Teeth E - S - 2 Melee - E
Augmetic fist
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Bite
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Melee
Fanged maw
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E
Teeth
SR
E
LR
-
Str
S
AP
-
L
2
Cr
-
TP
E
Traits Melee

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Arc welder E - S+2 -3 2 Blaze (5+), Melee - E
Paired tunnelling claws E - S -1 2 Melee, Paired (2) - E
Spud-jacker E - S+1 - 1 Concussive (6+), Knockback (6+), Melee - E
Arc welder
SR
E
LR
-
Str
S+2
AP
-3
L
2
Cr
-
TP
E
Paired tunnelling claws
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Spud-jacker
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E

Vehicle weapons

Weapon SR LR Str AP L Traits Creds TP
Ridgehauler hull E - S -1 2 Melee, Ram - E
Ridgehauler hull
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Ram
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUTO/STUB WEAPONS SR__ LR Str__ - sAP L___Traits Creds TP
Guild of Coin 20" 40" 4 "A 1 Rapid Fire (2) & E
heavy stubber
Guild of Coin cab 20" 40" 4 -1 1 = Arc (Front, Right), Rapid Fire (2) - E
heavy stubber
BOLT WEAPONS SR__LR_ Str __AP L___ Traits Creds TP
Guild of Coin 42" 24" 4 "1 2 Ammo (3+), Rapid Fire (2) - E
storm bolter
GRENADE LAUNCHERS SR__LR_ Str__ - sAP L___ Traits Creds TP
Guild of Coin cab - E
grenade launcher
- frag grenades 6" 24" 3 - 1 Ammo (4+), Arc (Front, Right),
Blast (3"), Knockback (5+)
- krak grenades 6" 24" 6 -2 1 Ammo (4+), Arc (Front, Right)
REPURPOSED TOOLS SR LR Str__ - AP L___ Traits Creds_ TP
Ambot grav cutter 6" 42" - - 2 Blast (3"), Graviton Pulse E
Ambot melta cutter 4" 8" 6 -2 2 Ammo (6+), Damage (2) E
Storm welder 8" 16" 5 1 Rapid Fire (3), Shock (6+), E
Unstable
CLOSE COMBAT WEAPONS
NATURAL WEAPONS SR__LR__Str__ - sAP L__ Traits Creds_ TP
Augmetic fist E Ss - 41 Knockback (6+), Melee = E
Bite E 2 S) 1 Melee . E
Fanged maw E * - 1 Melee, Toxin (4+) e E
Teeth E - S - 2 Melee : E
REPURPOSED TOOLS SR__LR__Str__ - sAP L___ Traits Creds_ TP
Arc welder E - $42 3 2 Blaze (5+), Melee 3 E
Paired tunnelling claws E 2 S) al 2 Melee, Paired (2) 5 E
Spud-jacker E - S+1 1 Concussive (6+), . E
Knockback (6+), Melee
VEHICLE WEAPONS SR__LR_Str__ - sAP L___ Traits Creds_ TP
Ridgehauler hull E S = 2 Melee, Ram 2 E

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 43 Printed page 41

GASEOUS AMMO

This includes all manner of collected poisonous chemicals and vapours, carefully sorted and stored by the Chymist Cults. A Fighter equipped with gaseous ammo can apply its effects to any weapon they are equipped with that has the Gas trait during the Pre-battle Sequence, once crews have been selected.

Once applied to a weapon with the Gas trait, gaseous ammo will change the profile and traits of the weapon as noted in the appropriate entry for the duration of that battle. Their effects expire during the Wrap-up step of the Post-battle Sequence.

HALLUCINOGEN

20 credits Effect: If an Injury dice is rolled for a Fighter wounded by a weapon with this gaseous ammo applied, that Fighter makes a Willpower check. If the Willpower check is failed, they gain the Insanity Condition.

LIFTING

25 credits Effect: This gaseous ammo can only be applied to a weapon that has both the Gas and Template traits. When making an attack using a weapon with this gaseous ammo applied, the template may be placed up to 6" away from the Fighter making the attack. When placing the template, it must be positioned so that the narrow end points directly towards the Fighter making the attack. The wide end of the template must be the furthest part of the template from the Fighter.

PYROPHORIC

20 credits Effect: A weapon with this gaseous ammo applied gains the Blaze (5+) trait.

POISONS

The poisons used by the Chymist Cults are virulent toxins and the most extreme kinds of weaponised chemicals. A Fighter equipped with a poison can apply its effects to any weapon they are equipped with that has the Toxin (X+) trait during the Pre-battle Sequence, once crews have been selected.

Once applied to a weapon with the Toxin (X+) trait, the poison will change the profile and traits of the weapon as noted in the appropriate entry for the duration of that battle. Their effects expire during the WraH1p step of the Post-battle Sequence.

EXPLODING

20 credits Effect: If a Fighter is taken Out of Action by a hit from a weapon with this poison applied, before removing them from the battlefield place a 3" Blast marker over that Fighter, with the marker's hole centred on their base. All models touched by this Blast marker suffer an immediate Str -, AP -, L1 Hit as if from a weapon with the Gas and Toxin (3+) traits.

IRRADIATING

20 credits Effect: A weapon with this poison applied gains the Rad-phage trait.

PARALYSING

15 credits Effect: If a Fighter is Wounded by a weapon with this poison applied, they must immediately make a Toughness check; if the check is failed, they become subject to the Webbed Condition.

PDF page 49 Printed page 47

Equipment reference

Ranged weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Heavy wyld bow 18" 36" 4 -1 1 - - E
- acid arrows 18" 36" 4 -1 1 Ammo (4+), Blaze (5+) - E
- explosive arrows 18" 36" 3 -1 1 Ammo (4+), Blast (3"), Unstable - E
- multi-shot arrows 18" 36" 4 -1 1 Ammo (3+), Rapid Fire (1) - E
- poison arrows 18" 36" - - 1 Ammo (4+), Toxin (3+) - E
Wyld bow 9" 18" 3 - 1 Assault - E
- acid arrows 9" 18" 3 - 1 Ammo (4+), Assault, Blaze (5+) - E
- explosive arrows 9" 18" 2 - 1 Ammo (4+), Assault, Blast (3"), Unstable - E
- multi-shot arrows 9" 18" 3 - 1 Ammo (3+), Assault, Rapid Fire (1) - E
- poison arrows 9" 18" - - 1 Ammo (4+), Assault, Toxin (3+) - E
- smoke arrows 9" 18" - - - Ammo (3+), Blast (3"), Smoke - E
Heavy wyld bow
SR
18"
LR
36"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits -
Heavy wyld bow- acid arrows
SR
18"
LR
36"
Str
4
AP
-1
L
1
Cr
-
TP
E
Heavy wyld bow- explosive arrows
SR
18"
LR
36"
Str
3
AP
-1
L
1
Cr
-
TP
E
Heavy wyld bow- multi-shot arrows
SR
18"
LR
36"
Str
4
AP
-1
L
1
Cr
-
TP
E
Heavy wyld bow- poison arrows
SR
18"
LR
36"
Str
-
AP
-
L
1
Cr
-
TP
E
Wyld bow
SR
9"
LR
18"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Assault
Wyld bow- acid arrows
SR
9"
LR
18"
Str
3
AP
-
L
1
Cr
-
TP
E
Wyld bow- explosive arrows
SR
9"
LR
18"
Str
2
AP
-
L
1
Cr
-
TP
E
Wyld bow- multi-shot arrows
SR
9"
LR
18"
Str
3
AP
-
L
1
Cr
-
TP
E
Wyld bow- poison arrows
SR
9"
LR
18"
Str
-
AP
-
L
1
Cr
-
TP
E
Wyld bow- smoke arrows
SR
9"
LR
18"
Str
-
AP
-
L
-
Cr
-
TP
E

Ranged weapons / Toxin weapons

Weapon SR LR Str AP L Traits Creds TP
Needle sniper 18" 36" - -2 1 Toxin (3+) - E
Repeater needle rifle 9" 18" - -1 1 Rapid Fire (1), Toxin (3+) - E
Needle sniper
SR
18"
LR
36"
Str
-
AP
-2
L
1
Cr
-
TP
E
Traits Toxin (3+)
Repeater needle rifle
SR
9"
LR
18"
Str
-
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Sharpened claws E - - -1 1 Melee, Toxin (3+) - E
Sharpened claws
SR
E
LR
-
Str
-
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
'Nox' servo-claw E - S+2 -1 1 Melee, Shred (5+) - E
'Nox' servo-claw
SR
E
LR
-
Str
S+2
AP
-1
L
1
Cr
-
TP
E

Close combat weapons / Toxin weapons

Weapon SR LR Str AP L Traits Creds TP
Khimerix sting* E - - -1 1 Melee, Paired (2), Toxin (3+) - E
Khimerix sting*
SR
E
LR
-
Str
-
AP
-1
L
1
Cr
-
TP
E
PDF page 45 Printed page 43

1. FISTS OF STEEL (FIGHTER ONLY)

This Fighter is considered to be armed with fists of steel at all times. This weapon does not take up any of their weapon slots:

Weapon SR LR Str AP L Traits
Fists of steel E - S+2 - 2 Melee
Fists of steel
SR
E
LR
-
Str
S+2
AP
-
L
2
Traits Melee
PDF page 50 Printed page 48

ENHANCE WEAPON (FURNACE BRUTES FIGHTER ONLY)

The Fighter works on a weapon in order to improve its effectiveness. Select either a Primitive Weapon or a Repurposed Tool with the Melee trait that either the Fighter is equipped with or is in the gang's Stash and pay 10 credits. Select one of the following options to apply to the weapon:

  • If the weapon does not have the Unwieldy trait, increase its Lethality by 1 and give it the Unwieldy trait.

  • If the weapon does not have the Heavy or Paired trait, increase its Strength by 1 and give it the Heavy trait.

  • If the weapon does not have the Concussive (X+) trait, give it the Concussive (6+) trait. If the weapon does have the Concussive (X+) trait, decrease the value of X by 1 to a minimum of 4.

  • Improve the weapon's AP by 1 to a minimum of -2.

  • If the weapon has the Heavy trait but does not have the Knockback (X+) trait, give it the Knockback (6+) trait. If the weapon does have the Knockback (X+) trait, decrease the value of X by 1 to a minimum of 4.

These changes are permanently applied to the weapon and increase the Credit Value of the weapon by 5 each.

PDF page 49 Printed page 47

RANGED WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Ignition cannon* 5" 10" 6 -2 2 Ammo (6+), Blaze (5+), Damage (2) - E
Ignition cannon*
SR
5"
LR
10"
Str
6
AP
-2
L
2
Cr
-
TP
E

CLOSE COMBAT WEAPONS

Weapon SR LR Str AP L Traits Creds TP
Crucible hooks* E - S+1 -2 2 Melee, Paired (2) - E
Forge axe* E - S+1 -1 2 Heavy, Melee, Parry, Unwieldy - E
Forge hammer* E - S+1 - 3 Heavy, Knockback (5+), Melee, Unwieldy - E
Servo-arm E - S+3 - 2 Concussive (5+), Melee, Unwieldy - E
Crucible hooks*
SR
E
LR
-
Str
S+1
AP
-2
L
2
Cr
-
TP
E
Forge axe*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Forge hammer*
SR
E
LR
-
Str
S+1
AP
-
L
3
Cr
-
TP
E
Servo-arm
SR
E
LR
-
Str
S+3
AP
-
L
2
Cr
-
TP
E