RANGED WEAPONS
AUTO/STUB WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Autogun | 8" | 24" | 3 | - | 1 | Rapid Fire (1) | 20 | 0 |
| - warp round | 8" | 24" | 3 | - | 1 | Cursed, Single Shot | +10 | 4 |
| Autopistol | 4" | 12" | 3 | - | 1 | Light, Rapid Fire (1) | 10 | 0 |
| - warp round | 4" | 12" | 3 | - | 1 | Cursed, Light, Single Shot | +10 | 4 |
| Heavy stubber* | 20" | 40" | 4 | -1 | 1 | Heavy, Rapid Fire (2) | 70 | 2 |
| Long rifle | 24" | 48" | 4 | -1 | 1 | Knockback (6+) | 55 | 1 |
| Stub gun | 6" | 12" | 3 | - | 1 | Light | 5 | 0 |
| - warp round | 6" | 12" | 3 | - | 1 | Cursed, Light, Single Shot | +10 | 4 |
BOLT WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Boltgun | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Rapid Fire (1) | 55 | 2 |
| Bolt pistol | 6" | 12" | 4 | -1 | 2 | Ammo (3+), Light, Rapid Fire (1) | 45 | 1 |
| Heavy bolter* | 18" | 36" | 5 | -2 | 2 | Ammo (3+), Heavy, Rapid Fire (2) | 100 | 3 |
| Warpstorm bolter | 12" | 24" | 4 | -1 | 2 | Ammo (6+), Cursed, Rapid Fire (1), Scarce (4+) | 65 | 4 |
FLAMERS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Flamer | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Template | 70 | 1 |
| Hand flamer | T | - | 3 | - | 1 | Ammo (6+), Blaze (5+), Light, Template | 45 | 1 |
| Heavy flamer* | T | - | 5 | -2 | 1 | Ammo (6+), Blaze (5+), Template | 95 | 2 |
GRAV WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Grav gun | 9" | 18" | - | - | 2 | Ammo (5+), Blast (3"), Graviton Pulse | 50 | 4 |
| Grav pistol | 4" | 9" | - | - | 2 | Ammo (5+), Blast (3"), Graviton Pulse | 40 | 3 |
GRENADE LAUNCHERS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher | 80 | 1 | ||||||
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (5+) | +0 | |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+) | +0 | |
| - photon flash grenades | 6" | 24" | - | - | - | Ammo (5+), Blast (3"), Flash | +15 | 1 |
| - smoke grenades | 6" | 24" | - | - | - | Ammo (4+), Blast (3"), Smoke | +15 | 1 |
- SR
- —
- LR
- —
- Str
- —
- AP
- —
- L
- —
- Cr
- 80
- TP
- 1
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- +0
- TP
- —
- SR
- 6"
- LR
- 24"
- Str
- -
- AP
- -
- L
- -
- Cr
- +15
- TP
- 1
LAS WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Lasgun | 16" | 24" | 3 | - | 1 | - | 15 | 0 |
| Las pistol | 8" | 12" | 3 | - | 1 | Light | 5 | 0 |
| Long las | 18" | 36" | 4 | - | 1 | - | 40 | 1 |
- SR
- 16"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- 15
- TP
- 0
- SR
- 18"
- LR
- 36"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- 40
- TP
- 1
MELTA WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Meltagun | 6" | 12" | 8 | -4 | 3 | Ammo (6+), Damage (3) | 140 | 4 |
| Multi-melta* | 12" | 24" | 8 | -4 | 3 | Ammo (6+), Damage (3), Heavy | 150 | 4 |
PLASMA WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Plasma cannon* | 18" | 36" | 6 | -2 | 2 | Ammo (6+), Blast (3"), Damage (2), Heavy, Unstable | 115 | 4 |
| Plasma gun | 12" | 24" | 5 | -2 | 2 | Ammo (6+), Damage (2), Rapid Fire (1), Unstable | 85 | 3 |
| Plasma pistol | 6" | 12" | 5 | -2 | 2 | Ammo (6+), Damage (2), Light, Unstable | 70 | 3 |
PRIMITIVE WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Throwing knives | 6" | 12" | - | - | 1 | Ammo (3+), Toxin (4+) | 10 | 0 |
RADIATION WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Rad cannon* | 16" | 32" | 3 | -1 | 1 | Ammo (4+), Blast (3"), Heavy, Rad-phage | 55 | 4 |
| Rad gun | T | - | 3 | -1 | 1 | Ammo (5+), Rad-phage, Template | 60 | 3 |
REPURPOSED TOOLS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Harpoon launcher* | 6" | 18" | 5 | -3 | 1 | Ammo (5+), Drag | 80 | 3 |
| Las cutter | 2" | 4" | 9 | -2 | 2 | Damage (2), Light, Single Shot | 80 | 3 |
| Mining laser* | 10" | 14" | 9 | -3 | 3 | Ammo (5+), Damage (2), Heavy | 125 | 3 |
SHOTGUNS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combat shotgun | 35 | 1 | ||||||
| - salvo ammo | 4" | 12" | 4 | - | 1 | Knockback (6+) | +0 | |
| - shredder ammo | T | - | 3 | - | 1 | Ammo (6+), Rapid Fire (1), Shred (6+), Template | +0 | |
| Sawn-off shotgun | 30 | 1 | ||||||
| - scatter shot | 4" | 8" | 2 | - | 1 | Light, Rapid Fire (2) | +0 | |
| - solid shot | 4" | 8" | 4 | - | 1 | Light, Knockback (6+) | +0 | |
| Shotgun | 35 | 0 | ||||||
| - scatter ammo | 4" | 8" | 3 | - | 1 | Rapid Fire (2) | +0 | |
| - solid ammo | 8" | 16" | 4 | - | 1 | Knockback (5+) | +0 |
- SR
- —
- LR
- —
- Str
- —
- AP
- —
- L
- —
- Cr
- 35
- TP
- 1
- SR
- T
- LR
- -
- Str
- 3
- AP
- -
- L
- 1
- Cr
- +0
- TP
- —
- SR
- —
- LR
- —
- Str
- —
- AP
- —
- L
- —
- Cr
- 30
- TP
- 1
- SR
- —
- LR
- —
- Str
- —
- AP
- —
- L
- —
- Cr
- 35
- TP
- 0
TOXIN WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Needle pistol | 4" | 9" | - | - | 1 | Light, Toxin (3+) | 25 | 1 |
| Needle rifle | 9" | 18" | - | -1 | 1 | Toxin (3+) | 45 | 2 |
WEB WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Web gun | T | - | 5 | - | - | Ammo (6+), Template, Web | 65 | 4 |
| Web pistol | T | - | 4 | - | - | Ammo (6+), Light, Template, Web | 50 | 3 |
GRENADES
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Blasting charges | - | 6" | 5 | -1 | 2 | Ammo (5+), Blast (5"), Knockback (5+), Limited | 60 | 2 |
| Choke gas grenades | - | 9" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Limited, Toxin (3+) | 45 | 1 |
| Demo charges | - | 6" | 6 | -3 | 3 | Ammo (6+), Blast (5"), Damage (2), Limited | 85 | 3 |
| Frag grenades | - | 9" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (6+), Limited | 30 | 0 |
| Incendiary charges | - | 9" | 3 | - | 1 | Ammo (5+), Blast (5"), Blaze (5+), Limited | 40 | 2 |
| Krak grenades | - | 9" | 6 | -2 | 1 | Ammo (4+), Limited | 45 | 1 |
| Phosphor canisters | - | 9" | 4 | -2 | 2 | Ammo (5+), Blast (3"), Blaze (5+), Limited, Unstable | 65 | 3 |
| Photon flash grenades | - | 9" | - | - | - | Ammo (4+), Blast (5"), Flash, Limited | 15 | 1 |
| Plasma grenades | - | 9" | 5 | -1 | 2 | Ammo (4+), Blast (3"), Damage (2), Limited, Unstable | 70 | 3 |
| Rad grenades | - | 9" | 2 | -1 | 1 | Ammo (4+), Blast (3"), Limited, Rad-phage | 25 | 1 |
| Smoke grenades | - | 9" | - | - | - | Ammo (4+), Blast (3"), Limited, Smoke | 15 | 0 |
- SR
- -
- LR
- 9"
- Str
- 4
- AP
- -2
- L
- 2
- Cr
- 65
- TP
- 3
CLOSE COMBAT WEAPONS
CHAIN WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chainaxe | E | - | S | -1 | 1 | Melee, Shred (5+) | 20 | 1 |
| Chainsword | E | - | S | - | 1 | Melee, Parry, Shred (5+) | 20 | 1 |
POWER WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Power axe | E | - | S | -3 | 1 | Breaching (5+), Melee | 40 | 1 |
| Power fist | E | - | S+3 | -3 | 2 | Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy | 105 | 3 |
| Power hammer | E | - | S | -2 | 2 | Breaching (6+), Concussive (6+), Melee | 40 | 2 |
| Power knife | E | - | S | -2 | 1 | Backstab, Breaching (6+), Melee | 30 | 1 |
| Power maul | E | - | S+1 | -2 | 1 | Breaching (6+), Concussive (6+), Melee | 45 | 1 |
| Power sword | E | - | S | -2 | 1 | Breaching (6+), Melee, Parry | 40 | 2 |
- SR
- E
- LR
- -
- Str
- S+3
- AP
- -3
- L
- 2
- Cr
- 105
- TP
- 3
PRIMITIVE WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Axe | E | - | S | -1 | 1 | Melee | 15 | 0 |
| Fighting knife | E | - | S | - | 1 | Backstab, Melee | 5 | 0 |
| Flail | E | - | S | - | 1 | Knockback (6+), Melee | 10 | 0 |
| Maul | E | - | S+1 | - | 1 | Concussive (6+), Melee | 20 | 0 |
| Two-handed axe* | E | - | S+1 | -1 | 2 | Heavy, Melee, Unwieldy | 40 | 1 |
| Two-handed hammer* | E | - | S+1 | - | 3 | Concussive (6+), Heavy, Melee, Unwieldy | 40 | 1 |
REPURPOSED TOOLS
SHOCK WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shock baton | E | - | S | - | 1 | Melee, Parry, Shock (6+) | 20 | 1 |
| Shock stave | E | - | S+1 | - | 1 | Melee, Shock (5+) | 25 | 1 |
| Shock whip | E | - | S | - | 1 | Knockback (6+), Melee, Shock (6+) | 10 | 1 |
TOXIN WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Stiletto knife | E | - | - | - | 1 | Melee, Toxin (3+) | 25 | 2 |
| Stiletto sword | E | - | - | -1 | 1 | Melee, Parry, Toxin (3+) | 45 | 2 |
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Twin-linked heavy stubber | 20" | 40" | 4 | -1 | 1 | Heavy, Rapid Fire (2), Twin-linked | - | E |
Ranged weapons / Auxiliary weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Exterminator | T | - | 4 | -1 | 1 | Auxiliary, Blaze (5+), Single Shot, Template | - | E |
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-autogun | - | - | - | - | - | - | - | E |
| - autogun (primary component) | 8" | 24" | 3 | - | 1 | Combi, Rapid Fire (1) | - | - |
| - flamer (secondary component) | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Combi, Template | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Flamers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Fire pike* | T | - | 4 | -2 | 1 | Ammo (6+), Blaze (5+), Breaching (5+), Template | - | E |
Ranged weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cawdor heavy crossbow* | - | - | - | - | - | - | - | E |
| - frag shells | 15" | 30" | 4 | - | 1 | Ammo (3+), Blast (5"), Heavy, Knockback (6+) | - | - |
| - krak shells | 15" | 30" | 6 | -2 | 1 | Ammo (4+), Heavy | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 15"
- LR
- 30"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Shotguns
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shotgun | - | - | - | - | - | - | - | - |
| - executioner ammo | 4" | 16" | 4 | -2 | 2 | Ammo (5+), Knockback (5+) | - | E |
| - retributor ammo | 4" | 8" | 4 | - | 1 | Blaze (5+), Rapid Fire (2) | - | E |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- -
Close combat weapons / Cawdor polearms
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cawdor polearm* | E | - | S+1 | - | 2 | Heavy, Lance, Melee, Unwieldy | - | E |
| - autogun | 8" | 24" | 3 | - | 1 | Rapid Fire (1) | - | - |
| - blunderbuss with grape rounds | T | - | 2 | - | 1 | Rapid Fire (1), Template | - | - |
| - blunderbuss with purgation rounds | T | - | 3 | - | 1 | Ammo (6+), Blaze (5+), Template | - | - |
| - flamer | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Template | - | - |
- SR
- T
- LR
- -
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chain glaive* | E | - | S+1 | -1 | 2 | Heavy, Melee, Parry, Shred (6+), Unwieldy | - | E |
| Eviscerator* | E | - | S+2 | -2 | 2 | Heavy, Melee, Shred (5+), Unwieldy | - | E |
Close combat weapons / Lances
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Frag lance* | - | - | - | - | - | - | - | E |
| - primed | E | - | 4 | -1 | 1 | Heavy, Lance-bomb, Knockback (5+), Melee | - | - |
| - spent | E | - | S | - | 1 | Heavy, Lance, Melee | - | - |
| Krak lance* | - | - | - | - | - | - | - | E |
| - primed | E | - | 6 | -2 | 2 | Heavy, Lance-bomb, Melee | - | - |
| - spent | E | - | S | - | 1 | Heavy, Lance, Melee | - | - |
| Shock lance* | - | - | - | - | - | - | - | E |
| - primed | E | - | 2 | -1 | 1 | Heavy, Lance-bomb, Melee, Shock (3+) | - | - |
| - spent | E | - | S | - | 1 | Heavy, Lance, Melee | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Beak & talons | E | - | S+1 | -1 | 2 | Melee, Rending (6+) | - | E |
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cleaver | E | - | S | -1 | 2 | Melee | - | E |
| Heavy club | E | - | S+2 | - | 2 | Concussive (5+), Heavy, Melee, Unwieldy | - | E |
Ranged weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Flechette pistol | 4" | 12" | - | - | 1 | Light, Rapid Fire (1), Toxin (3+) | - | E |
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Psychomantic claws* | E | - | S+1 | -3 | 1 | Melee, Paired (2) | - | E |
| Serpent's fangs* | E | - | - | -3 | 1 | Melee, Paired (2), Toxin (3+) | - | E |
| Shiver sword | E | - | S+1 | -1 | 2 | Melee, Parry | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ferocious jaws | E | - | S+1 | -1 | 1 | Melee, Rending (6+) | - | E |
| Shock tendrils | E | - | S+1 | - | 1 | Melee, Shock (6+) | - | E |
Close combat weapons / Web weapons
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cutter heavy stubbers | 20" | 40" | 4 | -1 | 1 | Arc (Centreline), Heavy, Rapid Fire (2), Twin-linked | - | E |
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-bolter | - | - | - | - | - | - | - | E |
| - bolter (primary component) | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Combi, Rapid Fire (1), Scarce (4+) | - | - |
| - needler (secondary component) | 9" | 18" | - | -1 | 1 | Combi, Toxin (3+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- -
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cutter grenade launchers | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Arc (Centreline), Blast (3"), Knockback (5+), Rapid Fire (1) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Arc (Centreline), Rapid Fire (1) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chemical cloud breath | 6" | 12" | 3 | -1 | 1 | Ammo (4+), Blast (3") | - | E |
| Gaseous eruption breath | T | - | - | - | 1 | Ammo (6+), Gas, Template, Toxin (3+) | - | E |
Ranged weapons / Plasma weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cutter plasma guns | 12" | 24" | 5 | -2 | 2 | Ammo (6+), Arc (Centreline), Damage (2), Rapid Fire (1), Twin-linked, Unstable | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Ranged weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Wyld bow | 9" | 18" | 3 | - | 1 | Assault | - | E |
Ranged weapons / Shotguns
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shotgun | - | - | - | - | - | - | - | - |
| - acid ammo | 4" | 8" | 3 | -1 | 1 | Blaze (5+), Rapid Fire (1) | - | E |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- -
Ranged weapons / Toxin weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Nightshade' chem-thrower | T | - | - | - | 1 | Ammo (6+), Gas, Template, Toxin (3+) | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Claws | E | - | - | - | 1 | Melee, Toxin (3+) | - | E |
| Razor-sharp talons | E | - | S+1 | -2 | 3 | Melee, Rending (6+) | - | E |
| Talons | E | - | S | -1 | 2 | Melee | - | E |
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Whip | E | - | S | - | 1 | Knockback (6+), Melee | - | E |
Close combat weapons / Toxin weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Venom claw | E | - | - | -2 | 1 | Melee, Shred (5+), Toxin (3+) | - | E |
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Stub cannon | 9" | 18" | 5 | - | 1 | Knockback (5+) | - | E |
Ranged weapons / Bolt weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Mauler boltguns | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Arc (Centreline), Rapid Fire (1), Twin-linked | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Ranged weapons / Combi-pistols
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-stub gun | - | - | - | - | - | - | - | E |
| - stub gun (primary component) | 6" | 12" | 3 | - | 1 | Combi, Light | - | - |
| - plasma pistol (secondary component) | 6" | 12" | 5 | -2 | 2 | Ammo (6+), Combi, Damage (2), Light, Unstable | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 12"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- -
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Assault grenade launchers* | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (6+), Rapid Fire (1) | - | E |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Rapid Fire (1) | - | E |
| - smoke grenades | 6" | 24" | - | - | - | Ammo (3+), Blast (3"), Smoke | - | E |
| Mauler grenade launcher | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Arc (Centreline), Blast (3"), Knockback (5+), Rapid Fire (1) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Arc (Centreline), Rapid Fire (1) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Krumper' rivet cannon | 3" | 9" | 4 | -1 | 1 | Assault, Blaze (5+), Rapid Fire (1) | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ferocious jaws | E | - | S | -1 | 1 | Melee, Rending (6+) | - | E |
| Mutated fists & bone spurs | E | - | S+1 | -2 | 2 | Knockback (6+), Melee | - | E |
| Open fists | E | - | S | -1 | 1 | Knockback (6+), Melee | - | E |
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cleaver | E | - | S | -1 | 2 | Melee | - | E |
| 'Pulverizer' serrated axe | E | - | S | -2 | 2 | Melee | - | E |
| Paired 'Pulverizers'* | E | - | S | -2 | 2 | Melee, Paired (2) | - | E |
| 'Renderizer' serrated axe* | E | - | S+2 | -1 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy rock saw* | E | - | S+3 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
| Spud-jacker | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee | - | E |
| Paired spud-jackers* | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee, Paired (2) | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Bolt weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Outrider heavy bolter | 18" | 36" | 5 | -2 | 2 | Ammo (3+), Heavy, Independent, Rapid Fire (2) | - | E |
Ranged weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Outrider harpoon launcher | 6" | 18" | 5 | -3 | 1 | Ammo (5+), Drag, Independent | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Savage bite | E | - | S | -2 | 1 | Melee | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Arc hammer* | E | - | S+3 | -1 | 3 | Concussive (5+), Heavy, Knockback (5+), Melee, Unwieldy | - | E |
Ranged weapons / Combi-pistols
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-laspistol | - | - | - | - | - | - | - | E |
| - laspistol (primary component) | 8" | 12" | 3 | - | 1 | Combi, Light | - | - |
| - meltagun (secondary component) | 6" | 12" | 8 | -4 | 3 | Ammo (6+), Combi, Damage (3) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 12"
- Str
- 8
- AP
- -4
- L
- 3
- Cr
- -
- TP
- -
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-flamer | - | - | - | - | - | - | - | E |
| - flamer (primary component) | T | - | 4 | -1 | 1 | Additional Attacks (1), Ammo (6+), Blaze (5+), Light, Template | - | - |
| - man-catcher (secondary component) | E | - | S | -1 | 1 | Melee, Shock (6+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- T
- LR
- -
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Las weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Las carbine | 10" | 24" | 3 | - | 1 | Rapid Fire (1) | - | E |
| Las sub-carbine | 5" | 12" | 3 | - | 1 | Light, Rapid Fire (1) | - | E |
| Suppression laser | 8" | 16" | 4 | - | 1 | Knockback (6+), Rapid Fire (1) | - | E |
| Twin-linked heavy las carbine | 15" | 30" | 4 | - | 1 | Rapid Fire (3), Twin-linked | - | E |
Ranged weapons / Natural weapons
Ranged weapons / Radiation weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Rad beamer | 12" | 24" | 3 | -1 | 1 | Ammo (4+), Rapid Fire (1), Rad-phage | - | E |
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Spider-rig | E | - | S+1 | -1 | 2 | Additional Attacks (1), Melee, Shock (6+) | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Venomous bite | E | - | - | - | 1 | Melee, Toxin (3+) | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Servo-arm array | E | - | S | - | 1 | Melee, Paired (2) | - | E |
Close combat weapons / Shields
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Hystrar' pattern energy shield | E | - | S | - | 1 | Knockback (5+), Melee, Parry, Shield | - | E |
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Tauros heavy stubber | 20" | 40" | 4 | -1 | 1 | Rapid Fire (2), Twin-linked | - | E |
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-bolter | - | - | - | - | - | - | - | E |
| - bolter (primary component) | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Combi, Rapid Fire (1) | - | - |
| - grenade launcher with frag grenades (secondary component) | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Combi, Knockback (5+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Concussion cannon | 9" | 18" | 4 | -1 | 1 | Blast (3"), Concussive (5+), Knockback (5+) | - | E |
| Concussive carbine | 9" | 18" | 3 | - | 1 | Concussive (5+), Knockback (6+), Rapid Fire (1) | - | E |
| Tauros concussion cannon | 9" | 18" | 4 | -1 | 1 | Blast (3"), Concussive (5+), Knockback (5+), Rapid Fire (1) | - | E |
- SR
- 9"
- LR
- 18"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Grenade launcher array | - | - | - | - | - | - | - | E |
| - smoke grenades | 6" | 18" | - | - | - | Ammo (4+), Blast (3"), Smoke | - | - |
| - choke gas grenades | 6" | 18" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Toxin (3+) | - | - |
| - stun grenades | 6" | 18" | 2 | -1 | 1 | Ammo (3+), Concussive (5+), Knockback (5+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 18"
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 18"
- Str
- 2
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Subjugator weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy concussion ram | 15" | 30" | 4 | -1 | 1 | Concussive (5+), Knockback (5+) | - | E |
| Subjugator grenade launcher | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (5+) | - | - |
| - stun grenades | 6" | 24" | 2 | -1 | 1 | Ammo (3+), Concussive (5+), Knockback (5+) | - | - |
| - choke gas grenades | 6" | 24" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Toxin (3+) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+) | - | - |
| - smoke grenades | 6" | 24" | - | - | - | Ammo (3+), Blast (3"), Smoke | - | - |
| Repulsion pattern chem-thrower | T | - | 3 | - | 2 | Ammo (6+), Gas, Template | - | E |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 2
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- -
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Sanction pattern man-catcher | E | - | S | -1 | 1 | Melee, Shock (5+) | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shock bite | E | - | S | -1 | 1 | Melee, Shock (6+) | - | E |
Close combat weapons / Power weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Pacifier assault claw | E | - | S | -2 | 2 | Breaching (5+), Melee | - | E |
Close combat weapons / Shields
Close combat weapons / Shock weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy shock baton | E | - | S+1 | - | 1 | Melee, Parry, Shock (6+) | - | E |
Close combat weapons / Subjugator weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| SLHG pattern assault ram 'Sledge Hammer' | E | - | S+2 | -1 | 2 | Concussive (6+), Knockback (5+), Melee | - | E |
| - auxiliary grenade launcher with choke gas grenades | 6" | 24" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Toxin (3+) | - | - |
| - auxiliary grenade launcher with frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (5+) | - | - |
| Vigilance pattern assault shield | E | - | S+1 | - | 1 | Concussive (6+), Knockback (5+), Melee, Parry, Shield | - | E |
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Vehicle weapons
PSYRENDER WYRD POWERS
Mind Control (Single): The wyrd reaches into their foe’s brain and takes control of their actions. Choose a single enemy Fighter that is both within 9" and Line of Sight of this Fighter. That Fighter immediately makes a Shoot action, even if they have already activated this round, targeting an eligible Fighter from their gang, chosen by this Fighter’s controlling player.
Terrify (Double): Planting a horrific image in the enemy's mind, the wyrd tries to break their spirit. Choose a single enemy Fighter that is both within 18" and Line of Sight of this Fighter. That Fighter becomes Suppressed and if they have a Ready marker, they must immediately make a Cool check. If they fail the check, they lose their Ready marker.
Hallucinations (Single): Delving deep into the subconscious of their foe, the wyrd dredges up every dream and horror they can find, making the victim doubt their very reality. Choose an enemy Fighter that is within 12" and Line of Sight of this Fighter. That Fighter must immediately make a Willpower check. If the Willpower check is failed, they become subject to the Insanity Condition.
BONECRUSHER WYRD POWERS
Crush (Free): Closing their fist in the air, the wyrd crushes an object in their eyeline. Target a single obstacle that is both within 12" and Line of Sight of this Fighter; the obstacle is destroyed and removed from the battlefield.
Force Field (Single), Continuous Effect: Casting their power around them, the wyrd shields themselves and those near them from attack. While this Wyrd Power is maintained, this Fighter and any friendly Fighters within 3" of them gain a 6+ Invulnerable save. If they already have an Invulnerable save, it is improved by 1 to a maximum of 4+.
Force Blast (Free), Continuous Effect: Telekinetic energy blasts out from the wyrd, forcing an enemy away. While this Wyrd Power is maintained, the Wyrd is considered to be equipped with the following weapon:
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Force blast | 8" | 12" | 2 | -1 | 1 | Knockback (3+) |
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Butcher's chain cleaver | E | - | S+1 | -1 | 1 | Melee, Shred (5+) | - | E |
| Paired Butcher's chain cleavers* | E | - | S+1 | -1 | 1 | Melee, Paired (2), Shred (5+) | - | E |
| Chain glaive* | E | - | S+1 | -1 | 2 | Heavy, Melee, Parry, Shred (6+), Unwieldy | - | E |
| Heavy chain cleaver | E | - | S | -2 | 2 | Melee, Shred (6+) | - | E |
| Paired heavy chain cleavers* | E | - | S | -2 | 2 | Melee, Paired (2), Shred (6+) | - | E |
Close combat weapons / Natural weapons
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Boning sword | E | - | S | -2 | 1 | Melee, Parry | - | E |
| Butcher's cleaver | E | - | S | -1 | 1 | Melee, Parry | - | E |
| Flensing knife | E | - | S | -1 | 1 | Backstab, Melee | - | E |
| Heavy rock saw* | E | - | S+3 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
| Rotary flensing saw* | E | - | S+2 | -2 | 2 | Heavy, Melee, Shred (5+), Unwieldy | - | E |
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shock pistol | 4" | 8" | 3 | -1 | 1 | Light, Shock (5+) | - | E |
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Executioner's axe | E | - | S+2 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
| Fulmen pattern man-catcher | E | - | S | - | 1 | Melee, Shock (5+) | - | E |
| Gavel | E | - | S | -1 | 2 | Breaching (6+), Concussive (6+), Melee | - | E |
BRUTES, HANGERS-ON & PETS EQUIPMENT
Ranged weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ambot grav cutter | 6" | 12" | - | - | 2 | Blast (3"), Graviton Pulse | - | E |
| Ambot melta cutter | 4" | 8" | 6 | -2 | 2 | Ammo (6+), Damage (2) | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Augmetic fist | E | - | S | - | 1 | Knockback (6+), Melee | - | E |
| Bite | E | - | S | - | 1 | Melee | - | E |
| Fanged maw | E | - | - | - | 1 | Melee, Toxin (4+) | - | E |
| Teeth | E | - | S | - | 2 | Melee | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Arc welder | E | - | S+2 | -3 | 2 | Blaze (5+), Melee | - | E |
| Paired tunnelling claws | E | - | S | -1 | 2 | Melee, Paired (2) | - | E |
| Spud-jacker | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee | - | E |
SPYRER EQUIPMENT
PAIRED BOLT LAUNCHERS
The classic armament of the Orrus-pattern of Spyrer suit, bolt launchers unleash a devastating salvo of firepower.
Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the AP characteristic to -2. Tier 3 Augmentation: Replace the Rapid Fire (2) trait with the Rapid Fire (3) trait.
PAIRED DISINTEGRATION MATRIX
Only faintly understood and dangerous in the extreme to use, the disintegration matrix affords unparalleled destructive power to the Spyrer brave (or foolish) enough to equip their hunting rig with them.
Tier 1 Augmentation: Improve the AP characteristic to -3. Tier 2 Augmentation: Replace the Ammo (5+) trait with the Ammo (4+) trait. Tier 3 Augmentation: Improve the Lethality characteristic to 3.
JAKARA HUNTING RIG
The lightest of the Spyrer hunting rigs, favouring speed and agility over heavy armour, the Jakara hunting rig is fashioned from materials designed to minimise any restrictions upon the wearer's movements.
Tier 1 Augmentation: Improve the wearer's Strength characteristic by 1. Tier 2 Augmentation: Improve the wearer's Attacks characteristic by 1.
MALCADON HUNTING RIG
With added support around the upper torso, the Malcadon hunting rig is adapted to absorb the extra strain placed upon the wearer by constantly moving themselves using the inbuilt grapnel launcher.
Tier 1 Augmentation: Improve either the wearer's Ballistic Skill or Weapon Skill characteristic by 1. Tier 2 Augmentation: Improve the wearer's Save characteristic by 1.
MALCADON SLASHING CLAW &
PAIRED MALCADON SLASHING CLAWS
The primary armament of the Malcadon Spyre Hunter, Malcadon slashing claws are often the last thing their prey sees as the Spyrer sweeps down to finish off enemies trapped within the webs they launch.
Tier 1 Augmentation: Improve the AP characteristic to -3. Tier 2 Augmentation: Improve the Lethality characteristic to 2. Tier 3 Augmentation: Improve the Strength characteristic to S+1.
MALCADON TOXIN WHIP &
PAIRED MALCADON TOXIN WHIPS
Occasionally used as an alternative loadout by Malcadon Spyre Hunters, Malcadon toxic whips deliver deadly chems, incapacitating the target for later elimination.
Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Replace the Paired (2) trait with the Paired (3) trait. Tier 3 Augmentation: Replace the Toxin (3+) trait with the Toxin (2+) trait.
MIRROR SHIELD
The Jakara mirror shield is a complex device that contains an unusual force field generator. The generator sets up a resonant energy vortex across the shield that bleeds off the power it absorbs into one of several containment devices which stud the shield's surface. This stored energy can be channelled back to its source as a brilliant bolt of heat and light.
Tier 1 Augmentation: The bearer gains a 6+ Invulnerable save. Tier 2 Augmentation: Improve the Long Range characteristic to 12". Tier 3 Augmentation: The bearer gains a 5+ Invulnerable save.
MONOMOLECULAR SWORD
The monomolecular sword carried by the Jakara is a marvel of engineering. The blade is a living crystalline structure with an edge only one molecule thick. This edge constantly renews itself as it is blunted, allowing the blade to slice through all but the densest of matter. As the Jakara's power boosts kick in, the sword's edge renews itself more regularly and evenly to make it ever sharper.
Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the AP characteristic to -3. Tier 3 Augmentation: Improve the Strength characteristic to S+2.
NAGA BLADE
An alternative armament to the monomolecular sword for the Jakara, the naga blade lacks the ability to slice through armour as easily, but its serrated blade maximises its damage.
Tier 1 Augmentation: Add the Shock (6+) trait. Tier 2 Augmentation: Improve the AP characteristic to -2. Tier 3 Augmentation: Improve the Lethality characteristic to 3.
ORRUS HUNTING RIG
Constructed of many overlapping layers of armoured plating with a built-in force field projector, an Orrus hunting rig grants the wearer a large degree of protection.
An Orrus hunting rig grants its wearer a 6+ Invulnerable save.
Tier 1 Augmentation: Improve the Invulnerable save to 5+. Tier 2 Augmentation: Improve the Invulnerable save to 4+.
ORRUS POWER FISTS
The power fists of the standard Orrus Spyre Hunter loadout are capable of pulverising any opposition to a pulp.
Tier 1 Augmentation: Add the Damage (2) trait. Tier 2 Augmentation: Improve the AP characteristic to -2. Tier 3 Augmentation: Improve the Lethality characteristic to 3.
ORRUS POWER TALONS
An alternative loadout for the Orrus hunting rig, power talons are adept at punching through armour and crushing the body beneath, making them ideally suited to killing Malstrain Genestealers.
Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the Strength characteristic to S+2. Tier 3 Augmentation: Replace the Paired (2) trait with the Paired (3) trait.
SOVEREIGN HUNTING RIG
Only worn by the most favoured scions of the Helmawr line, the Sovereign hunting rig is able to mount the armaments of the Jakara, Malcadon and Yeld hunting rigs, allowing loadouts unavailable to other Spyre Hunters.
A Sovereign hunting rig grants its wearer a 6+ Invulnerable save.
Tier 1 Augmentation: Improve the Invulnerable save to 5+.
Tier 2 Augmentation: Improve the wearer's Strength characteristic by 1.
PAIRED VOLKITE DISCHARGER
Utilising ancient Martian technology, volkite dischargers are rare on Necromunda and only the wealthiest scions of House Helmawr can afford to have them fitted to their Spyrer hunting rigs.
Tier 1 Augmentation: Improve the Lethality characteristic to 2. Tier 2 Augmentation: Improve the AP characteristic to -1. Tier 3 Augmentation: Improve the Long Range characteristic to 12".
WEB INCISOR & PAIRED WEB INCISORS
Able to shoot out silky threads of gossamer which then harden to the strength of steel wires, the Malcadon's Embiopteran-pattern web incisors leave their opponents bound and helpless.
Tier 1 Augmentation: Improve the Long Range characteristic to 10". Tier 2 Augmentation: Improve the Strength characteristic to 4. Tier 3 Augmentation: Improve the Long Range characteristic to 12".
YELD HUNTING RIG
The Yeld hunting rig is crafted from amazingly light yet strong metallic compounds, allowing its wearer to glide through the air when combined with the wings built into the rig. If the wearer does not move then the armour takes on chameleonic properties, hiding the Yeld's position.
Tier 1 Augmentation: Improve the wearer's Movement characteristic by 1". Tier 2 Augmentation: The wearer adds an additional +1 to their Save rolls against shooting attacks while in cover.
YELD LASER GAUNTLET &
PAIRED YELD LASER GAUNTLETS
The Yeld hunting rig is fitted with heavy gauntlets which mount multiple laser barrels. The gauntlets fire a storm of laser bolts, a deadly attack that only becomes more so as the suit routes more power to the gauntlets, allowing them to maintain a longer burst of fire.
Tier 1 Augmentation: Improve the AP characteristic to -2. Tier 2 Augmentation: Improve the Long Range characteristic to 24". Tier 3 Augmentation: Improve the Strength characteristic to 4.
YELD MISSILE GAUNTLET &
PAIRED YELD MISSILE GAUNTLETS
An alternative loadout to the Yeld laser gauntlets, the Yeld missile gauntlets fire a cluster of high-yield munitions at the enemy and grant the Yeld one of the longest ranges of all Spyrer weapons.
Tier 1 Augmentation: Improve the AP characteristic to -1. Tier 2 Augmentation: Improve the Strength characteristic to 6. Tier 3 Augmentation: Add the Blast (3") trait.
YELD WINGS
Made from hundreds of individual plates of metal connected together by micro-fibre bundles on an articulated frame, a Yeld's wings allow the wearer to glide gracefully down and, with effort, even gain height.
During combat, a series of conductive filaments from the wearer's cortex allows the Yeld to attack with its razor-sharp edges and deflect enemy strikes.
Tier 1 Augmentation: Add the Parry trait. Tier 2 Augmentation: Improve the Lethality characteristic to 2. Tier 3 Augmentation: Add the Knockback (6+) trait.
Ranged Weapons - Aranthian Weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Aranthian-pattern meltagun | 6" | 12" | 8 | -4 | 3 | Ammo (5+), Damage (3) | - | E |
| Aranthian-pattern plasma pistol | 6" | 12" | 6 | -2 | 2 | Ammo (5+), Damage (2), Light, Unstable | - | E |
- SR
- 6"
- LR
- 12"
- Str
- 6
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Close Combat Weapons - Aranthian Weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Aranthian-pattern power fist | E | - | S+3 | -3 | 3 | Breaching (5+), Concussive (5+), Damage (2), Melee, Unwieldy | - | E |
| Power greatsword | E | - | S+1 | -2 | 2 | Breaching (6+), Heavy, Melee, Parry | - | E |
- SR
- E
- LR
- -
- Str
- S+3
- AP
- -3
- L
- 3
- Cr
- -
- TP
- E
MUTATIONS
Exposure to the toxic depths of the underhive, or the radioactive badlands of the ash wastes, often warps the bodies of those who call them home. When added to a Mutant Outcast gang's Gang Roster, Fighters may purchase Mutations from the below list:
VOID SOUL
15 credits The Mutant cannot be targeted by Wyrd Powers - though indirect damage from Wyrd Powers, such as telekinetically thrown objects or weapons acquired by the use of Wyrd Powers, can still hurt them.
EXTRA APPENDAGE
20 credits The Mutant increases their Attacks characteristic by 1. In addition, they may be equipped with four weapons rather than three.
HORRIFIC APPEARANCE
15 credits The Mutant is subject to the Fearsome Condition.
MASSIVE CLAWS
35 credits The Mutant is equipped with the following weapon, which does not count as one of their allowed weapons:
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Massive claws | E | - | S+1 | -1 | 1 | Breaching (6+), Melee |
NEEDLE SPINES
15 credits A Mutant with this Mutation may not wear any armour or field armour unless it may be combined with other armours. The Mutant increases their Save characteristic by 1 when resolving Hits suffered in close combat. In addition, once per battle, the Mutant may perform the Fire Spines action:
Fire Spines (Single): All other models, both friend and foe, within 3" of the Mutant suffer a Str -, AP -, L1 Hit with the Toxin (3+) trait. After this action has been performed, the Mutant gains no further bonus to their Save characteristic from this Mutation for the remainder of the battle.
TENTACLES
10 credits The Mutant may re-roll failed Agility tests.
TOXIC BLOOD
15 credits When the Mutant suffers an unsaved Wound, immediately make an Agility test for all other Fighters (both friend and foe) within 1" of the Mutant. Those that fail the test suffer a Str -, AP -, L4 Hit with the Toxin (3+) trait.
WING MEMBRANES
20 credits The Mutant automatically passes the Agility test to leap distances up to their Movement characteristic and when testing to Jump Down.
Ranged weapons / Augmetic weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Las cutter | 2" | 4" | 9 | -2 | 2 | Damage (2), Light, Single Shot | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |
Close combat weapons / Augmetic weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Arc welder | E | - | S+2 | -3 | 2 | Blaze (5+), Melee | - | E |
| Augmetic fist | E | - | S | - | 1 | Knockback (6+), Melee | - | E |
| Paired augmetic fists* | E | - | S | - | 1 | Knockback (6+), Melee, Paired (2) | - | E |
| Heavy rock cutter* | E | - | S+4 | -4 | 2 | Heavy, Melee, Unwieldy | - | E |
| Heavy rock saw* | E | - | S+3 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cleaver | E | - | S | -1 | 2 | Melee | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Spud-jacker | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee | - | E |
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUGMETIC WEAPONS SR _ LR Str__ - AP L__ Traits Creds_ TP
Las cutter 2" 4" 9 -2 2 Damage (2), Light, Single Shot - E
Storm welder Sie 16) 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
CLOSE COMBAT WEAPONS
AUGMETIC WEAPONS SR__LR_ Str __ - AP L___ Traits Creds_ TP
Arc welder E - S+2 -3 2 Blaze (5+), Melee - E
Augmetic fist E - S - 1 Knockback (6+), Melee - E
Paired augmetic fists E - Ss - 1 Knockback (6+), Melee, - E
Paired (2)
Heavy rock cutter® E - S+4 -4 2 Heavy, Melee, Unwieldy - E
Heavy rock saw" E - S+3 -3 2 Damage (2), Heavy, - E
Melee, Unwieldy
PRIMITIVE WEAPONS SR__LR_Str__ - sAP L__ Traits Creds_ TP
Cleaver E - S -1 2 Melee - E
REPURPOSED TOOLS SR__LR_ Str__ - sAP L__ Traits TP
Spud-jacker E - $+1 - 1 Concussive (6+), - E
Knockback (6+), Melee
OCR transcription; check uncertain or missing cells against the original PDF.
GENESTEALER CULT GANG LIST
The following pages contain the Genestealer Cult gang list.
GANG SPECIAL RULES
Cult Uprising: Genestealer Cult Fighters apply a +1 modifier to the dice roll when attempting to perform the Coup de Grace action.
Extra Arm: This option is available to some Fighters in a Genestealer Cult gang and will be stated in the Fighter's entry. A Fighter with this ability treats the Braced Shot action as a Single action instead of a Double action.
Additionally, the Fighter may carry four weapons rather than the normal three and is always considered to be armed with the clawed arm weapon (which does not take up one of their allowed weapons):
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Clawed arm | E | - | S | - | 1 | Additional Attacks (1), Melee, Rending (6+) |
Starting Skills: When added to a Gang Roster, all Genestealer Cult Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang's Fighters have access to the following Skill Sets:
Unverified OCR transcription of the skill access table
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| Adept | Secondary | - | - | Secondary | Primary | ? |
| Alpha | - | Secondary | Secondary | Primary | Primary | - |
| Hybrid Acolyte | - | - | Secondary | Primary | - | Primary |
| Neophyte Hybrid | - | - | Secondary | Primary | - | Secondary |
| Aberrant | - | Primary | Secondary | Secondary | - | - |
| Hybrid Initiate | Secondary | - | - | Primary | - | - |
| Abominant | - | Primary | Secondary | - | ? | ? |
| Psychic Familiar | Primary | ? | ? | Secondary | ? | ? |
Ranged weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Seismic cannon* | 12" | 24" | 4 | -1 | 2 | Breaching (5+), Concussive (6+), Heavy, Knockback (6+), Rapid Fire (1) | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Power weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Power pick | E | - | S | -2 | 2 | Breaching (6+), Melee | - | E |
| Power sledgehammer* | E | - | S+1 | -1 | 2 | Breaching (5+), Damage (2), Heavy, Melee, Unwieldy | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy rock cutter* | E | - | S+4 | -4 | 2 | Heavy, Melee, Unwieldy | - | E |
| Heavy rock drill* | E | - | S+2 | -1 | 2 | Breaching (6+), Heavy, Melee, Unwieldy | - | E |
| Heavy rock saw* | E | - | S+3 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
ESOTERIC WEAPONS SR _ LR Str AP L___ Traits Creds_ TP
Seismic cannon* 12" 24" 4 -1 2 Breaching (5+), Concussive (6+), - - E
Heavy, Knockback (6+),
Rapid Fire (1)
CLOSE COMBAT WEAPONS
POWER WEAPONS SR LR Str AP L__ Traits Creds_ TP
Power pick E - S -2 2 Breaching (6+), Melee - E
Power sledgehammer E - S41 -4 2 Breaching (5+), Damage (2), - E
Heavy, Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L__ Traits Creds_ TP
Heavy rock cutter* E - S+4. -4 2 Heavy, Melee, Unwieldy - E
Heavy rock drill" E - SZ = 2 _Breaching (6+), Heavy, - E
Melee, Unwieldy
Heavy rock saw" E - S+3 -3 2 Damage (2), Heavy, - E
Melee, Unwieldy
OCR transcription; check uncertain or missing cells against the original PDF.
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chain glaive* | E | - | S+1 | -1 | 2 | Heavy, Melee, Parry, Shred (6+), Unwieldy | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Bite | E | - | S | - | 1 | Melee | - | E |
| Tentacles | E | - | S | -1 | 2 | Melee, Parry | - | E |
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR LR Str AP L___ Traits Creds TP
Chain glaive* E - Sti -1 2 Heavy, Melee, Parry, - E
Shred (6+), Unwieldy
NATURAL WEAPONS SR LR Str AP L__ Traits Creds_ TP
Bite E - S - 1 Melee - E
Tentacles E - S 1 2 Melee, Parry - E
OCR transcription; check uncertain or missing cells against the original PDF.
CHAOS HELOT WYRD POWERS
Chaos Helot Cult Witches have access to the Chaos Helot Wyrd Powers listed below, and treat these powers as one of their Primary Skill Sets.
- Scouring (Free), Continuous Effect Coruscating balefire erupts from the Witch's eyes or outstretched hands, engulfing the enemy.
For as long as this Wyrd Power is maintained, the Cult Witch counts as being armed with the following weapon:
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Scouring | T | - | 2 | - | 1 | Blaze (5+), Template |
- Levitation (Free), Continuous Effect The Cult Witch rises upon invisible etheric updrafts, floating just above ground level as they are held aloft by a writhing curtain of warp energy.
For as long as this Wyrd Power is maintained, the Cult Witch's Movement characteristic is increased by 3" and they gain the Flying Subtype.
- Warp Strength (Free), Continuous Effect The Witch's skin crackles with corposant as dark power grants them inhuman potency.
For as long as this Wyrd Power is maintained, the Cult Witch's Strength characteristic is increased by 2, and the Lethality of any close combat attacks they make is increased by 1.
- Warp Shield (Single) Powerful energies envelop the Witch, protecting them and their allies from harm.
Until the End phase of this round, add 1 to the Save characteristic of the Cult Witch and any other friendly Fighters within 3" of them.
- Maddening Visions (Single) Nearby enemies find themselves struck by nightmarish apparitions as the Cult Witch becomes a conduit for unfettered warp energy.
Until the End phase of this round, make a Willpower check for any enemy Fighter who ends their activation within 3" of the Cult Witch. If the check is failed, the Fighter gains the Insanity Condition.
- Assail (Single) The Cult Witch uses the force of their will to push enemies from their path.
Immediately make a ranged attack against an enemy Fighter within 12" and Line of Sight. If hit, move the target D3" in any direction and Suppress them. If they come into base contact with another Fighter or any terrain, they stop moving and suffer a Str 3, AP -, L1 Hit. If they come into base contact with another Fighter, that Fighter also suffers a Str 3, AP -, L1 Hit and becomes Suppressed. If the two Fighters belong to different gangs, instead of both becoming Suppressed, they are now Engaged with each other.
Hunt Master weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Malcadon slashing claw | E | - | S | -2 | 1 | Melee | - | E |
| Malcadon toxin whip | E | - | - | -2 | 1 | Melee, Toxin (3+) | - | E |
| Mirror shield | 4" | 8" | - | - | - | Flash, Shield | - | E |
| Monomolecular sword | E | - | S+1 | -2 | 1 | Breaching (5+), Melee, Parry | - | E |
| Naga blade | E | - | S+2 | -1 | 2 | Melee, Parry | - | E |
| Web incisor | 4" | 8" | 3 | - | - | Web | - | E |
| Yeld laser gauntlet | 10" | 20" | 3 | -1 | 1 | - | - | E |
| Yeld missile gauntlet | 15" | 30" | 5 | - | 1 | Knockback (5+) | - | E |
- SR
- 10"
- LR
- 20"
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Jakara weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Mirror shield | 4" | 8" | - | - | - | Flash, Shield | - | E |
| Monomolecular sword | E | - | S+1 | -2 | 1 | Breaching (5+), Melee, Parry | - | E |
| Naga blade | E | - | S+2 | -1 | 2 | Melee, Parry | - | E |
Malcadon weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Paired Malcadon slashing claws | E | - | S | -2 | 1 | Melee, Paired (2) | - | E |
| Paired Malcadon toxin whips | E | - | - | -2 | 1 | Melee, Toxin (3+), Paired (2) | - | E |
| Paired web incisors | 4" | 8" | 3 | - | - | Rapid Fire (1), Web | - | E |
Orrus ranged weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Paired bolt launchers | 8" | 20" | 4 | -1 | 1 | Rapid Fire (2) | - | E |
| Paired disintegration matrix | 3" | 12" | 5 | -2 | 2 | Damage (2), Rapid Fire (1), Ammo (5+), Unstable | - | E |
| Paired volkite dischargers | 5" | 10" | 5 | - | 1 | Blaze (4+), Rapid Fire (1) | - | E |
- SR
- 3"
- LR
- 12"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Orrus close combat weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Orrus power fists | E | - | S+2 | -1 | 2 | Breaching (5+), Melee, Paired (2) | - | E |
| Orrus power talons | E | - | S+1 | -2 | 1 | Breaching (6+), Melee, Paired (2) | - | E |
Yeld weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Paired Yeld laser gauntlets | 10" | 20" | 3 | -1 | 1 | Rapid Fire (1) | - | E |
| Paired Yeld missile gauntlets | 15" | 30" | 5 | - | 1 | Knockback (5+), Rapid Fire (1) | - | E |
| Yeld wings | E | - | S+1 | -1 | 1 | Melee | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Bite | E | - | S | - | 1 | Melee | - | E |
Unverified OCR transcription of the weapon reference tables
SPYRER WEAPONS
HUNT MASTER WEAPONS SR LR. Str AP L___ Traits Creds_ TP
Malcadon slashing claw E S$ -2 1 Melee - E
Malcadon toxin whip E - -2 1 Melee, Toxin (3+) - E
Mirror shield 4" 8" - - - Flash, Shield E
Monomolecular sword E - S+1 -2 1 _Breaching (5+), Melee, Parry E
Naga blade E - S$+2 -1 2 Melee, Parry - E
Web incisor 4" 8" 3 - - Web - E
Yeld laser gauntlet 10" 20" 3 -1 1 - - E
Yeld missile gauntlet 15" 30" 5 1 Knockback (5+) 2
JAKARA WEAPONS SR LR Str AP L___ Traits Creds_ TP
Mirror shield 4" 8" - - - Flash, Shield - E
Monomolecular sword E - S+1 -2 1 Breaching (5+), Melee, Parry - E
Naga blade E S+2 -1 2 Melee, Parry E
MALCADON WEAPONS SR LR Str AP L__ Traits Creds_ TP
Paired Malcadon E - S -2 1 Melee, Paired (2) - E
slashing claws
Paired Malcadon E - -2 1 Melee, Toxin (3+), Paired (2) - E
toxin whips
Paired web incisors 4" 8" 3 - - Rapid Fire (1), Web - E
ORRUS RANGED WEAPONS SR LR Str AP L___ Traits Creds_TP
Paired bolt launchers 8" 20" 4 -1 1 Rapid Fire (2) - E
Paired disintegration Ss" 12" 5 -2 2 Damage (2), Rapid Fire (1), - E
matrix Ammo (5+), Unstable
Paired volkite 5" 10" 5 1 Blaze (4+), Rapid Fire (1) - E
dischargers
ORRUS CLOSE COMBAT SR LR Str AP L Traits Creds TP
WEAPONS
Orrus power fists E - S$+2 -1 2 _Breaching (5+), Melee, Paired (2) - E
Orrus power talons E - S+1 -2 1 Breaching (6+), Melee, Paired (2) - E
YELD WEAPONS SR LR Str AP L___ Traits Creds_ TP
Paired Yeld 10" 20" 3 -1 1. Rapid Fire (1) - E
laser gauntlets
Paired Yeld AS SO} 5 4 Knockback (5+), Rapid Fire (1) - E
missile gauntlets
Yeld wings E - S+1i -1 1 Melee - E
CLOSE COMBAT WEAPONS
NATURAL WEAPONS SR LR Str AP L___ Traits Creds_ TP
Bite E - Ss 1 Melee - E
OCR transcription; check uncertain or missing cells against the original PDF.
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ironhead autogun | 8" | 24" | 3 | - | 1 | Rapid Fire (1), Reliable | - | E |
| Ironhead autopistol | 4" | 12" | 3 | - | 1 | Light, Rapid Fire (1), Reliable | - | E |
| Ironhead heavy stubber* | 20" | 40" | 4 | -1 | 1 | Heavy, Rapid Fire (2), Reliable | - | E |
| Ironhead stub gun | 6" | 12" | 3 | - | 1 | Light, Rapid Fire (1) | - | E |
| Skalvian heavy stubber | 20" | 40" | 4 | -1 | 1 | Rapid Fire (2), Reliable | - | E |
| Svenotar autogun | 8" | 24" | 3 | - | 1 | Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked | - | E |
- SR
- 8"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Bolt weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ironhead boltgun | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Rapid Fire (1), Reliable | - | E |
| Ironhead bolt pistol | 6" | 12" | 4 | -1 | 2 | Ammo (3+), Light, Rapid Fire (1), Reliable | - | E |
| Svenotar boltgun | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Ranged weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Seismic crusher | T | - | 2 | - | 1 | Ammo (6+), Breaching (5+), Template | - | E |
Ranged weapons / Exo weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy melta | 9" | 18" | 8 | -4 | 3 | Ammo (6+), Damage (3), Heavy, Rapid Fire (1) | - | E |
| Ironhead combat shotgun | 8" | 16" | 4 | - | 2 | Knockback (6+), Rapid Fire (1) | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |
Ranged weapons / Flamers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ironhead flamer | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Rapid Fire (1), Template | - | E |
| Ironhead hand flamer | T | - | 3 | - | 1 | Ammo (6+), Blaze (5+), Light, Rapid Fire (1), Template | - | E |
| Ironhead heavy flamer* | T | - | 5 | -2 | 1 | Ammo (6+), Blaze (5+), Rapid Fire (1), Template | - | E |
| Skalvian flamer | T | - | 4 | -1 | 1 | Ammo (6+), Arc (Front), Blaze (5+), Template | - | E |
- SR
- T
- LR
- -
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ironhead grenade launcher | - | - | - | - | - | - | - | E |
| - seismic grenades | 6" | 12" | 3 | -1 | 1 | Ammo (4+), Blast (3"), Breaching (6+), Concussive (5+), Knockback (5+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 12"
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUTO/STUB WEAPONS SR LR Str__AP L___ Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol AM a 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun Sy ee Ed 3 - 1 Light, Rapid Fire (1) - ie
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun ise all) 3} - 1 Arc (Centreline), Rapid Fire (1), - E
Reliable, Twin-linked
BOLT WEAPONS SR LR Str AP L___ Traits Creds_ TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), - E
Rapid Fire (1), Reliable
Ironhead bolt pistol Glee 12" 4 -1 2 Ammo (3+), Light, - E
Rapid Fire (1), Reliable
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), - E
Rapid Fire (1), Reliable,
Twin-linked
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), - E
Template
EXO WEAPONS SR LR Str AP L___ Traits Creds_ TP
Heavy melta 9g" 18" 8 4 3 Ammo (6+), Damage (3), - E
Heavy, Rapid Fire (1)
Ironhead combat shotgun 8" 16" 4 - 2. Knockback (6+), Rapid Fire (1) - E
Storm welder 8s" 16" 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
FLAMERS SR LR Str AP L___ Traits Creds_ TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Ironhead hand flamer I - 3 - 1 Ammo (6+), Blaze (5+), Light, - E
Rapid Fire (1), Template
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Skalvian flamer He - 4 -1 1 Ammo (6+), Arc (Front), - cE
Blaze (5+), Template
GRENADE LAUNCHERS SR LR Str AP L___ Traits Creds_ TP
Ironhead grenade - E
launcher
- seismic grenades Byes Ley 3 -1 1 Ammo (4+), Blast (3"),
Breaching (6+), Concussive (5+),
Knockback (5+)
OCR transcription; check uncertain or missing cells against the original PDF.
Ranged weapons / Melta weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ironhead inferno pistol | 4" | 7" | 8 | -3 | 2 | Ammo (6+), Damage (2), Light | - | E |
| Ironhead meltagun | 6" | 12" | 8 | -4 | 3 | Ammo (5+), Damage (3) | - | E |
| Svenotar meltagun | 6" | 12" | 8 | -4 | 3 | Ammo (6+), Arc (Centreline), Damage (3), Rapid Fire (1) | - | E |
- SR
- 6"
- LR
- 12"
- Str
- 8
- AP
- -4
- L
- 3
- Cr
- -
- TP
- E
Ranged weapons / Power pack
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Bolt spitter | 4" | 10" | 4 | -1 | 1 | Additional Attack (1), Light, Power Pack, Rapid Fire (1) | - | E |
| Stone burner | 2" | 4" | 5 | -2 | 2 | Ammo (6+), Additional Attack (1), Damage (2), Light, Power Pack | - | E |
- SR
- 4"
- LR
- 10"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- 2"
- LR
- 4"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Two-handed chainaxe* | E | - | S+2 | -2 | 2 | Heavy, Melee, Shred (5+), Unwieldy | - | E |
Close combat weapons / Exo weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Excavator hammer* | E | - | S+2 | -1 | 3 | Concussive (6+), Heavy, Melee, Unwieldy | - | E |
| Heavy drill | E | - | S+1 | -1 | 2 | Melee, Shred (6+) | - | E |
| Hydraulic drill | E | - | S | -1 | 1 | Melee, Shred (6+) | - | E |
| Power fist | E | - | S+3 | -3 | 2 | Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy | - | E |
| Rock saw | E | - | S+1 | -1 | 1 | Breaching (6+), Melee | - | E |
- SR
- E
- LR
- -
- Str
- S+3
- AP
- -3
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Power pack
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Circular stone saw | E | - | S+1 | -1 | 1 | Additional Attack (1), Melee, Power Pack, Shred (6+) | - | E |
| Drill | E | - | 3 | -1 | 1 | Additional Attack (1), Melee, Power Pack | - | E |
| Gem extractor | E | - | S+1 | - | 1 | Additional Attack (1), Melee, Power Pack | - | E |
| Ironhead arc welder | E | - | S+2 | -2 | 2 | Additional Attack (1), Blaze (5+), Melee, Power Pack | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Unverified OCR transcription of the weapon reference tables
MELTA WEAPONS SR LR Str AP L___Traits Creds_ TP
Ironhead inferno pistol 4" Te 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" de 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" qo 8 -4 3 Ammo (6+), Arc (Centreline), - E
Damage (3), Rapid Fire (1)
POWER PACK SR LR Str AP L___ Traits Creds_ TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, - E
Power Pack, Rapid Fire (1)
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), - E
Damage (2), Light, Power Pack
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR __LR_ Str__ - AP L___ Traits Creds_ TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), - E
Unwieldy
EXO WEAPONS SR _LR_ Str__ - sAP L___ Traits Creds_ TP
Excavator hammer" E - S+2 -1 3. Concussive (6+), Heavy, - E
Melee, Unwieldy
Heavy drill E - Sil si 2 Melee, Shred (6+) - E
Hydraulic drill E - Ss -1 1 Melee, Shred (6+) - E
Power fist E - $+3 -3 2 _Breaching (6+), Concussive (5+), = - EB
Damage (2), Melee, Unwieldy
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
POWER PACK SR _LR_ Str__AP L___ Traits Creds_ TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, - E
Power Pack, Shred (6+)
Drill E : 3 "1 1 Additional Attack (1), Melee, - E
Power Pack
Gem extractor E - S+1 - 1. Additional Attack (1), Melee, - E
Power Pack
Ironhead arc welder E - S$+2 -2 2 Additional Attack (1), Blaze (5+), - E
Melee, Power Pack
OCR transcription; check uncertain or missing cells against the original PDF.
Close combat weapons / Power weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Two-handed power axe* | E | - | S+1 | -3 | 2 | Breaching (6+), Heavy, Melee, Unwieldy | - | E |
| Two-handed power pick* | E | - | S+1 | -2 | 2 | Breaching (4+), Heavy, Melee, Unwieldy | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Pincers | E | - | S | - | 1 | Melee, Paired (2) | - | E |
Vehicle weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ironhead claw | E | - | S | -1 | 2 | Additional Attacks (2), Melee, Unwieldy | - | E |
| Skalvian hull | E | - | S | -2 | 2 | Damage (2), Melee, Ram | - | E |
Unverified OCR transcription of the weapon reference tables
POWER WEAPONS SR__LR_ Str __ - AP L___Traits Creds_ TP
Two-handed power axe* E - S+1 -3 2 ~_Breaching (6+), Heavy, - E
Melee, Unwieldy
Two-handed power pick" E - S+1 -2 2 Breaching (4+), Heavy, - E
Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L___ Traits Creds_ TP
Pincers E - S$ - 1 Melee, Paired (2) - E
VEHICLE WEAPONS SR__LR_ Str __ - sAP L___ Traits Creds_TP
Ironhead claw E - $ -1 2 Additional Attacks (2), - E
Melee, Unwieldy
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E
OCR transcription; check uncertain or missing cells against the original PDF.
Ranged weapons / Blast weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Blast carbine | 10" | 24" | 3 | - | 1 | Rapid Fire (1), Shock (6+) | - | E |
| Blast pistol | 8" | 12" | 3 | - | 1 | Light, Shock (6+) | - | E |
| Blast rifle | 10" | 24" | 3 | - | 1 | Shock (6+) | - | E |
| Heavy blaster* | 12" | 36" | 4 | -1 | 1 | Heavy, Rapid Fire (2), Shock (6+) | - | E |
Ranged weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Charge caster* | - | - | - | - | - | - | - | E |
| - shock blast rockets | 20" | 40" | 4 | - | 1 | Ammo (4+), Blast (3"), Heavy, Shock (6+) | - | - |
| - krak rockets | 20" | 40" | 6 | -2 | 2 | Ammo (4+), Heavy | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
BLAST WEAPONS SR LR Str AP L___ Traits Creds
Blast carbine 10" 24" 3 - 1 Rapid Fire (1), Shock (6+) -
Blast pistol Sy iY 3 - 1 Light, Shock (6+) -
Blast rifle 10" 24" 3 - 1 Shock (6+) -
Heavy blaster® 2oOn 4 -1 1 Heavy, Rapid Fire (2), Shock (6+) - -
ESOTERIC WEAPONS SR LR. Str AP L___ Traits Creds_TP
Charge caster* -
- shock blast rockets 20" 40" 4 - 1 Ammo (4+), Blast (3"),
Heavy, Shock (6+)
- krak rockets 20" 40" 6 -2 2 Ammo (4+), Heavy
OCR transcription; check uncertain or missing cells against the original PDF.
TOXIN WEAPONS
Venom caster
L___Traits Creds_ TP Ammo (6+), Template, Toxin (3+)
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chain lance* | E | - | S+1 | -2 | 1 | Heavy, Lance, Melee, Shred (6+) | - | E |
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Stormcaller staff* | E | - | S+1 | -2 | 1 | Heavy, Lance, Melee, Unwieldy | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Barbed fangs | E | - | S+1 | - | 1 | Melee, Rending (6+) | - | E |
| Helamite claws | E | - | 3 | -1 | 1 | Melee | - | E |
| Mandibles | E | - | S | -1 | 2 | Melee, Rending (6+) | - | E |
| Toxic mandibles | E | - | - | -1 | 1 | Melee, Toxin (3+) | - | E |
Close combat weapons / Nomad weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Bone talons | E | - | S | -1 | 1 | Melee, Rending (6+) | - | E |
| Chitin dagger | E | - | S | - | 1 | Backstab, Melee, Rending (6+) | - | E |
| Chitin gauntlet | E | - | S+1 | -1 | 2 | Melee | - | E |
| Insective knife | E | - | S | -1 | 1 | Backstab, Melee, Shock (6+) | - | E |
| Trident | E | - | S+2 | -1 | 2 | Heavy, Melee, Parry, Shock (6+), Unwieldy | - | E |
| Venom stave | E | - | - | -2 | 1 | Melee, Toxin (3+) | - | E |
| Venom whip | E | - | - | - | 1 | Knockback (6+), Melee, Toxin (3+) | - | E |
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Long blade | E | - | S | -1 | 1 | Melee, Parry | - | E |
| Mono-hook | E | - | S | -1 | 2 | Melee | - | E |
| Stalking knife | E | - | S | -1 | 1 | Backstab, Melee | - | E |
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Chain lance* E - S+i -2 1 Heavy, Lance, Melee, Shred (6+) - - E
ESOTERIC WEAPONS SR__LR_Str__ - sAP L___ Traits Creds_ TP
Stormcaller staff* E - Stl 32 1 Heavy, Lance, Melee, Unwieldy = E
NATURAL WEAPONS SR _ LR Str__=AP L___ Traits Creds_ TP
Barbed fangs E - S+1 - 1 Melee, Rending (6+) - E
Helamite claws E - Ci) 1 Lt Melee - E
Mandibles E - S ai 2 Melee, Rending (6+) - E
Toxic mandibles E - - ae 1 Melee, Toxin (3+) E
NOMAD WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Bone talons E - S dl 1 Melee, Rending (6+) - E
Chitin dagger E - S - 1 _Backstab, Melee, Rending (6+) - E
Chitin gauntlet E - Sti -1 2 Melee - E
Insective knife E - S -1 1 Backstab, Melee, Shock (6+) - BE
Trident E - S+2 4 2 Heavy, Melee, Parry, E
Shock (6+), Unwieldy
Venom stave iE - - -2 1 Melee, Toxin (3+) - E
Venom whip E - 1 Knockback (6+), Melee, - E
Toxin (3+)
PRIMITIVE WEAPONS SR__LR_ Str__ - AP L___ Traits Creds_ TP
Long blade E - Ss -1 1 Melee, Parry E
Mono-hook fi - Ss -1 2 Melee - E
Stalking knife E : iS) -1 1 Backstab, Melee E
OCR transcription; check uncertain or missing cells against the original PDF.
DRAMATIS PERSONAE EQUIPMENT
Ranged weapons / Las weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Master-crafted hotshot laspistol | 8" | 12" | 4 | -1 | 1 | Light | - | E |
Ranged weapons / Sthenian weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Medusian projectors | 4" | 12" | - | - | - | Flash | - | E |
Close combat weapons / Aranthian weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| The Bifurcated Blade | E | - | S+1 | -2 | 2 | Breaching (5+), Heavy, Melee, Parry | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Bite | E | - | S | - | 1 | Melee | - | E |
| Familiar's claws | E | - | S+1 | -2 | 2 | Melee, Shred (5+) | - | E |
Close combat weapons / Primitive weapons
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Phase sword | E | - | S+1 | -4 | 2 | Melee, Parry | - | E |
| Power spear | - | - | - | - | - | - | - | E |
| - melee | E | - | S | -2 | 1 | Breaching (6+), Melee | - | - |
| - ranged | 4" | 8" | 4 | -2 | 2 | Knockback (6+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
Close combat weapons / Sthenian weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Sthenian claws | E | - | 4 | -1 | 2 | Additional Attacks (2), Concussive (6+), Melee | - | E |
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
LAS WEAPONS SR__ LR Str__ - AP L__ Traits Creds_ TP
Master-crafted Se" 1" 4 -1 1 Light - E
hotshot laspistol
STHENIAN WEAPONS SR LR Str AP L___ Traits Creds_ TP
Medusian projectors 4" 12" - - - Flash - E
CLOSE COMBAT WEAPONS
ARANTHIAN WEAPONS SR LR Str AP L___ Traits Creds_ TP
The Bifurcated Blade E - Sti -2 2 _Breaching (5+), Heavy, - E
Melee, Parry
NATURAL WEAPONS SR LR Str AP L__ Traits Creds_ TP
Bite E - Ss - 1 Melee - E
Familiar's claws E - Sti -2 2 Melee, Shred (5+) - E
PRIMITIVE WEAPONS SR LR Str AP L___ Traits Creds_ TP
Duelling Sabre E - S -2 2 = Melee, Parry - E
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Phase sword E - Sti -4 2 Melee, Parry - E
Power spear - E
- melee EB - S -2 1 _Breaching (6+), Melee
- ranged 4" 8" 4 -2 2. Knockback (6+)
STHENIAN WEAPONS SR LR Str AP L__ Traits Creds_ TP
Sthenian claws E - 4 -1 2 Additional Attacks (2), - E
Concussive (6+), Melee
OCR transcription; check uncertain or missing cells against the original PDF.
| Weapon | Additional credits |
|---|---|
| Guild of Coin heavy stubber | +70 |
| Guild of Coin storm bolter | +65 |
BRUTES, HANGERS-ON & PETS EQUIPMENT
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Guild of Coin heavy stubber | 20" | 40" | 4 | -1 | 1 | Rapid Fire (2) | - | E |
| Guild of Coin cab heavy stubber | 20" | 40" | 4 | -1 | 1 | Arc (Front, Right), Rapid Fire (2) | - | E |
Ranged weapons / Bolt weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Guild of Coin storm bolter | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Rapid Fire (2) | - | E |
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Guild of Coin cab grenade launcher | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Arc (Front, Right), Blast (3"), Knockback (5+) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Arc (Front, Right) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ambot grav cutter | 6" | 12" | - | - | 2 | Blast (3"), Graviton Pulse | - | E |
| Ambot melta cutter | 4" | 8" | 6 | -2 | 2 | Ammo (6+), Damage (2) | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Augmetic fist | E | - | S | - | 1 | Knockback (6+), Melee | - | E |
| Bite | E | - | S | - | 1 | Melee | - | E |
| Fanged maw | E | - | - | - | 1 | Melee, Toxin (4+) | - | E |
| Teeth | E | - | S | - | 2 | Melee | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Arc welder | E | - | S+2 | -3 | 2 | Blaze (5+), Melee | - | E |
| Paired tunnelling claws | E | - | S | -1 | 2 | Melee, Paired (2) | - | E |
| Spud-jacker | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee | - | E |
Vehicle weapons
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
AUTO/STUB WEAPONS SR__ LR Str__ - sAP L___Traits Creds TP
Guild of Coin 20" 40" 4 "A 1 Rapid Fire (2) & E
heavy stubber
Guild of Coin cab 20" 40" 4 -1 1 = Arc (Front, Right), Rapid Fire (2) - E
heavy stubber
BOLT WEAPONS SR__LR_ Str __AP L___ Traits Creds TP
Guild of Coin 42" 24" 4 "1 2 Ammo (3+), Rapid Fire (2) - E
storm bolter
GRENADE LAUNCHERS SR__LR_ Str__ - sAP L___ Traits Creds TP
Guild of Coin cab - E
grenade launcher
- frag grenades 6" 24" 3 - 1 Ammo (4+), Arc (Front, Right),
Blast (3"), Knockback (5+)
- krak grenades 6" 24" 6 -2 1 Ammo (4+), Arc (Front, Right)
REPURPOSED TOOLS SR LR Str__ - AP L___ Traits Creds_ TP
Ambot grav cutter 6" 42" - - 2 Blast (3"), Graviton Pulse E
Ambot melta cutter 4" 8" 6 -2 2 Ammo (6+), Damage (2) E
Storm welder 8" 16" 5 1 Rapid Fire (3), Shock (6+), E
Unstable
CLOSE COMBAT WEAPONS
NATURAL WEAPONS SR__LR__Str__ - sAP L__ Traits Creds_ TP
Augmetic fist E Ss - 41 Knockback (6+), Melee = E
Bite E 2 S) 1 Melee . E
Fanged maw E * - 1 Melee, Toxin (4+) e E
Teeth E - S - 2 Melee : E
REPURPOSED TOOLS SR__LR__Str__ - sAP L___ Traits Creds_ TP
Arc welder E - $42 3 2 Blaze (5+), Melee 3 E
Paired tunnelling claws E 2 S) al 2 Melee, Paired (2) 5 E
Spud-jacker E - S+1 1 Concussive (6+), . E
Knockback (6+), Melee
VEHICLE WEAPONS SR__LR_Str__ - sAP L___ Traits Creds_ TP
Ridgehauler hull E S = 2 Melee, Ram 2 E
OCR transcription; check uncertain or missing cells against the original PDF.
GASEOUS AMMO
This includes all manner of collected poisonous chemicals and vapours, carefully sorted and stored by the Chymist Cults. A Fighter equipped with gaseous ammo can apply its effects to any weapon they are equipped with that has the Gas trait during the Pre-battle Sequence, once crews have been selected.
Once applied to a weapon with the Gas trait, gaseous ammo will change the profile and traits of the weapon as noted in the appropriate entry for the duration of that battle. Their effects expire during the Wrap-up step of the Post-battle Sequence.
HALLUCINOGEN
20 credits Effect: If an Injury dice is rolled for a Fighter wounded by a weapon with this gaseous ammo applied, that Fighter makes a Willpower check. If the Willpower check is failed, they gain the Insanity Condition.
LIFTING
25 credits Effect: This gaseous ammo can only be applied to a weapon that has both the Gas and Template traits. When making an attack using a weapon with this gaseous ammo applied, the template may be placed up to 6" away from the Fighter making the attack. When placing the template, it must be positioned so that the narrow end points directly towards the Fighter making the attack. The wide end of the template must be the furthest part of the template from the Fighter.
PYROPHORIC
20 credits Effect: A weapon with this gaseous ammo applied gains the Blaze (5+) trait.
POISONS
The poisons used by the Chymist Cults are virulent toxins and the most extreme kinds of weaponised chemicals. A Fighter equipped with a poison can apply its effects to any weapon they are equipped with that has the Toxin (X+) trait during the Pre-battle Sequence, once crews have been selected.
Once applied to a weapon with the Toxin (X+) trait, the poison will change the profile and traits of the weapon as noted in the appropriate entry for the duration of that battle. Their effects expire during the WraH1p step of the Post-battle Sequence.
EXPLODING
20 credits Effect: If a Fighter is taken Out of Action by a hit from a weapon with this poison applied, before removing them from the battlefield place a 3" Blast marker over that Fighter, with the marker's hole centred on their base. All models touched by this Blast marker suffer an immediate Str -, AP -, L1 Hit as if from a weapon with the Gas and Toxin (3+) traits.
IRRADIATING
20 credits Effect: A weapon with this poison applied gains the Rad-phage trait.
PARALYSING
15 credits Effect: If a Fighter is Wounded by a weapon with this poison applied, they must immediately make a Toughness check; if the check is failed, they become subject to the Webbed Condition.
Equipment reference
Ranged weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy wyld bow | 18" | 36" | 4 | -1 | 1 | - | - | E |
| - acid arrows | 18" | 36" | 4 | -1 | 1 | Ammo (4+), Blaze (5+) | - | E |
| - explosive arrows | 18" | 36" | 3 | -1 | 1 | Ammo (4+), Blast (3"), Unstable | - | E |
| - multi-shot arrows | 18" | 36" | 4 | -1 | 1 | Ammo (3+), Rapid Fire (1) | - | E |
| - poison arrows | 18" | 36" | - | - | 1 | Ammo (4+), Toxin (3+) | - | E |
| Wyld bow | 9" | 18" | 3 | - | 1 | Assault | - | E |
| - acid arrows | 9" | 18" | 3 | - | 1 | Ammo (4+), Assault, Blaze (5+) | - | E |
| - explosive arrows | 9" | 18" | 2 | - | 1 | Ammo (4+), Assault, Blast (3"), Unstable | - | E |
| - multi-shot arrows | 9" | 18" | 3 | - | 1 | Ammo (3+), Assault, Rapid Fire (1) | - | E |
| - poison arrows | 9" | 18" | - | - | 1 | Ammo (4+), Assault, Toxin (3+) | - | E |
| - smoke arrows | 9" | 18" | - | - | - | Ammo (3+), Blast (3"), Smoke | - | E |
- SR
- 18"
- LR
- 36"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Toxin weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Needle sniper | 18" | 36" | - | -2 | 1 | Toxin (3+) | - | E |
| Repeater needle rifle | 9" | 18" | - | -1 | 1 | Rapid Fire (1), Toxin (3+) | - | E |
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Sharpened claws | E | - | - | -1 | 1 | Melee, Toxin (3+) | - | E |
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Nox' servo-claw | E | - | S+2 | -1 | 1 | Melee, Shred (5+) | - | E |
Close combat weapons / Toxin weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Khimerix sting* | E | - | - | -1 | 1 | Melee, Paired (2), Toxin (3+) | - | E |
1. FISTS OF STEEL (FIGHTER ONLY)
This Fighter is considered to be armed with fists of steel at all times. This weapon does not take up any of their weapon slots:
| Weapon | SR | LR | Str | AP | L | Traits |
|---|---|---|---|---|---|---|
| Fists of steel | E | - | S+2 | - | 2 | Melee |
ENHANCE WEAPON (FURNACE BRUTES FIGHTER ONLY)
The Fighter works on a weapon in order to improve its effectiveness. Select either a Primitive Weapon or a Repurposed Tool with the Melee trait that either the Fighter is equipped with or is in the gang's Stash and pay 10 credits. Select one of the following options to apply to the weapon:
If the weapon does not have the Unwieldy trait, increase its Lethality by 1 and give it the Unwieldy trait.
If the weapon does not have the Heavy or Paired trait, increase its Strength by 1 and give it the Heavy trait.
If the weapon does not have the Concussive (X+) trait, give it the Concussive (6+) trait. If the weapon does have the Concussive (X+) trait, decrease the value of X by 1 to a minimum of 4.
Improve the weapon's AP by 1 to a minimum of -2.
If the weapon has the Heavy trait but does not have the Knockback (X+) trait, give it the Knockback (6+) trait. If the weapon does have the Knockback (X+) trait, decrease the value of X by 1 to a minimum of 4.
These changes are permanently applied to the weapon and increase the Credit Value of the weapon by 5 each.
RANGED WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ignition cannon* | 5" | 10" | 6 | -2 | 2 | Ammo (6+), Blaze (5+), Damage (2) | - | E |
CLOSE COMBAT WEAPONS
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Crucible hooks* | E | - | S+1 | -2 | 2 | Melee, Paired (2) | - | E |
| Forge axe* | E | - | S+1 | -1 | 2 | Heavy, Melee, Parry, Unwieldy | - | E |
| Forge hammer* | E | - | S+1 | - | 3 | Heavy, Knockback (5+), Melee, Unwieldy | - | E |
| Servo-arm | E | - | S+3 | - | 2 | Concussive (5+), Melee, Unwieldy | - | E |