From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.
VENATOR GANG LIST
The following pages contain the Venator gang list.
GANG SPECIAL RULES
Claiming Bounties: If during the Receive Rewards step of the Post-battle Sequence a Venator gang has taken at least three enemy Fighters Out of Action during the battle, they add 20 credits to their Stash.
Starting Skills: When added to a Gang Roster, all Venator Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: When creating a Venator gang, pick any four Skill Sets from the Necromunda Skirmish: Core Rulebook page 150. Rank them from 1 to 4, with 1 being the Skill Set that most embodies the way you envisage the band operating as a team. Each model’s access to Skill Sets is then determined by referring to the table below - this should be noted down separately:
| Fighter | Primary | Secondary |
|---|---|---|
| Venator Hunt Leader | 1 and 2 | 3 and 4 |
| Venator Hunt Champion | 1 and 2 | 3 |
| Venator Specialist | 1 | 2 and 3 |
NEW SUBTYPE: OGRYN
Often used for menial and physically demanding jobs, Ogryns are found throughout the underhive. With their prodigious strength, they make very effective Venators, though they often need someone else to direct them.
All Ogryns are subject to the following rule:
Starting Skills: In addition to any other skills, all Ogryns have the Juggernaut skill.
NEW SUBTYPE: RATLING
As one of the recognised stable abhuman strains, Ratlings often find work as part of Venator gangs.
All Ratlings are subject to the following rules:
Sniping: This Fighter may re-roll Hit rolls of a natural 1 when performing an Aimed Shot action.
Sneaking: This Fighter always counts as being in a weapon’s Long Range when calculating the bonus for cover.
NEW SUBTYPE: BEASTMAN
Beastmen are perhaps the most savage of the Necromunda-sanctioned abhumans, often serving as Bounty Hunters or in underhive kill squads.
All Beastmen are subject to the following rule:
Feral Warriors: Beastmen Fighters increase their Attacks Characteristic by 1 while they are Injured.
GANG LEGACY
Most Fighters in a Venator gang have access to a Gang Legacy as detailed in their Fighter datasheet. A Fighter with a Gang Legacy may purchase weapons and wargear from their gang’s Equipment List when added to a gang (they may not purchase additional weapons from this list during the Post-cycle Sequence):
| Gang Legacy | Equipment List | Reference |
|---|---|---|
| Cawdor | House Cawdor Equipment List | Page 13 |
| Delaque | House Delaque Equipment List | Page 28 |
| Escher | House Escher Equipment List | Page 40 |
| Goliath | House Goliath Equipment List | Page 52 |
| Orlock | House Orlock Equipment List | Page 64 |
| Van Saar | House Van Saar Equipment List | Page 76 |
| Ironhead Squat | Ironhead Squat Equipment List | Necromunda Skirmish: Gangs of the Outlands |
| Ogryn | Free Ogryn Equipment List | Necromunda Skirmish: Gangs of the Outlands |
A Venator Hunt Leader or Venator Hunt Champion may purchase Pets associated with their Gang Legacy when added to a Gang Roster. For example, a Venator Hunt Leader with a Goliath Gang Legacy may purchase a Sumpkroc.
There is no restriction on differing Gang Legacies within a gang - a Venator gang may contain as many or as few as you wish. However, each Fighter may only originate from one gang!
House Hunt Leader
Cost: 130 credits. Type: Fighter (Leader).
When a House Hunt Leader is added to a Venator Gang Roster, select one of the following profiles to represent them:
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 4 | 2 | 5+ | 9 | 9 | 8 | 8 | 61 |
| 4" | 3+ | 3+ | 3 | 4 | 3 | 4 | 2 | 5+ | 8 | 8 | 8 | 8 | 61 |
| 4" | 3+ | 3+ | 4 | 3 | 3 | 5 | 2 | 5+ | 8 | 7 | 8 | 8 | 61 |
| 5" | 3+ | 3+ | 3 | 3 | 3 | 4 | 3 | 5+ | 7 | 8 | 8 | 7 | 61 |
Venator Gang Legacy: A House Hunt Leader selects either the Cawdor, Delaque, Escher, Goliath, Orlock or Van Saar Gang Legacy.
Ogryn Hunt Leader
Cost: 180 credits. Type: Fighter (Leader, Ogryn).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 5+ | 5 | 5 | 3 | 4 | 3 | 5+ | 6 | 9 | 5 | 6 | 61 |
Venator Gang Legacy: A Ogryn Hunt Leader selects the Ogryn Gang Legacy.
Squat Hunt Leader
Cost: 125 credits. Type: Fighter (Leader).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 3 | 2 | 2 | 5+ | 9 | 9 | 9 | 8 | 61 |
Venator Gang Legacy: A Squat Hunt Leader selects the Ironhead Squat Gang Legacy.
Ratling Hunt Leader
Cost: 105 credits. Type: Fighter (Leader, Ratling).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 3+ | 2 | 2 | 3 | 5 | 2 | 5+ | 8 | 8 | 8 | 9 | 61 |
Beastman Hunt Leader
Cost: 145 credits. Type: Fighter (Leader, Beastman).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 3 | 4 | 3 | 5+ | 7 | 9 | 7 | 7 | 61 |
Equipment: When added to a Gang Roster, a Venator Hunt Leader may purchase weapons and wargear from an Equipment List granted to them by their Gang Legacy and from the Trading Post with a combined TP of 5 or less:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Trading Post. - Note that during the course of a campaign, they may not purchase additional weapons or wargear from any Equipment List granted them by their Gang Legacy.
House Hunt Champion
Cost: 100 credits. Type: Fighter (Champion).
When a House Hunt Champion is added to a Venator Gang Roster, select one of the following profiles to represent them:
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 3 | 2 | 5+ | 7 | 7 | 7 | 7 | 37 |
| 5" | 4+ | 3+ | 3 | 4 | 2 | 2 | 2 | 5+ | 7 | 7 | 7 | 7 | 37 |
| 4" | 4+ | 3+ | 3 | 3 | 2 | 3 | 2 | 5+ | 8 | 7 | 7 | 8 | 37 |
| 5" | 3+ | 4+ | 3 | 3 | 2 | 3 | 3 | 5+ | 6 | 7 | 6 | 7 | 37 |
Venator Gang Legacy: A House Hunt Champion selects either the Cawdor, Delaque, Escher, Goliath, Orlock or Van Saar Gang Legacy.
Ogryn Hunt Champion
Cost: 150 credits. Type: Fighter (Champion, Ogryn).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 5+ | 5 | 5 | 3 | 3 | 2 | 5+ | 6 | 7 | 5 | 5 | 37 |
Venator Gang Legacy: A Ogryn Hunt Champion selects the Ogryn Gang Legacy.
Squat Hunt Champion
Cost: 110 credits. Type: Fighter (Champion).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 2 | 2 | 2 | 5+ | 8 | 8 | 8 | 7 | 37 |
Venator Gang Legacy: A Squat Hunt Champion selects the Ironhead Squat Gang Legacy.
Ratling Hunt Champion
Cost: 75 credits. Type: Fighter (Champion, Ratling).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 3+ | 2 | 2 | 2 | 4 | 1 | 5+ | 7 | 8 | 7 | 9 | 37 |
Beastman Hunt Champion
Cost: 110 credits. Type: Fighter (Champion, Beastman).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 2 | 3 | 2 | 5+ | 6 | 8 | 7 | 6 | 37 |
Equipment: When added to a Gang Roster, a Venator Hunt Champion may purchase weapons and wargear from an Equipment List granted to them by their Gang Legacy and from the Trading Post with a combined TP of 4 or less:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Trading Post. - Note that during the course of a campaign, they may not purchase additional weapons or wargear from any Equipment List granted them by their Gang Legacy.
House Hunter
Cost: 45 credits. Type: Fighter (Ganger, Specialist).
When a House Hunter is added to a Venator Gang Roster, select one of the following profiles to represent them:
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3 | 1 | 6+ | 6 | 7 | 7 | 6 | 13 |
| 4" | 4+ | 4+ | 3 | 4 | 1 | 2 | 1 | 6+ | 6 | 6 | 6 | 7 | 13 |
| 6" | 4+ | 4+ | 3 | 3 | 1 | 4 | 1 | 6+ | 6 | 6 | 6 | 6 | 13 |
| 4" | 4+ | 5+ | 3 | 3 | 1 | 3 | 2 | 6+ | 6 | 6 | 6 | 6 | 13 |
Venator Gang Legacy: A House Hunter selects either the Cawdor, Delaque, Escher, Goliath, Orlock or Van Saar Gang Legacy.
Ogryn Hunter
Cost: 120 credits. Type: Fighter (Ganger, Ogryn, Specialist).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 5 | 5 | 2 | 3 | 2 | 6+ | 5 | 7 | 5 | 5 | 13 |
Venator Gang Legacy: A Ogryn Hunter selects the Ogryn Gang Legacy.
Squat Hunter
Cost: 50 credits. Type: Fighter (Ganger, Specialist).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 2 | 1 | 6+ | 6 | 6 | 6 | 7 | 13 |
Venator Gang Legacy: A Squat Hunter selects the Ironhead Squat Gang Legacy.
Ratling Hunter
Cost: 25 credits. Type: Fighter (Ganger, Ratling, Specialist).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 4+ | 2 | 2 | 1 | 4 | 1 | 6+ | 6 | 6 | 6 | 7 | 13 |
Beastman Hunter
Cost: 65 credits. Type: Fighter (Beastman, Ganger, Specialist).
| M | WS | BS | S | T | W | I | A | Sv | Ld | Cl | Wil | Int | Starting XP |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 4 | 4 | 1 | 3 | 1 | 6+ | 5 | 8 | 6 | 6 | 13 |
Equipment: When added to a Gang Roster, a Venator Hunter may purchase weapons and wargear from an Equipment List granted to them by their Gang Legacy and from the Trading Post with a combined TP of 3 or less:
During the course of a campaign, they may be given additional weapons and wargear purchased from the Trading Post.
Note that during the course of a campaign, they may not purchase additional weapons or wargear from any Equipment List granted them by their Gang Legacy