From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.
HOUSE GOLIATH GANG LIST
The following pages contain the Goliath gang list.
GANG SPECIAL RULES
Furious Charge: When they perform a Charge action, Goliath Fighters gain +1 to their Strength characteristic until the end of their activation.
Starting Skills: When added to a Gang Roster, all Goliath Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang’s Fighters have access to the following Skill Sets:
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| Forge Tyrant | - | Primary | Secondary | - | Primary | Secondary |
| Forge Boss | - | Primary | Primary | - | Secondary | - |
| Stimmer | - | Primary | Primary | - | - | Secondary |
| Bruiser | - | Primary | Secondary | - | - | Secondary |
| Forge-Born | Secondary | Primary | - | - | - | - |
| Bully | - | Primary | Secondary | - | - | - |
| 'Zerker | - | Primary | Secondary | - | - | - |
| Sumpkroc | - | Primary | Secondary | - | - | - |
Goliath Forge Tyrant
Cost: 140 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 3 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 7 | 8 | Fighter (Leader) | 61 |
Equipment: When added to a Gang Roster, a Goliath Forge Tyrant may purchase weapons and wargear from the House Goliath Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Goliath Equipment List and from the Trading Post.
Goliath Forge Boss
Cost: 100 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 2 | 3 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 6 | 6 | Fighter (Champion) | 37 |
Equipment: When added to a Gang Roster, a Goliath Forge Boss may purchase weapons and wargear from the House Goliath Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Goliath Equipment List and from the Trading Post.
Goliath Stimmer
Cost: 120 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 4 | 4 | 2 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 8 | 7 | 6 | Fighter (Champion, Loner) | 49 |
Combat Chems Stash: Whenever a Goliath Stimmer is activated, they may choose to use Combat Chems. Until the End phase of this round they gain an additional +D3 Attacks. However, if the dice roll is a natural 1, they instead suffer a bad reaction and their Attacks characteristic is reduced to 1 until the End phase of this round.
Equipment: When added to a Gang Roster, a Goliath Stimmer may purchase weapons and wargear from the House Goliath Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Goliath Equipment List and from the Trading Post.
Goliath Bruiser
Cost: 45 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 5 | 6 | Fighter (Ganger, Specialist) | 13 |
Equipment: When added to a Gang Roster, a Goliath Bruiser may purchase weapons and wargear from the House Goliath Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Goliath Equipment List and from the Trading Post.
Goliath Forge-Born
Cost: 35 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | Fighter (Prospect) | 4 |
Skills: A Goliath Forge-Born has the Iron Jaw skill.
Equipment: When added to a Gang Roster, a Goliath Forge-Born may purchase weapons and wargear from the House Goliath Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Goliath Equipment List and from the Trading Post.
Goliath Bully
Cost: 25 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 5+ | 5+ | 3 | 4 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | Fighter (Prospect) | 1 |
Equipment: When added to a Gang Roster, a Goliath Bully may purchase weapons and wargear from the House Goliath Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Goliath Equipment List and from the Trading Post.
Goliath 'Zerker
Cost: 175 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 6+ | 6 | 5 | 4 | 2 | 3 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 4 | Fighter (Brute, Loner) | 25 |
Combat Chems Stash: Whenever a Goliath ’Zerker is activated, they may choose to use Combat Chems. If they do, until the End phase of this round they gain an additional +D3 Attacks. However, if the dice roll is a natural 1, they instead suffer a bad reaction and their Attacks characteristic is reduced to 1 until the End phase of this round.
Equipment: A Goliath ’Zerker is armed with open fists. They may select any of the following options when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:
A Goliath 'Zerker may replace their open fists with mutated fists & bone spurs: +45 credits.
A Goliath 'Zerker may take a stimm-slug stash: +25 credits.
Sumpkroc
Cost: 65 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 6+ | 3 | 3 | 1 | 2 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 7 | 6 | 4 | Fighter (Beast, Pet) | 13 |
Leash Range: A Sumpkroc has a 3" Leash range.
Counter-charge: If the Sumpkroc’s owner is Engaged by an enemy Fighter as the result of the enemy Fighter making a Charge or Engage action, and if the Sumpkroc is Active, it may immediately activate and make a Charge action, moving towards the Engaging enemy Fighter. This activation interrupts the enemy Fighter’s action, being performed after movement but before attacks.
A Sumpkroc may only make one Counter-charge per round.
Equipment: A Sumpkroc is armed with ferocious jaws. They may not purchase or be equipped with additional weapons or wargear.
House Goliath Equipment List
| Category | Equipment | Credits |
|---|---|---|
| Ranged weapons / Auto/Stub Weapons | Stub cannon | 35 |
| Ranged weapons / Auto/Stub Weapons | Stub gun | 5 |
| Ranged weapons / Bolt Weapons | Boltgun | 55 |
| Ranged weapons / Bolt Weapons | Bolt pistol | 45 |
| Ranged weapons / Combi-Pistols | Combi-pistol (stub gun/plasma pistol) | 75 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Flamers | Hand flamer | 45 |
| Ranged weapons / Grenade Launchers | Assault grenade launchers with frag grenades* (Stimmer only) | 45 |
| Ranged weapons / Grenade Launchers | Assault grenade launchers with frag grenades* (Stimmer only) - krak grenades | +50 |
| Ranged weapons / Grenade Launchers | Assault grenade launchers with frag grenades* (Stimmer only) - smoke grenades | +20 |
| Ranged weapons / Grenade Launchers | Grenade launcher with frag & krak grenades | 80 |
| Ranged weapons / Grenade Launchers | Grenade launcher with frag & krak grenades - smoke grenades | +15 |
| Ranged weapons / Melta Weapons | Meltagun | 140 |
| Ranged weapons / Repurposed Tools | 'Krumper' rivet cannon | 45 |
| Ranged weapons / Repurposed Tools | Storm welder (Forge-Born only) | 60 |
| Ranged weapons / Shotguns | Combat shotgun with salvo & shredder ammo | 35 |
| Ranged weapons / Shotguns | Shotgun with solid & scatter ammo | 35 |
| Category | Equipment | Credits |
|---|---|---|
| Close combat weapons / Power Weapons | Power hammer | 40 |
| Close combat weapons / Primitive Weapons | Cleaver | 25 |
| Close combat weapons / Primitive Weapons | Fighting knife | 5 |
| Close combat weapons / Primitive Weapons | Maul | 20 |
| Close combat weapons / Primitive Weapons | 'Pulverizer' serrated axe | 35 |
| Close combat weapons / Primitive Weapons | Paired 'Pulverizers'* | 55 |
| Close combat weapons / Primitive Weapons | 'Renderizer' serrated axe* | 65 |
| Close combat weapons / Primitive Weapons | Two-handed axe* | 40 |
| Close combat weapons / Primitive Weapons | Two-handed hammer* | 40 |
| Close combat weapons / Repurposed Tools | Heavy rock saw* (Forge-Born only) | 100 |
| Close combat weapons / Repurposed Tools | • Spud-jacker | 25 |
| Close combat weapons / Repurposed Tools | Paired spud-jackers* | 40 |
| Wargear / Grenades | Frag grenades | 30 |
| Wargear / Grenades | Incendiary charges | 40 |
| Wargear / Grenades | Krak grenades | 45 |
| Wargear / Grenades | Smoke grenades | 15 |
| Wargear / Armour & Field Armour | Mesh armour | 40 |
| Wargear / Armour & Field Armour | Refractor field | 50 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Personal Equipment | Stimm-slug stash | 25 |
| Wargear / Weapon Accessories | Telescopic sight | 20 |
| Wargear / Mounts | Dirt bike | 35 |
| Wargear / Mounts | Goliath Mauler | 100 |
| Wargear / Pets | Sumpkroc | 65 |
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Stub cannon | 9" | 18" | 5 | - | 1 | Knockback (5+) | - | E |
- SR
- 9"
- LR
- 18"
- Str
- 5
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Bolt weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Mauler boltguns | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Arc (Centreline), Rapid Fire (1), Twin-linked | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Ranged weapons / Combi-pistols
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-stub gun | - | - | - | - | - | - | - | E |
| - stub gun (primary component) | 6" | 12" | 3 | - | 1 | Combi, Light | - | - |
| - plasma pistol (secondary component) | 6" | 12" | 5 | -2 | 2 | Ammo (6+), Combi, Damage (2), Light, Unstable | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 12"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 12"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- -
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Assault grenade launchers* | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (6+), Rapid Fire (1) | - | E |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Rapid Fire (1) | - | E |
| - smoke grenades | 6" | 24" | - | - | - | Ammo (3+), Blast (3"), Smoke | - | E |
| Mauler grenade launcher | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Arc (Centreline), Blast (3"), Knockback (5+), Rapid Fire (1) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Arc (Centreline), Rapid Fire (1) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Krumper' rivet cannon | 3" | 9" | 4 | -1 | 1 | Assault, Blaze (5+), Rapid Fire (1) | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |
- SR
- 3"
- LR
- 9"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- 8"
- LR
- 16"
- Str
- 5
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Ferocious jaws | E | - | S | -1 | 1 | Melee, Rending (6+) | - | E |
| Mutated fists & bone spurs | E | - | S+1 | -2 | 2 | Knockback (6+), Melee | - | E |
| Open fists | E | - | S | -1 | 1 | Knockback (6+), Melee | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cleaver | E | - | S | -1 | 2 | Melee | - | E |
| 'Pulverizer' serrated axe | E | - | S | -2 | 2 | Melee | - | E |
| Paired 'Pulverizers'* | E | - | S | -2 | 2 | Melee, Paired (2) | - | E |
| 'Renderizer' serrated axe* | E | - | S+2 | -1 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Repurposed tools
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Heavy rock saw* | E | - | S+3 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
| Spud-jacker | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee | - | E |
| Paired spud-jackers* | E | - | S+1 | - | 1 | Concussive (6+), Knockback (6+), Melee, Paired (2) | - | E |
- SR
- E
- LR
- -
- Str
- S+3
- AP
- -3
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
MOUNTS
GOLIATH MAULER
A Fighter equipped with a Goliath Mauler gains the Mounted Subtype and sets their Movement characteristic to 7". When they perform a Dash action, they add 4" to their Movement characteristic instead of their Initiative.
A Goliath Mauler is equipped with Mauler boltguns. It may select the following option when added to the Gang Roster or during any Post-cycle Sequence:
- Replace the Mauler boltguns with a Mauler grenade launcher with frag & krak grenades: +25 credits.