Core Rules

The foundations of play, battle sequences, gang creation, campaigns, and equipment.

Browse the rules and reference content from Core Rules. Background, stories, and model showcases are collected in this book’s lore.

Rules and reference

Section Printed pages PDF pages
First principles 31–53 33–55
The pre-battle sequence 55–57 57–59
Priority and activation 59–60 61–62
Actions 62–65 64–67
Movement 66–69 68–71
Shooting 72–73 74–75
Close combat and hits 74–79 76–81
End phase and Wyrd powers 81–85 83–87
Post-battle and post-cycle 86–92 88–94
Founding a gang 96–101 98–103
Campaigns and territories 118–137 120–139
Battlefields and scenarios 139–147 141–149
Gang tactics 148–149 150–151
Skills 150–153 152–155
Trading Post and weapon traits 154–165 156–167
Rulebook index 166–168 168–170

Reading the references

Printed page numbers are retained for rule cross-references. PDF page numbers identify the corresponding page in the source document. Page ranges may contain gaps where lore has moved to the Lore archive. Tables are presented as readable text; diagrams and illustrated examples retain their original source crops.

The text comes from a scanned document with OCR. Check the original PDF when a passage or table cell is flagged as uncertain. Follow a diagram’s “Open full-size chart” link for a closer look.

Source conversion notes

Complete page-by-page conversion of the 174-page source PDF. Source page markers use PDF page numbers; rule cross-references use the original printed page numbers. The source consists of scans with OCR. Maps, diagrams, forms and tables have faithful raster-backed SVG crops; artwork scans are extracted separately and omitted from this Markdown. Check those crops where OCR is uncertain.