From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.
ASH WASTE NOMAD GANG LIST
The following pages contain the Ash Waste Nomad gang list.
GANG SPECIAL RULES
Ghosts of the Wastes: At the start of the battle, before the first roll for Priority, two Ash Waste Nomad Fighters may swap positions on the battlefield. Additionally, Ash Waste Nomad Fighters ignore both difficult and dangerous terrain.
Natives of the Wastes: An Ash Waste Nomad gang may not include any Vehicles or Mounts that are not included in their Equipment List.
Starting Skills: When added to a Gang Roster, all Ash Waste Nomad Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang's Fighters have access to the following Skill Sets:
Unverified OCR transcription of the skill access table
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| Chieftain | Secondary | - | - | Primary | Primary | Secondary |
| Watcher | - | - | - | Primary | Secondary | Primary |
| Stormcaller | Primary | ? | - | Primary | Secondary | ? |
| Warrior | Secondary | - | - | Primary | - | Secondary |
| Hunter | - | Secondary | Primary | - | ? | - |
| Dust Runner | Primary | ? | ? | Secondary | ? | - |
| Arthromite Duneskuttler | Secondary | Primary | ? | - | - | - |
| Arthromite Spinewyrm | Primary | ? | ? | Secondary | - | - |
| Unbound Helamite | Primary | Secondary | ? | - | - | - |
| Ashwing Helamite | Primary | - | ? | Secondary | - | - |
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 3+ | 3 | 3 | 3 | ? | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 7 | ee | Fighter (Leader) | 64 |
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ash Waste Nomad Chieftain may purchase weapons and wargear from the Ash Waste Nomad Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 1 | 7 | 7 | Fighter (Champion) - | 37 |
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ash Waste Nomad Watcher may purchase weapons and wargear from the Ash Waste Nomad Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 8 | 8 | iene | Fighter (Champion) | 49 |
OCR transcription; check uncertain or missing cells against the original PDF.
Call the Storm: While equipped with a Stormcaller staff, an Active Ash Waste Nomad Stormcaller can perform the Dust Storm action:
- Dust Storm (Single): If the Visibility (X") rule is not active for this battle, apply the Visibility (24") rule. Otherwise, either increase or decrease the value of X" by 6" to a minimum of 6". These effects last for the remainder of the battle and can be modified further by future uses of this ability.
Equipment: An Ash Waste Nomad Stormcaller is equipped with a Dustback Helamite (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ash Waste Nomad Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 4: | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 6 | Fighter (Ganger, Specialist) | 13 |
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ash Waste Nomad Warrior may purchase weapons and wargear from the Ash Waste Nomad Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 6 | Bot | Fighter (Prospect) | 4 |
OCR transcription; check uncertain or missing cells against the original PDF.
Starting Skill: An Ash Waste Nomad Hunter has the Infiltrate skill.
Equipment: When added to a Gang Roster, an Ash Waste Nomad Hunter may purchase weapons and wargear from the Ash Waste Nomad Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | dd | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 6 | 5 | Fighter (Prospect) | AL |
OCR transcription; check uncertain or missing cells against the original PDF.
Equipment: When added to a Gang Roster, an Ash Waste Nomad Dust Runner may purchase weapons and wargear from the Ash Waste Nomad Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Maes Ae G
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 5+ | 5 | 5 | 3 | 4 | 4 | 4+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| U | 8 | 6 | 4 | Fighter (Beast, Brute) | 25 |
OCR transcription; check uncertain or missing cells against the original PDF.
Hard to Kill: An Arthromite Duneskuttler is notoriously hard to kill; when rolling on the Lasting Injury table for an Arthromite Duneskuttler, roll twice and apply whichever result the owning player wishes.
Skills: An Arthromite Duneskuttler has the Clamber skill.
Equipment: An Arthromite Duneskuttler is armed with mandibles. They may not purchase or be equipped with additional weapons or wargear.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 6+ | 2 | 3 | 1 | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 1 | 6 | 4 | Fighter (Beast, Pet) - | 13 |
OCR transcription; check uncertain or missing cells against the original PDF.
Leash Range: An Arthromite Spinewyrm has a 6" Leash range.
Small Target: Arthromite Spinewyrms are low to the ground and surprisingly fast, making them difficult to target in the vast expanse of the ash wastes. Ranged attacks against Arthromite Spinewyrms are made at -1 to Hit.
Burrowing: An Arthromite Spinewyrm is able to burrow beneath and through the metal and rockcrete floors of the underhive, passing quickly through hidden crawl spaces and buried vents, before emerging elsewhere. An Arthromite Spinewyrm may move freely under impassable terrain if it has sufficient movement to do so, but may not end its movement on or within impassable terrain.
Equipment: An Arthromite Spinewyrm is armed with barbed fangs. They may not purchase or be equipped with additional weapons or wargear.
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Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 8" | 5+ | 6+ | 3 | 3 | ' | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 1 | 7 | 4 | Fighter (Beast, Pet) - | 13 |
OCR transcription; check uncertain or missing cells against the original PDF.
Leash Range: An Unbound Helamite has a 3" Leash range.
Spare Mount: If an Unbound Helamite's owner is equipped with a Dustback Helamite and is Suppressed whilst within 1" of an Active Unbound Helamite, they may make an Agility test. If the test is passed, the Unbound Helamite changes its Status to Suppressed instead of its owner.
Equipment: An Unbound Helamite is armed with Helamite claws. They may not purchase or be equipped with additional weapons or wargear.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 3" | 4+ | 6+ | 2 | 3 | 4 | 5 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 5 | 6 | 4 | Fighter (Beast, Flying, Pet) | 13 |
OCR transcription; check uncertain or missing cells against the original PDF.
Leash Range: An Ashwing Helamite has a 9" Leash range.
Ashwing Lure: While Active, an Ashwing Helamite's owner may perform the Deploy Lure action:
- Deploy Lure (Single): Place an Ashwing Lure in base contact with this Fighter. For the remainder of the battle, the lure is treated as terrain and any Ashwing Helamites this Fighter controls treat the Ashwing Lure as if it were their owner. Any Fighter can perform the Interact action while within 1" of the Ashwing Lure in order to move a distance equal to their Movement characteristic and place the Ashwing Lure in base contact with the Fighter at the end of this move.
Once an Ashwing Lure has been placed upon the battlefield, it may be activated as if it were a Fighter. When it is activated, all Ashwing Helamites it controls are activated as a single Group Activation.
Equipment: An Ashwing Helamite is armed with toxic mandibles. They may not purchase or be equipped with additional weapons or wargear.
Ash Waste Nomad Equipment List
Ranged Weapons - Auto/Stub Weapons
| Equipment | Credits |
|---|---|
| Autogun | 20 |
| Long rifle | 55 |
| Stub gun | 5 |
Blast Weapons
| Equipment | Credits |
|---|---|
| Blast carbine | 25 |
| Blast pistol | 10 |
| Blast rifle | 20 |
| Heavy blaster* | 75 |
Esoteric Weapons
| Equipment | Credits |
|---|---|
| Charge caster with shock blast rockets & krak rockets* | 110 |
Toxin Weapons
| Equipment | Credits |
|---|---|
| Venom caster | 75 |
Web Weapons
| Equipment | Credits |
|---|---|
| Web gun | 65 |
| Web pistol | 50 |
Close Combat Weapons - Chain Weapons
| Equipment | Credits |
|---|---|
| Chain lance* | 30 |
Esoteric Weapons
| Equipment | Credits |
|---|---|
| Stormcaller staff* (Stormcaller only) | 40 |
Nomad Weapons (Brawler Specialist & Hunter only)
| Equipment | Credits |
|---|---|
| Bone talons | 20 |
| Chitin dagger | 10 |
| Chitin gauntlet | 40 |
| Insective knife | 20 |
| Trident | 65 |
| Venom stave | 45 |
| Venom whip | 25 |
Primitive Weapons
| Equipment | Credits |
|---|---|
| Long blade | 25 |
| Mono-hook | 25 |
| Stalking knife | 15 |
Wargear - Armour & Field Armour
| Equipment | Credits |
|---|---|
| Mesh armour | 40 |
| Refractor field | 50 |
Personal Equipment
| Equipment | Credits |
|---|---|
| Bio-booster | 25 |
| Drop rig | 10 |
| Grav chute | 30 |
| Medicae kit | 20 |
| Photo-goggles | 35 |
| Photo-lumens | 15 |
| Respirator | 15 |
Weapon Accessories
| Equipment | Credits |
|---|---|
| Infra-sight | 10 |
| Mono-sight | 20 |
| Telescopic sight | 20 |
Mounts
| Equipment | Credits |
|---|---|
| Dustback Helamite | 55 |
Pets
| Equipment | Credits |
|---|---|
| Arthromite Spinewyrm | 60 |
| Ashwing Helamite | 70 |
| Unbound Helamite | 70 |
Ranged weapons / Blast weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Blast carbine | 10" | 24" | 3 | - | 1 | Rapid Fire (1), Shock (6+) | - | E |
| Blast pistol | 8" | 12" | 3 | - | 1 | Light, Shock (6+) | - | E |
| Blast rifle | 10" | 24" | 3 | - | 1 | Shock (6+) | - | E |
| Heavy blaster* | 12" | 36" | 4 | -1 | 1 | Heavy, Rapid Fire (2), Shock (6+) | - | E |
- SR
- 10"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 8"
- LR
- 12"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 10"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- 12"
- LR
- 36"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Charge caster* | - | - | - | - | - | - | - | E |
| - shock blast rockets | 20" | 40" | 4 | - | 1 | Ammo (4+), Blast (3"), Heavy, Shock (6+) | - | - |
| - krak rockets | 20" | 40" | 6 | -2 | 2 | Ammo (4+), Heavy | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 20"
- LR
- 40"
- Str
- 6
- AP
- -2
- L
- 2
- Cr
- -
- TP
- -
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
BLAST WEAPONS SR LR Str AP L___ Traits Creds
Blast carbine 10" 24" 3 - 1 Rapid Fire (1), Shock (6+) -
Blast pistol Sy iY 3 - 1 Light, Shock (6+) -
Blast rifle 10" 24" 3 - 1 Shock (6+) -
Heavy blaster® 2oOn 4 -1 1 Heavy, Rapid Fire (2), Shock (6+) - -
ESOTERIC WEAPONS SR LR. Str AP L___ Traits Creds_TP
Charge caster* -
- shock blast rockets 20" 40" 4 - 1 Ammo (4+), Blast (3"),
Heavy, Shock (6+)
- krak rockets 20" 40" 6 -2 2 Ammo (4+), Heavy
OCR transcription; check uncertain or missing cells against the original PDF.
TOXIN WEAPONS
Venom caster
L___Traits Creds_ TP Ammo (6+), Template, Toxin (3+)
Close combat weapons / Chain weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chain lance* | E | - | S+1 | -2 | 1 | Heavy, Lance, Melee, Shred (6+) | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Esoteric weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Stormcaller staff* | E | - | S+1 | -2 | 1 | Heavy, Lance, Melee, Unwieldy | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Barbed fangs | E | - | S+1 | - | 1 | Melee, Rending (6+) | - | E |
| Helamite claws | E | - | 3 | -1 | 1 | Melee | - | E |
| Mandibles | E | - | S | -1 | 2 | Melee, Rending (6+) | - | E |
| Toxic mandibles | E | - | - | -1 | 1 | Melee, Toxin (3+) | - | E |
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- -
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Nomad weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Bone talons | E | - | S | -1 | 1 | Melee, Rending (6+) | - | E |
| Chitin dagger | E | - | S | - | 1 | Backstab, Melee, Rending (6+) | - | E |
| Chitin gauntlet | E | - | S+1 | -1 | 2 | Melee | - | E |
| Insective knife | E | - | S | -1 | 1 | Backstab, Melee, Shock (6+) | - | E |
| Trident | E | - | S+2 | -1 | 2 | Heavy, Melee, Parry, Shock (6+), Unwieldy | - | E |
| Venom stave | E | - | - | -2 | 1 | Melee, Toxin (3+) | - | E |
| Venom whip | E | - | - | - | 1 | Knockback (6+), Melee, Toxin (3+) | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+2
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- -
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Long blade | E | - | S | -1 | 1 | Melee, Parry | - | E |
| Mono-hook | E | - | S | -1 | 2 | Melee | - | E |
| Stalking knife | E | - | S | -1 | 1 | Backstab, Melee | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Chain lance* E - S+i -2 1 Heavy, Lance, Melee, Shred (6+) - - E
ESOTERIC WEAPONS SR__LR_Str__ - sAP L___ Traits Creds_ TP
Stormcaller staff* E - Stl 32 1 Heavy, Lance, Melee, Unwieldy = E
NATURAL WEAPONS SR _ LR Str__=AP L___ Traits Creds_ TP
Barbed fangs E - S+1 - 1 Melee, Rending (6+) - E
Helamite claws E - Ci) 1 Lt Melee - E
Mandibles E - S ai 2 Melee, Rending (6+) - E
Toxic mandibles E - - ae 1 Melee, Toxin (3+) E
NOMAD WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Bone talons E - S dl 1 Melee, Rending (6+) - E
Chitin dagger E - S - 1 _Backstab, Melee, Rending (6+) - E
Chitin gauntlet E - Sti -1 2 Melee - E
Insective knife E - S -1 1 Backstab, Melee, Shock (6+) - BE
Trident E - S+2 4 2 Heavy, Melee, Parry, E
Shock (6+), Unwieldy
Venom stave iE - - -2 1 Melee, Toxin (3+) - E
Venom whip E - 1 Knockback (6+), Melee, - E
Toxin (3+)
PRIMITIVE WEAPONS SR__LR_ Str__ - AP L___ Traits Creds_ TP
Long blade E - Ss -1 1 Melee, Parry E
Mono-hook fi - Ss -1 2 Melee - E
Stalking knife E : iS) -1 1 Backstab, Melee E
OCR transcription; check uncertain or missing cells against the original PDF.
MOUNTS
DUSTBACK HELAMITE
Exclusive A Fighter equipped with a Dustback Helamite gains the Mounted and Agile Subtypes, the Mighty Leap skill and sets their Movement characteristic to 8". When they perform a Dash action, they add 4" to their Movement characteristic instead of their Initiative.
A Dustback Helamite is equipped with Helamite claws, which gain the Additional Attacks (1) trait.