Ash Waste Nomads

Printed pages 100–107 · PDF pages 104–111

From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.

PDF page 104 Printed page 100

ASH WASTE NOMAD GANG LIST

The following pages contain the Ash Waste Nomad gang list.

GANG SPECIAL RULES

Ghosts of the Wastes: At the start of the battle, before the first roll for Priority, two Ash Waste Nomad Fighters may swap positions on the battlefield. Additionally, Ash Waste Nomad Fighters ignore both difficult and dangerous terrain.

Natives of the Wastes: An Ash Waste Nomad gang may not include any Vehicles or Mounts that are not included in their Equipment List.

Starting Skills: When added to a Gang Roster, all Ash Waste Nomad Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang's Fighters have access to the following Skill Sets:

Unverified OCR transcription of the skill access table
Fighter Agility Brawn Combat Cunning Savant Shooting
Chieftain Secondary - - Primary Primary Secondary
Watcher - - - Primary Secondary Primary
Stormcaller Primary ? - Primary Secondary ?
Warrior Secondary - - Primary - Secondary
Hunter - Secondary Primary - ? -
Dust Runner Primary ? ? Secondary ? -
Arthromite Duneskuttler Secondary Primary ? - - -
Arthromite Spinewyrm Primary ? ? Secondary - -
Unbound Helamite Primary Secondary ? - - -
Ashwing Helamite Primary - ? Secondary - -
PDF page 105 Printed page 101
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 3+ 3+ 3 3 3 ? 2 5+
Ld Cl Wil Int Type Starting XP
8 8 7 ee Fighter (Leader) 64

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ash Waste Nomad Chieftain may purchase weapons and wargear from the Ash Waste Nomad Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 3+ 3+ 3 3 2 4 2 5+
Ld Cl Wil Int Type Starting XP
7 1 7 7 Fighter (Champion) - 37

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ash Waste Nomad Watcher may purchase weapons and wargear from the Ash Waste Nomad Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
5" 3+ 4+ 3 3 2 4 2 5+
Ld Cl Wil Int Type Starting XP
6 8 8 iene Fighter (Champion) 49

OCR transcription; check uncertain or missing cells against the original PDF.

Call the Storm: While equipped with a Stormcaller staff, an Active Ash Waste Nomad Stormcaller can perform the Dust Storm action:

  • Dust Storm (Single): If the Visibility (X") rule is not active for this battle, apply the Visibility (24") rule. Otherwise, either increase or decrease the value of X" by 6" to a minimum of 6". These effects last for the remainder of the battle and can be modified further by future uses of this ability.

Equipment: An Ash Waste Nomad Stormcaller is equipped with a Dustback Helamite (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ash Waste Nomad Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
PDF page 106 Printed page 102
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 4+ 4+ 3 3 4: 4 1 6+
Ld Cl Wil Int Type Starting XP
6 6 6 6 Fighter (Ganger, Specialist) 13

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ash Waste Nomad Warrior may purchase weapons and wargear from the Ash Waste Nomad Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 5+ 5+ 3 3 1 4 2 6+
Ld Cl Wil Int Type Starting XP
5 6 6 Bot Fighter (Prospect) 4

OCR transcription; check uncertain or missing cells against the original PDF.

Starting Skill: An Ash Waste Nomad Hunter has the Infiltrate skill.

Equipment: When added to a Gang Roster, an Ash Waste Nomad Hunter may purchase weapons and wargear from the Ash Waste Nomad Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 5+ 5+ 3 3 1 4 dd 6+
Ld Cl Wil Int Type Starting XP
5 6 6 5 Fighter (Prospect) AL

OCR transcription; check uncertain or missing cells against the original PDF.

Equipment: When added to a Gang Roster, an Ash Waste Nomad Dust Runner may purchase weapons and wargear from the Ash Waste Nomad Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Ash Waste Nomad Equipment List and from the Trading Post.

Maes Ae G

PDF page 107 Printed page 103
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 3+ 5+ 5 5 3 4 4 4+
Ld Cl Wil Int Type Starting XP
U 8 6 4 Fighter (Beast, Brute) 25

OCR transcription; check uncertain or missing cells against the original PDF.

Hard to Kill: An Arthromite Duneskuttler is notoriously hard to kill; when rolling on the Lasting Injury table for an Arthromite Duneskuttler, roll twice and apply whichever result the owning player wishes.

Skills: An Arthromite Duneskuttler has the Clamber skill.

Equipment: An Arthromite Duneskuttler is armed with mandibles. They may not purchase or be equipped with additional weapons or wargear.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 4+ 6+ 2 3 1 4 1 6+
Ld Cl Wil Int Type Starting XP
6 1 6 4 Fighter (Beast, Pet) - 13

OCR transcription; check uncertain or missing cells against the original PDF.

Leash Range: An Arthromite Spinewyrm has a 6" Leash range.

Small Target: Arthromite Spinewyrms are low to the ground and surprisingly fast, making them difficult to target in the vast expanse of the ash wastes. Ranged attacks against Arthromite Spinewyrms are made at -1 to Hit.

Burrowing: An Arthromite Spinewyrm is able to burrow beneath and through the metal and rockcrete floors of the underhive, passing quickly through hidden crawl spaces and buried vents, before emerging elsewhere. An Arthromite Spinewyrm may move freely under impassable terrain if it has sufficient movement to do so, but may not end its movement on or within impassable terrain.

Equipment: An Arthromite Spinewyrm is armed with barbed fangs. They may not purchase or be equipped with additional weapons or wargear.

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PDF page 108 Printed page 104
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
8" 5+ 6+ 3 3 ' 4 1 6+
Ld Cl Wil Int Type Starting XP
6 1 7 4 Fighter (Beast, Pet) - 13

OCR transcription; check uncertain or missing cells against the original PDF.

Leash Range: An Unbound Helamite has a 3" Leash range.

Spare Mount: If an Unbound Helamite's owner is equipped with a Dustback Helamite and is Suppressed whilst within 1" of an Active Unbound Helamite, they may make an Agility test. If the test is passed, the Unbound Helamite changes its Status to Suppressed instead of its owner.

Equipment: An Unbound Helamite is armed with Helamite claws. They may not purchase or be equipped with additional weapons or wargear.

Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
3" 4+ 6+ 2 3 4 5 1 6+
Ld Cl Wil Int Type Starting XP
6 5 6 4 Fighter (Beast, Flying, Pet) 13

OCR transcription; check uncertain or missing cells against the original PDF.

Leash Range: An Ashwing Helamite has a 9" Leash range.

Ashwing Lure: While Active, an Ashwing Helamite's owner may perform the Deploy Lure action:

  • Deploy Lure (Single): Place an Ashwing Lure in base contact with this Fighter. For the remainder of the battle, the lure is treated as terrain and any Ashwing Helamites this Fighter controls treat the Ashwing Lure as if it were their owner. Any Fighter can perform the Interact action while within 1" of the Ashwing Lure in order to move a distance equal to their Movement characteristic and place the Ashwing Lure in base contact with the Fighter at the end of this move.

Once an Ashwing Lure has been placed upon the battlefield, it may be activated as if it were a Fighter. When it is activated, all Ashwing Helamites it controls are activated as a single Group Activation.

Equipment: An Ashwing Helamite is armed with toxic mandibles. They may not purchase or be equipped with additional weapons or wargear.

PDF page 109 Printed page 105

Ash Waste Nomad Equipment List

Ranged Weapons - Auto/Stub Weapons

Equipment Credits
Autogun 20
Long rifle 55
Stub gun 5

Blast Weapons

Equipment Credits
Blast carbine 25
Blast pistol 10
Blast rifle 20
Heavy blaster* 75

Esoteric Weapons

Equipment Credits
Charge caster with shock blast rockets & krak rockets* 110

Toxin Weapons

Equipment Credits
Venom caster 75

Web Weapons

Equipment Credits
Web gun 65
Web pistol 50

Close Combat Weapons - Chain Weapons

Equipment Credits
Chain lance* 30

Esoteric Weapons

Equipment Credits
Stormcaller staff* (Stormcaller only) 40

Nomad Weapons (Brawler Specialist & Hunter only)

Equipment Credits
Bone talons 20
Chitin dagger 10
Chitin gauntlet 40
Insective knife 20
Trident 65
Venom stave 45
Venom whip 25

Primitive Weapons

Equipment Credits
Long blade 25
Mono-hook 25
Stalking knife 15

Wargear - Armour & Field Armour

Equipment Credits
Mesh armour 40
Refractor field 50

Personal Equipment

Equipment Credits
Bio-booster 25
Drop rig 10
Grav chute 30
Medicae kit 20
Photo-goggles 35
Photo-lumens 15
Respirator 15

Weapon Accessories

Equipment Credits
Infra-sight 10
Mono-sight 20
Telescopic sight 20

Mounts

Equipment Credits
Dustback Helamite 55

Pets

Equipment Credits
Arthromite Spinewyrm 60
Ashwing Helamite 70
Unbound Helamite 70
PDF page 110 Printed page 106

Ranged weapons / Blast weapons

Weapon SR LR Str AP L Traits Creds TP
Blast carbine 10" 24" 3 - 1 Rapid Fire (1), Shock (6+) - E
Blast pistol 8" 12" 3 - 1 Light, Shock (6+) - E
Blast rifle 10" 24" 3 - 1 Shock (6+) - E
Heavy blaster* 12" 36" 4 -1 1 Heavy, Rapid Fire (2), Shock (6+) - E
Blast carbine
SR
10"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Rapid Fire (1), Shock (6+)
Blast pistol
SR
8"
LR
12"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Light, Shock (6+)
Blast rifle
SR
10"
LR
24"
Str
3
AP
-
L
1
Cr
-
TP
E
Traits Shock (6+)
Heavy blaster*
SR
12"
LR
36"
Str
4
AP
-1
L
1
Cr
-
TP
E
Traits Heavy, Rapid Fire (2), Shock (6+)

Ranged weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Charge caster* - - - - - - - E
- shock blast rockets 20" 40" 4 - 1 Ammo (4+), Blast (3"), Heavy, Shock (6+) - -
- krak rockets 20" 40" 6 -2 2 Ammo (4+), Heavy - -
Charge caster*
SR
-
LR
-
Str
-
AP
-
L
-
Cr
-
TP
E
Traits -
Charge caster*- shock blast rockets
SR
20"
LR
40"
Str
4
AP
-
L
1
Cr
-
TP
-
Traits Ammo (4+), Blast (3"), Heavy, Shock (6+)
Charge caster*- krak rockets
SR
20"
LR
40"
Str
6
AP
-2
L
2
Cr
-
TP
-
Traits Ammo (4+), Heavy
Unverified OCR transcription of the weapon reference tables
RANGED WEAPONS
BLAST WEAPONS SR LR Str AP L___ Traits Creds
Blast carbine 10" 24" 3 - 1 Rapid Fire (1), Shock (6+) -
Blast pistol Sy iY 3 - 1 Light, Shock (6+) -
Blast rifle 10" 24" 3 - 1 Shock (6+) -
Heavy blaster® 2oOn 4 -1 1 Heavy, Rapid Fire (2), Shock (6+) - -
ESOTERIC WEAPONS SR LR. Str AP L___ Traits Creds_TP
Charge caster* -
- shock blast rockets 20" 40" 4 - 1 Ammo (4+), Blast (3"),
Heavy, Shock (6+)
- krak rockets 20" 40" 6 -2 2 Ammo (4+), Heavy

OCR transcription; check uncertain or missing cells against the original PDF.

TOXIN WEAPONS

Venom caster

L___Traits Creds_ TP Ammo (6+), Template, Toxin (3+)

PDF page 111 Printed page 107

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Chain lance* E - S+1 -2 1 Heavy, Lance, Melee, Shred (6+) - E
Chain lance*
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E
Traits Heavy, Lance, Melee, Shred (6+)

Close combat weapons / Esoteric weapons

Weapon SR LR Str AP L Traits Creds TP
Stormcaller staff* E - S+1 -2 1 Heavy, Lance, Melee, Unwieldy - E
Stormcaller staff*
SR
E
LR
-
Str
S+1
AP
-2
L
1
Cr
-
TP
E
Traits Heavy, Lance, Melee, Unwieldy

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Barbed fangs E - S+1 - 1 Melee, Rending (6+) - E
Helamite claws E - 3 -1 1 Melee - E
Mandibles E - S -1 2 Melee, Rending (6+) - E
Toxic mandibles E - - -1 1 Melee, Toxin (3+) - E
Barbed fangs
SR
E
LR
-
Str
S+1
AP
-
L
1
Cr
-
TP
E
Traits Melee, Rending (6+)
Helamite claws
SR
E
LR
-
Str
3
AP
-1
L
1
Cr
-
TP
E
Traits Melee
Mandibles
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Rending (6+)
Toxic mandibles
SR
E
LR
-
Str
-
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Toxin (3+)

Close combat weapons / Nomad weapons

Weapon SR LR Str AP L Traits Creds TP
Bone talons E - S -1 1 Melee, Rending (6+) - E
Chitin dagger E - S - 1 Backstab, Melee, Rending (6+) - E
Chitin gauntlet E - S+1 -1 2 Melee - E
Insective knife E - S -1 1 Backstab, Melee, Shock (6+) - E
Trident E - S+2 -1 2 Heavy, Melee, Parry, Shock (6+), Unwieldy - E
Venom stave E - - -2 1 Melee, Toxin (3+) - E
Venom whip E - - - 1 Knockback (6+), Melee, Toxin (3+) - E
Bone talons
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Rending (6+)
Chitin dagger
SR
E
LR
-
Str
S
AP
-
L
1
Cr
-
TP
E
Traits Backstab, Melee, Rending (6+)
Chitin gauntlet
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Melee
Insective knife
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Backstab, Melee, Shock (6+)
Trident
SR
E
LR
-
Str
S+2
AP
-1
L
2
Cr
-
TP
E
Traits Heavy, Melee, Parry, Shock (6+), Unwieldy
Venom stave
SR
E
LR
-
Str
-
AP
-2
L
1
Cr
-
TP
E
Traits Melee, Toxin (3+)
Venom whip
SR
E
LR
-
Str
-
AP
-
L
1
Cr
-
TP
E
Traits Knockback (6+), Melee, Toxin (3+)

Close combat weapons / Primitive weapons

Weapon SR LR Str AP L Traits Creds TP
Long blade E - S -1 1 Melee, Parry - E
Mono-hook E - S -1 2 Melee - E
Stalking knife E - S -1 1 Backstab, Melee - E
Long blade
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Parry
Mono-hook
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee
Stalking knife
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Backstab, Melee
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Chain lance* E - S+i -2 1 Heavy, Lance, Melee, Shred (6+) - - E
ESOTERIC WEAPONS SR__LR_Str__ - sAP L___ Traits Creds_ TP
Stormcaller staff* E - Stl 32 1 Heavy, Lance, Melee, Unwieldy = E
NATURAL WEAPONS SR _ LR Str__=AP L___ Traits Creds_ TP
Barbed fangs E - S+1 - 1 Melee, Rending (6+) - E
Helamite claws E - Ci) 1 Lt Melee - E
Mandibles E - S ai 2 Melee, Rending (6+) - E
Toxic mandibles E - - ae 1 Melee, Toxin (3+) E
NOMAD WEAPONS SR__LR_ Str__ - sAP L___ Traits Creds_ TP
Bone talons E - S dl 1 Melee, Rending (6+) - E
Chitin dagger E - S - 1 _Backstab, Melee, Rending (6+) - E
Chitin gauntlet E - Sti -1 2 Melee - E
Insective knife E - S -1 1 Backstab, Melee, Shock (6+) - BE
Trident E - S+2 4 2 Heavy, Melee, Parry, E
Shock (6+), Unwieldy
Venom stave iE - - -2 1 Melee, Toxin (3+) - E
Venom whip E - 1 Knockback (6+), Melee, - E
Toxin (3+)
PRIMITIVE WEAPONS SR__LR_ Str__ - AP L___ Traits Creds_ TP
Long blade E - Ss -1 1 Melee, Parry E
Mono-hook fi - Ss -1 2 Melee - E
Stalking knife E : iS) -1 1 Backstab, Melee E

OCR transcription; check uncertain or missing cells against the original PDF.

MOUNTS

DUSTBACK HELAMITE

Exclusive A Fighter equipped with a Dustback Helamite gains the Mounted and Agile Subtypes, the Mighty Leap skill and sets their Movement characteristic to 8". When they perform a Dash action, they add 4" to their Movement characteristic instead of their Initiative.

A Dustback Helamite is equipped with Helamite claws, which gain the Additional Attacks (1) trait.