Browse rules, gang lists, fighter profiles, and equipment by topic. Source-page references and original chart crops stay with the text. Background and stories are collected in the separate Lore archive.
Core Rules
Open the Core Rules index for the full topic list.
- Getting started: First principles, founding a gang, and pre-battle setup.
- During a battle: Priority and activation, actions, movement, shooting, and close combat.
- Between battles: Post-battle and post-cycle, campaigns and territories, and the Trading Post.
Gangs of the Underhive
Open the Underhive index to browse gang lists, fighter profiles, equipment, and weapon references.
| Clan Houses | Other gangs and fighters |
|---|---|
| House Cawdor | Palanite Enforcers |
| House Delaque | Venator gangs |
| House Escher | Corpse Grinder Cults |
| House Goliath | Supplementary fighters |
| House Orlock | |
| House Van Saar |
Gangs of the Outlands
Open the Outlands index for additional gangs, cults, and supplementary fighters.
| Gangs and cults | Hunters and prospectors |
|---|---|
| Outcasts | Spyre Hunters |
| Free Ogryns | Ironhead Squats |
| Genestealer Cults | Ash Waste Nomads |
| Chaos Helots | Supplementary fighters |
| The Malstrain |
House journals
The journals expand the Escher and Goliath references with specialist gang lists, additional profiles, and campaign options.
Escher Journal — Wyld Hunts, Chymist Cults, chem-alchemy, and Finesse skills.
Goliath Journal — Furnace Brutes, Unborn gangs, gene-smithing, and Muscle skills.
Using this archive
Printed pages match the books' rule cross-references. PDF pages identify pages in the source files. These numbers appear throughout each section so you can locate the original passage.
The conversions include OCR text. Where numerical tables were uncertain, the original chart crops are preserved as images. Open a chart at full size to inspect small text, and check the source when a passage is flagged as uncertain.