Corpse Grinder Cults

Printed pages 105–109 · PDF pages 109–113

From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.

PDF page 109 Printed page 105

CORPSE GRINDER CULT GANG LIST

The following pages contain the Corpse Grinder Cult gang list.

GANG SPECIAL RULES

Rage-filled Minds: Corpse Grinder Cult Fighters gain an extra 1 XP for taking an enemy Fighter Out of Action during an activation in which they performed a Charge action.

Starting Skills: When added to a Gang Roster, all Corpse Grinder Cult Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang’s Fighters have access to the following Skill Sets:

Fighter Agility Brawn Combat Cunning Savant Shooting
Butcher - Primary Secondary Secondary Primary -
Cutter - Primary Primary - Secondary -
Skinner Secondary Secondary Primary - - -
Initiate - Secondary - - - Primary
Chaos Spawn Secondary Primary - Secondary - -
PDF page 110 Printed page 106

Corpse Grinder Cult Butcher

Cost: 135 credits.

M WS BS S T W I A Sv
5" 3+ 4+ 4 3 3 3 3 5+
Ld Cl Wil Int Type Starting XP
8 8 8 7 Fighter (Leader) 61

Equipment: When added to a Gang Roster, a Corpse Grinder Cult Butcher may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

  • They may only be equipped with weapons from the Close Combat Weapons section of the Corpse Grinder Cult Equipment List and the Trading Post.

Corpse Grinder Cult Cutter

Cost: 80 credits.

M WS BS S T W I A Sv
5" 3+ 5+ 3 3 2 3 2 5+
Ld Cl Wil Int Type Starting XP
7 7 8 6 Fighter (Champion) 37

Equipment: When added to a Gang Roster, a Corpse Grinder Cult Cutter may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

  • They may only be equipped with weapons from the Close Combat Weapons section of the Corpse Grinder Cult Equipment List and the Trading Post.

Corpse Grinder Cult Skinner

Cost: 35 credits.

M WS BS S T W I A Sv
5" 4+ 5+ 3 3 1 4 1 6+
Ld Cl Wil Int Type Starting XP
6 6 7 6 Fighter (Ganger, Specialist) 13

Equipment: When added to a Gang Roster, a Corpse Grinder Cult Skinner may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

  • They may only choose weapons from the Close Combat Weapons section of the Corpse Grinder Cult Equipment List and the Trading Post.

PDF page 111 Printed page 107

Corpse Grinder Cult Initiate

Cost: 20 credits.

M WS BS S T W I A Sv
5" 5+ 5+ 3 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
5 5 6 7 Fighter (Prospect) 1

Equipment: Unlike most Prospects, when a Corpse Grinder Cult Initiate has at least 13 XP during the Post-cycle Sequence, they are not automatically promoted to become a Ganger. If their owning player wishes for them to remain a Prospect, roll to determine their Advancement as normal. However, if they are promoted, in addition to the usual benefits, they place any ranged weapons they are equipped with into their gang’s Stash and may only be equipped with weapons with the Melee trait.

Equipment: When added to a Gang Roster, a Corpse Grinder Cult Initiate may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

Chaos Spawn

Cost: 130 credits.

M WS BS S T W I A Sv
3+D3" * 6+ * * * * * *
Ld Cl Wil Int Type Starting XP
4 8 7 5 Fighter (Beast, Brute) 25

Warped Monstrosity: When a Chaos Spawn is added to the Gang Roster, roll a D6 for each characteristic in their profile and consult the table below to determine their value:

D6 WS S T W I A Sv
1 5+ 3 4 1 2 1 6+
2-5 4+ 4 5 2 3 2 5+
6 3+ 5 6 3 4 3 4+

Erratic Movement: The Movement characteristic for a Chaos Spawn is random; roll each time the Chaos Spawn is activated.

Blessed by the Lord of Skin and Sinew: When a Chaos Spawn is taken Out of Action, do not roll on the Lasting Injury table. They are always considered to be Out Cold.

Out of Control: During the Wrap-up step of the Post-battle Sequence, if a Chaos Spawn took part in the battle there is a chance they will escape. Their controller nominates up to three Fighters from the gang who did not go Out of Action during the battle; roll a D6 for each Fighter. If at least one Fighter rolls a 4+, the Chaos Spawn is restrained and remains with the gang, otherwise they escape into the depths of the underhive; the Chaos Spawn goes into Recovery while the gang retrieves it. Additionally, if any Fighter rolls a 1, the Chaos Spawn lashes out at them. Roll on the Lasting Injury table for them and apply the result immediately.

Equipment: A Chaos Spawn is armed with warped appendages. They may not purchase or be equipped with additional weapons or wargear.

PDF page 112 Printed page 108

Corpse Grinder Cult Equipment List

Category Equipment Credits
Ranged weapons / Auto/Stub Weapons Autopistol 10
Ranged weapons / Auto/Stub Weapons Stub gun 5
Ranged weapons / Flamers Flamer 70
Ranged weapons / Flamers Hand flamer 45
Ranged weapons / Flamers Heavy flamer* 95
Ranged weapons / Repurposed Tools Harpoon launcher* 80
Close combat weapons / Chain Weapons Butcher's chain cleaver 35
Close combat weapons / Chain Weapons Paired Butcher's chain cleavers* 55
Close combat weapons / Chain Weapons Chain glaive* 50
Close combat weapons / Chain Weapons Heavy chain cleaver 40
Close combat weapons / Chain Weapons Paired heavy chain cleavers* 60
Close combat weapons / Primitive Weapons Fighting knife 5
Close combat weapons / Primitive Weapons Two-handed axe* 40
Close combat weapons / Repurposed Tools Boning sword 35
Close combat weapons / Repurposed Tools Butcher's cleaver 25
Close combat weapons / Repurposed Tools Flensing knife 15
Close combat weapons / Repurposed Tools Heavy rock saw* 100
Close combat weapons / Repurposed Tools Rotary flensing saw 70
Category Equipment Credits
Wargear / Grenades • Frag grenades 30
Wargear / Grenades Incendiary charges 40
Wargear / Grenades Krak grenades 45
Wargear / Grenades Smoke grenades 15
Wargear / Armour & Field Armour Mesh armour 40
Wargear / Armour & Field Armour Refractor field 50
Wargear / Personal Equipment Corpse grinder cult icon 40
Wargear / Personal Equipment Drop rig 10
Wargear / Personal Equipment Medicae kit 20
Wargear / Personal Equipment Photo-goggles 35
Wargear / Personal Equipment Respirator 15
Wargear / Mounts Dirt bike 35
PDF page 113 Printed page 109

Close combat weapons / Chain weapons

Weapon SR LR Str AP L Traits Creds TP
Butcher's chain cleaver E - S+1 -1 1 Melee, Shred (5+) - E
Paired Butcher's chain cleavers* E - S+1 -1 1 Melee, Paired (2), Shred (5+) - E
Chain glaive* E - S+1 -1 2 Heavy, Melee, Parry, Shred (6+), Unwieldy - E
Heavy chain cleaver E - S -2 2 Melee, Shred (6+) - E
Paired heavy chain cleavers* E - S -2 2 Melee, Paired (2), Shred (6+) - E
Butcher's chain cleaver
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Shred (5+)
Paired Butcher's chain cleavers*
SR
E
LR
-
Str
S+1
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Paired (2), Shred (5+)
Chain glaive*
SR
E
LR
-
Str
S+1
AP
-1
L
2
Cr
-
TP
E
Traits Heavy, Melee, Parry, Shred (6+), Unwieldy
Heavy chain cleaver
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Traits Melee, Shred (6+)
Paired heavy chain cleavers*
SR
E
LR
-
Str
S
AP
-2
L
2
Cr
-
TP
E
Traits Melee, Paired (2), Shred (6+)

Close combat weapons / Natural weapons

Weapon SR LR Str AP L Traits Creds TP
Warped appendages E - S -1 2 Melee, Parry - E
Warped appendages
SR
E
LR
-
Str
S
AP
-1
L
2
Cr
-
TP
E
Traits Melee, Parry

Close combat weapons / Repurposed tools

Weapon SR LR Str AP L Traits Creds TP
Boning sword E - S -2 1 Melee, Parry - E
Butcher's cleaver E - S -1 1 Melee, Parry - E
Flensing knife E - S -1 1 Backstab, Melee - E
Heavy rock saw* E - S+3 -3 2 Damage (2), Heavy, Melee, Unwieldy - E
Rotary flensing saw* E - S+2 -2 2 Heavy, Melee, Shred (5+), Unwieldy - E
Boning sword
SR
E
LR
-
Str
S
AP
-2
L
1
Cr
-
TP
E
Traits Melee, Parry
Butcher's cleaver
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Melee, Parry
Flensing knife
SR
E
LR
-
Str
S
AP
-1
L
1
Cr
-
TP
E
Traits Backstab, Melee
Heavy rock saw*
SR
E
LR
-
Str
S+3
AP
-3
L
2
Cr
-
TP
E
Traits Damage (2), Heavy, Melee, Unwieldy
Rotary flensing saw*
SR
E
LR
-
Str
S+2
AP
-2
L
2
Cr
-
TP
E
Traits Heavy, Melee, Shred (5+), Unwieldy

PERSONAL EQUIPMENT

CORPSE GRINDER CULT ICON

Exclusive Only one Fighter in a gang may carry.a Corpse Grinder Cult icon; this must be a Fighter with either the Leader or Champion Subtype. A Fighter cannot carry more than one icon. This symbol of blood and gore serves to work members of the cult into a frenzy, throwing themselves at their enemies in a crimson rage. If the Fighter carrying this icon is Active, they may make the following action:

Enrage (Single): All friendly Fighters that are completely within 6" of this Fighter, that have a Ready marker and are Active, add D3" to their Movement characteristic until the End phase of this round.