<p class="source-note">From <a href="../gangs-of-the-underhive/">Gangs of the Underhive</a>. <a href="../lore-gangs-of-the-underhive/#source-page-107">Read this book’s lore</a>. Readable tables and original source diagrams.</p>

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### CORPSE GRINDER CULT GANG LIST

The following pages contain the Corpse Grinder Cult gang list.

### GANG SPECIAL RULES

**Rage-filled Minds:** Corpse Grinder Cult Fighters gain an extra 1 XP for taking an enemy Fighter Out of Action during an activation in which they performed a Charge action.

**Starting Skills:** When added to a Gang Roster, all Corpse Grinder Cult Leaders and Champions may select one skill from one of their Primary Skill Sets.

**Skill Access:** This gang’s Fighters have access to the following Skill Sets:

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-109-01-skill-access.svg -->

| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
| --- | --- | --- | --- | --- | --- | --- |
| Butcher | - | Primary | Secondary | Secondary | Primary | - |
| Cutter | - | Primary | Primary | - | Secondary | - |
| Skinner | Secondary | Secondary | Primary | - | - | - |
| Initiate | - | Secondary | - | - | - | Primary |
| Chaos Spawn | Secondary | Primary | - | Secondary | - | - |

<!-- /table-transcription -->

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### Corpse Grinder Cult Butcher

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-110-01-profile.svg -->

**Cost:** 135 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 3+ | 4+ | 4 | 3 | 3 | 3 | 3 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 8 | 8 | 8 | 7 | Fighter (Leader) | 61 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Corpse Grinder Cult Butcher may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

- They may only be equipped with weapons from the Close Combat Weapons section of the Corpse Grinder Cult Equipment List and the Trading Post.

### Corpse Grinder Cult Cutter

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-110-02-profile.svg -->

**Cost:** 80 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 3+ | 5+ | 3 | 3 | 2 | 3 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 7 | 8 | 6 | Fighter (Champion) | 37 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Corpse Grinder Cult Cutter may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

- They may only be equipped with weapons from the Close Combat Weapons section of the Corpse Grinder Cult Equipment List and the Trading Post.

### Corpse Grinder Cult Skinner

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-110-03-profile.svg -->

**Cost:** 35 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 4+ | 5+ | 3 | 3 | 1 | 4 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 6 | 7 | 6 | Fighter (Ganger, Specialist) | 13 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Corpse Grinder Cult Skinner may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

- They may only choose weapons from the Close Combat Weapons section of the Corpse Grinder Cult Equipment List and the Trading Post.

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### Corpse Grinder Cult Initiate

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-111-01-profile.svg -->

**Cost:** 20 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 5+ | 5+ | 3 | 3 | 1 | 3 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 5 | 6 | 7 | Fighter (Prospect) | 1 |

<!-- /table-transcription -->

**Equipment:** Unlike most Prospects, when a Corpse Grinder Cult Initiate has at least 13 XP during the Post-cycle Sequence, they are not automatically promoted to become a Ganger. If their owning player wishes for them to remain a Prospect, roll to determine their Advancement as normal. However, if they are promoted, in addition to the usual benefits, they place any ranged weapons they are equipped with into their gang’s Stash and may only be equipped with weapons with the Melee trait.

**Equipment:** When added to a Gang Roster, a Corpse Grinder Cult Initiate may purchase weapons and wargear from the Corpse Grinder Cult Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Corpse Grinder Cult Equipment List and from the Trading Post.

### Chaos Spawn

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-111-02-profile.svg -->

**Cost:** 130 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 3+D3" | \* | 6+ | \* | \* | \* | \* | \* | \* |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 4 | 8 | 7 | 5 | Fighter (Beast, Brute) | 25 |

<!-- /table-transcription -->

**Warped Monstrosity:** When a Chaos Spawn is added to the Gang Roster, roll a D6 for each characteristic in their profile and consult the table below to determine their value:

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-111-03-random-characteristics.svg -->

| D6 | WS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- |
| 1 | 5+ | 3 | 4 | 1 | 2 | 1 | 6+ |
| 2-5 | 4+ | 4 | 5 | 2 | 3 | 2 | 5+ |
| 6 | 3+ | 5 | 6 | 3 | 4 | 3 | 4+ |

<!-- /table-transcription -->

**Erratic Movement:** The Movement characteristic for a Chaos Spawn is random; roll each time the Chaos Spawn is activated.

**Blessed by the Lord of Skin and Sinew:** When a Chaos Spawn is taken Out of Action, do not roll on the Lasting Injury table. They are always considered to be Out Cold.

**Out of Control:** During the Wrap-up step of the Post-battle Sequence, if a Chaos Spawn took part in the battle there is a chance they will escape. Their controller nominates up to three Fighters from the gang who did not go Out of Action during the battle; roll a D6 for each Fighter. If at least one Fighter rolls a 4+, the Chaos Spawn is restrained and remains with the gang, otherwise they escape into the depths of the underhive; the Chaos Spawn goes into Recovery while the gang retrieves it. Additionally, if any Fighter rolls a 1, the Chaos Spawn lashes out at them. Roll on the Lasting Injury table for them and apply the result immediately.

**Equipment:** A Chaos Spawn is armed with warped appendages. They may not purchase or be equipped with additional weapons or wargear.

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## Corpse Grinder Cult Equipment List

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-112-01-equipment-list.svg -->

| Category | Equipment | Credits |
| --- | --- | --- |
| Ranged weapons / Auto/Stub Weapons | Autopistol | 10 |
| Ranged weapons / Auto/Stub Weapons | Stub gun | 5 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Flamers | Hand flamer | 45 |
| Ranged weapons / Flamers | Heavy flamer\* | 95 |
| Ranged weapons / Repurposed Tools | Harpoon launcher\* | 80 |
| Close combat weapons / Chain Weapons | Butcher's chain cleaver | 35 |
| Close combat weapons / Chain Weapons | Paired Butcher's chain cleavers\* | 55 |
| Close combat weapons / Chain Weapons | Chain glaive\* | 50 |
| Close combat weapons / Chain Weapons | Heavy chain cleaver | 40 |
| Close combat weapons / Chain Weapons | Paired heavy chain cleavers\* | 60 |
| Close combat weapons / Primitive Weapons | Fighting knife | 5 |
| Close combat weapons / Primitive Weapons | Two-handed axe\* | 40 |
| Close combat weapons / Repurposed Tools | Boning sword | 35 |
| Close combat weapons / Repurposed Tools | Butcher's cleaver | 25 |
| Close combat weapons / Repurposed Tools | Flensing knife | 15 |
| Close combat weapons / Repurposed Tools | Heavy rock saw\* | 100 |
| Close combat weapons / Repurposed Tools | Rotary flensing saw | 70 |

<!-- /table-transcription -->

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-112-02-equipment-list.svg -->

| Category | Equipment | Credits |
| --- | --- | --- |
| Wargear / Grenades | â€¢ Frag grenades | 30 |
| Wargear / Grenades | Incendiary charges | 40 |
| Wargear / Grenades | Krak grenades | 45 |
| Wargear / Grenades | Smoke grenades | 15 |
| Wargear / Armour & Field Armour | Mesh armour | 40 |
| Wargear / Armour & Field Armour | Refractor field | 50 |
| Wargear / Personal Equipment | Corpse grinder cult icon | 40 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Mounts | Dirt bike | 35 |

<!-- /table-transcription -->

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<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-113-01-weapons.svg -->

#### Close combat weapons / Chain weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Butcher's chain cleaver | E | - | S+1 | -1 | 1 | Melee, Shred (5+) | - | E |
| Paired Butcher's chain cleavers\* | E | - | S+1 | -1 | 1 | Melee, Paired (2), Shred (5+) | - | E |
| Chain glaive\* | E | - | S+1 | -1 | 2 | Heavy, Melee, Parry, Shred (6+), Unwieldy | - | E |
| Heavy chain cleaver | E | - | S | -2 | 2 | Melee, Shred (6+) | - | E |
| Paired heavy chain cleavers\* | E | - | S | -2 | 2 | Melee, Paired (2), Shred (6+) | - | E |

#### Close combat weapons / Natural weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Warped appendages | E | - | S | -1 | 2 | Melee, Parry | - | E |

#### Close combat weapons / Repurposed tools

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Boning sword | E | - | S | -2 | 1 | Melee, Parry | - | E |
| Butcher's cleaver | E | - | S | -1 | 1 | Melee, Parry | - | E |
| Flensing knife | E | - | S | -1 | 1 | Backstab, Melee | - | E |
| Heavy rock saw\* | E | - | S+3 | -3 | 2 | Damage (2), Heavy, Melee, Unwieldy | - | E |
| Rotary flensing saw\* | E | - | S+2 | -2 | 2 | Heavy, Melee, Shred (5+), Unwieldy | - | E |

<!-- /table-transcription -->

### PERSONAL EQUIPMENT

### CORPSE GRINDER CULT ICON

Exclusive Only one Fighter in a gang may carry.a Corpse Grinder Cult icon; this must be a Fighter with either the Leader or Champion Subtype. A Fighter cannot carry more than one icon. This symbol of blood and gore serves to work members of the cult into a frenzy, throwing themselves at their enemies in a crimson rage. If the Fighter carrying this icon is Active, they may make the following action:

**Enrage (Single):** All friendly Fighters that are completely within 6" of this Fighter, that have a Ready marker and are Active, add D3" to their Movement characteristic until the End phase of this round.