From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.
MALSTRAIN GANG LIST
The following pages contain the Malstrain gang list.
GANG SPECIAL RULES
Madness of the Malstrain: Malstrain gangs may not recruit any model that is not included in this list unless explicitly stated they will join Malstrain gangs.
Starting Skills: When added to a Gang Roster, all Malstrain Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang's Fighters have access to the following Skill Sets:
Unverified OCR transcription of the skill access table
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| ? | Primary | Secondary | Primary | Secondary | - | - |
| ? | Primary | Secondary | Primary | - | - | ? |
| ? | ? | Secondary | : | Primary | . | : |
| ? | Secondary | - | - | Primary | - | - |
Primary Tyramite
Secondary
DESIGNER'S NOTE: MALSTRAIN GANGS IN CAMPAIGNS
The Malstrain almost never appear as a full gang outside of Hive Secundus, instead it is far more common to see gangs corrupted by the Malstrain trying to further its aims. In a campaign, a Malstrain gang works the same as any other, though with their Leader and Champions being unable to perform any Post-cycle Actions they will struggle to keep up with other gangs.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 6+ | 5 | 4 | 3 | 4 | 4 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 9 | 9 | 5 | Fighter (Leader) | 61 |
OCR transcription; check uncertain or missing cells against the original PDF.
Ambush Predator: While Active, the Malstrain Aloha may perform the Fade action during their activation:
- Fade (Double): Remove the Malstrain Alpha from the battlefield. At the start of the next round, before rolling for Priority, the Malstrain Alpha is deployed on the battlefield as if using the Infiltrate skill.
Xenos Abomination: The Malstrain Alpha may not perform Post-cycle Actions.
Skills: The Malstrain Alpha has the Clamber, Dodge, Infiltrate, Juggernaut, Nerves of Steel and Rain of Blows skills.
Equipment: The Malstrain Alpha is armed with razor-sharp claws and a venomous bite. They may not purchase or be equipped with additional weapons or wargear except for Pets, which they may only purchase from the Malstrain Equipment List.
- During the course of a campaign, they may be given additional Pets purchased from the Malstrain Equipment List.
Unverified OCR transcription of the characteristic table
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 6+ | 4 | 4 | 3 | 5 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 9 | 8 | Bo | Fighter (Champion) | 49 |
OCR transcription; check uncertain or missing cells against the original PDF.
Xenos Abomination: A Malstrain Genestealer may not perform Post-cycle Actions.
Skills: A Malstrain Genestealer has the Clamber, Dodge, Juggernaut, Nerves of Steel and Rain of Blows skills.
Equipment: A Malstrain Genestealer is armed with razor-sharp claws and a venomous bite. When added to a Gang Roster, they may not purchase or be equipped with additional weapons or wargear except for Pets, which they may purchase from the Malstrain Equipment List.
° During the course of a campaign, they may be given additional Pets purchased from the Malstrain Equipment List.
MALSTRAIN COALESCENCE
140 CREDITS
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 5+ | 3 | 4 | 2 | 4 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 8 | 8 | 7 | Fighter (Champion, Flying, Wyrd) | 49 |
Shadow of the Malstrain: A Malstrain Coalescence treats Malstrain Wyrd Powers as a Primary Skill Set.
Xenos Abomination: A Malstrain Coalescence may not perform Post-cycle Actions.
Equipment: A Malstrain Genestealer is armed with feeder tendrils. When added to a Gang Roster, a Malstrain Coalescence may not purchase or be equipped with additional weapons or wargear except for Pets, which they may only purchase from the Malstrain Equipment List.
- During the course of a campaign, they may be given additional Pets purchased from the Malstrain Equipment List.
MALSTRAIN BROOD SCUM
45 CREDITS
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 6 | Fighter (Ganger, Specialist) | 13 |
Equipment: When added to a Gang Roster, a Malstrain Brood Scum may purchase weapons and wargear from the Malstrain Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the Malstrain Equipment List and from the Trading Post.
MALSTRAIN TYRAMITE
70 CREDITS
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 7" | 4+ | 6+ | 3 | 2 | 1 | 5 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 8 | 4 | Fighter (Beast, Flying, Pet) | 13 |
Leash Range: A Malstrain Tyramite has a 6" Leash range.
Skills: A Malstrain Tyramite has the Dodge skill.
Equipment: A Malstrain Tyramite is armed with a stinger. They may not purchase or be equipped with additional weapons or wargear.
Malstrain Equipment List
Ranged Weapons - Auto/Stub Weapons
| Equipment | Credits |
|---|---|
| Autogun | 20 |
| Autopistol | 10 |
| Stub gun | 5 |
Flamers
| Equipment | Credits |
|---|---|
| Flamer | 70 |
| Hand flamer | 45 |
Grenade Launchers
| Equipment | Credits |
|---|---|
| Grenade launcher with frag & krak grenades | 80 |
Las Weapons
| Equipment | Credits |
|---|---|
| Lasgun | 15 |
| Laspistol | 5 |
Shotguns
| Equipment | Credits |
|---|---|
| Combat shotgun with salvo & shredder ammo | 35 |
| Sawn-off shotgun with solid & scatter shot | 30 |
| Shotgun with solid & scatter ammo | 35 |
Close Combat Weapons - Chain Weapons
| Equipment | Credits |
|---|---|
| Chainaxe | 20 |
| Chainsword | 20 |
Primitive Weapons
| Equipment | Credits |
|---|---|
| Axe | 15 |
| Fighting knife | 5 |
| Flail | 10 |
| Maul | 20 |
| Two-handed axe* | 40 |
| Two-handed hammer* | 40 |
Wargear - Grenades
| Equipment | Credits |
|---|---|
| Blasting charges | 60 |
| Frag grenades | 30 |
| Krak grenades | 45 |
| Smoke grenades | 15 |
Armour & Field Armour
| Equipment | Credits |
|---|---|
| Hazard suit | 10 |
Personal Equipment
| Equipment | Credits |
|---|---|
| Drop rig | 10 |
| Medicae kit | 20 |
| Photo-goggles | 35 |
| Respirator | 15 |
Weapon Accessories
| Equipment | Credits |
|---|---|
| Telescopic sight | 20 |
Mounts
| Equipment | Credits |
|---|---|
| Dirt bike | 35 |
Pets
| Equipment | Credits |
|---|---|
| Malstrain Tyramite | 70 |
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
NATURAL WEAPONS SR LR Str AP L___ Traits Creds_ TP
Feeder tendrils E - Sti A 2 Melee - E
Razor-sharp claws E - S41 -4 2 _Breaching (5+), Melee, - E
Paired (2)
Stinger E - - -2 1 Melee, Rad-phage, Toxin (3+) - E
Venomous bite E - - -2 1 Additional Attacks (1), - E
Melee, Toxin (3+)
OCR transcription; check uncertain or missing cells against the original PDF.
MALSTRAIN WYRD POWERS
Malstrain Coalescences and any Malstrain Corrupted gang Leader upgraded to have the Wyrd Subtype have access to the Malstrain Wyrd Powers listed below, and treat these powers as one of their Primary Skill Sets.
- Catalyst (Free), Continuous Effect The Wyrd grants those nearby access to their energy so that they may perform a last-gasp attack before they are incapacitated.
Whenever a friendly Fighter within 12" of this model is taken Out of Action, they may perform a Shoot or Fight action as a Free action before being removed from the battlefield, even if they do not have a Ready marker.
- Hypnotic Gaze (Double) Holding the gaze of an enemy, the Wyrd causes them to lose track of time as everything, even the roaring din of battle, fades away to nothing.
An enemy Fighter within 9" and Line of Sight of the Wyrd must make an Agility test. If the test is failed, they lose their Ready marker.
- The Horror (Single) The Wyrd opens their mind to an enemy, granting them a glimpse of the madness of the Malstrain.
Target an enemy Fighter within 12" - the targeted Fighter must immediately make a Nerve check.
- Leech Essence (Single) Attacking an enemy's life essence through the Warp, the Wyrd uses that energy to heal themselves.
Target an enemy Fighter within 12" and Line of Sight - they suffer a Str 3, AP -1, L1 Hit. If they take any damage as a result of this attack, the Wyrd may regain a Wound lost earlier in the battle.
- Paroxysm (Single), Continuous Effect The Wyrd overwhelms a target's nervous system, causing them to twitch and spasm.
Target an enemy Fighter within 9" and Line of Sight of the Wyrd; while this power is maintained they set their BS and WS to 6+.
- Aura of Despair (Free), Continuous Effect The full force of the Malstrain's endless despair and madness is brought upon all within range of the Wyrd.
While this power is maintained, all enemy models within 12" reduce their Cool characteristic by 1.
MALSTRAIN CORRUPTED GANGS
The following pages contain the Malstrain Corrupted gang list.
MALSTRAIN CORRUPTED
SPECIAL RULES
WILL OF THE PATRIARCH
During gang creation, a player can decide that their gang has been corrupted by the Malstrain taint. If they do, they gain the benefits and drawbacks that follow. The following gangs can be Malstrain Corrupted: the six Clan Houses (Cawdor, Delaque, Escher, Goliath, Orlock and Van Saar) and Palanite Enforcers.
EFFECTS OF MALSTRAIN CORRUPTION
A Malstrain Corrupted gang gains the following benefits and drawbacks:
Members of the gang do not benefit from any of the gang's special rules except for Starting Skills and Skill Access.
The gang Leader may be upgraded to be a Wyrd. e 0-3 Malstrain Genestealers and 0-1 Malstrain Coalescence may be added to the Gang Roster.
Leaders and Champions may purchase Malstrain Tyramites.
Any number of Malstrain Brood Scum may be added to the Gang Roster.
No Fighters with the Brute, Hanger-on or Pet Subtype may be purchased from the gang's list.
Upgrading the Leader to a Wyrd: The Leader of a Malstrain Corrupted gang can be upgraded to become a Wyrd for +35 credits. This cost is either paid during the Post-cycle Sequence and requires the Leader to forgo any Post-cycle Actions and to not be In Recovery, or it may be selected when they are recruited. Once the Leader has been upgraded, they gain the Wyrd Subtype and can choose one Wyrd Power from the Malstrain Wyrd Powers list on page 60. Thereafter, they count Malstrain Wyrd Powers as one of the Primary Skill Sets.
Hiring Malstrain Genestealers & Malstrain Coalescence: Malstrain Corrupted gangs can include up to three Malstrain Genestealers and up to one Malstrain Coalescence in their gang. These Fighters use the Fighter entries on pages 56-57.
Malstrain Tyramites: Leaders and Champions in Malstrain Corrupted gangs can be equipped with up to two Malstrain Tyramites each.
Hiring Malstrain Brood Scum: Malstrain Corrupted gangs may add Malstrain Brood Scum to their Gang Roster as if they were part of their gang list.
No Brutes, Hangers-on or Pets From Core Equipment List: Cutting ties with their original gang, Genestealer Cult Corrupted gangs may not add Fighters with the Brute or Hanger-on Subtype from their gang list to their Gang Roster, nor may they purchase any Pets from their Equipment List.