The Malstrain

Printed pages 55–61 · PDF pages 59–65

From Gangs of the Outlands. Read this book’s lore. Readable tables and original source diagrams.

PDF page 59 Printed page 55

MALSTRAIN GANG LIST

The following pages contain the Malstrain gang list.

GANG SPECIAL RULES

Madness of the Malstrain: Malstrain gangs may not recruit any model that is not included in this list unless explicitly stated they will join Malstrain gangs.

Starting Skills: When added to a Gang Roster, all Malstrain Leaders and Champions may select one skill from one of their Primary Skill Sets.

Skill Access: This gang's Fighters have access to the following Skill Sets:

Unverified OCR transcription of the skill access table
Fighter Agility Brawn Combat Cunning Savant Shooting
? Primary Secondary Primary Secondary - -
? Primary Secondary Primary - - ?
? ? Secondary : Primary . :
? Secondary - - Primary - -

Primary Tyramite

Secondary

DESIGNER'S NOTE: MALSTRAIN GANGS IN CAMPAIGNS

The Malstrain almost never appear as a full gang outside of Hive Secundus, instead it is far more common to see gangs corrupted by the Malstrain trying to further its aims. In a campaign, a Malstrain gang works the same as any other, though with their Leader and Champions being unable to perform any Post-cycle Actions they will struggle to keep up with other gangs.

PDF page 60 Printed page 56
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 3+ 6+ 5 4 3 4 4 5+
Ld Cl Wil Int Type Starting XP
8 9 9 5 Fighter (Leader) 61

OCR transcription; check uncertain or missing cells against the original PDF.

Ambush Predator: While Active, the Malstrain Aloha may perform the Fade action during their activation:

  • Fade (Double): Remove the Malstrain Alpha from the battlefield. At the start of the next round, before rolling for Priority, the Malstrain Alpha is deployed on the battlefield as if using the Infiltrate skill.

Xenos Abomination: The Malstrain Alpha may not perform Post-cycle Actions.

Skills: The Malstrain Alpha has the Clamber, Dodge, Infiltrate, Juggernaut, Nerves of Steel and Rain of Blows skills.

Equipment: The Malstrain Alpha is armed with razor-sharp claws and a venomous bite. They may not purchase or be equipped with additional weapons or wargear except for Pets, which they may only purchase from the Malstrain Equipment List.

  • During the course of a campaign, they may be given additional Pets purchased from the Malstrain Equipment List.
Unverified OCR transcription of the characteristic table
M WS BS S T W I A Sv
6" 3+ 6+ 4 4 3 5 3 5+
Ld Cl Wil Int Type Starting XP
7 9 8 Bo Fighter (Champion) 49

OCR transcription; check uncertain or missing cells against the original PDF.

Xenos Abomination: A Malstrain Genestealer may not perform Post-cycle Actions.

Skills: A Malstrain Genestealer has the Clamber, Dodge, Juggernaut, Nerves of Steel and Rain of Blows skills.

Equipment: A Malstrain Genestealer is armed with razor-sharp claws and a venomous bite. When added to a Gang Roster, they may not purchase or be equipped with additional weapons or wargear except for Pets, which they may purchase from the Malstrain Equipment List.

° During the course of a campaign, they may be given additional Pets purchased from the Malstrain Equipment List.

PDF page 61 Printed page 57

MALSTRAIN COALESCENCE

140 CREDITS

M WS BS S T W I A Sv
5" 4+ 5+ 3 4 2 4 3 5+
Ld Cl Wil Int Type Starting XP
7 8 8 7 Fighter (Champion, Flying, Wyrd) 49

Shadow of the Malstrain: A Malstrain Coalescence treats Malstrain Wyrd Powers as a Primary Skill Set.

Xenos Abomination: A Malstrain Coalescence may not perform Post-cycle Actions.

Equipment: A Malstrain Genestealer is armed with feeder tendrils. When added to a Gang Roster, a Malstrain Coalescence may not purchase or be equipped with additional weapons or wargear except for Pets, which they may only purchase from the Malstrain Equipment List.

  • During the course of a campaign, they may be given additional Pets purchased from the Malstrain Equipment List.

MALSTRAIN BROOD SCUM

45 CREDITS

M WS BS S T W I A Sv
5" 4+ 4+ 3 3 1 3 1 6+
Ld Cl Wil Int Type Starting XP
6 6 6 6 Fighter (Ganger, Specialist) 13

Equipment: When added to a Gang Roster, a Malstrain Brood Scum may purchase weapons and wargear from the Malstrain Equipment List:

  • During the course of a campaign, they may be given additional weapons and wargear purchased from the Malstrain Equipment List and from the Trading Post.

MALSTRAIN TYRAMITE

70 CREDITS

M WS BS S T W I A Sv
7" 4+ 6+ 3 2 1 5 1 6+
Ld Cl Wil Int Type Starting XP
6 6 8 4 Fighter (Beast, Flying, Pet) 13

Leash Range: A Malstrain Tyramite has a 6" Leash range.

Skills: A Malstrain Tyramite has the Dodge skill.

Equipment: A Malstrain Tyramite is armed with a stinger. They may not purchase or be equipped with additional weapons or wargear.

PDF page 62 Printed page 58

Malstrain Equipment List

Ranged Weapons - Auto/Stub Weapons

Equipment Credits
Autogun 20
Autopistol 10
Stub gun 5

Flamers

Equipment Credits
Flamer 70
Hand flamer 45

Grenade Launchers

Equipment Credits
Grenade launcher with frag & krak grenades 80

Las Weapons

Equipment Credits
Lasgun 15
Laspistol 5

Shotguns

Equipment Credits
Combat shotgun with salvo & shredder ammo 35
Sawn-off shotgun with solid & scatter shot 30
Shotgun with solid & scatter ammo 35

Close Combat Weapons - Chain Weapons

Equipment Credits
Chainaxe 20
Chainsword 20

Primitive Weapons

Equipment Credits
Axe 15
Fighting knife 5
Flail 10
Maul 20
Two-handed axe* 40
Two-handed hammer* 40

Wargear - Grenades

Equipment Credits
Blasting charges 60
Frag grenades 30
Krak grenades 45
Smoke grenades 15

Armour & Field Armour

Equipment Credits
Hazard suit 10

Personal Equipment

Equipment Credits
Drop rig 10
Medicae kit 20
Photo-goggles 35
Respirator 15

Weapon Accessories

Equipment Credits
Telescopic sight 20

Mounts

Equipment Credits
Dirt bike 35

Pets

Equipment Credits
Malstrain Tyramite 70
Unverified OCR transcription of the weapon reference tables
CLOSE COMBAT WEAPONS
NATURAL WEAPONS SR LR Str AP L___ Traits Creds_ TP
Feeder tendrils E - Sti A 2 Melee - E
Razor-sharp claws E - S41 -4 2 _Breaching (5+), Melee, - E
Paired (2)
Stinger E - - -2 1 Melee, Rad-phage, Toxin (3+) - E
Venomous bite E - - -2 1 Additional Attacks (1), - E
Melee, Toxin (3+)

OCR transcription; check uncertain or missing cells against the original PDF.

PDF page 64 Printed page 60

MALSTRAIN WYRD POWERS

Malstrain Coalescences and any Malstrain Corrupted gang Leader upgraded to have the Wyrd Subtype have access to the Malstrain Wyrd Powers listed below, and treat these powers as one of their Primary Skill Sets.

  1. Catalyst (Free), Continuous Effect The Wyrd grants those nearby access to their energy so that they may perform a last-gasp attack before they are incapacitated.

Whenever a friendly Fighter within 12" of this model is taken Out of Action, they may perform a Shoot or Fight action as a Free action before being removed from the battlefield, even if they do not have a Ready marker.

  1. Hypnotic Gaze (Double) Holding the gaze of an enemy, the Wyrd causes them to lose track of time as everything, even the roaring din of battle, fades away to nothing.

An enemy Fighter within 9" and Line of Sight of the Wyrd must make an Agility test. If the test is failed, they lose their Ready marker.

  1. The Horror (Single) The Wyrd opens their mind to an enemy, granting them a glimpse of the madness of the Malstrain.

Target an enemy Fighter within 12" - the targeted Fighter must immediately make a Nerve check.

  1. Leech Essence (Single) Attacking an enemy's life essence through the Warp, the Wyrd uses that energy to heal themselves.

Target an enemy Fighter within 12" and Line of Sight - they suffer a Str 3, AP -1, L1 Hit. If they take any damage as a result of this attack, the Wyrd may regain a Wound lost earlier in the battle.

  1. Paroxysm (Single), Continuous Effect The Wyrd overwhelms a target's nervous system, causing them to twitch and spasm.

Target an enemy Fighter within 9" and Line of Sight of the Wyrd; while this power is maintained they set their BS and WS to 6+.

  1. Aura of Despair (Free), Continuous Effect The full force of the Malstrain's endless despair and madness is brought upon all within range of the Wyrd.

While this power is maintained, all enemy models within 12" reduce their Cool characteristic by 1.

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MALSTRAIN CORRUPTED GANGS

The following pages contain the Malstrain Corrupted gang list.

MALSTRAIN CORRUPTED

SPECIAL RULES

WILL OF THE PATRIARCH

During gang creation, a player can decide that their gang has been corrupted by the Malstrain taint. If they do, they gain the benefits and drawbacks that follow. The following gangs can be Malstrain Corrupted: the six Clan Houses (Cawdor, Delaque, Escher, Goliath, Orlock and Van Saar) and Palanite Enforcers.

EFFECTS OF MALSTRAIN CORRUPTION

A Malstrain Corrupted gang gains the following benefits and drawbacks:

  • Members of the gang do not benefit from any of the gang's special rules except for Starting Skills and Skill Access.

  • The gang Leader may be upgraded to be a Wyrd. e 0-3 Malstrain Genestealers and 0-1 Malstrain Coalescence may be added to the Gang Roster.

  • Leaders and Champions may purchase Malstrain Tyramites.

  • Any number of Malstrain Brood Scum may be added to the Gang Roster.

  • No Fighters with the Brute, Hanger-on or Pet Subtype may be purchased from the gang's list.

Upgrading the Leader to a Wyrd: The Leader of a Malstrain Corrupted gang can be upgraded to become a Wyrd for +35 credits. This cost is either paid during the Post-cycle Sequence and requires the Leader to forgo any Post-cycle Actions and to not be In Recovery, or it may be selected when they are recruited. Once the Leader has been upgraded, they gain the Wyrd Subtype and can choose one Wyrd Power from the Malstrain Wyrd Powers list on page 60. Thereafter, they count Malstrain Wyrd Powers as one of the Primary Skill Sets.

Hiring Malstrain Genestealers & Malstrain Coalescence: Malstrain Corrupted gangs can include up to three Malstrain Genestealers and up to one Malstrain Coalescence in their gang. These Fighters use the Fighter entries on pages 56-57.

Malstrain Tyramites: Leaders and Champions in Malstrain Corrupted gangs can be equipped with up to two Malstrain Tyramites each.

Hiring Malstrain Brood Scum: Malstrain Corrupted gangs may add Malstrain Brood Scum to their Gang Roster as if they were part of their gang list.

No Brutes, Hangers-on or Pets From Core Equipment List: Cutting ties with their original gang, Genestealer Cult Corrupted gangs may not add Fighters with the Brute or Hanger-on Subtype from their gang list to their Gang Roster, nor may they purchase any Pets from their Equipment List.