From Gangs of the Underhive. Read this book’s lore. Readable tables and original source diagrams.
HOUSE ESCHER GANG LIST
The following pages contain the Escher gang list.
GANG SPECIAL RULES
Nimble: All Escher Fighters may re-roll results of a natural 1 when making Agility tests.
Starting Skills: When added to a Gang Roster, all Escher Leaders and Champions may select one skill from one of their Primary Skill Sets.
Skill Access: This gang’s Fighters have access to the following Skill Sets:
| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
|---|---|---|---|---|---|---|
| Gang Queen | Primary | - | Secondary | - | Primary | Secondary |
| Gang Matriarch | Primary | - | Primary | - | Secondary | - |
| Death-Maiden | Primary | Secondary | Primary | - | - | - |
| Gang Sister | Primary | - | Secondary | - | - | Secondary |
| Wyld Runner | Primary | - | - | Secondary | - | - |
| Little Sister | Primary | - | Secondary | - | - | - |
| Khimerix | Secondary | Primary | - | - | - | - |
| Phyrr Cat | Primary | - | Secondary | - | - | - |
| Phelynx | Primary | - | Secondary | - | - | - |
Escher Gang Queen
Cost: 135 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 5 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 8 | 8 | 7 | 7 | Fighter (Leader) | 61 |
Equipment: When added to a Gang Roster, an Escher Gang Queen may purchase weapons and wargear from the House Escher Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Escher Equipment List and from the Trading Post.
Escher Gang Matriarch
Cost: 100 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 2 | 5 | 2 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 7 | 7 | 6 | 7 | Fighter (Champion) | 37 |
Equipment: When added to a Gang Roster, an Escher Gang Matriarch may purchase weapons and wargear from the House Escher Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Escher Equipment List and from the Trading Post.
Escher Death-Maiden
Cost: 130 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 3+ | 3+ | 3 | 4 | 2 | 5 | 3 | 5+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 8 | 7 | 7 | Fighter (Champion, Loner) | 49 |
Poison Blood: Weapons wielded by an Escher Death-Maiden that have the Toxin (X+) trait are more potent than normal. When an Escher Death-Maiden uses a weapon with the Toxin (X+) trait, if they roll a natural 1 to Wound, they may re-roll the D6.
Equipment: When added to a Gang Roster, an Escher Death-Maiden may purchase weapons and wargear from the House Escher Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Escher Equipment List and from the Trading Post.
Escher Gang Sister
Cost: 40 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 6 | 6 | 6 | 6 | Fighter (Ganger, Specialist) | 13 |
Equipment: When added to a Gang Roster, an Escher Gang Sister may purchase weapons and wargear from the House Escher Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Escher Equipment List and from the Trading Post.
Escher Wyld Runner
Cost: 30 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | Fighter (Prospect) | 4 |
Starting Skill: An Escher Wyld Runner has the Clamber skill.
Equipment: When added to a Gang Roster, an Escher Wyld Runner may purchase weapons and wargear from the House Escher Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Escher Equipment List and from the Trading Post.
Escher Little Sister
Cost: 25 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 1 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 5 | 5 | Fighter (Prospect) | 1 |
Equipment: When added to a Gang Roster, an Escher Little Sister may purchase weapons and wargear from the House Escher Equipment List:
- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Escher Equipment List and from the Trading Post.
Khimerix
Cost: 220 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 4 | 5 | 4 | 4 | 3 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 7 | 4 | Fighter (Beast, Brute) | 25 |
Regeneration: An Active Khimerix may perform the Regenerate action:
- Regenerate (Single): The Khimerix may move a distance equal to its Movement characteristic and then roll a D6. If the result is a natural 4+, the Khimerix immediately recovers 1 Wound previously lost in this battle.
Equipment: A Khimerix is armed with chemical cloud breath and talons. They may select from the below options when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:
A Khimerix may replace its chemical cloud breath with a gaseous eruption breath: +25 credits.
A Khimerix may replace its talons with razor-sharp talons: +25 credits.
Phyrr Cat
Cost: 80 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 7" | 3+ | 6+ | 3 | 3 | 1 | 5 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 5 | 6 | 6 | 5 | Fighter (Beast, Pet) | 13 |
Leash Range: A Phyrr Cat has a 9" Leash range.
Lands on Their Feet: If a Phyrr Cat falls for any reason, reduce the distance fallen by 3" when consulting the Falling table.
Equipment: A Phyrr Cat is armed with talons. They may not purchase or be equipped with additional weapons or wargear.
Phelynx
Cost: 60 credits.
| M | WS | BS | S | T | W | I | A | Sv |
|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 6+ | 2 | 3 | 1 | 4 | 2 | 6+ |
| Ld | Cl | Wil | Int | Type | Starting XP |
|---|---|---|---|---|---|
| 4 | 6 | 6 | 4 | Fighter (Beast, Pet) | 13 |
Leash Range: A Phelynx has a 3" Leash range.
Equipment: A Phelynx is armed with claws. They may not purchase or be equipped with additional weapons or wargear.
House Escher Equipment List
| Category | Equipment | Credits |
|---|---|---|
| Ranged weapons / Auto/Stub Weapons | Autogun | 20 |
| Ranged weapons / Auto/Stub Weapons | Autopistol | 10 |
| Ranged weapons / Auto/Stub Weapons | Heavy stubber* | 70 |
| Ranged weapons / Auto/Stub Weapons | Stub gun | 5 |
| Ranged weapons / Combi-Weapons | Combi-weapon (bolter/needler) | 70 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Flamers | Hand flamer | 45 |
| Ranged weapons / Las Weapons | Lasgun | 15 |
| Ranged weapons / Las Weapons | Laspistol | 5 |
| Ranged weapons / Melta Weapons | Meltagun | 140 |
| Ranged weapons / Plasma Weapons | Plasma gun | 85 |
| Ranged weapons / Plasma Weapons | Plasma pistol | 70 |
| Ranged weapons / Primitive Weapons | Throwing knives | 10 |
| Ranged weapons / Primitive Weapons | Wyld bow (Wyld Runner only) | 15 |
| Ranged weapons / Shotguns | Shotgun with solid & scatter ammo | 35 |
| Ranged weapons / Shotguns | Shotgun with solid & scatter ammo - acid ammo | +15 |
| Ranged weapons / Toxin Weapons | Needle pistol | 25 |
| Ranged weapons / Toxin Weapons | Needle rifle | 45 |
| Ranged weapons / Toxin Weapons | 'Nightshade' chem-thrower | 95 |
| Category | Equipment | Credits |
|---|---|---|
| Close combat weapons / Chain Weapons | Chainsword | 20 |
| Close combat weapons / Power Weapons | Power sword | 40 |
| Close combat weapons / Primitive Weapons | Fighting knife | 5 |
| Close combat weapons / Primitive Weapons | • Whip (Wyld Runner only) | 5 |
| Close combat weapons / Shock Weapons | Shock whip | 10 |
| Close combat weapons / Toxin Weapons | Stiletto knife | 25 |
| Close combat weapons / Toxin Weapons | Stiletto sword | 45 |
| Close combat weapons / Toxin Weapons | Venom claw (Death-Maiden only) | 50 |
| Wargear / Grenades | Choke gas grenades | 45 |
| Wargear / Grenades | Frag grenades | 30 |
| Wargear / Grenades | Krak grenades | 45 |
| Wargear / Grenades | Smoke grenades | 15 |
| Wargear / Armour & Field Armour | Mesh armour | 40 |
| Wargear / Armour & Field Armour | Refractor field | 50 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Weapon Accessories | • Las-projector | 20 |
| Wargear / Mounts | Dirt bike | 35 |
| Wargear / Mounts | Escher Cutter | 150 |
| Wargear / Pets | Phyrr Cat | 80 |
| Wargear / Pets | Phelynx | 60 |
Ranged weapons / Auto/stub weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cutter heavy stubbers | 20" | 40" | 4 | -1 | 1 | Arc (Centreline), Heavy, Rapid Fire (2), Twin-linked | - | E |
- SR
- 20"
- LR
- 40"
- Str
- 4
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Combi-weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Combi-bolter | - | - | - | - | - | - | - | E |
| - bolter (primary component) | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Combi, Rapid Fire (1), Scarce (4+) | - | - |
| - needler (secondary component) | 9" | 18" | - | -1 | 1 | Combi, Toxin (3+) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 12"
- LR
- 24"
- Str
- 4
- AP
- -1
- L
- 2
- Cr
- -
- TP
- -
- SR
- 9"
- LR
- 18"
- Str
- -
- AP
- -1
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Grenade launchers
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cutter grenade launchers | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Arc (Centreline), Blast (3"), Knockback (5+), Rapid Fire (1) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+), Arc (Centreline), Rapid Fire (1) | - | - |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- E
- SR
- 6"
- LR
- 24"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- -
- SR
- 6"
- LR
- 24"
- Str
- 6
- AP
- -2
- L
- 1
- Cr
- -
- TP
- -
Ranged weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Chemical cloud breath | 6" | 12" | 3 | -1 | 1 | Ammo (4+), Blast (3") | - | E |
| Gaseous eruption breath | T | - | - | - | 1 | Ammo (6+), Gas, Template, Toxin (3+) | - | E |
- SR
- 6"
- LR
- 12"
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
- SR
- T
- LR
- -
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Plasma weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Cutter plasma guns | 12" | 24" | 5 | -2 | 2 | Ammo (6+), Arc (Centreline), Damage (2), Rapid Fire (1), Twin-linked, Unstable | - | E |
- SR
- 12"
- LR
- 24"
- Str
- 5
- AP
- -2
- L
- 2
- Cr
- -
- TP
- E
Ranged weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Wyld bow | 9" | 18" | 3 | - | 1 | Assault | - | E |
- SR
- 9"
- LR
- 18"
- Str
- 3
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Shotguns
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Shotgun | - | - | - | - | - | - | - | - |
| - acid ammo | 4" | 8" | 3 | -1 | 1 | Blaze (5+), Rapid Fire (1) | - | E |
- SR
- -
- LR
- -
- Str
- -
- AP
- -
- L
- -
- Cr
- -
- TP
- -
- SR
- 4"
- LR
- 8"
- Str
- 3
- AP
- -1
- L
- 1
- Cr
- -
- TP
- E
Ranged weapons / Toxin weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| 'Nightshade' chem-thrower | T | - | - | - | 1 | Ammo (6+), Gas, Template, Toxin (3+) | - | E |
- SR
- T
- LR
- -
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Natural weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Claws | E | - | - | - | 1 | Melee, Toxin (3+) | - | E |
| Razor-sharp talons | E | - | S+1 | -2 | 3 | Melee, Rending (6+) | - | E |
| Talons | E | - | S | -1 | 2 | Melee | - | E |
- SR
- E
- LR
- -
- Str
- -
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S+1
- AP
- -2
- L
- 3
- Cr
- -
- TP
- E
- SR
- E
- LR
- -
- Str
- S
- AP
- -1
- L
- 2
- Cr
- -
- TP
- E
Close combat weapons / Primitive weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Whip | E | - | S | - | 1 | Knockback (6+), Melee | - | E |
- SR
- E
- LR
- -
- Str
- S
- AP
- -
- L
- 1
- Cr
- -
- TP
- E
Close combat weapons / Toxin weapons
| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
|---|---|---|---|---|---|---|---|---|
| Venom claw | E | - | - | -2 | 1 | Melee, Shred (5+), Toxin (3+) | - | E |
- SR
- E
- LR
- -
- Str
- -
- AP
- -2
- L
- 1
- Cr
- -
- TP
- E
MOUNTS
ESCHER CUTTER
A Fighter equipped with an Escher Cutter gains the Mounted and Flying Subtypes and sets their Movement characteristic to 9". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative.
An Escher Cutter is equipped with Cutter grenade launchers with frag & krak grenades. It may select any of the following options when added to the Gang Roster or during any Post-cycle Sequence:
Replace the Cutter grenade launcher with frag & krak grenades with Cutter heavy stubbers - +10 credits
Replace the Cutter grenade launcher with frag & krak grenades with Cutter plasma guns - +15 credits