<p class="source-note">From <a href="../gangs-of-the-outlands/">Gangs of the Outlands</a>. <a href="../lore-gangs-of-the-outlands/#source-page-87">Read this book’s lore</a>. Readable tables and original source diagrams.</p>

<!-- source-page: 90 -->

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### IRONHEAD SQUAT PROSPECTORS LIST

The following pages contain the Ironhead Squat prospectors list.

### GANG SPECIAL RULES

Dauntless: |ronhead Squats do not need to make Nerve checks when a friendly Fighter goes Out of Action within 3".

**Starting Skills:** When added to a Gang Roster, all Ironhead Squat Leaders and Champions may select one skill from one of their Primary Skill Sets.

**Skill Access:** This gang's Fighters have access to the following Skill Sets:

<details>
<summary>Unverified OCR transcription of the skill access table</summary>

| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
| --- | --- | --- | --- | --- | --- | --- |
| Charter Master | - | Secondary | Secondary | - | Primary | Primary |
| Drill Master | - | Primary | - | - | Secondary | Primary |
| Exo Master | - | Primary | Primary | - | Secondary | ? |
| Drill-Kyn | - | Secondary | Secondary | - | - | Primary |
| Exo-Kyn : | - | Primary | Secondary | - | - | - |
| Digger | - | Secondary | - | ? | - | Primary |
| Vartijan Exo-Driller | - | Primary | Primary | - | - | Secondary |
| Techmite Exovator | - | - | - | Secondary | - | Primary |
| Techmite Oculi | Secondary | - | - | Primary | - | - |
| Skalvian Explorator | - | Primary | - | - | - | Secondary |

</details>

<!-- source-page: 91 -->

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<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 3+ | 3+ | 3 | 4 | 3 | 2 | 3 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 8 | 8 | 8 | aee | Fighter (Leader) | 61 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Equipment:** When added to a Gang Roster, an Ironhead Squat Charter Master may purchase weapons and wargear from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4": | 4+ | 3+ | 3 | 4 | 2 | 2 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| vl | 7 | 7 | (epee | Fighter (Champion) | 37 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Equipment:** When added to a Gang Roster, an Ironhead Squat Drill Master may purchase weapons and wargear from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 3+ | 4+ | 3 | 4 | 2 | Z | ? | ? |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 8 | 1 | 7 | 7 | Fighter (Champion) | 49 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Equipment:** An Ironhead Squat Exo Master is equipped with an exo-suit (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may only choose weapons from the Exo Weapons and Power Pack sections of the Ironhead Squat Equipment List and the Trading Post.

<!-- source-page: 92 -->

<div class="source-page" id="source-page-92">PDF page 92 <span aria-hidden="true">/</span> Printed page 88</div>

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 4+ | 4+ | 3 | 4 | 1 | 2 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 7 | 7 | 6 | Fighter (Ganger, Specialist) | 13 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Equipment:** When added to a Gang Roster, an Ironhead Squat Drill-Kyn may purchase weapons and wargear from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 5+ | 5+ | 3 | 4 | ? | ? | ? | ? |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 6 | 5 | Be | Fighter (Prospect) | 4 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Skills:** An Ironhead Squat Exo-Kyn has the Nerves of Steel skill.

**Equipment:** An lronnead Squat Exo-Kyn is equipped with an exo-suit (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may only choose weapons from the Power Pack and Exo Weapons sections of the Ironhead Squat Equipment List and the Trading Post.

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| "sya | 5+ | 5+ | 3 | 4 | 1 | 3 | ab | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 6 | 5 | el | Fighter (Prospect) | 1 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Equipment:** When added to a Gang Roster, an Ironhead Squat Digger may purchase weapons and wargear from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may not choose weapons from the Exo Weapons sections of the Ironhead Squat Equipment List.

<!-- source-page: 93 -->

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<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 4+ | 3+ | 4 | 5 | 3 | 3 | 2 | 4+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 7 | 6 | ( | Fighter (Brute) | ? |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

Sensor Suite: An lronnead Squat Vartijan Exo-Driller treats the Visibility (X") rule as being 3" higher than it is.

**Skills:** An Ironhead Squat Vartijan Exo-Driller has the Bulging Biceps skill.

**Equipment:** An Ironhead Squat Vartijan Exo-Driller is armed with a power fist, heavy flamer and seismic crusher. They may select any of the below options when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:

- An Ironhead Squat Vartijan Exo-Driller may replace their heavy flamer with a heavy DOIter ....... cee eeeeeeeeeseeeeeeeeeeeeaeeeesees +10 credits

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 4+ | 4+ | 2 | 3 | al | 3 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| Ld | ? | ? | ? |  | 13 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

Bi-arm: A Techmite Exovator may be equipped with a maximum of two weapons.

**Equipment:** When added to a Gang Roster, a Techmite Exovator may purchase weapons from the Ironhead Squat Equipment List:

- During the course of a campaign, they may be given additional weapons purchased from the Ironhead Squat Equipment List and from the Trading Post.

- They may only choose weapons from the Power Pack section of the Ironhead Squat Equipment List and the Trading Post.

<!-- source-page: 94 -->

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<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 7 | 5+ | 5+ | 2 | 3 | 1 | 3 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | iG | 6 | 5 | Fighter (Beast, Flying, Pet) | 13 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Leash Range:** A Techmite Oculi has a 12" Leash range.

Target Paint: While at least one Techmite Oculi is within 6" of an enemy Fighter, its owner counts as firing at short range for the purposes of calculating cover bonuses.

**Equipment:** A Techmite Oculi is equipped with pincers. They may not purchase or be equipped with additional weapons or wargear.

<details>
<summary>Unverified OCR transcription of the characteristic table</summary>

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 6" | 5+ | 4+ | 7 | 8 | 5 | 3 | 3 | 3+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| Ul | 7 | 7 | Veiga | Vehicle (Tracked) | 13 |

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

**Equipment:** An Ironhead Squat Skalvian Explorator is armed with a Skalvian flamer, a Skalvian heavy stubber, an Ironhead claw and a Skalvian hull. It may not purchase or be equipped with additional weapons or wargear.

<!-- source-page: 95 -->

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### Ironhead Squat Equipment List

#### Ranged Weapons - Auto/Stub Weapons

| Equipment | Credits |
| --- | --- |
| Ironhead autogun | 30 |
| Ironhead autopistol | 20 |
| Ironhead heavy stubber\* | 80 |
| Ironhead stub gun | 15 |

#### Bolt Weapons

| Equipment | Credits |
| --- | --- |
| Ironhead boltgun | 65 |
| Ironhead bolt pistol | 55 |

#### Exo Weapons

| Equipment | Credits |
| --- | --- |
| Heavy melta | 160 |
| Ironhead combat shotgun | 50 |
| Storm welder | 60 |

#### Flamers

| Equipment | Credits |
| --- | --- |
| Ironhead flamer | 80 |
| Ironhead hand flamer | 55 |
| Ironhead heavy flamer\* | 105 |

#### Grenade Launchers

| Equipment | Credits |
| --- | --- |
| Ironhead grenade launcher with seismic grenades | 45 |

#### Melta Weapons

| Equipment | Credits |
| --- | --- |
| Ironhead inferno pistol | 120 |
| Ironhead meltagun | 150 |

#### Power Pack

| Equipment | Credits |
| --- | --- |
| Bolt spitter | 45 |
| Stone burner | 75 |

#### Repurposed Tools

| Equipment | Credits |
| --- | --- |
| Mining laser\* | 125 |

#### Close Combat Weapons - Chain Weapons

| Equipment | Credits |
| --- | --- |
| Two-handed chainaxe\* | 70 |

#### Exo Weapons

| Equipment | Credits |
| --- | --- |
| Excavator hammer\* | 65 |
| Heavy drill | 40 |
| Hydraulic drill | 15 |
| Power fist | 105 |
| Rock saw | 30 |

#### Power Pack

| Equipment | Credits |
| --- | --- |
| Circular stone saw | 40 |
| Drill | 25 |
| Gem extractor | 30 |
| Ironhead arc welder | 80 |

#### Power Weapons

| Equipment | Credits |
| --- | --- |
| Power fist | 105 |
| Power hammer | 40 |
| Two-handed power axe\* | 65 |
| Two-handed power pick\* | 60 |

#### Primitive Weapons

| Equipment | Credits |
| --- | --- |
| Axe | 15 |
| Fighting knife | 5 |

#### Wargear - Grenades

| Equipment | Credits |
| --- | --- |
| Blasting charges | 60 |
| Frag grenades | 30 |
| Krak grenades | 45 |
| Smoke grenades | 15 |

#### Armour & Field Armour

| Equipment | Credits |
| --- | --- |
| Carapace armour (light) | 100 |
| Mesh armour | 40 |
| Refractor field | 50 |

#### Personal Equipment

| Equipment | Credits |
| --- | --- |
| Bio-booster | 25 |
| Drop rig | 10 |
| Grav chute | 30 |
| Medicae kit | 20 |
| Photo-goggles | 35 |
| Photo-lumens | 15 |
| Respirator | 15 |

#### Weapon Accessories

| Equipment | Credits |
| --- | --- |
| Infra-sight | 10 |
| Mono-sight | 20 |

#### Mounts

| Equipment | Credits |
| --- | --- |
| Dirt bike | 35 |
| Svenotar Scout Trike | 80 |

#### Pets

| Equipment | Credits |
| --- | --- |
| Techmite Exovator | 45 |
| Techmite Oculi | 50 |

<!-- source-page: 96 -->

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<!-- table-transcription: assets/gangs-of-the-outlands/charts/page-096-01-weapon-reference.svg -->

#### Ranged weapons / Auto/stub weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Ironhead autogun | 8" | 24" | 3 | - | 1 | Rapid Fire (1), Reliable | - | E |
| Ironhead autopistol | 4" | 12" | 3 | - | 1 | Light, Rapid Fire (1), Reliable | - | E |
| Ironhead heavy stubber\* | 20" | 40" | 4 | -1 | 1 | Heavy, Rapid Fire (2), Reliable | - | E |
| Ironhead stub gun | 6" | 12" | 3 | - | 1 | Light, Rapid Fire (1) | - | E |
| Skalvian heavy stubber | 20" | 40" | 4 | -1 | 1 | Rapid Fire (2), Reliable | - | E |
| Svenotar autogun | 8" | 24" | 3 | - | 1 | Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked | - | E |

#### Ranged weapons / Bolt weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Ironhead boltgun | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Rapid Fire (1), Reliable | - | E |
| Ironhead bolt pistol | 6" | 12" | 4 | -1 | 2 | Ammo (3+), Light, Rapid Fire (1), Reliable | - | E |
| Svenotar boltgun | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Arc (Centreline), Rapid Fire (1), Reliable, Twin-linked | - | E |

#### Ranged weapons / Esoteric weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Seismic crusher | T | - | 2 | - | 1 | Ammo (6+), Breaching (5+), Template | - | E |

#### Ranged weapons / Exo weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Heavy melta | 9" | 18" | 8 | -4 | 3 | Ammo (6+), Damage (3), Heavy, Rapid Fire (1) | - | E |
| Ironhead combat shotgun | 8" | 16" | 4 | - | 2 | Knockback (6+), Rapid Fire (1) | - | E |
| Storm welder | 8" | 16" | 5 | - | 1 | Rapid Fire (3), Shock (6+), Unstable | - | E |

#### Ranged weapons / Flamers

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Ironhead flamer | T | - | 4 | -1 | 1 | Ammo (6+), Blaze (5+), Rapid Fire (1), Template | - | E |
| Ironhead hand flamer | T | - | 3 | - | 1 | Ammo (6+), Blaze (5+), Light, Rapid Fire (1), Template | - | E |
| Ironhead heavy flamer\* | T | - | 5 | -2 | 1 | Ammo (6+), Blaze (5+), Rapid Fire (1), Template | - | E |
| Skalvian flamer | T | - | 4 | -1 | 1 | Ammo (6+), Arc (Front), Blaze (5+), Template | - | E |

#### Ranged weapons / Grenade launchers

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Ironhead grenade launcher | - | - | - | - | - | - | - | E |
| - seismic grenades | 6" | 12" | 3 | -1 | 1 | Ammo (4+), Blast (3"), Breaching (6+), Concussive (5+), Knockback (5+) | - | - |

<!-- /table-transcription -->

<details>
<summary>Unverified OCR transcription of the weapon reference tables</summary>

```text
RANGED WEAPONS
AUTO/STUB WEAPONS SR LR Str__AP L___ Traits Creds TP
Ironhead autogun 8" 24" 3 - 1 Rapid Fire (1), Reliable - E
Ironhead autopistol AM a 3 - 1 Light, Rapid Fire (1), Reliable - E
Ironhead heavy stubber* 20" 40" 4 -1 1 Heavy, Rapid Fire (2), Reliable - E
Ironhead stub gun Sy ee Ed 3 - 1 Light, Rapid Fire (1) - ie
Skalvian heavy stubber 20" 40" 4 -1 1 Rapid Fire (2), Reliable - E
Svenotar autogun ise all) 3} - 1 Arc (Centreline), Rapid Fire (1), - E
Reliable, Twin-linked
BOLT WEAPONS SR LR Str AP L___ Traits Creds_ TP
Ironhead boltgun 12" 24" 4 -1 2 Ammo (3+), - E
Rapid Fire (1), Reliable
Ironhead bolt pistol Glee 12" 4 -1 2 Ammo (3+), Light, - E
Rapid Fire (1), Reliable
Svenotar boltgun 12" 24" 4 -1 2 Ammo (3+), Arc (Centreline), - E
Rapid Fire (1), Reliable,
Twin-linked
ESOTERIC WEAPONS SR LR Str AP L___ Traits Creds_ TP
Seismic crusher T - 2 - 1 Ammo (6+), Breaching (5+), - E
Template
EXO WEAPONS SR LR Str AP L___ Traits Creds_ TP
Heavy melta 9g" 18" 8 4 3 Ammo (6+), Damage (3), - E
Heavy, Rapid Fire (1)
Ironhead combat shotgun 8" 16" 4 - 2. Knockback (6+), Rapid Fire (1) - E
Storm welder 8s" 16" 5 - 1 Rapid Fire (3), Shock (6+), - E
Unstable
FLAMERS SR LR Str AP L___ Traits Creds_ TP
Ironhead flamer T - 4 -1 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Ironhead hand flamer I - 3 - 1 Ammo (6+), Blaze (5+), Light, - E
Rapid Fire (1), Template
Ironhead heavy flamer* T - 5 -2 1 Ammo (6+), Blaze (5+), - E
Rapid Fire (1), Template
Skalvian flamer He - 4 -1 1 Ammo (6+), Arc (Front), - cE
Blaze (5+), Template
GRENADE LAUNCHERS SR LR Str AP L___ Traits Creds_ TP
Ironhead grenade - E
launcher
- seismic grenades Byes Ley 3 -1 1 Ammo (4+), Blast (3"),
Breaching (6+), Concussive (5+),
Knockback (5+)
```

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

<!-- source-page: 97 -->

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<!-- table-transcription: assets/gangs-of-the-outlands/charts/page-097-01-weapon-reference.svg -->

#### Ranged weapons / Melta weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Ironhead inferno pistol | 4" | 7" | 8 | -3 | 2 | Ammo (6+), Damage (2), Light | - | E |
| Ironhead meltagun | 6" | 12" | 8 | -4 | 3 | Ammo (5+), Damage (3) | - | E |
| Svenotar meltagun | 6" | 12" | 8 | -4 | 3 | Ammo (6+), Arc (Centreline), Damage (3), Rapid Fire (1) | - | E |

#### Ranged weapons / Power pack

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Bolt spitter | 4" | 10" | 4 | -1 | 1 | Additional Attack (1), Light, Power Pack, Rapid Fire (1) | - | E |
| Stone burner | 2" | 4" | 5 | -2 | 2 | Ammo (6+), Additional Attack (1), Damage (2), Light, Power Pack | - | E |

#### Close combat weapons / Chain weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Two-handed chainaxe\* | E | - | S+2 | -2 | 2 | Heavy, Melee, Shred (5+), Unwieldy | - | E |

#### Close combat weapons / Exo weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Excavator hammer\* | E | - | S+2 | -1 | 3 | Concussive (6+), Heavy, Melee, Unwieldy | - | E |
| Heavy drill | E | - | S+1 | -1 | 2 | Melee, Shred (6+) | - | E |
| Hydraulic drill | E | - | S | -1 | 1 | Melee, Shred (6+) | - | E |
| Power fist | E | - | S+3 | -3 | 2 | Breaching (6+), Concussive (5+), Damage (2), Melee, Unwieldy | - | E |
| Rock saw | E | - | S+1 | -1 | 1 | Breaching (6+), Melee | - | E |

#### Close combat weapons / Power pack

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Circular stone saw | E | - | S+1 | -1 | 1 | Additional Attack (1), Melee, Power Pack, Shred (6+) | - | E |
| Drill | E | - | 3 | -1 | 1 | Additional Attack (1), Melee, Power Pack | - | E |
| Gem extractor | E | - | S+1 | - | 1 | Additional Attack (1), Melee, Power Pack | - | E |
| Ironhead arc welder | E | - | S+2 | -2 | 2 | Additional Attack (1), Blaze (5+), Melee, Power Pack | - | E |

<!-- /table-transcription -->

<details>
<summary>Unverified OCR transcription of the weapon reference tables</summary>

```text
MELTA WEAPONS SR LR Str AP L___Traits Creds_ TP
Ironhead inferno pistol 4" Te 8 -3 2 Ammo (6+), Damage (2), Light - E
Ironhead meltagun 6" de 8 -4 3 Ammo (5+), Damage (3) - E
Svenotar meltagun 6" qo 8 -4 3 Ammo (6+), Arc (Centreline), - E
Damage (3), Rapid Fire (1)
POWER PACK SR LR Str AP L___ Traits Creds_ TP
Bolt spitter 4" 10" 4 -1 1 Additional Attack (1), Light, - E
Power Pack, Rapid Fire (1)
Stone burner 2" 4" 5 -2 2 Ammo (6+), Additional Attack (1), - E
Damage (2), Light, Power Pack
CLOSE COMBAT WEAPONS
CHAIN WEAPONS SR __LR_ Str__ - AP L___ Traits Creds_ TP
Two-handed chainaxe* E - S+2 -2 2 Heavy, Melee, Shred (5+), - E
Unwieldy
EXO WEAPONS SR _LR_ Str__ - sAP L___ Traits Creds_ TP
Excavator hammer" E - S+2 -1 3. Concussive (6+), Heavy, - E
Melee, Unwieldy
Heavy drill E - Sil si 2 Melee, Shred (6+) - E
Hydraulic drill E - Ss -1 1 Melee, Shred (6+) - E
Power fist E - $+3 -3 2 _Breaching (6+), Concussive (5+), = - EB
Damage (2), Melee, Unwieldy
Rock saw E - S+1 -1 1 Breaching (6+), Melee - E
POWER PACK SR _LR_ Str__AP L___ Traits Creds_ TP
Circular stone saw E - S+1 -1 1 Additional Attack (1), Melee, - E
Power Pack, Shred (6+)
Drill E : 3 "1 1 Additional Attack (1), Melee, - E
Power Pack
Gem extractor E - S+1 - 1. Additional Attack (1), Melee, - E
Power Pack
Ironhead arc welder E - S$+2 -2 2 Additional Attack (1), Blaze (5+), - E
Melee, Power Pack
```

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

<!-- source-page: 98 -->

<div class="source-page" id="source-page-98">PDF page 98 <span aria-hidden="true">/</span> Printed page 94</div>

<!-- table-transcription: assets/gangs-of-the-outlands/charts/page-098-01-weapon-reference.svg -->

#### Close combat weapons / Power weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Two-handed power axe\* | E | - | S+1 | -3 | 2 | Breaching (6+), Heavy, Melee, Unwieldy | - | E |
| Two-handed power pick\* | E | - | S+1 | -2 | 2 | Breaching (4+), Heavy, Melee, Unwieldy | - | E |

#### Close combat weapons / Repurposed tools

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Pincers | E | - | S | - | 1 | Melee, Paired (2) | - | E |

#### Vehicle weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Ironhead claw | E | - | S | -1 | 2 | Additional Attacks (2), Melee, Unwieldy | - | E |
| Skalvian hull | E | - | S | -2 | 2 | Damage (2), Melee, Ram | - | E |

<!-- /table-transcription -->

<details>
<summary>Unverified OCR transcription of the weapon reference tables</summary>

```text
POWER WEAPONS SR__LR_ Str __ - AP L___Traits Creds_ TP
Two-handed power axe* E - S+1 -3 2 ~_Breaching (6+), Heavy, - E
Melee, Unwieldy
Two-handed power pick" E - S+1 -2 2 Breaching (4+), Heavy, - E
Melee, Unwieldy
REPURPOSED TOOLS SR LR Str AP L___ Traits Creds_ TP
Pincers E - S$ - 1 Melee, Paired (2) - E
VEHICLE WEAPONS SR__LR_ Str __ - sAP L___ Traits Creds_TP
Ironhead claw E - $ -1 2 Additional Attacks (2), - E
Melee, Unwieldy
Skalvian hull E - S -2 2 Damage (2), Melee, Ram - E
```

<p class="source-note">OCR transcription; check uncertain or missing cells against the original PDF.</p>

</details>

### ARMOUR & FIELD ARMOUR

### EXO-SUIT

Exclusive The Fighter is immune to the effects of the Rad-phage and Blaze (X) traits.

### MOUNTS

### SVENOTAR SCOUT TRIKE

Exclusive A Fighter equipped with a Svenotar Scout Trike gains the Mounted Subtype and sets their Movement characteristic to 8". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative.

A Svenotar Scout Trike is equipped with a Svenotar autogun and may take either of the following options when added to the gang or during any Post-cycle Sequence:

- Replace the Svenotar autogun with a Svenotar UM Ge erates dtc Saved timcnnaieinanasion +35 credits

- Replace the Svenotar autogun with a Svenotar Melt SON cise seeceiecrseuce eines deweeeeenexs +70 credits