<p class="source-note">From <a href="../gangs-of-the-underhive/">Gangs of the Underhive</a>. <a href="../lore-gangs-of-the-underhive/#source-page-73">Read this book’s lore</a>. Readable tables and original source diagrams.</p>

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### HOUSE VAN SAAR GANG LIST

The following pages contain the Van Saar gang list.

### GANG SPECIAL RULES

**Las Experts:** Increase the AP of all Las Weapons wielded by Van Saar models by 1.

**Starting Skills:** When added to a Gang Roster, all Van Saar Leaders and Champions may select one skill from one of their Primary Skill Sets.

**Skill Access:** This gang’s models have access to the following Skill Sets:

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-076-01-skill-access.svg -->

| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
| --- | --- | --- | --- | --- | --- | --- |
| Prime | - | - | Secondary | Secondary | Primary | Primary |
| Augmek | - | - | - | Secondary | Primary | Primary |
| Archeotek | - | - | Primary | - | Secondary | Primary |
| Tek | - | - | - | Secondary | Secondary | Primary |
| Neotek | Secondary | - | - | - | - | Primary |
| Subtek | - | - | - | Secondary | - | Primary |
| Ash Wastes 'Arachni-Rig' | - | Primary | - | - | - | Secondary |
| Cyberachnid | Secondary | - | Primary | - | - | - |

<!-- /table-transcription -->

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### Van Saar Prime

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-077-01-profile.svg -->

**Cost:** 115 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 3+ | 3+ | 3 | 3 | 3 | 3 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 8 | 8 | 7 | 9 | Fighter (Leader) | 61 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Van Saar Prime may purchase weapons and wargear from the House Van Saar Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

### Van Saar Augmek

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-077-02-profile.svg -->

**Cost:** 95 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 3+ | 3+ | 3 | 3 | 2 | 3 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 7 | 6 | 8 | Fighter (Champion) | 37 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Van Saar Augmek may purchase weapons and wargear from the House Van Saar Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

### Van Saar Archeotek

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-077-03-profile.svg -->

**Cost:** 85 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 4+ | 3+ | 3 | 3 | 2 | 2 | 1 | 4+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 8 | 6 | 8 | Fighter (Champion, Loner) | 49 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Van Saar Archeotek may purchase weapons and wargear from the House Van Saar Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

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### Van Saar Tek

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-078-01-profile.svg -->

**Cost:** 30 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 4" | 4+ | 4+ | 3 | 3 | 1 | 2 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 6 | 5 | 7 | Fighter (Ganger, Specialist) | 13 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Van Saar Tek may purchase weapons and wargear from the House Van Saar Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

### Van Saar Neotek

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-078-02-profile.svg -->

**Cost:** 65 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 5+ | 5+ | 3 | 3 | 1 | 3 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 6 | 4 | 6 | Fighter (Prospect) | 4 |

<!-- /table-transcription -->

**Skills:** A Van Saar Neotek has the Gunfighter skill.

**Equipment:** A Van Saar Neotek is equipped with a Grav Cutter (included in their cost) and, when added to a Gang Roster, may purchase weapons and wargear from the House Van Saar Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

### Van Saar Subtek

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-078-03-profile.svg -->

**Cost:** 20 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 5+ | 5+ | 3 | 3 | 1 | 3 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 5 | 4 | 6 | Fighter (Prospect) | 1 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, a Van Saar Subtek may purchase weapons and wargear from the House Van Saar Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the House Van Saar Equipment List and from the Trading Post.

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### Cyberachnid

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-079-01-profile.svg -->

**Cost:** 90 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 6" | 4+ | 5+ | 2 | 2 | 1 | 5 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 7 | 6 | 5 | Fighter (Beast, Pet) | 13 |

<!-- /table-transcription -->

**Leash Range:** A Cyberachnid has a 3" Leash range.

**Skills:** A Cyberachnid has the Clamber skill.

**Fear Inducing:** A Cyberachnid is subject to the Fearsome Condition.

**Equipment:** A Cyberachnid is armed with a venomous bite and a web projector. They may not purchase or be equipped with additional weapons or wargear.

### Van Saar Ash Wastes Arachni-Rig

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-079-02-profile.svg -->

**Cost:** 275 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 4+ | 4+ | 5 | 4 | 4 | 3 | 4 | 4+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 7 | 6 | 7 | Vehicle (Flying, Walker) | 25 |

<!-- /table-transcription -->

**Equipment:** A Van Saar Ash Wastes ‘Arachni-Rig’ is armed with a twin-linked heavy las carbine and a servo-arm array. It may select any of the below options when added to a Gang Roster; it may not purchase or be equipped with additional weapons or wargear:

- A Van Saar Ash Wastes ‘Arachni-Rig’ may be equipped with a rad gun’ -  +35 credits

- A Van Saar Ash Wastes ‘Arachni-Rig’ may be equipped with a plasma gun”* -  +75 credits

“For each of these options selected, a Van Saar Ash Wastes ‘Arachni-Rig’ reduces its Attacks characteristic by 1.

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## House Van Saar Equipment List

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-080-01-equipment-list.svg -->

| Category | Equipment | Credits |
| --- | --- | --- |
| Ranged weapons / Combi-Pistols | â€¢ Combi-pistol (laspistol/meltagun) | 140 |
| Ranged weapons / Combi-Weapons | â€¢ Flamer/man-catcher (Gunner specialist only) | 85 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Flamers | â€¢ Hand flamer | 45 |
| Ranged weapons / Grav Weapons | Grav gun | 50 |
| Ranged weapons / Las Weapons | Lasgun | 15 |
| Ranged weapons / Las Weapons | Laspistol | 5 |
| Ranged weapons / Las Weapons | Las carbine | 20 |
| Ranged weapons / Las Weapons | Las sub-carbine | 10 |
| Ranged weapons / Las Weapons | Long las (Sniper specialist only) | 40 |
| Ranged weapons / Las Weapons | Suppression laser | 40 |
| Ranged weapons / Melta Weapons | Meltagun | 140 |
| Ranged weapons / Melta Weapons | Multi-melta\* | 150 |
| Ranged weapons / Plasma Weapons | Plasma cannon\* | 115 |
| Ranged weapons / Plasma Weapons | Plasma gun | 85 |
| Ranged weapons / Plasma Weapons | â€¢ Plasma pistol | 70 |
| Ranged weapons / Radiation Weapons | â€¢ Rad beamer (Archeotek only) | 35 |
| Ranged weapons / Radiation Weapons | â€¢ Rad cannon\* | 55 |
| Ranged weapons / Radiation Weapons | Rad gun | 60 |
| Close combat weapons / Esoteric Weapons | â€¢ Spider-rig (Archeotek only) | 50 |
| Close combat weapons / Power Weapons | Power knife | 30 |
| Close combat weapons / Primitive Weapons | â€¢ Fighting knife | 5 |
| Close combat weapons / Repurposed tools | Servo-claw | 40 |

<!-- /table-transcription -->

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-080-02-equipment-list.svg -->

| Category | Equipment | Credits |
| --- | --- | --- |
| Close combat weapons / Shields | â€¢ 'Hystrar' pattern energy shield | 35 |
| Close combat weapons / Shock Weapons | â€¢ Shock baton | 20 |
| Close combat weapons / Shock Weapons | â€¢ Shock stave | 25 |
| Wargear / Grenades | â€¢ Frag grenades | 30 |
| Wargear / Grenades | â€¢ Krak grenades | 45 |
| Wargear / Grenades | â€¢ Plasma grenades | 70 |
| Wargear / Grenades | â€¢ Rad grenades | 25 |
| Wargear / Grenades | â€¢ Smoke grenades | 15 |
| Wargear / Armour & Field Armour | â€¢ Light carapace armour (Gunner specialist only) | 100 |
| Wargear / Armour & Field Armour | â€¢ Mesh armour | 40 |
| Wargear / Armour & Field Armour | â€¢ Refractor field | 50 |
| Wargear / Personal Equipment | Augurspex (Tech specialist only) | 30 |
| Wargear / Personal Equipment | Bio-booster | 25 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Grav chute | 30 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Refraction cloak (Sniper specialist only) | 40 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Personal Equipment | Servo-medicae (Medic specialist only) | 30 |
| Wargear / Personal Equipment | Vox array (Tech specialist only) | 15 |
| Wargear / Weapon Accessories | â€¢ Infrasight | 10 |
| Wargear / Weapon Accessories | â€¢ Las-projector | 20 |
| Wargear / Weapon Accessories | â€¢ Mono-sight | 20 |
| Wargear / Weapon Accessories | â€¢ Telescopic sight | 20 |
| Wargear / Mounts | â€¢ Dirt bike | 35 |
| Wargear / Mounts | â€¢ Grav Cutter | 45 |
| Wargear / Pets | â€¢ Cyberachnid | 90 |

<!-- /table-transcription -->

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<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-081-01-weapons.svg -->

#### Ranged weapons / Combi-pistols

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Combi-laspistol | - | - | - | - | - | - | - | E |
| - laspistol (primary component) | 8" | 12" | 3 | - | 1 | Combi, Light | - | - |
| - meltagun (secondary component) | 6" | 12" | 8 | -4 | 3 | Ammo (6+), Combi, Damage (3) | - | - |

#### Ranged weapons / Combi-weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Combi-flamer | - | - | - | - | - | - | - | E |
| - flamer (primary component) | T | - | 4 | -1 | 1 | Additional Attacks (1), Ammo (6+), Blaze (5+), Light, Template | - | - |
| - man-catcher (secondary component) | E | - | S | -1 | 1 | Melee, Shock (6+) | - | - |

#### Ranged weapons / Las weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Las carbine | 10" | 24" | 3 | - | 1 | Rapid Fire (1) | - | E |
| Las sub-carbine | 5" | 12" | 3 | - | 1 | Light, Rapid Fire (1) | - | E |
| Suppression laser | 8" | 16" | 4 | - | 1 | Knockback (6+), Rapid Fire (1) | - | E |
| Twin-linked heavy las carbine | 15" | 30" | 4 | - | 1 | Rapid Fire (3), Twin-linked | - | E |

#### Ranged weapons / Natural weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Web projector | T | - | 2 | - | - | Ammo (5+), Template, Web | - | E |

#### Ranged weapons / Radiation weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Rad beamer | 12" | 24" | 3 | -1 | 1 | Ammo (4+), Rapid Fire (1), Rad-phage | - | E |

#### Close combat weapons / Esoteric weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Spider-rig | E | - | S+1 | -1 | 2 | Additional Attacks (1), Melee, Shock (6+) | - | E |

#### Close combat weapons / Natural weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Venomous bite | E | - | - | - | 1 | Melee, Toxin (3+) | - | E |

#### Close combat weapons / Repurposed tools

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Servo-arm array | E | - | S | - | 1 | Melee, Paired (2) | - | E |

#### Close combat weapons / Shields

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 'Hystrar' pattern energy shield | E | - | S | - | 1 | Knockback (5+), Melee, Parry, Shield | - | E |

<!-- /table-transcription -->

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### PERSONAL EQUIPMENT

### AUGURSPEX

Exclusive Enemy Fighters may not be set up within 12" of a Fighter with an augurspex as either Reinforcements or using the Infiltrate skill.

### REFRACTION CLOAK

Exclusive When making a ranged attack against a Fighter equipped with a refraction cloak, the Hit roll suffers a -1 penalty to Hit. This is increased to -2 if the Fighter did not move in their previous activation.

### SERVO-MEDICAE

**Exclusive An Active Fighter equipped with a servo-medicae may perform the Auto-medicate action:**

**Auto-medicate (Free):** When a Fighter performs this action, target either them or a friendly Active or Suppressed Fighter within 3" and make an Intelligence check for this Fighter. If the check is passed then the targeted Fighter regains 1 Wound lost earlier in the battle.

### VOX ARRAY

Exclusive An Active Fighter equipped with a vox array may perform the Group Activation action as a Free action.

### MOUNTS

### GRAV CUTTER

Exclusive A Fighter equipped with a Grav Cutter gains the Mounted, Agile and Flying Subtypes and sets their Movement characteristic to 7". When they perform a Dash action, they add 5" to their Movement characteristic instead of their Initiative characteristic.