<p class="source-note">From <a href="../gangs-of-the-underhive/">Gangs of the Underhive</a>. <a href="../lore-gangs-of-the-underhive/#source-page-85">Read this book’s lore</a>. Readable tables and original source diagrams.</p>

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### PALANITE ENFORCER PATROL LIST

The following pages contain the Palanite Enforcer patrol list.

### GANG SPECIAL RULES

**Well Drilled:** Palanite Enforcers are trained to operate together and co-ordinate their fire. All Active Palanite Enforcers may perform the Group Activation action as a Free action.

**Starting Skills:** When added to a Gang Roster, all Palanite Enforcer Leaders and Champions may select one skill from one of their Primary Skill Sets.

**Skill Access:** This gang’s models have access to the following Skill Sets:

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-088-01-skill-access.svg -->

| Fighter | Agility | Brawn | Combat | Cunning | Savant | Shooting |
| --- | --- | --- | --- | --- | --- | --- |
| Captain | - | Secondary | Secondary | - | Primary | Primary |
| Sergeant | - | - | Secondary | - | Primary | Primary |
| Subjugator Sergeant | - | Primary | Primary | - | - | Secondary |
| Patrol Officer | - | Secondary | Secondary | - | - | Primary |
| Subjugator Patrol Officer | - | Primary | Secondary | - | - | Secondary |
| Rookie | - | - | Secondary | - | - | - |
| Haunt | - | - | - | Secondary | Primary | - |
| Hardcase Cyber-Mastiff | Secondary | Primary | - | - | - | - |
| 'Sanctioner' Pattern Automata | - | Primary | Secondary | - | - | - |
| Tauros Venator | - | Secondary | - | - | - | Primary |

<!-- /table-transcription -->

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### Enforcer Captain

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-089-01-profile.svg -->

**Cost:** 130 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 3+ | 3+ | 3 | 3 | 3 | 4 | 3 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 9 | 7 | 8 | 7 | Fighter (Leader) | 61 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, an Enforcer Captain may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post.

### Enforcer Sergeant

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-089-02-profile.svg -->

**Cost:** 90 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 4+ | 3+ | 3 | 3 | 2 | 4 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 8 | 7 | 7 | 6 | Fighter (Champion) | 37 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, an Enforcer Sergeant may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post.

- They may not purchase items from the Subjugator sections of this list.

### Enforcer Subjugator Sergeant

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-089-03-profile.svg -->

**Cost:** 95 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 3+ | 4+ | 3 | 3 | 2 | 3 | 2 | 4+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 8 | 7 | 6 | Fighter (Champion) | 37 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, an Enforcer Subjugator Sergeant may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post.

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### Enforcer Patrol Officer

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-090-01-profile.svg -->

**Cost:** 40 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 6 | 6 | 6 | Fighter (Ganger, Specialist) | 13 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, an Enforcer Patrol Officer may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post.

- They may not purchase items from the Subjugator sections of this list.

### Enforcer Subjugator Patrol Officer

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-090-02-profile.svg -->

**Cost:** 60 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 6 | 6 | 6 | Fighter (Ganger, Specialist) | 13 |

<!-- /table-transcription -->

**Assault Specialist:** An Enforcer Subjugator Patrol Officer may only select one of the following specialisations:

- Gunner
- Brawler
- Medic

**Equipment:** When added to a Gang Roster, an Enforcer Subjugator Patrol Officer may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post.

### Enforcer Rookie

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-090-03-profile.svg -->

**Cost:** 20 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 6" | 5+ | 5+ | 3 | 3 | 1 | 4 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 5 | 5 | 5 | Fighter (Prospect) | 1 |

<!-- /table-transcription -->

**Equipment:** When added to a Gang Roster, an Enforcer Rookie may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post. - They may not purchase items from the Subjugator sections of this list.

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### Enforcer Haunt

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-091-01-profile.svg -->

**Cost:** 50 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3 | 1 | 6+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 5 | 5 | 7 | 5 | Fighter (Prospect, Wyrd) | 4 |

<!-- /table-transcription -->

**Sanctioned Wyrd:** An Enforcer Haunt is specialised in an area of wyrd manifestation; when added to a Gang Roster each Enforcer Haunt selects one of the following types:

- Psyrender: A Psyrender knows one Psyrender Wyrd Power of the player’s choice and may gain additional Psyrender Wyrd Powers as if they were Primary skills (see page 92). ¢ Bonecrusher: A Bonecrusher knows one Bonecrusher Wyrd Power of the player’s choice and may gain additional Bonecrusher Wyrd Powers as if they were Primary skills (see page 92).

**Equipment:** When added to a Gang Roster, an Enforcer Haunt may purchase weapons and wargear from the Palanite Enforcer Equipment List:

- During the course of a campaign, they may be given additional weapons and wargear purchased from the Palanite Enforcer Equipment List and from the Trading Post.

- They may not purchase items from the Subjugator sections of this list.

### Hardcase Cyber-Mastiff

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-091-02-profile.svg -->

**Cost:** 75 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 3+ | 6+ | 3 | 4 | 1 | 3 | 2 | 5+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 6 | 6 | 4 | Fighter (Beast, Pet) | 13 |

<!-- /table-transcription -->

**Leash Range:** A Hardcase Cyber-Mastiff has a 3" Leash range.

**Tenacious:** Hardcase Cyber-Mastiffs are renowned for their tenacity. If a Hardcase Cyber-Mastiff is taken Out of Action, do not remove it from the battlefield if it has not yet activated this round. During this activation it may act as if it was Active and once the Hardcase Cyber-Mastiff has completed its activation, remove it from the battlefield.

**Loyal Protector:** Enemy Fighters cannot perform a Coup de Grace action against this Pet’s owner while this Fighter is within its Leash range.

**Equipment:** A Hardcase Cyber-Mastiff is armed with a shock bite. They may not purchase or be equipped with additional weapons or wargear.

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### Enforcer Sanctioner Pattern Automata - 235 credits

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-092-01-profile.svg -->

**Cost:** 235 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 5" | 4+ | 4+ | 4 | 5 | 3 | 3 | 2 | 4+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 7 | 7 | 7 | 7 | Fighter (Brute) | 25 |

<!-- /table-transcription -->

**Automated Repair Systems:** When this Fighter tries to recover while wy Seriously Injured, do not roll the Injury dice - they automatically recover as if an Injured result had been rolled on the Injury dice.

**Mobile Bulwark:** If a friendly Fighter is in cover due to being obscured by an Enforcer ‘Sanctioner’ Automata, they improve their Save characteristic by an additional 1.

**Equipment:** An Enforcer ‘Sanctioner’ Pattern Automata is armed with a pacifier assault claw, heavy shock baton and grenade launcher array with smoke grenades. They may select from the below options when added to a Gang Roster; they may not purchase or be equipped with additional weapons or wargear:

An Enforcer ‘Sanctioner’ Pattern Automata can replace their pacifier assault claw and/or heavy shock baton with one of the following:

- Concussion cannon: +25 credits.

- Sanction pattern man-catcher: +10 credits.

- SLHG pattern assault ram ‘sledge hammer’ with auxiliary grenade launcher (with choke gas and frag grenades): +80 credits.

An Enforcer ‘Sanctioner’ Pattern Automata can take the following additional grenade types for their grenade launcher array:

- Choke gas grenades: +50 credits.

- Stun grenades: +15 credits.

### Enforcer Tauros Venator

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-092-02-profile.svg -->

**Cost:** 250 credits.

| M | WS | BS | S | T | W | I | A | Sv |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 7" | 5+ | 4+ | 4 | 5 | 3 | 4 | 2 | 4+ |

| Ld | Cl | Wil | Int | Type | Starting XP |
| --- | --- | --- | --- | --- | --- |
| 6 | 7 | 7 | 6 | Vehicle (Wheeled) | 13 |

<!-- /table-transcription -->

**Equipment:** An Enforcer Tauros Venator is armed with a Tauros concussion cannon and a Tauros hull. It may select the below option when added to a Gang Roster; it may not purchase or be equipped with additional weapons or wargear:

- An Enforcer Tauros Venator can replace its Tauros concussion cannon with a Tauros heavy stubber: +20 credits.

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## Palanite Enforcer Equipment List

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-093-01-equipment-list.svg -->

| Category | Equipment | Credits |
| --- | --- | --- |
| Ranged weapons / Auto/Stub Weapons | Autogun | 20 |
| Ranged weapons / Auto/Stub Weapons | Autopistol | 10 |
| Ranged weapons / Auto/Stub Weapons | Heavy stubber\* | 70 |
| Ranged weapons / Auto/Stub Weapons | Long rifle | 55 |
| Ranged weapons / Auto/Stub Weapons | Stub gun | 5 |
| Ranged weapons / Bolt Weapons | Boltgun | 55 |
| Ranged weapons / Bolt Weapons | Bolt pistol | 45 |
| Ranged weapons / Combi-Weapons | Bolter/grenade launcher with frag grenades | 60 |
| Ranged weapons / Esoteric Weapons | Concussive carbine | 25 |
| Ranged weapons / Flamers | Flamer | 70 |
| Ranged weapons / Plasma Weapons | Plasma pistol | 70 |
| Ranged weapons / Shotguns | Shotgun (with solid & scatter ammo) | 35 |
| Ranged weapons / Subjugator Weapons | Heavy concussion ram | 45 |
| Ranged weapons / Subjugator Weapons | Subjugator grenade launcher (with frag & stun grenades) | 45 |
| Ranged weapons / Subjugator Weapons | Subjugator grenade launcher (with frag & stun grenades) - choke gas grenades | +55 |
| Ranged weapons / Subjugator Weapons | Subjugator grenade launcher (with frag & stun grenades) - krak grenades | +60 |
| Ranged weapons / Subjugator Weapons | Subjugator grenade launcher (with frag & stun grenades) - smoke grenades | +20 |
| Ranged weapons / Subjugator Weapons | Repulsion pattern chem-thrower | 80 |
| Ranged weapons / Web Weapons | Web gun | 65 |

<!-- /table-transcription -->

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-093-02-equipment-list.svg -->

| Category | Equipment | Credits |
| --- | --- | --- |
| Close combat weapons / Power Weapons | â€¢ Power knife | 30 |
| Close combat weapons / Power Weapons | Power maul | 45 |
| Close combat weapons / Power Weapons | Power sword | 40 |
| Close combat weapons / Shields | Riot shield | 35 |
| Close combat weapons / Shock Weapons | Shock baton | 20 |
| Close combat weapons / Shock Weapons | Shock stave | 25 |
| Close combat weapons / Subjugator Weapons | SLHG pattern assault ram 'Sledge Hammer' with auxiliary grenade launcher (with choke gas & frag grenades) | 120 |
| Close combat weapons / Subjugator Weapons | Vigilance pattern assault shield | 45 |
| Wargear / Grenades | Choke gas grenades | 45 |
| Wargear / Grenades | Frag grenades | 30 |
| Wargear / Grenades | Smoke grenades | 15 |
| Wargear / Armour & Field Armour | Mesh armour | 40 |
| Wargear / Armour & Field Armour | Refractor field | 50 |
| Wargear / Personal Equipment | Bio-booster | 25 |
| Wargear / Personal Equipment | Drop rig | 10 |
| Wargear / Personal Equipment | Medicae kit | 20 |
| Wargear / Personal Equipment | Photo-lumens | 15 |
| Wargear / Personal Equipment | Photo-goggles | 35 |
| Wargear / Personal Equipment | Respirator | 15 |
| Wargear / Personal Equipment | Stimm-slug stash | 25 |
| Wargear / Weapon Accessories | Infrasight | 10 |
| Wargear / Weapon Accessories | â€¢ Las-projector | 20 |
| Wargear / Weapon Accessories | Mono-sight | 20 |
| Wargear / Mounts | Dirt bike | 35 |
| Wargear / Pets | Hardcase Cyber-Mastiff | 75 |

<!-- /table-transcription -->

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<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-094-01-weapons.svg -->

#### Ranged weapons / Auto/stub weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Tauros heavy stubber | 20" | 40" | 4 | -1 | 1 | Rapid Fire (2), Twin-linked | - | E |

#### Ranged weapons / Combi-weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Combi-bolter | - | - | - | - | - | - | - | E |
| - bolter (primary component) | 12" | 24" | 4 | -1 | 2 | Ammo (3+), Combi, Rapid Fire (1) | - | - |
| - grenade launcher with frag grenades (secondary component) | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Combi, Knockback (5+) | - | - |

#### Ranged weapons / Esoteric weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Concussion cannon | 9" | 18" | 4 | -1 | 1 | Blast (3"), Concussive (5+), Knockback (5+) | - | E |
| Concussive carbine | 9" | 18" | 3 | - | 1 | Concussive (5+), Knockback (6+), Rapid Fire (1) | - | E |
| Tauros concussion cannon | 9" | 18" | 4 | -1 | 1 | Blast (3"), Concussive (5+), Knockback (5+), Rapid Fire (1) | - | E |

#### Ranged weapons / Grenade launchers

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Grenade launcher array | - | - | - | - | - | - | - | E |
| - smoke grenades | 6" | 18" | - | - | - | Ammo (4+), Blast (3"), Smoke | - | - |
| - choke gas grenades | 6" | 18" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Toxin (3+) | - | - |
| - stun grenades | 6" | 18" | 2 | -1 | 1 | Ammo (3+), Concussive (5+), Knockback (5+) | - | - |

#### Ranged weapons / Subjugator weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Heavy concussion ram | 15" | 30" | 4 | -1 | 1 | Concussive (5+), Knockback (5+) | - | E |
| Subjugator grenade launcher | - | - | - | - | - | - | - | E |
| - frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (5+) | - | - |
| - stun grenades | 6" | 24" | 2 | -1 | 1 | Ammo (3+), Concussive (5+), Knockback (5+) | - | - |
| - choke gas grenades | 6" | 24" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Toxin (3+) | - | - |
| - krak grenades | 6" | 24" | 6 | -2 | 1 | Ammo (4+) | - | - |
| - smoke grenades | 6" | 24" | - | - | - | Ammo (3+), Blast (3"), Smoke | - | - |
| Repulsion pattern chem-thrower | T | - | 3 | - | 2 | Ammo (6+), Gas, Template | - | E |

<!-- /table-transcription -->

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<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-095-01-weapons.svg -->

#### Close combat weapons / Esoteric weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Sanction pattern man-catcher | E | - | S | -1 | 1 | Melee, Shock (5+) | - | E |

#### Close combat weapons / Natural weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Shock bite | E | - | S | -1 | 1 | Melee, Shock (6+) | - | E |

#### Close combat weapons / Power weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Pacifier assault claw | E | - | S | -2 | 2 | Breaching (5+), Melee | - | E |

#### Close combat weapons / Shields

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Riot shield | E | - | S | - | 1 | Melee, Parry, Shield | - | E |

#### Close combat weapons / Shock weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Heavy shock baton | E | - | S+1 | - | 1 | Melee, Parry, Shock (6+) | - | E |

#### Close combat weapons / Subjugator weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| SLHG pattern assault ram 'Sledge Hammer' | E | - | S+2 | -1 | 2 | Concussive (6+), Knockback (5+), Melee | - | E |
| - auxiliary grenade launcher with choke gas grenades | 6" | 24" | - | - | 1 | Ammo (5+), Blast (3"), Gas, Toxin (3+) | - | - |
| - auxiliary grenade launcher with frag grenades | 6" | 24" | 3 | - | 1 | Ammo (4+), Blast (3"), Knockback (5+) | - | - |
| Vigilance pattern assault shield | E | - | S+1 | - | 1 | Concussive (6+), Knockback (5+), Melee, Parry, Shield | - | E |

#### Vehicle weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Tauros hull | E | - | S | - | 1 | Melee, Ram | - | E |

<!-- /table-transcription -->

### PERSONAL EQUIPMENT

### MAGNACLES

20 credits - Common Used by both the Adeptus Arbites and local Enforcers across the Imperium, Magnacles are magnetic shackles for locking prisoners in place. An Engaged Fighter equipped with Magnacles can try to lock them onto an enemy by performing the Restrain action:

**Restrain (Double):** Target an enemy Fighter that this Fighter is Engaged with; the enemy Fighter must make an Agility test. If the test is failed, they have been locked in place and become subject to the Webbed Condition.

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### PSYRENDER WYRD POWERS

**Mind Control (Single):** The wyrd reaches into their foe’s brain and takes control of their actions. Choose a single enemy Fighter that is both within 9" and Line of Sight of this Fighter. That Fighter immediately makes a Shoot action, even if they have already activated this round, targeting an eligible Fighter from their gang, chosen by this Fighter’s controlling player.

**Terrify (Double):** Planting a horrific image in the enemy's mind, the wyrd tries to break their spirit. Choose a single enemy Fighter that is both within 18" and Line of Sight of this Fighter. That Fighter becomes Suppressed and if they have a Ready marker, they must immediately make a Cool check. If they fail the check, they lose their Ready marker.

**Hallucinations (Single):** Delving deep into the subconscious of their foe, the wyrd dredges up every dream and horror they can find, making the victim doubt their very reality. Choose an enemy Fighter that is within 12" and Line of Sight of this Fighter. That Fighter must immediately make a Willpower check. If the Willpower check is failed, they become subject to the Insanity Condition.

### BONECRUSHER WYRD POWERS

**Crush (Free):** Closing their fist in the air, the wyrd crushes an object in their eyeline. Target a single obstacle that is both within 12" and Line of Sight of this Fighter; the obstacle is destroyed and removed from the battlefield.

**Force Field (Single), Continuous Effect:** Casting their power around them, the wyrd shields themselves and those near them from attack. While this Wyrd Power is maintained, this Fighter and any friendly Fighters within 3" of them gain a 6+ Invulnerable save. If they already have an Invulnerable save, it is improved by 1 to a maximum of 4+.

**Force Blast (Free), Continuous Effect:** Telekinetic energy blasts out from the wyrd, forcing an enemy away. While this Wyrd Power is maintained, the Wyrd is considered to be equipped with the following weapon:

<!-- table-transcription: assets/gangs-of-the-underhive/charts/page-096-01-wyrd-weapon.svg -->

| Weapon | SR | LR | Str | AP | L | Traits |
| --- | --- | --- | --- | --- | --- | --- |
| Force blast | 8" | 12" | 2 | -1 | 1 | Knockback (3+) |

<!-- /table-transcription -->