<p class="source-note">From <a href="../escher-journal/">Escher Journal</a>. <a href="../lore-escher-journal/#source-page-44">Read this book’s lore</a>. Readable tables and original source diagrams.</p>

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<div class="source-page" id="source-page-44">PDF page 44 <span aria-hidden="true">/</span> Printed page 42</div>

## HOUSE ESCHER GANG TACTICS



When an Escher gang generates a Gang Tactic, they may choose to generate the Gang Tactic by rolling on the table below instead of the table provided in the Necromunda Skirmish: Core Rulebook.

| D6 | Name | Timing | Effect |
| --- | --- | --- | --- |
| 1 | Thrill of the Hunt | Play this Gang Tactic after an enemy model has been taken Out of Action as a result of a friendly Fighter's action. | The friendly Fighter may immediately perform a Move action as a Free action, even if they have previously performed a Move action this activation. |
| 2 | Long Leash | Play this Gang Tactic at the start of the first round, before the first roll for Priority. | Select a friendly Pet that is on the battlefield. Increase their Leash range by 6" for the duration of the battle. |
| 3 | Chem Queen | Play this Gang Tactic when a Fighter activates, before performing any actions. | Select a friendly Fighter that is on the battlefield. For the duration of the battle, the Fighter is equipped with one dose of a Chem-alchemy Elixir stimm of the player's choice. |
| 4 | Blade Shield | Play this Gang Tactic when a friendly Fighter is targeted by a Fight action and is equipped with a weapon with the Parry trait. | For the duration of the Fight action, the Fighter may not make any attacks for any reason, but they gain a 4+ Invulnerable save. |
| 5 | Toxic Blood | Play this Gang Tactic when a friendly Fighter is taken Out of Action. | Before removing the Fighter, centre a 3" Blast marker on the Fighter. Any models hit by the Blast suffer a Str -, AP -1, L1 Hit as if from a weapon with the Toxin (3+) trait. |
| 6 | Three-point Landing | Play this Gang Tactic when a friendly Fighter falls. | The Fighter suffers no damage and they are not Suppressed by the fall. |