<p class="source-note">From <a href="../escher-journal/">Escher Journal</a>. <a href="../lore-escher-journal/">Read this book’s lore</a>. Readable tables and original source diagrams.</p>

<!-- source-page: 49 -->

<div class="source-page" id="source-page-49">PDF page 49 <span aria-hidden="true">/</span> Printed page 47</div>

## Equipment reference

<!-- table-transcription: assets/escher-journal/charts/page-049-01-weapon-reference.svg -->

#### Ranged weapons / Primitive weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Heavy wyld bow | 18" | 36" | 4 | -1 | 1 | - | - | E |
| - acid arrows | 18" | 36" | 4 | -1 | 1 | Ammo (4+), Blaze (5+) | - | E |
| - explosive arrows | 18" | 36" | 3 | -1 | 1 | Ammo (4+), Blast (3"), Unstable | - | E |
| - multi-shot arrows | 18" | 36" | 4 | -1 | 1 | Ammo (3+), Rapid Fire (1) | - | E |
| - poison arrows | 18" | 36" | - | - | 1 | Ammo (4+), Toxin (3+) | - | E |
| Wyld bow | 9" | 18" | 3 | - | 1 | Assault | - | E |
| - acid arrows | 9" | 18" | 3 | - | 1 | Ammo (4+), Assault, Blaze (5+) | - | E |
| - explosive arrows | 9" | 18" | 2 | - | 1 | Ammo (4+), Assault, Blast (3"), Unstable | - | E |
| - multi-shot arrows | 9" | 18" | 3 | - | 1 | Ammo (3+), Assault, Rapid Fire (1) | - | E |
| - poison arrows | 9" | 18" | - | - | 1 | Ammo (4+), Assault, Toxin (3+) | - | E |
| - smoke arrows | 9" | 18" | - | - | - | Ammo (3+), Blast (3"), Smoke | - | E |

#### Ranged weapons / Toxin weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Needle sniper | 18" | 36" | - | -2 | 1 | Toxin (3+) | - | E |
| Repeater needle rifle | 9" | 18" | - | -1 | 1 | Rapid Fire (1), Toxin (3+) | - | E |

<!-- /table-transcription -->

<!-- table-transcription: assets/escher-journal/charts/page-049-02-weapon-reference.svg -->

#### Close combat weapons / Natural weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Sharpened claws | E | - | - | -1 | 1 | Melee, Toxin (3+) | - | E |

#### Close combat weapons / Repurposed tools

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| 'Nox' servo-claw | E | - | S+2 | -1 | 1 | Melee, Shred (5+) | - | E |

#### Close combat weapons / Toxin weapons

| Weapon | SR | LR | Str | AP | L | Traits | Creds | TP |
| --- | --- | --- | --- | --- | --- | --- | --- | --- |
| Khimerix sting\* | E | - | - | -1 | 1 | Melee, Paired (2), Toxin (3+) | - | E |

<!-- /table-transcription -->

<!-- source-page: 50 -->

<div class="source-page" id="source-page-50">PDF page 50 <span aria-hidden="true">/</span> Printed page 48</div>

### PERSONAL EQUIPMENT

### AUTO-CHEM

Exclusive A Fighter equipped with an auto-chem treats the Administer Dose action as a Free action.

### MULTI-HARNESS

Exclusive When a multi-harness is equipped, any weapons equipped by the Fighter that have the Light trait also gain the Reliable trait.

### SERVO-MEDICAE

Exclusive An Active Fighter equipped with a servo-medicae may perform the Auto-medicate action:

**Auto-medicate (Free):** When a Fighter performs this action, target either them or a friendly Active or Suppressed Fighter within 3" and make an Intelligence check for this Fighter. If the check is passed then the targeted Fighter regains 1 Wound lost earlier in the battle.

### POST-CYCLE ACTIONS

### DEATH RITES (CHYMIST CULT FIGHTER ONLY)

The Fighter attempts to convert a fellow gang member into a Death-Maiden. This action is resolved at the start of the Update Roster step. Select another Fighter in the same gang who is not already a Death-Maiden and has the Champion, Ganger, Leader or Prospect Subtype; the targeted Fighter may be one that suffered a Critical Injury or Memorable Death result on the Lasting Injury table this cycle, but they may not perform any Post-cycle Actions themselves or be targeted by the Medical Escort Post-cycle Action.

Pay 60 credits and make an Intelligence check for the Fighter performing the Post-cycle Action. If the check is failed then the targeted Fighter does not survive the attempt and must be deleted from the Gang Roster and their equipment placed into the gang's Stash. If the check was passed then they have been successfully converted into a Death-Maiden, gaining the following benefits:

- All Lasting Injuries are removed from the Fighter.

- Increase the Fighter's Toughness characteristic by 1.

- The Fighter is now a Death-Maiden for all purposes; if they are equipped with weapons or wargear that they are no longer eligible to have they may keep them, but may not be equipped with any additional such equipment.

- The Fighter changes their Type to Fighter (Champion, Loner).

- The Fighter gains the Poison Blood special rule (see Necromunda Skirmish: Gangs of the Underhive page 37).